Land — Gate
Izzet Guildgate enters the battlefield tapped.
: Gain or .
|Want (2)||Tombkeeper , dchaffee02|
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Izzet Guildgate Discussion
3 months ago
My big advise, before doing anything else (and before I can reasonably provide any constructive feedback), is to get this deck down to 60 cards. You’re currently at 92, which is well above where it needs to be, and will make both your hands and draws super inconsistent and generally weaker than they should be.
Its hard to provide much more advise without seeing what this deck at 60 cards, but from a glance:
you’re effectively running <17 lands (scaled to 60 cards)… that’s insanely low. After “the cull” imo you’ll want to be at 22 lands minimum.
for a “spells matter” deck you’re percentagely very-low on spells, and waay too high on creatures.
your mana curve is waaay too high to be practical.
taplands like Izzet Guildgate are just too slow. You’re better-off just playing basics if you don’t have access to the more expensive options.
I’m happy to provide more specific feedback when you’ve tuned the deck down to 60, if wanted.
3 months ago
To be frank I've noticed that most of the people I know play rather slow decks. Unless I am facing aggro, I don't think Eidolon of the Great Revel will be very useful. Three mana cost cards are really somewhat small in the grand scheme of MTG. Also, since Eidolon of the Great Revel is , it's kind of unwieldy to have multiple reds in my mana pool, but considering my manabase, I don't think that will be a problem. The whole reason I have 8 jeskai tri-lands is so that I can be 100% sure to cast everything I ever have in my hand, especially one or twice in a row. Should I swap out Izzet Guildgate and Boros Guildgate for simple 1x Plains and 1x Mountain? Surely the two latter than the two former are more valuable for the respective tempo than the variegation.
3 months ago
Hey, nice version, but where's Glint-Horn Buccaneer? I saw your deck in the featured decks ad.
You can improve on balancing card quality since you have some amazing cards here, but also quite a few lackluster ones that are much lower on power level compared to the others. An example is Scalding Tarn which is excellent, but not playing a dual land that Tarn can search for... Steam Vents could replace Izzet Guildgate and Volatile Fjord could replace Highland Lake. Other Izzet dual lands to add in place of some basic lands to improve color fixing from lands: Training Center, Cascade Bluffs, Sulfur Falls, Stormcarved Coast and Frostboil Snarl.
I don't think I've even seen Armillary Sphere in the same deck before that also has Mana Drain, Ragavan, Nimble Pilferer, Jeweled Lotus, Dockside Extortionist, Goldspan Dragon, Jeska's Will and Urza's Saga. Sphere is really out of place power wise. Consider cutting Sphere for Arcane Signet? The Diamonds are also subpar, considering cutting both of them for Talisman of Creativity and Izzet Signet? These are not expensive changes, but can make a big improvements on ramp.
Another example of card quality balance are the counterspells. Mana Drain, Counterspell, Pact of Negation, Negate are great thus you don't also need to play Hornswoggle, Admiral's Order and even Lookout's Dispersal because these are not as good.
Some more one drop/two drop flying Pirates and unblockable Pirates can more easily trigger Malcolm and Breeches. Spectral Sailor, Warkite Marauder, Departed Deckhand could replace some higher mana cost Pirates such as Captain Ripley Vance, Deadeye Quartermaster, Prosperous Pirates and Sailor of Means. You have Ragavan, Nimble Pilferer, Dockside Extortionist, Goldspan Dragon and Corsair Captain which are all excellent thus you don't really need to play other Pirates that create treasures when they ETB because those cards are not as good.
Wonder and Anger are powerful with Pirates, but they need help to get them into your graveyard because you don't want to ever cast them. Expanding with more loot can help to draw/discard them that also adds more draw to your deck. Faithless Looting, Windfall, Mask of Memory and Frantic Search could replace Mutiny, Hornswoggle, Dowsing Dagger Flip and Admiral's Order. These changes are also not expensive and improve card quality.
Good luck with your deck.
5 months ago
6 months ago
Nice big Update:
7 months ago
8 months ago
Hey, well done so far on a budget.
Some advice to consider is how to improve the manabase on a budget.
- Command Tower: staple land for two or more colored Commander decks.
- Exotic Orchard: staple land when playing three or more colors in multiplayer Commander
- Path of Ancestry: can make any color of mana.
These three lands are called Rainbow lands. Crumbling Necropolis is the Grixis Tri land, it can make any one color of mana you need.
These are budget Fetch lands to search for any basic land.
These two are Tango lands which care about lots of basic lands.
These are Reveal lands that also care about basic lands and have interaction with Tango lands.
Some lands to consider cutting:
- Temple of the False God: will not be able to tap for mana until your turn five or after since you're counting on only land drops to get to five or more lands.
- Dimir Guildgate, Izzet Guildgate and Rakdos Guildgate
- Some basic lands
Updated budget manabase example (38 lands, 24 blue mana sources, 21 black, 20 red):
- 9x Island
- 5x Swamp
- 5x Mountain
- Command Tower
- Exotic Orchard
- Path of Ancestry
- Crumbling Necropolis
- Grixis Panorama
- Ash Barrens
- Evolving Wilds
- Terramorphic Expanse
- Shivan Reef
- Sunken Hollow
- Smoldering Marsh
- Frostboil Snarl
- Choked Estuary
- Foreboding Ruins
- Darkwater Catacombs
- Shadowblood Ridge
- Temple of Deceit
- Temple of Epiphany
- Temple of Malice
Good luck with your deck.
1 year ago
The revamp is better but not by any notable margin - both decks have too much inconsistency to pick up on the differences from game-to-game.
I think you need to work towards getting playsets of your cards. The following list below just uses more copies of what you’re already running, and will play significantly stronger than what you’ve got now: