Creature — Dragon
, Exile Runhorn Hellkite from your graveyard: Each player discards his or her hand, then draws seven cards.
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|Commander / EDH||Legal|
Runehorn Hellkite occurrence in decks from the last year
Latest Decks as Commander
Runehorn Hellkite Discussion
4 days ago
Hey CaptainToll! Yes the new spoilers are looking awesome.
Cursed Mirror will always be a relevant card and just copying the best creature on the board is awesome for 3 mana. Purphy B. costing 5 cmc makes the normal use of Cursed Mirror still relevant as it allows us to play Purphy B. on turn 4.
Ruin Grinder also seems good, especially because of its versatility with mountain cycling. And it's an artifact. Having an optional wheel though is kind of a bummer. Forcing a new hand for the opponents is always better. Funnily enough, the mountain cycling makes me want to include this guy, the other features of the card are kind of replaceable (there are a few other creatures with build in wheel effects and some with even better evasion). Granted, those other options like Dragon Mage or Runehorn Hellkite cannot be abused with Goblin Welder and others but this bonus is unfortunately not that likely because there aren't enough graveyard-artifact shenanigans in red. Having the wheel effect as a die-trigger can be troublesome. It is not that unlikely, that you need a new hand and that you also have the mana to hardcast Ruin Grinder but hardcasting him won't trigger the wheel. Also, in the rare case that you really need a new hand on your own turn, you can only profit partially from the wheel the turn you play Ruin Grinder, because you would get the new hand earliest at your endstep. My point is: it is hard to wheel before you start your own turn to maximize the impact of your new hand. The only way to do so with Ruin Grinder is to cheat this card into play in the second main of your right opponent so that it will die on their endstep. But then you miss out the damage and you actually played an instant, optional wheel for 2R, which seems.... still good? considering all the other aspects of the card. Definitely needs testing^^
Rionya, Fire Dancer is interesting, this card has its advantages compared to Flameshadow Conjuring . However, costing 5 mana just like Purphy B. really hurts because given the choice, it is usually better to play your commander. Being a creature is the most neck breaking feature, at least in my meta. Many board wipes (even in my own list), sacrifice effects etc.
4 months ago
I'd try to get some more 2 drop ramp spells worked in: Coldsteel Heart, Marble Diamond, Mind Stone, and Fellwar Stone to name a few budget options. If you want of focus on the Voltron aspect of the deck, I'd cut high CMC cards like Angel of Serenity and Admonition Angel. Some lower CMC forms of removal at instant speed that you could fetch with Sunforger would serve you better, and you can free up slots for more equipment or protection spells. I think I'd cut Runehorn Hellkite, too. If you still want the card draw, try Magus of the Wheel or Humble Defector. Trailblazer's Boots is another nice piece of equipment. If you are interested in being able to equip ALL of your artifacts to Wyleth, Bludgeon Brawl can do it.
Sejiri Shelter Flip could substitute for one of your Plains, or possibly Spawning Bed. I'm not sure what that card does for you, but there seem to be better nonbasics. It can offer some protection in a pinch.
Hope this helps. You've got quite a bit of good equipment in there, much better than I have available. +1.
4 months ago
Next step is card-draw and card-advantage. Unfortunately, the Boros colors are the worst at drawing cards. Graveyard recursion is a type of card advantage, so Colfenor's Urn can count. I've never seen that card before! Nice find and good instincts!
Here are some options for you.
First up, the cards I own that I'm willing to part with:
Seer's Sundial - Staff of Nin - Farsight Mask - Key to the City - Infiltration Lens - Mask of Memory - Tome of Legends - Outpost Siege - Khorvath's Fury - Humble Defector - Chandra, Flamecaller - Magus of the Wheel
Cards I don't have that you should consider:
Bonders' Enclave would be worth picking up, I think.
Browbeat - Loreseeker's Stone - Arcane Encyclopedia - Vance's Blasting Cannons Flip - Ignite the Future - Reforge the Soul - Wheel of Fate - Mind's Eye (used to be the gold-standard! Very mana-inefficient though) - Icon of Ancestry (interesting choice since it has the anthem) - Rogue's Gloves - Well of Lost Dreams (great choice with your commander!) - Coveted Jewel (ramp and draw! Unreliable and mana-expensive, but chaotic and fun!) - Mangara, the Diplomat - Runehorn Hellkite - Dragon Mage - Knollspine Dragon - Herald's Horn - Endless Atlas (a bit suspect in two-color decks unless your colors are very skewed or you have lots of Renegade Map-type cards) - Bag of Holding - Arch of Orazca - Geier Reach Sanitarium - Mazemind Tome
8 months ago
I'm a big fan of Arguel's Blood Fast Flip. It comes down really early and can be used when you have leftover Mana after dropping a big dragon. The flip effect isn't even a consideration most of the time. Read the Bones goes pretty deep for it's cost. Runehorn Hellkite and Knollspine Dragon are in the tribe and offer high end draw with a body.
8 months ago
Runehorn Hellkite, Dragon Mage, Stalking Vengeance are some good non-devil creatures that work well with him. You'd also want Temple Bell in the deck if you're going to be sacrificing creatures Mass Mutiny, Mob Rule are good options, enchantment burn options that aren't the god of the forge, Impact Tremors, Warstorm Surge, Vicious Shadows.
9 months ago
Other things I'm surprised not to see in here: Teferi's Puzzle Box, Mindmoil, Arjun, the Shifting Flame. These don't necessarily combo with the Brallin side of the deck, but it DOES work with Shabraz. Not only that, this can help us get into other cards and keep fueling our draw and discard. I also personally don't like running Planeswalkers, but Dack Fayden can be pretty good. Faithless Looting on a body and then also stealing an artifact seems pretty good. Other cards I was surprised to not see were Thrill of Possibility, Cathartic Reunion, Frantic Search, Careful Study, Tormenting Voice, Rhystic Study, Jeskai Ascendancy, Whirlwind of Thought.
I'm curious as to why Shark Typhoon is in the deck though. A 6 Mana make an X/X Shark doesn't seem overly impressive when we only have small cantrip like spells. I also personally don't like Runehorn Hellkite, cause its either a 6 mana 5/5 with flying, or something we need to discard to then pay mana to wheel. I feel like the deck has a nice top end, but it lacks a lot of early game. We are basically hoping to get one of our commanders out ASAP, but it seems like we are hoping to hit a lot of ramp early on to then get someone out and THEN do our draw/discard thing.
Other fun things or cards not mentioned is Sigil of Sleep. Putting this on one of the pingers (Brallin, Glint-Horn Buccaneer, one of the Niv's) lets us begin to bounce creatures to players hands whenever we deal damage. So we start discarding cards, we can start returning problem threats to the player's hands. Tireless Tribe is an instant speed, repeatable discard outlet. Sure it doesn't do anything other than that, but it could be the difference between killing a person or not. Basilisk Collar/Loxodon Warhammer/Shadowspear are alternative ways to use Brallin like ping effects for things other than Infect (if play groups don't like it for example). This also fits into the "voltron" style of the deck, allowing intense lifegain. Early game cards we can add are Jace, Vryn's Prodigy Flip/Magus of the Bazaar. These lets us repeatedly draw and discard, and Jace can flip to allow us to flash back cards. Wild Research is a cool way to help tutor up our wincons from our enchantments or if we need a counterspell or something while synergizing with Brallin pinger effects. We could also include some of the hatebear like cards from white to help slow down our opponents in the early game if it comes down to it.
All in all, I like the deck idea. I LIKE flexible decks that can switch gears when it needs to, and isn't solely linear ("I tutor this card and win). You can play casually and just try to voltron Shabraz, or enable combo kills with Brallin. Other than a handful of cards, I am REALLY interested in possibly building this deck!
1 year ago
Alright fair enough. I think it’s most of the way there already.
Personally, I don’t like Niv-Mizzet, the Firemind or The Locust God from my experience with The Mad King of Tristram. I prefer Runehorn Hellkite since most of my cards end up in the yard after a certain point. You’re not running Memory Jar, Wheel of Fortune, Chandra Ablaze, Incendiary Command (which I should see if I can squeeze back in) or Reforge the Soul though. These cards make your Liliana's Caress and Megrim way more impactful. There’s also that new shade that has the same ability on it too...Fell Specter.
1 year ago
I run a similar list but Jund. Gotta streamline that Primal Surge combo!
Temur Sabertooth 187 engine
Godo, Bandit Warlord for the small equipment package.
Combat Celebrant useful in my list but your angle of infect/double damage might be faster.
Chord of Calling could be Birthing Pod
Reclamation Sage should be Acidic Slime since you run Manglehorn already and hitting lands is crucial.