Dictate of Karametra
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Printings View all
|Journey into Nyx (JOU)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Dictate of Karametra occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Dictate of Karametra Discussion
1 month ago
3 months ago
Defense of the Heart - run Shared Summons instead Godsire you could cut for Giant Adephage which gets super busted Mirari's Wake could be cut for Dictate of Karametra Platinum Emperion is just cringe Emrakul, the Promised End doesn't get a cast trigger if put on the field with your commander Balefire Dragon could be replaced by Steel Hellkite Nylea, God of the Hunt can be replaced by ramos
most of these are for budget balance
I want to see Overwhelming Stampede , End-Raze Forerunners and Soul's Majesty in here somewhere. They'd help out pretty well. You also need some more lands but only like 2 or 3. I suggest cutting some of the less impactful big bois.
5 months ago
- Oracle of Mul Daya
- Khalni Heart Expedition
- Grow from the Ashes
- Kodama's Reach
- Search for Tomorrow
- Skyshroud Claim
- Wood Elves
- Mina and Denn, Wildborn
- Ramunap Excavator
- Tatyova, Benthic Druid
- Nissa, Vastwood Seer Flip
- Eternal Witness
- Frontier Guide
- Azusa, Lost but Seeking
- Growth Spiral
- Splendid Reclamation
- Journey of Discovery
- Nature's Lore
- Ranger's Path
- Collective Voyage
- Dictate of Karametra
5 months ago
I also read your deck help request and I've got a few possible additions. Bear in mind though, you didn't really specify a budget, so I'm just going to aim for under $20 per card:
Extraplanar Lens (way past 20, oops)
Gauntlet of Power (i think this is 20 on the dot)
I have to run for now, I'll add voltron-esque cards in another comment later.
5 months ago
I would suggest trying out an elf package and Quest for Renewal . Also, Nissa, Who Shakes the World . Mana Reflection , Heartbeat of Spring , Dictate of Karametra and Doubling Cube are also somethings to take a look into. Gauntlet of Power , Caged Sun and Extraplanar Lens may also do you some good. It's all dependent on your meta but you're always gunna want good effececient mana doubles with this commander.
8 months ago
Thanks for the upvote and comment, I'm glad to see your Tat deck is also improving. I'd love to know if those panoramas are working out.
I totally agree with the land count comment, yet, this past Friday I lost 2/3 games because I missed land drops on half my turns (then after one of those games I counted 9 lands in the next 10 cards, gawd I hate land pockets)! Just my luck, consistently bad that night... but you're probably right about the land count. The dig cards you mentioned were put in initially when I thought I might build a control shell, and to help with manipulating draws early into proper ramp/curving. As I've gone a bit deeper into the midrange realm, they're still good for finding countermagic (a necessity for my cEDH-like meta), but can easily find their way onto the chopping block. When I'm choking early from bad opening hands, having some extra fetch cards like Kodama's Reach could definitely help get things going quicker.
Just like Explore , Broken Bond is a solid little card, and it's actually on a short list of cards waiting to find a spot, but the reason it's not in yet is simply due to its situational nature. While it's probably 75% effective, well... see my luck comments above. Summer Bloom is fantastic, if I had it :)
I'm not above playing hug cards. I don't have any of the cards you mentioned, but I have considered cards like Dictate of Karametra and Dictate of Kruphix just to gain political favor at the table, though they do nothing for giving ME additional advantages like land-drop-based effects instead. I do have Storm Cauldron , but when I played it in Omnath, Locus of Rage , it often screwed me over because of how many "big" spells/cards I had. Seems it's better in a low-curve control build than a midrangey one.
Lab Man is one of those cards that made it into the list when I was crafting the deck as control with a combo or two... but feels really awkward without any more cards into making it work, and drawing him early just feels bad. At the moment, he's probably the MOST cut'able card as I'm tuning the deck. In other words, at this point, I'd rather cut him than add support cards, which brings me back to the other cards you've rightfully suggested. Like I mentioned, though, my meta is very heavy with control/combo decks, so this deck isn't above adapting to suit.
I might have some time today to take the deck out for some tweaking. This has been a super long week for me at work, and personal time has been squeezed hard in response, making little room for hobbies.
8 months ago
about death by karona, absolutely it happens if you aren't careful lol. i usually only play karona if i'm basically doing nothing in the game, or have a way to make her not attack me.
as for the extreme group hug and letting people cheat things out ( Braids, Conjurer Adept , Boldwyr Heavyweights , Hunted Wumpus , etc.) i think those could be a lot of fun and bring a bunch of chaos to the table. with this list, though, i kinda like the game going a bit slower and not exploding things too much. however, it would definitely be worth a try if you were planning on building a version of this deck yourself. i'd also recommend trying out the global ramp cards ( Mana Flare , Heartbeat of Spring , Dictate of Karametra etc.) if you were going that route
8 months ago
You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.
You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.
I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.
Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .
Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .