Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you .
: Gain one mana of any colour.
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|Commander / EDH||Legal|
Rupture Spire occurrence in decks from the last year
Latest Decks as Commander
Rupture Spire Discussion
1 month ago
So, you may want to finish your land base and give somewhat of an indication on what budget your on. Even a casual 5 color deck can have a hefty price tag due to the land base needed for consistency purposes.
Duals>fetches>utility pertaining to your strategy/shocks>rainbows>horizons> Pains>fast lands> anything beyond this is probably played due to budget restrictions or it's just laying around.
To a lesser extent Unclaimed Territory, Cascading Cataracts, Gateway Plaza, Rupture Spire, Transguild Promenade and you could probably use this but won't need it Cavern of Souls - its expensive but provides such a great utility to really stick it to control players.
If you're on a very tight budget and don't want to spend a lot on lands - though I HIGHLY recommend fine tuning a land base over running these cards but they ensure you'll be able to get activations off; Chromatic Lantern, Chromatic Orrery, Prismatic Omen and Joiner Adept
1 month ago
Fabled Passage replacing Rupture Spire
Skyclave Relic replacing Everflowing Chalice
Drana, the Last Bloodchief replacing Whisper, Blood Liturgist
Phyrexian Arena replacing Ill-Gotten Inheritance
Emeria's Call Flip replacing Celestial Force
Sea Gate Restoration Flip replacing Tidal Force
Agadeem's Awakening Flip replacing Baleful Force
Shatterskull Smashing Flip replacing Magmatic Force
Turntimber Symbiosis Flip replacing Verdant Force
1 month ago
1 month ago
So, let's have a look at the type of things you may want.
Lands: So, I can't afford OG duals really, but have found that shocks and fetches, coupled with the battlebond lands have kind of served me well. Fetches can get pricey, but you by no mean need them all. Having 5 or 6 fetches, all the shock lands (10 to 15 bucks each) and then filling it out with something like the battlebond lands can really sort you out. Cavern of Souls is always good, and can see you have one. Basically, lands coming into play untapped are much better. Quicker access to all that slivery goodness. Personally I would look to change those 3 colour tap lands and things like Rupture Spire piece at a time.
Ramp: So, as we are running 5 colour, we want to ramp and rock efficiently to get our board set ASAP. Chromatic Lantern is good, but I would replace the Pillar of Origins with an Arcane Signet. Its just better and less restrictive. For spells, Farseek, Nature's Lore, Three Visits and Skyshroud Claim all enable you to get land type lands. This will let you get your Breeding Pool or Godless Shrine as it has that land type. This is why shock lands (and to a lesser extent triomes) are so much better. You can even get these with the fetchlands too. Luckily, we also have Gemhide Sliver and Manaweft Sliver to turn all our slivers into our own Birds of Paradise
Slivers: So this is a big list here lol. I'm not going to try and write them all lol. I will say that I would cut several of the ones you have though. I would drop Virulent Sliver and replace with a Triumph of the Hordes. Combat tricks are good. Most of the Megantic Sliver effects I would drop I'm favour of things like Door of Destinies. Crystalline Sliver is great to protect your board a bit. Diffusion Sliver I can't see being relevant in a game of edh, and would rather take interaction like Counterspell etc. I think pairing back the creatures to the key ones is really important. Will free up space for stuff like card draw and interaction. Shifting Sliver is basically unblockable. Defo a good one. Necrotic Sliver means each sliver becomes a Vindicate at the cost of 2 and a sacrifice. Synapse Sliver is good to keep your hand full.
Other cards of note:
So just some good cards to consider.
Swords to Plowshares, Path to Exile, Kindred Discovery card draw is important, The Great Henge your commander makes this cost , Phyrexian Arena again, card draw. Wrath of God, Blasphemous Act or other destroy boardwipes. If your stuff is indestructible, all good. Yawgmoth's Will pricey, but such a good answer if you are boardwiped etc. Patriarch's Bidding you are likely to pay off better than most.
I think that's all I got for now. Please look at other decks with slivers as well to get a good idea of the stuff out there. Hope this is a good start of things to look at
4 months ago
Hey! Since you asked about the mana base, I looked around a bit and found a few cards you might find interesting. Rupture Spire and Transguild Promenade are basically more Gateway Plazas, and if you're fine with the slowness they cause your deck en masse, they'll be great. Grand Coliseum is a bit more pricey, though it isn't super expensive, so make whatever decision you will with that. Zendikar Rising probably has a whole bunch of stuff you'd like, but as far as lands, Base Camp could be good, even if a bit unreliable. But take a look at the set, I feel like there's some stuff for that deck there. Very cool deck!
