Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you .
: Gain one mana of any colour.
|Have (3)||abby315 , orzhov_is_relatively_okay819 , Mythbuster_42|
|Want (3)||Scrappy , dchaffee02 , pendraggon|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Rupture Spire Discussion
1 month ago
Hey, you're welcome.
In my last comment I said "there's quite a few cards that look out of place" what I mean by this are cards that are creatures who you don't want to or can't cheat onto the battlefield with Kaalia, cards that don't help Kaalia in any way or support that's simply not worth the mana cost of the card. You have many more good cards than subpar ones and I don't want to discourage your deck building, but the rest of this comment are examples of cards that don't belong.
- Auntie's Hovel: not enough Goblins.
- Ancient Amphitheater: there isn't a Giant here.
- Oswald Fiddlebender: powerful card, one of my favs from the set, but it needs artifacts for fuel as well as having an artifact that you want to search for. Only 11 artifacts isn't enough to play this guy.
- Wall of Reverence: you simply don't need this card to gain life since it can't be cheated onto the battlefield with Kaalia or can even attack. Any Angel who has lifelink would be a better source of life.
- Serra Angel: in this day and age of Magic Serra is the definition of subpar. Any other five drop Angel with lifelink would be an upgrade for her.
- Guttersnipe: It's not a bad card, but you need a lot of instants or sorceries to fuel it's damage trigger. Having only 18 instants or sorceries out of the other 99 cards is not enough to play Guttersnipe.
- Isochron Scepter: it's an expensive card here that doesn't have a lot fuel. Like Guttersnipe there's not enough instants, but even worse is Scepter can only interact with instants that are 2 or less mana thus there's only 9 options of 99 cards in the deck.
- Mutilate: with only 6 Swamps you're counting too much on controlling Urborg, Tomb of Yawgmoth for Multilate to have enough Swamps to be playable.
- Crypt Rats: same as Mutilate you're counting too much on controlling Urborg to have enough black mana sources.
1 month ago
I'm made a 5-Color Wealth Deck (it has some food and clue token generation as well but may cut some of those) and it has all 100 cards, Sadly it's only 31 lands and no basics I'm sure if this is good idea or not and if should run more lands. Any suggestions are more than welcome on what to add and cut. Im trying to get rid of the tap lands like Rupture Spire, Transguild Promenade, Archway Commons, Gateway Plaza, Path of Ancestry and the Triome lands as the slow the deck down, but not sure what to replace them with. I'm also think of adding more Instants/Sorceries and maybe some more creatures. Any help is welcome.
Deck Link El Dorado City of Wealth
2 months ago
One REALLY annoying thing you can do with Sen Triplets is steal LANDS. Especially really fancy lands with special abilities. Boomerang, Capsize, Churning Eddy, Reality Strobe, Tradewind Rider and Eye of Nowhere. (I see you already have two of those in the deck)
Vega, the Watcher is decent card draw
Is Realmwright only there to fix mana? I thing you could do better with another Manalith clone like Spinning Wheel, Mana Geode etc. Maybe trade out a couple lands for Transguild Promenade and Rupture Spire.
2 months ago
Hey, it's clockwork.
After playing, I think you may want to refine the payoffs you run and have a more streamlined ramp package. WUBERG is an interesting ramp but there are a few key things for mana fixing you can run such as The World Tree, Mana Confluence, Tarnished Citadel, City of Brass, and the cards like Urborg, Tomb of Yawgmoth and Yavimaya, Cradle of Growth to mana fix your other lands. there are also tapped WUBERGs like Rupture Spire. fetches + dual lands is also a very consistent mana base.
on the ramp front, you may likely want to lower your curve down. Even though you can semi-free cast once you reach it, you don't want to be in the situation like you had of having 8 cards in hand and them all being huge payoff cards. I would also strongly urge you to ignore the casual/competitive slider for deck tuning.
