
Azorius Guildmage
Creature — Vedalken Wizard
( can be paid with either or .)
: Tap target creature.
: Counter target activated ability. (Mana abilities can't be targeted.)
Trade
Have (0) | |
Want (1) | ivaggione |
Combos Browse all
Legality
Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Casual | Legal |
Commander / EDH | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vintage | Legal |
Azorius Guildmage occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Azorius Guildmage Discussion
VampDemigod on Commander Legends card is going …
5 months ago
Can someone get an Azorius Guildmage in here to help us make a Peace Treaty?
bdobinski on
Brad's Brawl Cube (v2): Base Card List
7 months ago
Major Update 8/26/20
Removed:
Golgari Charm
, Grave-Shell Scarab
, Glowspore Shaman
, Korozda Guildmage
, Sisters of Stone Death
, Vhati il-Dal
, Loxodon Hierarch
, Selesnya Charm
, Selesnya Guildmage
, Tolsimir Wolfblood
, Dimir Charm
, Psychic Strike
, Dimir Guildmage
, Boros Charm
, Brightflame
, Firesong and Sunspeaker
, Sunhome Guildmage
, Mercurial Chemister
, Nivix Guildmage
, Izzet Charm
, Melek, Izzet Paragon
, Azorius Charm
, Azorius Guildmage
, Plumeveil
, Simic Charm
, Simic Sky Swallower
, Zameck Guildmage
, Nimbus Swimmer
, Debtors' Knell
, Vizkopa Guildmage
, Orzhov Charm
, Grand Warlord Radha
, Gruul Charm
, Cindervines
, Clan Guildmage
, Murderous Redcap
, Rakdos Charm
, Rakdos Guildmage
Added:
Lord of Extinction , Storrev, Devkarin Lich , Polukranos, Unchained , Master Biomancer , Emmara Tandris , Radha, Heart of Keld , Winota, Joiner of Forces , Tibor and Lumia
TheDeckMaker2300 on
JLK's Tim Deck l Game Knights #35
8 months ago
I might build it but it will be 5-color with Kenrith, the Returned King and some black and white activated abilities in
for 10 examples
NKlim on
1 year ago
Azorius Guildmage Court Hussar Isperia, Supreme Judge Sphinx of Foresight Stormtide Leviathan Thunderclap Wyvern Windreader Sphinx Unbreakable Formation Baral's Expertise Dissipate Unesh, Criosphinx Sovereign Sphinx of the Final Word Rule of Law Lat-Nam's Legacy Fact or Fiction Martial Coup Approach of the Second Sun Karn's Temporal Sundering Windborn Muse Thalia, Heretic Cathar Kefnet the Mindful Aven Mindcensor Cloudblazer Dungeon Geists Verity Circle Absorb Revoke Existence Sphinx’s Decree
Nicator on
jennara edh verlosung
1 year ago
Zameck Guildmage Biomancer's Familiar Vivien, Champion of the Wilds Training Grounds Luminarch Ascension Azorius Guildmage Sporeback Troll Shapers of Nature Mistmeadow Witch Merfolk Skydiver Lore Weaver Ley Weaver Sprout Swarm Aura Mutation Thrummingbird
Jpinkman on
2 years ago
out: God-Pharaoh's Faithful Angelic Wall Azorius Guildmage Lyev Skyknight in: 2x Azorius Arrester 2x Fog Bank
out: Sphinx of Magosi Windreader Sphinx 1x Unesh, Criosphinx Sovereign in: Consecrated Sphinx Dream Eater Sphinx of Foresight
greatdevourer on
This Machine Kills Tyrants
2 years ago
OK, consider the following changes. Obviously you'll need to consider the budget you want to keep with this deck. I'm looking at options to bring up the kill speed for this deck.
If you really want to hit hard and hit fast, then you need not worry about you own life total early in the game.
I know what you're going for in this deck and I think you should look at this dekc from a different perspective.
I'm not talking about play styles. I'm working with your aggressive beatdown style.
I'm talking about shifting strategies in mid-game.
In the early game you go all-out and hit as hard and fast as possible. Get the kill by turn 4 or 5.
Once you've taken out the primary threat, you shift strategies. Change your approach and work on recovery and defense, shift to a midrange gameplay.
Ditch that crappy Putrefax. The "sacrifice at the end step" is too much of a hinderance for 5 mana. It it were cheaper, maybe, but nope it is just crap.
I really like Elesh Norn, Grand Cenobite but the mana cost is too high for the early game. Not sure on this one.
I also think you should reconsider keeping the Lost Leonin since he's cheap and hits the field early. He's also a great pump target.
Better infect creatures:
Contagious Nim
Cystbearer
Ichorclaw Myr
Mycosynth Fiend
Necropede
Phyrexian Digester
Relic Putrescence - screw your mana rock.
Skithiryx, the Blight Dragon
Whispering Specter
Pump for the kill:
Invigorate - Because we don't care what their life total is.
Tainted Strike - Surprise!
Snake Cult Initiation - 3 poison counters at once.
Glistening Oil
Giant Growth, Mutagenic Growth, Titanic Growth, Might of Old Krosa - The classic pump tactic.
Let's consider toolbox utility cards:
Azorius Guildmage - Because screw your activated ability. Counter a planeswalker ability and watch the looks on their face.
Simic Guildmage - Imagine moving the Rancor or Phyresis after blockers have been declared but before the damage phase.
Prowling Serpopard - Nope, I'm gonna get my creatures.
Melira, Sylvok Outcast - Make the game one-sided.
Lightning Greaves - An additional set of Swiftfoot Boots. Yeah, I know shroud means that you can't pump, but there are ways around that.
Unburial Rites - Here it comes again.
Virulent Wound - Poison and removal.
Pistus Strike - Poison and removal.
There are some -1/-1 counters decks based around Hapatra or Atraxa. Since the infect creatures deal combat damage as whither, we can use that to our advantage.
Hapatra, Vizier of Poisons - Put those -1 counters on opponent's creatures to work making tokens.
Phyrexian Hydra - This gets just stupid with Hapatra, Vizier of Poisons.
Lands you may have missed:
I know we've talked about this in the past, but I think you should really consider getting the shock lands. A quick check of the card prices on TCGPlayer puts the shocks at about @10-15 each. Totally worth it.
Gavony Township - Proliferate!
Vault of the Archangel - Need to stay in the game a bit longer.
Boseiju, Who Shelters All - Screw your counterspell.
DoritoDust007 on
Shadowstorm Vizier PDH
2 years ago
Mainly aggro decks like Khenra Charioteer, Young Pyromancer, and other low to the ground red decks. All you gotta do is play your cards smart and hold out till you get your infect cards, then let loose. The only deck I really lost to was Azorius Guildmage control. They were able to keep me from landing anything consistently, and then finished me off with an infinite Capsize.