Dictate of Kruphix
At the beginning of each player's draw step, that player draws an additional card.
|Want (2)||villa1n , Jdreesman|
Printings View all
|Commander 2018 (C18)||Rare|
|Journey into Nyx (JOU)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Dictate of Kruphix occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Dictate of Kruphix Discussion
2 weeks ago
Stormchaser Mage would be a nice addition to this list
If you end up making is more cycle based, or maybe you really like the discard, Drake Haven could slot in nicely someone in the 75. In the same vein of Draw and Discard Monastery Siege is very versatile and can protect your board from the opponent!
Medomai's Prophecy, helps you gain card advantage for cheap.
If you're going to draw a lot, Psychic Corrosion in the sideboard is a good backup plan if necessary.
2 weeks ago
Hey, good budget version of Talrand, nice Consecrated Sphinx.
Budget cards to consider adding:
Peregrine + Displace + Archaeomancer/Mnemonic Wall makes infinite blue mana from blinking Peregrine and infinite casts of Displace which equals infinite 2/2 Drakes from Talrand. Displace is an instant meaning can do this combo on an opponents turn and then attack with infinite Drakes on your turn.
- High Tide: excellent ramp when playing so many Islands and cards that can recur it to cast it again. Can get more ramp out of Tide with Peregrine, Frantic Search, Snap as these cards let you untap Islands to make more mana.
- Bident of Thassa: more repeatable draw with 2/2 Drakes.
- Mystic Speculation: buyback.
- Capsize: buyback.
- Forbid: buyback.
- Serum Visions
- Reality Shift
- Reliquary Tower
Cards to consider cutting:
- Temple of the False God
- Spell Snuff
- Thought Collapse
- Of One Mind
- Dazzling Lights
- Stream of Thought
- String of Disappearances
- Dictate of Kruphix
- Ethereal Forager
- Hieroglyphic Illumination
- Chemister's Insight
- Portal Mage
Good luck with your deck.
3 weeks ago
Carte à rentrer :
All That Glitters uber buff pour deux
Ancestral Mask uber fort
Archon of Sun's Grace juste fort
Calix, Destiny's Hand swag + straight synergie
Celestial Ancient zone boost (ptet un peu faible)
Destiny Spinner bonnes state et bonne protec
Ethereal Armor fort
Gift of Paradise mana versatile
Heliod, God of the Sun reasons
Mesa Enchantress moteur de pioche fort
New Horizons mana ramp
Oath of Teferi combo commander
Open the Vaults revive hard
Satyr Enchanter moteur de pioche fort
Season of Growth gros moteur de pioche
Setessan Champion moteur de pioche fort
Siona, Captain of the Pyleas wonderwoman in da place
Starfield Mystic combo direct
Starfield of Nyx peu partir en couille vite
Verduran Enchantress pioche (ptet un peu faible)
Eutropia the Twice-Favored bonne distrib de puissance je pense
Cartes sorties :
Boon Satyr trop basique
Cold-Eyed Selkie aucun interet
Daxos of Meletis je le vois pas marcher vraiment
Dictate of Kruphix bof
Dismantling Blow meh removal
Eel Umbra trop basic
Elderwood Scion interessant ptet en side
Empyrial Storm trop cher pour son effet
Epic Proportions un peu cher pour l'effet surprise prefere mettre du solide
Genesis Storm trop cher pour son effet
Ground Seal mouais
Loyal Drake mieux à mettre peu de synergie
Loyal Guardian combo pas
Loyal Unicorn interessant mais peu synergique
Myth Unbound interessant mais y a mieux à rentrer
Ravenous Slime interessant mais peu synergique
Reclamation Sage un peu faible pour un removal
Soul Snare y a mieux en removal
Spawning Grounds meh - overcost
Vow of Flight j'aime pas l'idée de le mettre en face (ptet en multi side)
Vow of Wildness j'aime pas l'idée de le mettre en face (ptet en multi side)
1 month ago
If you're playing kitchen table magic, an old Modernn Owling Mine deck will work great. I would splash red for Runeflare Trap and Fevered Visions and play 4 Howling Mine, 2-4 Temple Bell, 2 Dictate of Kruphix alongside the 4 Fevered Visions for your draw engine. Then play the usual bounce spells (Boomerang/Eye of Nowhere/maybe Wipe Away), Unsubstantiate in place of Remand, Exhaustion, and Gigadrowse. Vision Skeins is a useful card as well.