3 months ago
Hey, saw your forum topic asking for help. Nice start, you have many excellent cards, but 30 cards that are 6 CMC or higher is really too many.
You're playing subpar/unplayable lands such as Rupture Spire / Gateway Plaza / Transguild Promenade and other lackluster cards such as Boon of the Wish-Giver / Spectral Searchlight / The Wanderer . I don't think you're in a position to judge how powerful Jodah can be compared to a much more refined deck. Instead of just right away rejecting Mtg_Mega_Nerds deck get inspiration from it because there's concepts that you can use to greatly improve your deck.
If you want to use Jegantha as companion then you're going to have to change your deck a lot because you're playing many spells that have more than one of the same mana symbol in the cost. You can't play Omniscience or Ultimatums with Jegantha as companion. My advice is to play Jegantha in the 99 like how it currently is, not as companion.
If you want to make Jegantha the companion then make it official by tagging Jegantha in the editor. In the deck editor remove Jegantha from the main deck and put it into the sideboard. Then after Jegantha, the Wellspring text add the CMPN tag. After you save, Jegantha will be shown as the companion card image and placed next to Jodah in the deck list.
Jegantha, the Wellspring *CMPN*
I offer more deck advice. Would you like more advice? Good luck with your deck.
5 months ago
Really nice deck! The mana base does indeed look pretty nice, lots of great lands. I recommend 5 color lands if you can afford them, Mana Confluence , Reflecting Pool , Unclaimed Territory , Exotic Orchard (depending on group meta), and City of Brass are good untap lands that can replace Rupture Spire s or shocklands.
You have a lot of high cmc creatures, so consider replacing some of them with mana ramp, card draw, and other generally good stuff. Consider taking on a gimmick or extra theme, even if it is just abusing the "Whenever a Dragon Creature you control attacks..." trigger. This will help you get a lot of value out of your deck.
Let me know if you want suggestions or help!
6 months ago
There are a few cards that bounce LANDS which you can then play. Boomerang , Eye of Nowhere , Reality Strobe , Churning Eddy . Tradewind Rider . Capsize once you get mana. Once you take a land or two and maybe a mana rock the game gets much easier.
I like to use Alexi's Cloak . First it effectively counters whatever was about to zap your boss, then it sticks around as Shroud.
Some of your high CMC cards could be replaced with general protection like Propaganda etc. Your opponents are going to have high CMC cards you can play.
6 months ago
Hey, you've started to upgrade the precon, but haven't done much yet. Nice upgrades of Narset's Reversal, Ral Storm Conduit, Shark Typhoon and Cyclonic Rift. Your deck doesn't have a Commander yet since Kalamax is in the main deck 99. To fix this, in the editor add the CMDR tag at the end of the Kalamax, the Stormshire text.
Kalamax, the Stormshire *CMDR*
What's your budget for upgrading the manabase? I ask because you essentially have the from the box manabase of the precon minus a few Forests. $20 would give you a decent upgrade; $40 a much better upgrade. Adding more dual lands that will ETB untapped will speed up gameplay.
Some areas to consider further upgrading on a budget:
- Some better lands: Holdout Settlement
- More low mana cost instants that draw: Thrill of Possibility
- Some counterspells: Counterspell
- More mass draw instants: Return of the Wildspeaker
- More ramp: Roiling Regrowth
- Better card recursion: Reclaim
Some cards to consider cutting:
- Rupture Spire
- Nascent Metamorph
- Pako, Arcane Retriever and Haldan, Avid Arcanist
- Surreal Memoir
- Hunting Pack
- Clash of Titans
- Living Lore
- Wort, the Raidmother
- Charmbreaker Devils
- Goblin Dark-Dwellers
- Crackling Drake
- Etali, Primal Storm
- Brimstone Volley
The biggest change these cuts would make is reducing the mana curve. Cutting many higher mana cost cards for lower mana cost ones will help gameplay. More instants and less creatures will give you more with Kalamax.
If interested I offer more advice. Good luck with your deck.