Dictate of Kruphix

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Journey into Nyx (JOU) Rare
Promo Set (000) Rare

Combos Browse all

Dictate of Kruphix

Enchantment

Flash.

At the beginning of each player's draw step, that player draws an additional card.

Dictate of Kruphix Discussion

thewyzman on Tilt for Tat

6 days ago

Thanks for the upvote and comment, I'm glad to see your Tat deck is also improving. I'd love to know if those panoramas are working out.

I totally agree with the land count comment, yet, this past Friday I lost 2/3 games because I missed land drops on half my turns (then after one of those games I counted 9 lands in the next 10 cards, gawd I hate land pockets)! Just my luck, consistently bad that night... but you're probably right about the land count. The dig cards you mentioned were put in initially when I thought I might build a control shell, and to help with manipulating draws early into proper ramp/curving. As I've gone a bit deeper into the midrange realm, they're still good for finding countermagic (a necessity for my cEDH-like meta), but can easily find their way onto the chopping block. When I'm choking early from bad opening hands, having some extra fetch cards like Kodama's Reach could definitely help get things going quicker.

Just like Explore , Broken Bond is a solid little card, and it's actually on a short list of cards waiting to find a spot, but the reason it's not in yet is simply due to its situational nature. While it's probably 75% effective, well... see my luck comments above. Summer Bloom is fantastic, if I had it :)

I'm not above playing hug cards. I don't have any of the cards you mentioned, but I have considered cards like Dictate of Karametra and Dictate of Kruphix just to gain political favor at the table, though they do nothing for giving ME additional advantages like land-drop-based effects instead. I do have Storm Cauldron , but when I played it in Omnath, Locus of Rage , it often screwed me over because of how many "big" spells/cards I had. Seems it's better in a low-curve control build than a midrangey one.

Lab Man is one of those cards that made it into the list when I was crafting the deck as control with a combo or two... but feels really awkward without any more cards into making it work, and drawing him early just feels bad. At the moment, he's probably the MOST cut'able card as I'm tuning the deck. In other words, at this point, I'd rather cut him than add support cards, which brings me back to the other cards you've rightfully suggested. Like I mentioned, though, my meta is very heavy with control/combo decks, so this deck isn't above adapting to suit.

I might have some time today to take the deck out for some tweaking. This has been a super long week for me at work, and personal time has been squeezed hard in response, making little room for hobbies.

Stay tuned!

Nemesis on Jace Mill Deck

1 week ago

I think my biggest suggestion is to focus a little more with your deck goal. You have creatures that can beat down with Jace's Phantasm , you have draw-mill with Jace's Erasure + Dictate of Kruphix , then you have the straight mill.

I can suggest a bunch of cards depending on the path you want to take, though I need to know what budget you're looking at per card.

bushido_man96 on sprockets

2 weeks ago

It appears that you lack some serious card draw. Rhystic Study is solid if you have any laying around. Sai, Master Thopterist would be thematic for the deck. Other options include Kami of the Crescent Moon , Well of Ideas , and Dictate of Kruphix . Yes, these options benefit your opponents, too, but if you chose to run Smothering Tithe , they would benefit your all the more. There are good card draw options in , too, like Greed , Vampiric Rites , Arguel's Blood Fast  Flip, and even something like Thallid Soothsayer (although not on theme at all). A staple card draw engine when playing token strategies is Skullclamp .

Hope this helps some. Probably not what you wanted to hear (more cards to add), but card draw sure helps with smoother game play.