5 months ago
Hey, well done on a budget.
You've added several excellent Rainbow lands, but then there's subpar 5 Vivid lands as well as 3 Rupture Spire lands and 11 Tri lands. The current manabase is very slow with 20+ of 37 lands will always enter the battlefield (ETB) tapped. I understand you're on a budget; I too play budget Commander decks and you can do much better than 20+ lands ETB tapped even on a $300 budget. 11 Tri lands, Path of Ancestry and Grand Coliseum is more than enough lands that will always ETB tapped.
To speed up the manabase you could simply add more basic lands and some cards that have interaction with basic lands. Manabase changes to consider:
- Add 4x Forest, 2x Mountain, 1x Plains, Ash Barrens, Harrow, cut 5 Vivid lands, Rupture Spire, Gateway Plaza, Transguild Promenade, Temple of Malice.
If you make this change then could also add 5 Battle lands: Cinder Glade, Canopy Vista, Sunken Hollow, Prairie Stream, Smoldering Marsh, cut 5 Tri lands. Battle lands are budget dual lands that have good interaction when you have more basic lands. The Battle lands will give Farseek a dual land to search for.
Cataracts is a helpful land to cast Ur-Dragon with basic lands or colorless mana sources because any combination of 5 mana along with tapping Cataracts makes all five colors of mana. For example Sol Ring + Thran Dynamo + Cataracts = five colors of mana. Cataracts is also good with Fist of Suns.
I offer more advice and I have other cards suggestions. Would you like more advice and suggestions? Good luck with your deck.
6 months ago
Hey, good version of Kalamax.
32 lands is low especially when you're trying to get to nine mana for Chord to combo with Kiki. My advice is add more lands or more two drop mana rocks or both. Arcane Signet and Fellwar Stone are mana rock options, they could replace Docent of Perfection Flip and Mizzix of the Izmagnus. This can help to reduce the avg. CMC and improve ramp. Docent is not as good, much slower, than Talrand/Murmuring and your not going to gaining very many experience counters from Mizzix since you have mostly low CMC instant/sorceries. Invigorating Surge, Refuse / Cooperate, Rapid Hybridization and Sublime Epiphany are options to cut to add more lands.
With a budget of $600+ could make some upgrades to the manabase. Lands such as Rupture Spire, Gain lands (Rugged Highlands), Scry lands (Temple of Mystery) are for low budget decks and Fast lands (Spirebluff Canal) will more times than not ETB tapped. I'm not a fan of Fast lands in Commander because as one ofs the consistency of having one in your opening hand or drawing one before turn three is too low.
Kalamax being a four drop also makes Fast lands not good if it's your turn four land drop then it makes it more difficult to cast Kalamax. Fast lands, Gain Lands, Scry lands and other lands that ETB tapped don't go well with Bounce lands (Simic Growth Chamber) together in the same manabase since having to bounce a Fast land sets you back even more for mana. Bounce lands also ETB tapped, but they're better at making mana/color fixing and with Seedborn/Reclamation.
Some lands to consider adding:
- 2x Island
- Exotic Orchard
- Stomping Ground
- Steam Vents
- Shivan Reef
- Yavimaya Coast
- Sulfur Falls
- Hinterland Harbor
- Rootbound Crag
There's several cards in the sideboard that are better than cards in the main deck. Reverberate and Twincast are more two drop Forks that combo with Kalamax and Ral as the win condition. They're better cards than Invigorating Surge and Refuse / Cooperate. Chandra's Ignition is better than Immolating Gyre especially if you add more Forks to the main deck. Ways to give Kalamax infinite power which makes Ignition a win condition. Dig Through Time is better than Thassa's Intervention since you only have to pay for delve once.
I offer more advice, would you like more advice?
Good luck with your deck.
7 months ago
defamagraphy1, comparing scrying 40 before your draw step to proxying cards... makes no sense. Pure logical fallacy, there.
Also, ending an opinionated statement with "period" isn't very fair, as it's just that: an opinion. If your playgroup is fine with you writing "time walk" on your swamp and playing it, that's cool. More power to you. And if they aren't ok with you saying one of your mountains is actually a forest because you don't have enough of them... ok, that's their veto. If your friend has a shockland that you need for your deck, but you won't trade for it because you have a proxied version, that's a dick move. If you just started playing two days ago and have zero Cancels, you could probably proxy one without too much trouble. Just... be respectful and be fine if your friends don't want you to run a Taiga if you don't have one. But on the other hand, if your buddy has no Rupture Spire and wants to proxy one, you could probably survive letting them do it.