Zedruu the Greathearted
Legendary Creature — Minotaur Monk
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
Target opponent gains control of target permanent you control.
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|Commander / EDH||Legal|
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Latest Decks as Commander
Zedruu the Greathearted Discussion
2 months ago
Assault Suit I dislike for many reasons.
1) being a 4cmc artifacts means it's unlikely to get dropped before Codie,meaning we will have to flicker with Long Road Home or one of your other cheats to play it, which means it is competing with your higher impact permanents just to gimmick someone out of playing permanents, which will require removal ASAP.
2) As a Zedruu player I have learned that there is no faster way to make enemies at the table the bad gifts like Codie.
3) if you want to dip into bad gifts route play Zedruu the Greathearted .
People will hate Fractured Identity , but they won't make you the archenemy because of it. As fun as bad gifts are, most of them are just not up to Codies speed. If you are going for additional Codie triggers, I once again suggest Jeskai Ascendancy ,it does better than any other at getting multiple triggers for it's price.
2 months ago
Well, Kykar, Wind's Fury triggers off of your aikido pieces, creates chump blockers, and helps you ramp up to get more and more of your things online. For an easier suggestion, though, it's definitely Zedruu the Greathearted . You can give away harmful things and useless cards like Dualcaster Mage , or some more Zedruu-specific shenanigans if you decide to build your deck that way.
4 months ago
EDH was created by judges, who after long days of running big tournaments, wanted to play some magic, but not the magic they had been observing and correcting all day. So they made some 3-color singleton (Highlander) decks, commanded by one of the original Shard-colored legendary Dragons from Legends: Arcades Sabboth , Chromium , Nicol Bolas , Palladia-Mors or Vaevictis Asmadi . 5 Elder Dragons, all 7 power. If you got hit 3 times by one of these, you'd lose the game, regardless of your life total. Elder Dragon Highlander, 21 commander damage is lethal.
This resulted in a casual, fun-oriented, table kitchen style of playing magic. Wizards does know that only a very tiny percentage of their player base is actually playing in sanctioned tournaments in established formats. By far the most Magic players are casual kitchen table players that play the game to have fun, beating their friends, not the world. EDH as a format will speak more to those players than to the PTQ- and pro tour-grinding players. Believe me, the top16 GP players at my LGS usually cower in fear when someone suggests to play a game of EDH.
Wizards knows all this and has been printing cards for specifically that casual multiplayer format for the past 10 years now. The first Commander (Wizards' legally safe name for exactly the same format as EDH is) Set came out in 2011 and gave us mainstay generals like Animar, Soul of Elements , Ghave, Guru of Spores , Kaalia of the Vast , Zedruu the Greathearted and The Mimeoplasm .
What has changed, is that more and more people use EDH as their main way of playing magic. Wizards is a company, to keep existing, they need to make money. So when Commander took over from Standard and Modern as the most popular to spend your Friday Night Magic, Wizards found a way to accommodate their finances accordingly. By including cards that work better for multiplayer than for competitive constructed formats in every single set, they ensure every set will be a financial success.
So the whole hipster "I liked commander before every set had specific cards for it"-attitude is understandable, but not at all useful in the world we live in. We made this format the most massively enjoyed format around the world. By making it that successful, we changed how the company makes its money. As long as those cards sell, we will get more splashy multiplayer nonsense, Arcane Signet s, Jeweled Lotus , etc. And that is why green is the kingpin of colors in multiplayer/EDH right now. Green is famously the color of ramp. The term "ramp" even originates from the green Rampant Growth . Green is also the color of big monsters. Green is the color of nature, of harmony, the color that lets you do everything you want, while generally not hurting other players' cards.
I'm going to talk in stereotypes for a bit. People think of black and see Murder , Damnation , not a friendly environment for your own stuff. Red will Vandalblast , Blasphemous Act , Jokulhaups your stuff away. White will Wrath of God , Rest in Peace , Swords to Plowshares , while Thalia, Guardian of Thraben makes it harder for you to play your game. Blue will Counterspell and Cyclonic Rift everyone out of the game. Green will just play a bigger beast ( Worldspine Wurm , Craterhoof Behemoth ). Of course I know of all the Beast Within and Krosan Grip removal green has, but you generally will think of green as the least board-controlling color of them all. It will execute its game plan without meddling with yours. Green will let everyone do broken stuff, but will be doing the most stuff itself because of its Abundance of mana and resources. That's the most friendly way to let everyone at the table have the most amount of fun without adjusting your strategy to group hug. No wonder people like playing with and against that.