SideBae on Breya, Artifact Shaper Synergies

2 weeks ago

marn3us: I do think you're right; while Combustible Gearhulk was a powerful card in standard, I don't think it's good in the EDH arena. For card draw, Treasure Cruise or Dig Through Time are typically good starting points, though neither is particularly repeatable and you probably don't want to run them together, as delve can become hard to use. I think most card-draw engines don't have much of a second upside, simply because the upside of drawing cards is so good. Phyrexian Arena is a favorite of mine, though it is around $10 now. Jace Beleren is OK, especially if you can pair his +1 with a Notion Thief . You might also consider running Tezzeret, Agent of Bolas or Tezzeret, Artifice Master , though together the two would run you about $25. Staff of Nin is a permanent card for card advantage, as are Howling Mine and Dictate of Kruphix , if you don't mind helping your opponents too. I briefly looked over my first comment, but I don't think I mentioned the cantrips in it; I apologize. Ponder , Preordain and Brainstorm are all great first plays, with brainstorm becoming better with more shuffle effects (like the slow fetches). Twilight Prophet is another favorite card-draw engine of mine.

I see your reason for running the artifact lands better now. You should consider Lotus Bloom for fetching with Tezzeret, as that's an easy +3 mana, and I think Swords to Plowshares is better than Dispatch . However, the other synergies may justify leaving in the lands... practice should help there.

I also want to draw your attention to some new spoilers that just came out today. I can't believe it, but I failed to mention the original 'talisman cycle' to you before now: Talisman of Progress , Talisman of Dominance and Talisman of Indulgence would all fit well in your deck. Today, it was announced that there will be enemy talismans in Modern Horizons. I intend to pick up a Talisman of Creativity, but you should consider running the talismans of Conviction and Hierarchy as well. These will make excellent 2-mana accelerants, and should end up only being $1-$2 a piece.

As always, good luck!

SideBae on I Play For Free, You Don't Get To Play!

2 weeks ago

The first thing I notice when looking at this list is that you run 41 lands. I strongly advise against this. In my experience, unless you’re a green landfall deck like Azusa, Lost but Seeking , there is little utility in running more than 34, maybe 35 lands. There are budget options for fetching, such as Evolving Wilds or Terramorphic Expanse , which you might find helpful for color fixing. Also, you might consider running the shock lands in your colors ( Hallowed Fountain , etc.). These can be grabbed by slow fetches like Flood Plain , and add a level of consistency to your mana base without breaking the bank. Hall of the Bandit Lord is also a consideration, though it can be pricey. Temple of Epiphany , Temple of Enlightenment and Temple of Triumph may be helpful to find more/fewer lands early, before Narset is down, and remove ‘dud’ lands from the top of your deck after she is ready to attack. Command Tower , Mana Confluence and City of Brass are also good additions.

My second piece of advice is to add top deck manipulation. While many of these kind of cards are expensive, like Jace, the Mind Sculptor , Scroll Rack and Sensei's Divining Top , card’s like Ponder , Brainstorm and Preordain are very affordable. I especially advise the first two, as they permit stacking up to two spells on top of your deck before attacking with Narset, where Preordain only stacks one. However, all three are great in an opening hand looking for lands or action cards, and I would run all three in virtually all blue decks. Telling Time and Serum Visions are also contenders for this slot, though I don’t think as highly of them.

Mystical Tutor , Enlightened Tutor and Personal Tutor are also great ways to stack cards you need on top of your deck before a Narset trigger resolves. These are in the $20-$30 range though, so they may not be super accessible.

Strionic Resonator copies your generals ability... just sayin’.

If you don’t want to run counter magic, you should at least consider counter counter magic measures like Defense Grid or Price of Glory . These will make it way more difficult for your opponent to counter your general on her way down, or your free spells during the resolution of her trigger. Silence is also a good card from that view. Some interaction is always good, though. Here, I recommend Wrath of God , Supreme Verdict and/or Swords to Plowshares . The first two are board wipes that will hold back wide decks and give you time to cast your general; Swords is just the best spot removal in the game. Wear / Tear is another great piece of interaction in RUW.

With respect to your ramp: I see you’re running all three cluestones. I think the signets ( Azorius Signet , Boros Signet and Izzet Signet ) are better. In my experience there is a tremendous difference between 2- and 3-mana rocks in EDH. Similarly, I advise Talisman of Progress , Mind Stone , and Thought Vessel as ramp options. Coldsteel Heart is also a good idea.