2 months ago
Dictate of Kruphix Fevered Visions Font of Mythos Kami of the Crescent Moon Rites of Flourishing Well of Ideas Empyrial Plate Sword of War and Peace You should also look at Instant speed cards that have people draw cards maybe? And have them draw fail? That's how I would make the deck
3 months ago
Haha I know the feeling, I think I will update my locust god deck into my Xyris build because whenever I play it it just gets targeted D:
You might find Fevered Visions useful too, gives you snakes and will whittle away at life totals
3 months ago
I would cut the following:
Kami of the Crescent Moon, Dictate of Kruphix - Both of these are traps. They seem like they should be good with Nekusar, but, in actuality, will probably get you killed. They add no damage for themselves, so, if you cannot keep Nekusar or Spiteful Visions fielded, they are just pure card advantage to your collective opponents. Yes, each player is getting only a single draw, but you have to look at them as a whole unit--in a four-person pod, you get 1 chance to draw a card you need to win; but you're giving up 3 chances that someone will draw the card they need to stop you. Without built-in damage effects, they are simply not worth it. Likewise, I must disagree with TheOtherHand's suggestion of Howling Mine and Underworld Dreams.
Forced Fruition - much the same problem. Often this means they cast their piece of removal, draw 7, then combo out and win the game that turn.
Here are some things I would recommend adding:
I agree, partly, with TheOtherHand's suggestion on running more wheels. Wheels are the bread and butter of Teferi, allowing you to crank out significant amounts of damage. Howeverm Day's Undoing does not work with Nekusar. When Day's Undoing ends the turn, it also exiles all spells and abilities on the stack--that includes Nekusar's damage triggers. So, by using it, you just caused everyone to draw 7 cards, without actually taking any damage.
I would also add Teferi's Puzzle Box to the list of wheels worth adding. It can disrupt direct-to-and tutors and also does not provide actual card advantage. The repeatable wheel effect can get brutal very quickly. Dark Deal, Molten Psyche, Reforge the Soul, Whispering Madness, and Winds of Change are some other wheel effects not already mentioned.
You should also include more artifact ramp, such as Sol Ring and the talismans and signets.
Curiosity allows you to go near-infinite (can keep combo up until you run out of cards) with Niv-Mizzet, the Firemind and is a solid choice to put on Nekusar as well. Helm of the Ghastlord also combos with Niv, and has the added advantage on Nekusar of forcing them to discard any card they draw, locking them into just playing instant-speed spells.
Hope some of that helps!
3 months ago
So, I don't see any of the normal Nekusar cards here, and if you don't mind, could you explain why? Haha. Dictate of Kruphix, Font of Mythos, Temple Bell, Howling Mine, Teferi's Puzzle Box, Kami of the Crescent Moon, Spiteful Visions, even Anvil of Bogardan, or Forced Fruition.
You may also consider running a few board wipes at least. Vandalblast is quite good. Cyclonic Rift is amazing if you have one, they are a little pricey. Toxic Deluge, Damnation, even things such as Crux of Fate or Decree of Pain would be better than having no way to deal with a massive board state.
Lightning Greaves, Swiftfoot Boots, and Whispersilk Cloak are all excellent options for protecting Nekusar or other key pieces of your board as well. Just make sure you give him Shroud after you equip or enchant him if you're wanting to do so.
Sorry for the paragraph...this went a little longer than I wanted, but I really love Nekusar and while my deck got stolen about 2 years ago...I really am considering rebuilding him, he is an absolute blast to pilot.