Dictate of Kruphix
At the beginning of each player's draw step, that player draws an additional card.
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|Commander / EDH||Legal|
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Dictate of Kruphix Discussion
2 weeks ago
I shall compare the cards, below, listing their advantages and disadvantages.
+controller receives the benefit before their opponents do, and receives a greater benefit
-has a higher mana cost
+has a lower mana cost
+provides a creature for blocking
+is a mana sink, and can potentially draw a significant number cards over the course of the game
-opponents shall receive the benefit before the controller, and all players receive the same benefit
What does everyone else say about this? Which card should I use in my deck?
2 months ago
Oh my... Thank you so much Ravenrose, this means a lot coming from you.
I absolutely loved your deckbuilding style and your thematic choices, so I'm really glad you appreciated this page. Your passion for mythologies and legends it's really inspired and inspiring, that's exactly the kind of magic I like to witness.
I'm looking forward to see more of your creations in the future!
As for the Dictate of Kruphix , i considered it for the oldest versions of the deck but it never made the cut because I always found its symmetry to be, well, too asymmetrical (I basically play multiplayer only).
Oh well, never say never!
Thank you again for stopping by, may your gods always look upon you favorably!
2 months ago
My gods, you put presentations to shame! I have never seen such an amazing set up; the fact you include quotations and the stories of your deck is absolutely astounding - I haven't seen a deck list like this in a long while. Kruphix is one of the few gods I want to build because I love his versatility and the options you have at your disposal since Kruphix is the God of Mysteries. I am a real High Priestess but I feel like I have just met a High Priest of Kruphix!
I do have a minor suggestion for the deck - and this is only because I love my theme cards - and that is Dictate of Kruphix .
I am blown away by your dedication to your deck and to this page.
6 months ago
I feel like unless you are confident that you are going to maintain a hand of more than 7 then maybe consider swapping out Spellbook might be a good idea
Not sure how useful Patron of the Orochi will be especially being at such a high cmc
Reforge the Soul only triggers the miracle cost if it is the card you draw for turn so you would have to pay the full CMC if you drew into it from a wheel. Thus, could save a few bucks by swapping it out for a different wheel card.
Nadir Kraken might not pull that much weight since you're theoretically going to be creating a ton of snakes and drawing a bunch of cards. Plus I'm not sure if you'll end up wanting to spend the mana to add the +1 counter and make a tentacle
Bag of Holding $0.35 instead of losing all of your cards to wheels, you can actually get them back later lol
Second Harvest $1.29 2GG to double all your creature tokens... could be useful? could also just do with another wheel lol
Soul of New Phyrexia $4 Might be a lot of mana to run but if you have ashnod's alter out then you should have no issue sacking three tokens to give everything indestructible. Just one more board wipe protection
Rhythm of the Wild $3 can either give them haste or make them a lil bit bigger
Ogre Battledriver $0.6 buffs snakes upon ETB and gives them haste; if this is already out and you wheel...OOF
Horizon Chimera $0.25 padding your life total isn't a bad idea; granted you are likely going to be aggressive affff
Geier Reach Sanitarium $2.5 Might not be worth it but having a little something-something on a land is hard to deal with and could help in a pinch
Dragon Mage $0.25
Minds Aglow $2.5
Burning Inquiry $1 One red mana to get 9 snake bois and might get some good stuff out of someone else's hand
Game Plan $0.39 Heftier side of things at 6 CMC but everyone draws 7 instead of perhaps the same amount they discarded. Plus everyone refills their library so any graveyard shenanigans gets shut down and you don't risk milling yourself for a little bit longer
6 months ago
Niv-Mizzet Parun... Damage doublers would be good. Lots of Card draw. Cards I like for that build are Niv-Mizzet, the Firemind, Dragon Mage, Arjun, the Shifting Flame (a little pricey these days), Dictate of the Twin Gods, Dictate of Kruphix. I have an old Firemind list, but looking through, a lot of the cards have gone up in price a lot and the list was more about which cards I had than a well-refined list. Maybe if I'm bored some evening this week, I'll update it. Most decks on my account are budget around $40-75 if you want some ideas.
9 months ago
Hello Pikobyte. Thanks for the view,
My group generally plays 3-4 player games. I have found that Teferi's Puzzle Box was phenomenal in the games I have played. It generates snakes every round.
Although I only have a few cards that so a classic wheel, there are a lot of cards that make players draw. Temple Bell, Howling Mine, Dictate of Kruphix, Fevered Visions, Rites of Flourishing, Standstill, Arcane Denial, Dream Fracture, Minds Aglow, Molten Psyche, Windfall, Vision Skeins, Words of Wisdom, Jace's Archivist, Ludevic, Necro-Alchemist. Most of these end up generating snakes on other players turns, so that on my turn they do not have sickness.
I do have one Wheel of Fortune, but its currently in another deck. May end up adding a proxy into this one and swapping it back and forth. I do also want to get a Windfall. Those two will definately find a place in this deck, probably replacing Lhurgoyf and Frantic Search
Are there any in particular you would suggest?
10 months ago
You should cut Day's Undoing--because it ends the turn, Nekusar's damage triggers will not occur.
I would also recommend cutting Dictate of Kruphix, Font of Mythos, Howling Mine, Seizan, Perverter of Truth, and Kami of the Crescent Moon. These incidental, small draw effects are more likely to help your opponents by giving them the answers they need than they are to win you the game given how little "damage" they deal (with most of them providing no damage without outside support).
Forced Fruition is particularly bad--in my experience, Forced Fruition generally means an opponent casts a spell, draws 7 cards, finds their removal/board wipe, casts removal/board wipe, draws another 7 cards and then happily combos off with Forced Fruition no longer being in the picture. Basically this reads "Any player may pay 14 life; if they do, they find all their combo pieces and win the game."
Underworld Breach allows you to get double use out of your wheel effects.
Spiteful Visions damages you, but, since you'll be dealing extra damage just to opponents from your other cards, your opponents will still be drained a bit faster than you will.
Hope some of this helps!
10 months ago
Some cards that you might like: Brallin, Skyshark Rider Flip, Shabraz, the Skyshark, Rielle, the Everwise, The Locust God, Psychosis Crawler, Burning Inquiry, Molten Psyche, Narset, Parter of Veils, Alms Collector, a Niv-Mizzet of your choice perhaps, Fevered Visions, Magus of the Jar, Wheel of Fate, Teferi's Puzzle Box, Winds of Change and I'll stop myself there lol.
Something you could do that might be cool would be to run a lot of cards like Dictate of Kruphix, Kami of the Crescent Moon, and Howling Mine to boost everybody's draw (might make them consider not killing you lol). That would rip the rug out from under everybody and make your wheels that much more impactful. Make them discard 12 cards instead of 6 or 7! Plus you're getting them closer to drawing on an empty deck.
As far as card draw goes, my favorites are targeted X spells like Blue Sun's Zenith and Stroke of Genius as they could always be upgraded to kill tools with an infinite source of mana i.e. Dramatic Reversal + Isochron Scepter and I just like them a lot. If you decided to pursue group draw you could also experiment with stuff like Prosperity, Minds Aglow, and Fascination (you said you like options right?). Along with this I would add to your ability to win off of self mill with Thassa's Oracle and Jace, Wielder of Mysteries so that Lab Man has some friends.
I know you're running some recursion yourself but this deck has the potential to seriously fuel opposing decks with heavy graveyard interaction as their motif, for obvious reasons lol. Since you have have access to white you could always try Rest in Peace for the complete shutdown, and then maybe a Grafdigger's Cage just as another piece of graveyard hate. Alternatively, you might prefer cards with one time effects like Relic of Progenitus and Scavenger Grounds.. or you could mix and match! Up to you.
FINALLY, (yes I know, we're finally at the end) I would honestly just replace many of the dual lands you have that come in tapped with basics. I just personally don't enjoy having my lands come in tapped while everyone else gets ahead, and I really feel like basics are actually better than tapped lands even if they don't have the versatility or effects. Of course shocks and duals and fetches would always be nice, but we're trying to stay in budget so I'd just stick to the basics.
I know it's long but I just really enjoy researching cards and learning about different strats so I usually get carried away. I tried to stick with recommendations that stay under $10 but a few over the limit might've slipped through. I like your deck, hope this helped! :^)