Land — Gate
Izzet Guildgate enters the battlefield tapped.
: Gain or .
|Have (2)||orzhov_is_relatively_okay819 , gmars|
|Want (4)||Scrappy , Swmrulz , dchaffee02 , TrevStar7|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Izzet Guildgate Discussion
3 weeks ago
1 month ago
Hey, well done so far on a budget.
Some advice to consider is how to improve the manabase on a budget.
- Command Tower: staple land for two or more colored Commander decks.
- Exotic Orchard: staple land when playing three or more colors in multiplayer Commander
- Path of Ancestry: can make any color of mana.
These three lands are called Rainbow lands. Crumbling Necropolis is the Grixis Tri land, it can make any one color of mana you need.
These are budget Fetch lands to search for any basic land.
These two are Tango lands which care about lots of basic lands.
These are Reveal lands that also care about basic lands and have interaction with Tango lands.
Some lands to consider cutting:
- Temple of the False God: will not be able to tap for mana until your turn five or after since you're counting on only land drops to get to five or more lands.
- Dimir Guildgate, Izzet Guildgate and Rakdos Guildgate
- Some basic lands
Updated budget manabase example (38 lands, 24 blue mana sources, 21 black, 20 red):
- 9x Island
- 5x Swamp
- 5x Mountain
- Command Tower
- Exotic Orchard
- Path of Ancestry
- Crumbling Necropolis
- Grixis Panorama
- Ash Barrens
- Evolving Wilds
- Terramorphic Expanse
- Shivan Reef
- Sunken Hollow
- Smoldering Marsh
- Frostboil Snarl
- Choked Estuary
- Foreboding Ruins
- Darkwater Catacombs
- Shadowblood Ridge
- Temple of Deceit
- Temple of Epiphany
- Temple of Malice
Good luck with your deck.
5 months ago
The revamp is better but not by any notable margin - both decks have too much inconsistency to pick up on the differences from game-to-game.
I think you need to work towards getting playsets of your cards. The following list below just uses more copies of what you’re already running, and will play significantly stronger than what you’ve got now:
5 months ago
Wow, what a deck, very creative. I would probably buy it. . . except for the three Mana Confluences, very questionable. I'm assuming that is for blue mana, honestly, just run an Izzet Guildgate instead. This is very good but lacks win conditions, I have some notable suggestions below:) Suggestions:(at least consider sideboarding) Colossification + Fling (will usually seem suspicious in a gruul w a lil blue deck, so wait for your opponents to tap out, and if you want to take it even further Unleash Fury ) Brash Taunter + Unleash Fury or Brash Taunter + Star of Extinction add some counterspells maybe? Dissolve or Cancel Guttersnipe + Dictate of the Twin Gods (note: if you really wanna go crazy, throw in some Shock s, you're paying 1 for four damage lol) Finally, always reccomend Soul-Guide Lantern , pioneer players are mean and very often try to recast from the graveyards, as you will run into a lot more dreadhorde archanists probably, in black decks which is even more scary, given some of the spells they could play.
So that's all i got, like I said, i like the idea of this deck, just take these into consideration:) aslo, if you put Colossification on your Dreadhorde Archanist, essentially you can cast any instant or sorcery spell you want lol
6 months ago
Not too much to say on this one, it has a good theme behind it, aligns nicely to the commander.
I has a good ramp package (about 12 or so on a quick look). Talisman of Creativity / Arcane Signet needs to be in here (can replace a higher CMC one). Dockside Extortionist is good if you can get his pre-con at walmart for $30. Foundry Inspector i see quite a bit. Hullbreacher if you lucky enough to crack one, he's super expensive, but so strong.
Scrap Trawler could be interesting, but I think you're on the token strategy, so it's honestly meh for you. More along the recursion lines, I often see Daretti, Scrap Savant being a go to for closing out a game. Sac your mana ramp artifacts to bring back your Myr Battlesphere for example. Hellkite Tyrant might be fun as an alt-win but he's CMC6 but certainly on theme, might be better than some others in those slots. Steel Overseer is often a good early drop, and has good value in all game facets, development, ahead, behind, even. Mirage Mirror is a good way to bring down CMC with game changers as well.
I think some targeted removal would be good, Chaos Warp , Counterspell , Cyclonic Rift , Vandalblast , lots of talk about the value/situation Mystic Reflection I think it may be cEDH level. Arcane Denial maybe. Narset's Reversal is really good, stealing an opponent spell sometimes better than just countering it. Capsize is a staple.
Draw perhaps could get a couple, it definitely has a draw package, I would convert 2-3 of my CMC6/5, and maybe 2 of my CMC4 moving them to the 1-3CMC slots. Jhoira, Weatherlight Captain is CMC4 but also good if replacing a CMC6. Recurring theme I know, thopters LOVE Skullclamp ! Jeska's Will I was a little show me what you can do, and now, I can't see any deck that shouldn't play this card, I've been trying to buy them when I see them in LGS, but they are never in stock. Brainstorm , Ponder are the strongest of the cantrips, I would include to lower the CMC and hit those land drops. Preordain is borderline I think, but it's still worthy of a spot IMHO. Faithless Looting especially if you have a Daretti, Scrap Savant .
Trading Post is just a fun card, I love it in my artifact decks. Good at a 5.
I'll say it again Lands suck, the cost :(. Steam Vents , Shivan Reef , Fiery Islet , Spire of Industry , Riverglide Pathway Flip are all must includes. Highland Lake / Izzet Guildgate / Swiftwater Cliffs would all be outs for me, things like Sulfur Falls / Training Center / Fabled Passage / Exotic Orchard arent guaranteed mana but have the potential of entering untapped and mana fixing.
I would try and get some more 1 drops (a little lack there at 2, like 6-8 better curve), 3 is probably a good peak, but might be a little too high, have a better progression with CMC2 some mana rocks Arcane Signet / Talisman of Creativity can do that replacing some higher cost ramp. 4 I might try and cut like 3 honestly. 5/6 around 10 total right now its 14. Sometimes evaluating cards on when you can play them, ultimately you want to play more cards = more fun/involvement. Your commander is CMC4 so if your playing her T3/T4 consistently (and that is where most of your cards sit too), you have to choose play the commander or play a 3/4 spell. You want to be developing the board on T1-T3 leading into that T3/T4 commander play with a nice +1 thopter engine. Another thing to think about is now its T4/T5 have 4-7 mana, I can't really cast a 5 and a 2 to use my mana because I'm mostly 3 drops, maybe i have 6 mana and 2x3, but why not play a CMC6+CMC1, or CMC4+CMC2 for maximum value. When everything 3/4 drop including your commander, lots of wasted mana or tough play decisions.
Ancient Stone Idol only has value I think when your ahead, or maybe even if you have a possible swing with flyers, really bad in developing or behind. However, have to balance with how awesomely fun he would be to play.
This deck looks built with good methodology, and a theme/win plan, which is awesome. My friend had a deck I called, "The deck of missed triggers" because no matter what he misses triggers. This deck reminds me of that because you have Draw triggers, Upkeep triggers, CMC enables, ETB's, Attack triggers, end of turn triggers, etc. Lots of stuff to keep track of on your board! It's really fun looking deck, I play Mizzix Spellstorm so I just have to worry about assembling a million combo pieces, but also my Animar Budget is fun, almost the same idea as this deck with creatures vs. artifacts, cast a creature like 5 things trigger and like 4 things modifying the CMC of each spell.
Super fun, nice low moving to mid deck. Cheers!
11 months ago
1 year ago
This looks fun. Like a Nekusar deck but with constant access to flashback and without the hate Nekusar brings on sight. I like it. Although if I understand correctly Kess has her own haters too...
I’d be frustrated by your mana base, but it’s a decent budget start. When nearly half of your lands are basics, I would expect to struggle to cast Bolas, or when chaining together wheels it can be frustrating to find I have too much of the wrong colour, and not enough of the right one. You need red or blue, not red and blue, combined with a decent amount of black. I’d try to smash as many UR lands like Izzet Guildgate, Wandering Fumarole or Swiftwater Cliffs as your budget can muster in over basics.
1 year ago
Voici quelques changements ''budget'' que tu pourrais faire pour optimiser ton deck.
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