Simic Guildgate

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Common
War of the Spark (WAR) Common
Ravnica Allegiance (RNA) Common
Commander Anthology (CM1) Common
Modern Masters 2017 Edition (MM3) Common
Commander 2015 (C15) Common
Commander 2013 (C13) Common
Dragon's Maze (DGM) Common
Gatecrash (GTC) Common

Combos Browse all

Simic Guildgate

Land — Gate

Simic Guildgate enters the battlefield tapped.

: Gain or .

Browse Alters

Simic Guildgate Discussion

xaarvaxus on Journey Forth from these Walls!

2 weeks ago

I'm seeing 2 copies of Simic Guildgate in your list. Exotic Orchard could be a decent replacement. A lot of opponents will have either blue or green to draw from which are the 2 colors you'll need to replace.

No Shield Sphere ? Hard to argue with a 0 drop that could attack for 6.

I also don't see High Alert in your list. The deck doesn't have a great way to win without Arcades in play and I would think all opponents will be looking to keep him off the board so the enchantment provides some needed redundancy to make sure the walls stay animated.

Demotion_ZDK on Risen Reef Self Mill

1 month ago

Hello ! I love this deck risen reef is such a cool card ^^ Though there is something that came to my mind, and perhaps it's just that I am a beginner haha ^^ but why not put 4 Temple of Mystery and 1 Simic Guildgate instead ? since Temple of Mystery looks like an overall better version of the card since it allows scry or if the price is the reason, why not consider Thornwood Falls isntead of the gates, as it would give 1 life.

Hope I could help ;)

77hi77 on Omnicience Combo Deck

3 months ago

Hey Everyone!

Brand new user here, brand new player (been toying with MTG Arena to figure out builds I want to invest in).

I've been playing around with Omniscience . I've seen the build that combos it with Overflowing Insight to make the opponent deck out, but that just doesn't seem fun to play with or against. Instead, I've been trying to play as many big creatures as possible and win the same turn in comes out.

Here's where I'm struggling: Omniscience is a big card, so I know the deck needs to ramp quickly. I also know I need to have a constant inflow of cards into my hand. Also fine. The problem is that, when I put together the ramp cards and the drawing engines, there isn't really any room in the deck for anything else. I can fit a few big hitters, and not much to protect me until turn 5+ when I can get all of this out. Here's what I'm running right now on Arena:

CREATURE

4x Arboreal Grazer

2x Llanowar Elves

2x Druid of the Cowl

1x God-Eternal Oketra

1x God-Eternal Bontu

1x Goring Ceratops

1x Zetalpa, Primal Dawn

1x Torgaar, Famine Incarnate

1x Ghalta, Primal Hunger

ENCHANTMENT

2x Gift of Paradise

2x New Horizons

1x Omniscience

SORCERY

2x Open the Gates

2x Divination

2x Sleep

3x Blood Divination

1x Finale of Revelation

INSTANT

2x Growth Spiral

ARTIFACT

1x Arcane Encyclopedia

2x Mana Geode

PLANESWALKER

1x Jiang Yanggu, Wildcrafter

2x Samut, Tyrant Smasher

LAND

8x Island

8x Forest

1x Hinterland Harbor

2x Simic Guildgate

4x Woodland Stream

The idea is to ramp, draw cards, get Samut, Tyrant Smasher out so all my big hitters have Haste and take the game the turn they come on. I know I'm doing something inefficiently, I just don't know what. Any help would be really appreciated here.

Thanks!

eliakimras on Huggles

4 months ago

You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.

You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.

Krosan Verge , Myriad Landscape and Blighted Woodland are good for ramping when you have nothing else to do.

I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.

Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .

Do you want to make people interact more with you? Fact or Fiction , Steam Augury , Avatar of Slaughter , Goblin Spymaster , the Tempt with Vengeance cycle.

Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .

firerif on

6 months ago

Just checked back to see if you had taken any of the advice yet/at all (I like to do that- helps me get a better idea of what to recommend in the future) and noticed Explosive Vegetation in the list along with a Simic Guildgate . I know that this small a change is kinda splitting hairs, but have you seen the new card Circuitous Route ? I believe it is a strict upgrade at roughly the same price. Alternatively there is also Skyshroud Claim which, while not strictly better due to its not being able to fetch islands, does bring the forests into play untapped, and is about 40 cents cheaper. Battlebond was a very good set for commander players.

sylvannos on Newbie needs help getting into ...

7 months ago

Is this the Fish deck you're using?


Merfolk return

Standard* Farel

2 COMMENTS | 58 VIEWS


The reason you're losing is you're not playing the two strongest cards for the deck (which are also the reason you play the deck in the first place)!

Those cards are Deeproot Waters and Kumena, Tyrant of Orazca . You should have 4 of each. I'd recommend the following decklist:

Lands:
========================================================================
4x Breeding Pool (or Simic Guildgate if you're on a budget)
5x Forest
4x Hinterland Harbor
6x Island
4x Unclaimed Territory

Creatures:
========================================================================
2x Benthic Biomancer
4x Kumena, Tyrant of Orazca
4x Kumena's Speaker
4x Merfolk Branchwalker
4x Merfolk Mistbinder
1x Merfolk Trickster
4x Mist-Cloaked Herald
4x Silvergill Adept
1x Tempest Caller
3x Watertrap Weaver
1x Zegana, Utopian Speaker

Other Spells:
========================================================================
1x Spell Pierce
4x Deeproot Waters

Sideboard:
========================================================================
2x Carnage Tyrant
4x Dive Down
1x Merfolk Trickster
1x Sentinel Totem
1x Shapers' Sanctuary
2x Sorcerous Spyglass
2x Spell Pierce
2x Thrashing Brontodon

You should have no problems steamrolling non-red aggro decks, control, and have okay match-ups against midrange. You won't beat RDW/Burn, so if you get paired up against them don't sweat it if you lose. R/W variants are easier to beat. Just keep Goblin Chainwhirler in mind and don't get 10-for-1'd by overextending with 1/1s.

Spell Pierce and Dive Down laugh in the face of boardwipes (like Deafening Clarion or Settle the Wreckage ) because you can often just go full HAM and keep 1 mana open, which will force your opponent to tap out for the wipe. They get BTFO'd and you kill them anyway.

Watertrap Weaver and Tempest Caller can often end the game just by creating so much tempo, especially against decks that rely on smaller amounts of large creatures.

You should still get a Kumena, Tyrant of Orazca even if you decide to play EDH because he's a powerhouse of a general.

Load more

Simic Guildgate occurrence in decks from the last year

Standard:

All decks: 0.38%

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.05%

GU (Simic): 1.02%