Blazing Archon

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Blazing Archon

Creature — Archon

Flying

Creatures can't attack you.

TheVectornaut on Goaded creatures may attack Planeswalkers?

3 days ago

Edit: I looked at some old rules questions, and it looks like my answer is still mostly correct. However, the words "if able" in the rules for goad do allow planeswalkers to become the only valid attack options in the rare circumstance that all players the goaded creature would normally be forced to attack are not able to be attacked (via an effect like Blazing Archon's).

Niko9 on Card Arts With Blindfolds?

7 months ago

Blazing Archon because riding a big kitty is awesome : ) Sorry for double posting. My brain isn't awake yet.

BEDECK on Poly ramp

10 months ago

Valakut Awakening  Flip, Fire Prophecy and See Beyond are good ways to reshuffle Emrakul back.

Aquatic Incursion provides Hexproof creatures to prevent removal on them.

Boseiju, Who Shelters All also can make your combo uncounterable.

I don't think you need the 4 Emrakuls... only 2. Unless you intend on playing Through the Breach MD or SB.

I see the Mass Polymorph in there. Have you tried making a deck dedicated to it instead? (A deck that doesn't necessarily brings ONLY JUST Emrakul). Mass Polymorph has the potential to win the game on the spot withXenagos, God of Revels, Iona, Shield of Emeria, Archon of Cruelty, Blazing Archon, Platinum Angel entering the board on the same time :V

rdean14 on Card creation challenge

11 months ago

I think it works really well with her powers as someone who sees and alters fates. I'd like to see a card, preferrably a commander, with a unique built-in pillowfort method.

Current methods or deterrence:

Full Protection: Blazing Archon, Peacekeeper, and Glacial Chasm

Conditional Protection: Arboria, Elephant Grass

(Mana) Tax effects: Ghostly Prison, Propaganda, Archangel of Tithes, Archon of Absolution, Forbidding Spirit, Elephant Grass, Windborn Muse, Baird, Steward of Argive, and War Tax (My favorite, I love the politics!)

Other costs: Norn's Annex, Reclamation, Flooded Woodlands

Hurt the attacking creature: Barbed Foliage, Briar Patch, Sarkhan the Masterless, Lightmine Field, and Lost in the Woods

Hurt the attacking player: Revenge of Ravens, Hissing Miasma, Blood Reckoning, Marchesa's Decree, Riddlekeeper? (Is this even a downside? It's not a cost, per the rules.)

Protect/Help you, the defending player: Revenge of Ravens, Righteous Cause, Orim's Prayer, Isperia, Supreme Judge, Search the Premises, Thantis, the Warweaver, Slumbering Dragon

I don't count Aurification-style effects, as the damage was already dealt.

TotesMcGoats on Wizzardrix (Kwain, Itinerant Meddler)

1 year ago

VayraTheGatherer Hey, feel free! I posted the deck and primer for a reason! :D For Arcane Artisan, in my own personal experience playing Group Hug Decks, I'm not a huge fan of effects that let my opponents cheat things into play such as Braids, Conjurer Adept, Hypergenesis, or Tempting Wurm. When I used to play these sorts of cards in my Phelddagrif Group Hug deck, what happens is you usually just end up randomly Kingmaking whichever opponent happened to be playing the biggest scariest thing in the hand like an Eldrazi or something. Its never as symmetrical as it seems it should be, you know? That's why I like focusing on card draw for my Group Hugging, you still speed up the game by making sure people hit their land drops and ramp and have action to play, but they still have to put in the work to cast those cards, they don't just get to cheat them for free.

Dimensional Breach feels like an absolutely miserable card to play against, because this will hit every single permanent including lands. Tokens are just gone forever, and players are now forced to slowly get back 1 land or creature or whatever at a time to rebuild their boards. Its like starting the entire game over, and nobody is going to want to sit through that. A much better option I think would be Out of Time, which phases out only creatures as a sort of pseudo-board wipe for a number of turns but then safely returns them all back into play without removing tokens or retriggering any ETB, and most importantly, its ONLY creatures, so no need to replay absolutely everything. Its also why I prefer cards like AEtherize as opposed to Wrath of God because you can be a bit more precise with what to remove, and you're only temporarily bouncing it back to hand to be replayed later, rather than just removing it forever.

Having Hexproof for yourself is nice, but kind of unnecessary I think. Ideally no one should really be targeting you with very many spells since you're far from being the biggest threat at the table. Anything they DO target you with you should most likely have a counterspell for if its a big enough deal, or otherwise if its not actively about to kill you, let it slide. The great thing about Kwain is that we're playing him on Turn 2 every single game, and he should hopefully stick around the whole game, so when we're gaining a life every single turn our life total should be pretty stacked. If there's some sort of infinite damage combo or repeatable trigger that keeps threatening your life total, than that's what we have counterspells and removal for. I like to take a more reactive approach to things, rather than trying to construct an untouchable pillowfort. Its why I don't play Solitary Confinement or Island Sanctuary or Blazing Archon. And if you're worried about burn, cards like Aegis of the Gods or Teyo, the Shieldmage won't actually do much besides eat the first burn spell.

Spiritual Focus is... a weird card. I guess if you want to run it as a metagame decision if someone in your playgroup plays Nath of the Gilt-Leaf, Tinybones, Trinket Thief or some other discard focused deck or a lot of wheels like Nekusar, the Mindrazer. But honestly, with the sheer amount of card draw that this deck will provide the entire table, discard decks are going to have a much harder time keeping up, and they're just going to have a bad time. You'll have enough cards in hand that you won't really care to ditch one or two.

As for Nekusar, the Mindrazer and other similar strategies looking to punish card draw... well that's sort of a sticky situation for us since all of our extra card draw is actively hurting everyone except the Nekusar player and helping them a LOT. This is the sort of matchup you really just want to discuss and avoid in Rule 0 conversations, because someone is going to have a miserable time, and its probably the Nekusar player as every single card they play in their deck is a threat that you simply can't allow to resolve to stick around on the board for more than a turn.

I hope this helps :)

libraryjoy on Kenrith, The God-King

1 year ago

Ok, so a couple of things if you're being targeted. First off, lifegain. It will help you stay alive longer. The other is politics. Your control/theft style is not going to make you any friends. When you target others, they're going to come for you. Your options are to do things that target equally or politically (will of the council type cards) or to lock down so you can't be attacked with pillowfort cards like Blazing Archon, Platinum Angel, etc.

Side note, Zirda, the Dawnwaker is incredible with Kenrith.

wereotter on What are the best defensive …

1 year ago

Dread is No Mercy on a body.

Stormtide Leviathan and Blazing Archon simply say "you may not"

Archangel of Tithes and Windborn Muse both have similar effects that make easier to attack someone else, while Michiko Konda, Truth Seeker and Phyrexian Obliterator drive that point home even further.

But if you want the carrot rather than the stick, there's Edric, Spymaster of Trest and Karazikar, the Eye Tyrant to offer up cards for attacking your opponents instead. And related to Karazikar's goading ability Grenzo, Havoc Raiser can help you keep your opponent open if you're going wide, and Marisi, Breaker of the Coil is that same ability but even stronger as you only need to connect with one creatre.

Platinum Angel and Platinum Emperion make attacking you pointless unless you can also deal with them.

Sevinne, the Chronoclasm make an excellent blocker, and both Angus Mackenzie and Lady Evangela offer fog and fog-light effects on your commmander.

Eight-and-a-Half-Tails works similarly to Mother of Runes if you have the mana to pour into it, and Giver of Runes will protect something else in a way similar to mom.

Pairing together first strike with deathtouch is always a good method too, Glissa, the Traitor has this on her own, but it doesn't take much work for Kathril, Aspect Warper to do the same.

TotesMcGoats on Wizzardrix (Kwain, Itinerant Meddler)

1 year ago

seb9011

Thanks again!

I definitely have a lot of experience playing a LOT of different group hug, pillowfort, and political style decks. I put a lot of thought into how these cards actually play out and how people react to them.

For example, Archon of Coronation does seem like a really cool card, and I DO love the Monarch mechanic! But I don't think the Archon will work the way you're hoping. Being the Monarch encourages people to want to attack you because they want that free extra card draw. We really don't want that kind of attention on us. The Monarch is actually a lot better for us when someone else has it, so that everyone else is busy attacking each other to try to get it and leaving us alone. Its why I actually ended up cutting a lot of Monarch cards from this deck. So if we're not the Monarch, then Archon second ability doesn't actually do anything for us, its just looks like another one of those Blazing Archon/Platinum Angel/Worship style effects that draws a lot of aggro, but doesn't actually help us much. Also, we don't really need the card draw, and when other people are drawing 3 or 4 cards a turn because of our group hugs, they might not care as much about the Monarch either.

Consecrated Sphinx is really sweet, and you can totally try it out. Like Rhystic Study, people might be more okay with you drawing so many cards as long as you're being extra helpful and friendly.

The free counterspells are expensive, but very useful for this deck in particular, but could be easily swapped for other options, you'll just have to make sure to keep your mana up and cast them wisely. Same for the mana rocks, there's a lot of cheaper options like Mind Stone,Fellwar Stone, Talisman of Progress, etc.

Archmage Ascension will DEFINITELY turn a few heads in your direction, and with Opposition Agent coming out now, its actually really dangerous for us. I even ended up cutting Enlightened Tutor and Mystical Tutor from my deck because I'm just not such a big fan of tutors. Digging out one exact specific card and showing everyone what it is telegraphs that you're up to something, and they get suspicious. Besdies, we have enough card draw to eventually find whatever it is we're looking for anyway.

Still not too big of a fan the Isochron Scepter combo as it requires two specific cards that don't do much on thir own and don't really have any back up copies, but maybe that's just me.

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