When people like green, Wizards is inclined to print better green cards, which makes people want to play green more. This is a positive feedback loop that spirals out of control of you're not careful. It's also not specifically a green problem. I think people call it Power Creep. It's part of keeping a dynamic game like Magic interesting. I think a hypothetical future Standard set without any Commander playable cards in it will cause much more of an uproar in the Magic community than Kaldheim ever could. Hate it or love it, but EDH is ingrained in the fabric of magic itself now, and as long as we enjoy EDH, that will not change. I plan to have the most amount of fun with available cards, regardless of color or intended format. Your mileage may vary.
4 months ago
My recommendation is to not do that :D
Group hug is difficult to make viable as it is, but this commander in particular just isn't very strong, is limiting in its color identity, and impedes people playing honest magic while enabling people playing stacks and combo decks.
4 months ago
so you do understand what i am saying
but your not acknowledging the down side of "staples"
pre cedh deck building
i want to make this a commander how can i make it work?
post cedh deck building
i want to make this a commander, heres a list of staples in these colors
i mean ffs i have even seen people put Cyclonic Rift in to Zedruu the Greathearted because there convinced it needs to be in every deck that has blue
5 months ago
It's going to be fun and I wonder if this will actually be too powerful? Due to the extensive tutor suite, etc. Though the infinite combo's do take a lot of pieces to pull off. I didn't see it listed but there is also a simple combo you can do w/ Teysa out by having Phyrexian Reclamation, Phyrexian Altar + any of the life drainers (Blood Artist, etc) and sac fodder out (Hunted Witness, Doomed Traveler, etc). Just sac say Haunted Witness and then the tokens it creates (doubled from Teysa), then use Phyrexian Reclamation to put Hunted Witness back into your hand and recast it (from Altar's floating mana) then infinite loop.
Overall, I think it will be strong but not overly strong where I get targeted every game (i.e. target me or I win, etc). Our Meta I would say is anywhere from 50% - 80% optimized (slightly more competitive than straight up "casual"). The general value of decks in play I would say are anywhere from $300 - $800, so this is right around there.
Some of the commander's in our playgroup are: Zedruu the Greathearted, Korvold, Fae-Cursed King, Lazav, Dimir Mastermind, Chainer, Nightmare Adept, Kaalia of the Vast, Sisay, Weatherlight Captain, Mayael the Anima, Feather, the Redeemed, etc - It will be interesting to see how it fare's against these.
5 months ago
I, unfortunately, do not have a playgroup. I can't play magic consistently, and I've played like 8 matches since my LGS stopped doing FNMs for a while. The only person I can play with often is with my cousin, but he's pretty casual, while I'm trying to make more powerful decks. So I want to try and make a deck that's pretty casual and fun to play against, but that feels good to play and not a one spell a turn durdlefest. I've heard great things about Zedruu the Greathearted, but he seems more multiplayer-focused. Does anyone have any suggestions? And if you know a way to play magic consistently, or find a virtual playgroup, let me know. Thanks!
5 months ago
Thanks for the feedback guys! This is very helpful. I think I will start with whatqerty. suggestions.
@TriusMalarky - I think that's good feedback as well. However, my friends do have decent countermagic I would say. However, I can tell my deck is too powerful and it's only way to win is to infinite combo (w/o me barely interacting w/ anyone). This is quite frowned upon in general w/ our play group, ESPECIALLY because i'm literally tutoring for them lol. It plays in the style of a cEDH deck (It's based off one). I do get countered and such but there is always ways to reanimate or just do a different combo - it's mostly just way to quick and powerful.
Some of the Commanders our playgroup runs are: Zedruu the Greathearted, Korvold, Fae-Cursed King, Lazav, Dimir Mastermind, Chainer, Nightmare Adept, Kaalia of the Vast, Sisay, Weatherlight Captain, Mayael the Anima, etc