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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Oath of Lieges
At the beginning of each player's upkeep, if that player controls fewer lands than any of his or her opponents, the player may search his or her library for a basic land card and put that card into play. The player then shuffles his or her library.
3 months ago
Most of the folks in the comments above have already proposed a lot of good cards.
In terms of ramps, some that I use in my mono-white angel tribal deck that also focus on lifegain are:
- Arcane Signet (thank you, captain obvious)
- Marble Diamond is a reliable 2CMC rock producing . It enters tapped, but it still the best you can get for cheap.
- Tooth of Ramos is helpful if you need to accelerate one turn.
- Heraldic Banner I find great in decks that are focusing on attacking, which is something your commander wants.
- Mind Stone only produces , but for mono white the card draw ability is a precious plus.
- Pearl Medallion is not the cheapest card to acquire, but the discount on casting cost is incredibly useful, especially later in the game
- Wayfarer's Bauble is still land rampt that can be used in white.
Other cards I found useful in my deck and I could recommend:
- Treasure Map Flip: the card selection ability can be useful to optimize your draw, then it becomes and additional land that gives you either extra ramp or card draw with the treasures.
- Oath of Lieges is a simmetrical effect, but in mono white you'll be likely to benefit from it the most, especially if there are greedy Green and Simic players at the table.
In terms of win conditions other than combat, in my deck I used an older card called Test of Endurance, an alternative of which could be Felidar Sovereign. The big problem is that they are very much telegraphed, so you'd have to be able to protect both them and your life total until the following turn. Since you will be playing a lot of spells and gaining a lot of life, an unoriginal card that could help you close the game is of course Aetherflux Reservoir.
8 months ago
10 months ago
philesposito007 Oath of Lieges is best when it comes down early to accelerate the whole game faster. There's almost always going to be at least 1 green player whos casting some kind of land ramp spell early on, so once one player gets ahead and gets an extra land, then hits their land drop, now they're ahead of the NEXT person and so on. I like it because it helps balance the game without being... yknow Balance. Its not always going to do anything, but when everyone's drawing so many cards from you, people should be hitting land drops and if anyone pulls ahead, everyone else gets to take advantage from it. I also try to run as many basics as possible since we're only a 2 color deck anyway, duals just aren't very necessary and utility lands are way more important.
Jace's Archivist is a card that in my experience rarely survives a turn around the table, so I've stop playing it. Thassa's Oracle I'm still considering because I'm not sure if I want to make the deck geared more toward being fun and casual or toward actually winning.
10 months ago
TotesMcGoats Got my first win with Kwain with Thassa's Oracle. I was skeptical at first but I got the combo with Jace's Archivist and Teferi's Ageless Insight. I had 25 cards in my hand and around 50 cards in the deck. Since then I want to keep her.
Smothering Tithe was not cheap but I can't wait to see what it can do (I am still in playtest mode)
I also got to play Oath of Lieges. I really the card too but the card was useless in 3 games. How do you play it ? Maybe there is something I don't quite understand. (Maybe it was because we were only three players instead of four)
11 months ago
This is all I could think of:
11 months ago
Banding is always funny.
For ramp, one of my favorite monowhite cards is Oath of Lieges. Sure, it can help opponents, but group hugs are what banding is all about, right??? There are some of the classic artifacts people have mentioned, but I want to put Burnished Hart, Sword of the Animist, Wayfarer's Bauble, Monologue Tax and Terrain Generator on your radar. Oh, and Expedition Map to grab the Cathedral. Generally, I think 7-9 pieces of dedicated ramp in an EDH deck is about right, depending on the speed, colors, and avg cmc.
Outside of ramp, War Elephant would be good just to have a trample ability out on a creature. Nemesis Mask can make sure Abu Ja'far can really do some damage. You could also try out the totem armor enchantments to make it easier to reuse Abu in this way. Trapjaw Tyrant would also be funny in a band. Other than that, the only things that come to mind are Felidar Retreat, Kismet, Mass Calcify/Tragic Arrogance, and Blinding Light .
1 year ago
Curse of Opulence
Dominus of Fealty > Confusion in the Ranks
Spectral Searchlight > Thieves' Auction
Academy Rector > Oath of Lieges
Swan Song > Clout of the Dominus
Wheel of Fate > Out of Time
Secret Rendezvous > Knowledge Pool
Sensei's Divining Top > Alexi's Cloak
Swiftfoot Boots > Share the Spoils
Sudden Substitution > Smothering Tithe
Cyclonic Rift > Smoke
Fog Bank > Robe of Mirrors
Pramikon, Sky Rampart > Teferi's Puzzle Box
Wall of Denial > Fierce Guardianship
1 year ago
Another way to look at group hug is the gifting slug/hug hybrid... The type I usually play. I have Sidar Kondo of Jamuraa & Ludevic, Necro-Alchemist deck that will gift & goad and empower everyone a little more aggressively & tosses some of the pillow options. Includes fun stuff like: Oath of Druids , Crescendo of War , Oath of Lieges , Marisi, Breaker of the Coil , Nils, Discipline Enforcer , Combat Calligrapher , Shiny Impetus , Curse of Verbosity ... IMO these more aggressive effects are more worthwile than any Ghostly Prison effect. It is a more aggressive way to hose control decks at times.