Counter target spell with converted mana cost 4 or greater.
|Have (3)||Zelpoke , metalmagic , Smokingclays|
Printings View all
|Guilds of Ravnica (GRN)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Commander 2016 (C16)||Common|
|Khans of Tarkir (KTK)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Disdainful Stroke occurrence in decks from the last year
All decks: 0.05%
All decks: 0.0%
Commander / EDH:
All decks: 0.03%
Disdainful Stroke Discussion
1 week ago
I say if you want to go more control, drop the Liliana's and Inquisition's entirely in favor of additional Cryptic Command's and up the land count to 24.
My recommended card's below:
4x Fatal Push
4x Thoughtseize - Early game Unconditional removal
2x Drown in the Loch - Situational Removal card/countermagic
2x Mistbind Clique - Late game timewalk
2x Collective Brutality - Control or Burn hate card
2x Disdainful Stroke - Tron, Urza, Jund, and Control
2x/3x Surgical Extraction - Dredge, Burn, Control, and Combo
3x Ceremonious Rejection - Tron, Urza, and Affinity
2x Damnation - Shit that goes wider than your deck
2 weeks ago
Improbable Alliance is probably not very good for this deck, since this is an aggressive deck and alliance if for tempo decks, so definitely cut it. Cut Thrill of Possibility because it requires you to have at least two cards in hand and costs two mana, which is bad for a prowess deck. Also cut Flame Sweep and Keep Safe because first of all, 2/3 of your creatures don't have flying and secondly, this is an aggro deck and you should be killing your opponent before you need flame sweep. Keep safe is interesting, but again, it costs 2 mana and is not really an effective counterspell, since it is so situational. Also cut 2 Light Up the Stage and 4 Skewer the Critics because they often dont trigger prowess. You will usually be casting them after combat, which is pretty bad.
So, you cut around 11 cards, what should you replace them with? Well, to start off put two Dreadhorde Arcanist. It is a wizard and will let you recast spells, triggering prowess at the same time. Put in 1 Treasure Cruise. Although it doesn't synergize too well with dreadhorde arcanist, there's a reason why this card got banned in modern. Because you'll be casting so much cheap 1 mana instants/sorceries, this should easiley be a one mana Ancestral Recall . So now there's 8 more cards to replace. Add 4 Crash Through, as it will draw you a card for just 1 mana, triggers prowess and gives your big creatures trample. It's a must include in any pioneer prowess deck. Next, add 2 Warlord's Fury or 1 of that and one The Royal Scions. This depends on personal preference, if you want a late game play, the scions is fine. Personally, I would use just two Warlord's Fury. Finally, put in two Spell Pierce. It is basically keep safe but cheaper and less situational. For example, it can counter key noncreature spells in a combo deck, counter a big planeswalker, counter a board wipe, or just any non creature spell, all of which can not be done by keep safe.
Lastly, the sideboard needs some work. Take out all the cards in the current sideboard. Add two Pithing Needle. It can deal with pretty much any card in the format. 3 Grafdigger's Cage or Tormod's Crypt for some much needed graveyard hate. Remember, all these cards trigger prowess as well! Put 4 Abrade in the sideboard, as it can deal with creatures pretty effectively and can kill artifacts as well. 1 Disdainful Stroke for matchups with more beefy spells. 2 Mystical Dispute because of how overpowered simic and a lot of other blue decks is. 1 Aether Gust because again, simic is really powered (also deals with lots of other cards in pioneer by countering them or bouncing them). For the last 2 cards, add Searing Blood.
1 month ago
remand out of the sideboard is kinda bad. remand is a main deck card. sideboard counter spells can be more narrow to really slamdunk on opponents. sideboard counter spells fall into different categories, after testing the deck see what sort of matchups you struggle with, my guess would be big mana like tron or primetime.dec.
Big Mana counter spells: Disdainful Stroke,Ceremonious Rejection
Protection counter spell: Turn Aside Non-creature counterspells: Mystical Dispute, Spell Pierce, Negate Swan Song creature counter spells: Essence Scatter, Exclude
The most important thing to do when playing a brew is to not give up after a few bad results. keep tuning the list and finding what works and what doesnt. good luck with the deck
2 months ago
Maybe take out both Disdainful Strokes for a supreme verdict and a Dovin's Veto? One of the best things for the stroke is probably eldrazi when playing ramp decks, but ulamog has a cast trigger that would wreck, and dovins veto can hit Ugin, the Spirit Dragon
3 months ago
The blue is for Tribal Flames. At that point, I think it just makes sense to take advantage and use some SB slots for countermagic, but I've actually been thinking a lot about cutting The Royal Scions as you suggest so there's less tension in the maindeck prioritizing your 4th-most important color (between U and W).
I'm not really sure what I'd replace Scions with, and I'd like to test them a bit more to see how good they really are, but ideally that slot would be something that can a) push past blockers & b) mitigate flood. Do you have any suggestions?
As for Disdainful Stroke the #1 target is Primeval Titan, but I like that the card has a lot of other matchup applications (like Tron).
3 months ago
3 months ago
Hello all, I have been playing with the Oko structure deck, that I updated using Affinity For MTG's youtube video, and just bought the Simic Mutology structure deck as well as the Simic Guild Kit, as well as some booster pack cards. I'm trying to combine them into a 75 card deck, with 15 cards I know to take out for 60. Based off the cards in these 3 decks I'd like to build the deck around a constant flow of powerful monsters through the +1/+1 counters, as well as overloading on mana and drawing a lot. Some of the main points of damage right now are Oko who can just turn everything into a base 10/10 and distribute lots of +1/+1s, vorel who can double somethings counters, zegana who gives trample, galloping lizrog which can take all the +1/+1s and double them onto himself, nylea's forerunner for trample, progenitors mimic and miming slime to make clones, and wild born preserver for reach and his +1/+1s. But I also have things like coiling oracle/fathom mage to draw a lot, and gyre sage/maraleaf pixie for tons of mana. So I'd like to just find a good strategy in this mess lol.
The total card list of everything I will have is: (stuff with "x" seems important to me) Creatures: 1 Oko, the Tricksterx, 1 Vorel of the Hull Cladex, 1 Zegana, Utopian Speakerx, 1 Momir Vig, Simic Visionaryx, 2 Cloudfin Raptor, 4 Coiling Oraclex, 1 Cytoplast Root-Kin, 1 Elusive Krasis, 4 Faerie Vandalx, 1 Fathom Magex, 1 Frilled Mysticx, 1 Galloping Lizrogx, 1 Gyre Sagex, 4 Keeper of Fablesx, 3 Maraleaf Pixiex, 1 Nimbus Swimmer, 1 Nylea's Forerunnerx, 3 Paradise Druid, 2 Plaxmantax, 1 Progenitor Mimicx, 1 Protean Hulkx, 3 Spectral Sailorx, 4 Sphinx of Foresight, 2 Surveilling Sprite, 1 Trygon Predator, 2 Vigean Graftmage, 3 Vigean Hydropon, 1 Wildborn Preserverx, 2 Zameck Guildmagex,
Instants: 1 Applied Biomancyx, 1 Disdainful Strokex, 1 Gift of Strengthx, 2 Oko's Hospitalityx, 3 Optx, 1 Prying Eyes, 1 Quenchx, 1 Radical Ideax, 2 Rapid Hybridization, 1 Return of the Wildspeakerx, 1 Voidslime,
Artifacts: 2 Simic Signet,