Depending on your board presence during each game, you might consider Restore Balance , as a Narset trigger allows you to cast it immediately. This may be helpful if you can’t go off that turn, and just want to keep opposing boards in check.

If you want to get SUPER spicy, Mind's Desire and Volcanic Awakening are also good options to hit off Narset triggers. Temporal Manipulation is an extra turn card you may have missed.

Card draw and selection is a premium in EDH and decides most games. Chart a Course , Faithless Looting and Dack Fayden all come to mind when viewing your list. Ancestral Vision is about $10 these days, and is a fun flip off a Narset trigger, though Concentrate may be just straight better, as you can cast it from your hand as well. Mystic Remora is a good enchantment for drawing cards. If you choose to run a counter counter magic package, Dictate of Kruphix or Howling Mine may help; however, be weary of playing them when you have no counter protection, as they are symmetrical effects.

Finally, depending on how mean you are, Ravages of War , Armageddon and Cataclysm are possibilities. Nuke-ing all the lands means that Narset is very likely to take over the game, and resolving one of these spells may win the game on its own. Cataclysm is, in my experience, even more brutal than the other two, as it kills walkers and removes armies of blockers.

I hope you find this helpful; let me know if you need clarification on any of my comments.

Good luck with deck building!

lifemtg on Sen Triplets EDH

4 weeks ago

Hi Jayd0nlink thx for the suggestions. I think I am going to try to get lands under 1 dollar. I think I am going to add Seat of the Synod . Cascading Cataracts is a nice choice I am going to add. Since this deck is trying to get other peoples cards, I need the opponent to have cards I want. I want to take out Oloro, Ageless Ascetic , also Colossus of Akros . I know Blightsteel Colossus is an amazing add, but its not really a necessary card. Wurmcoil Engine is also usually a automatic add in most EDH decks but, ehhh, I think its going in my Daretti deck. Coastal Breach technically is not necessary. I would rather use target removal, or bounce.

Cards going in------------------------------------------------------------------------

- Unsummon - Alley Evasion - Into the Roil - Disperse - Dictate of Kruphix - Vision Skeins - Seer's Vision - Cascading Cataracts


Cards going out----------------------------------------------------------------------- - Blightsteel Colossus - Oloro, Ageless Ascetic - Colossus of Akros - Wurmcoil Engine - Coastal Breach - Inkwell Leviathan - Scoured Barrens - Persuasion


Maybe going in------------------------------------------------------------------------ - Unwinding Clock - Chromatic Lantern - Smothering Tithe - Helm of the Host


THX for all the suggestions. IF you could tell me how its looking, that would be great. Again, just in case, this deck utilizes other peoples cards, and hands,bouncing stuff they already casted. Letting them draw cards for our use. Helm of the Host can do wonky stuff with our commander, letting us control other peoples hands, more than one.

Peace!!

bushido_man96 on Raff's Renewal

1 month ago

Mj3913, good point about Hangarback Walker , and since it would die upon entry as a state-based effect, I wouldn't need the sac outlet to combo off....that's very much worth considering.

I hate to cut Dictate of Kruphix and Jace Beleren , because the synergy they have with Smothering Tithe is so good.

I considered cutting Retrofitter Foundry , but its low CMC has allowed to hang on, and in a pinch, it creates a servo token.

Cutting so hard...

I have had Baird, Steward of Argive on the chopping block for some time. I'm just not sure he offers enough for me to keep him in. He has a nice tax to attackers, but I really haven't gone in on a pillowfort strategy, so he might get cut.

Thanks for the help!

Mj3913 on Raff's Renewal

1 month ago

Hangarback Walker could work the same as Ornithopter if you just declare X as 0.

As for the Altar and KCI, I'll try my best here... only things I can think of is replacing Dictate of Kruphix for KCI and whatever your weakest sac outlet is that isn't really relevant to a combo. Maybe Retro Foundry? Or Keep your dictate and replace Jace with the altar.

Hope it helps, I'd +1 but can only do that once.

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Dictate of Kruphix occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%