Dictate of Kruphix

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Journey into Nyx (JOU) Rare
Promo Set (000) Rare

Combos Browse all

Dictate of Kruphix

Enchantment

Flash.

At the beginning of each player's draw step, that player draws an additional card.

Dictate of Kruphix Discussion

Caerwyn on Life Lost v2

1 week ago

I would add the three talismans for your colours-- Talisman of Progress , Talisman of Dominance , and Talisman of Hierarchy . More ramp can never hurt, particularly since some of your combo pieces are a bit expensive to cast.

Vimozahr also made some good suggestions-- Sanguine Bond is a good redundancy for your combo, and, as an enchantment, is less likely to be removed. However, I do take issue with some of the other suggestions--the discard enchantments are mediocre unless your deck is designed to abuse them (i.e. Nekusar, the Mindrazer ) and they'd likely end up being dead cards most of the time with your build. Aminatou, the Fateshifter and Felidar Guardian is a cute combo, but also requires you to draw into a third combo piece. None of those three cards have great synergy with your deck overall, thus making them rather mediocre draws outside a combo win (whereas your other combo still has decent synergy with other elements of your deck, allowing them to further your victory even if you cannot combo off).

I would cut the following:

  1. Dictate of Kruphix - I find cards like this are quite bad in multiplayer. Sure, they give you an extra card per turn; but they also give each of your opponents an extra card. So, in a four-player game, that means you get one card; your collective opponents get three. As such, you're increasing the chances someone will draw into their way of stopping you more than increasing your chances of winning.

  2. Sphere of Safety - I do not think you have the critical mass of enchantments necessary to really make this worth five mana. If you need another prison, consider Norn's Annex or Ghostly Prison instead.

  3. Faerie Tauntings

TheSimikBOat on ✶Twilight Sparkle's Hug✶【Group Hug Primer】

3 weeks ago

Chhris, thanks for the +1 and the suggestion :)

When we activate the abililty of Princess Twilight Sparkle (with the help of___) we make that every player wins the game, and Angel's Grace makes our opponents unable to win, and that means that we will be the only player that wins. Platinum Angel and Gideon of the Trials

Also, I like the Dictate of Kruphix for this deck (it fits perfectly the group hug theme, and I will be thinking about what I can cut to add it.

Free_Iona on ✶Twilight Sparkle's Hug✶【Group Hug Primer】

3 weeks ago

How relevant is Angel's Grace ? are you often close to losing the game? seems kinda like dead draw 80% of the game. Maybe Dictate of Kruphix instead?

lagotripha on Pioneer Flash

3 weeks ago

I like the idea.

There is an interesting option for this list- Dictate of Kruphix / Faerie Vandal . Howling mine decks were a thing with a similar 'disrupt while you kill them' engine a long while ago.

Mizzium Meddler is an interesting sideboard tech if boggles style enchantments or hammer gets popular. Shambleshark is cute but rarely effective. Vile Redeemer is an interesting answer to wipes.

Good luck with the brew.

SufferFromEDHD on Trump's Foreign Relations

1 month ago

This list is really cool! Strong theme and good use of new commander.

Two cards stick out as kind of bad: Dictate of Kruphix and Howling Mine . You are running blue, why give opponents free cards? Land Tax + Scroll Rack would be efficient in this list full of basics.

Disenchant seems weak/clunky. Dismantling Blow , Orim's Thunder or Aura of Silence would be solid upgrades.

See a small proliferate/counter theme. No Karn's Bastion ?

multimedia on Discern Defeat!

2 months ago

Hey, nice first blue Commander deck.

With Syr I think you want to draw cards, more than usual because this fuels the amount of power she has to attack with.

Cards within the budget to consider adding:

With Narset only you benefit from the draw of cards from Mine, Dictate, Kami and Folio. This is a powerful effect especially with Folio.

Cards to consider cutting:

  • Temple of the False God
  • Aether Gale
  • Distortion Strike
  • Slip Through Space
  • Burnished Hart
  • Guard Gomazoa
  • Hover Barrier
  • Worn Powerstone
  • Cancel
  • Illusionist's Gambit
  • Drake Umbra
  • Open Into Wonder
  • Flight of Fancy
  • Kumena's Awakening
  • Thaumatic Compass
  • Chemister's Insight

Because you have Thassa, God of the Sea who's a repeatable source of making Syr unblockable then I don't think you need a lot of these cards that are a single effect (only making Syr unblockable for one turn). Good luck with your deck.

Caerwyn on Nekusar EDH

3 months ago

Couple changes:

  1. Cut Day's Undoing . Because it ends the turn, Nekusar's triggers will never go on the stack, so you're just wheeling without actually doing damage.

  2. Cut Font of Mythos , Howling Mine , Dictate of Kruphix , Master of the Feast , Horn of Greed and Kami of the Crescent Moon . These cards are actively bad for your deck--you get one (or 2 for font) card for every three (or 6) cards you give to your opponents.

  3. Add Glistening Oil and Phyresis - infect on Nekusar plus wheels can end a game pretty quickly.

  4. Lightning Greaves and Swiftfoot Boots are solid cards with Nekusar - because you are letting people draw extra cards, they're very likely to find the answers they need to your strategy , making it extra important to have ways to protect Nekusar.

  5. Counterspell and Swan Song are solid cards for any Blue deck.

  6. Helm of the Ghastlord is a solid card on Nekusar causing your opponent to discard whenever they draw. Play a wheel, and they're locked out of casting any non-instant-speed spell.

Hope some of those suggestion help!

5scapegoat on Fblthp's Excellent Adventure

5 months ago

Another source of infinite mana is Rings of Brighthearth which double untaps Basalt Monolith . But even without the other combo piece it is a good value card since it can copy the loyalty abilities of planeswalkers.

Speaking of, Narset, Parter of Veils might be a good inclusion since it would make your Dictate of Kruphix one sided, her loyalty ability will help you dig for combo pieces and she passively stops your opponents from accruing card advantage.

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Dictate of Kruphix occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%