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Format | Legality |
1v1 Commander | Legal |
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Canadian Highlander | Legal |
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Vintage | Legal |
Zedruu the Greathearted
Legendary Creature — Minotaur Monk
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
Target opponent gains control of target permanent you control.
hyalopterouslemur on Rules Committee Gives Up Managing …
2 months ago
I miss the way they did precons. In the original precons, all the psychographs were represented. (Johnny would have a field day with all but the Mardu deck.) Here's how they stacked up:
Kaalia of the Vast Timmy and Spike
Tariel, Reckoner of Souls Timmy
Basandra, Battle Seraph Spike
Riku of Two Reflections Timmy and Johnny
Animar, Soul of Elements Timmy and Spike
Edric, Spymaster of Trest Spike
Ghave, Guru of Spores All three (Johnny likes the "combos with anything" nature of Ghave; Spike likes the sac outlet and the fact that you can use any +1/+1 counter for Ghave's abilities; Timmy likes an army of mushroom people.)
Karador, Ghost Chieftain Spike
Vish Kal, Blood Arbiter Spike
Zedruu the Greathearted *f-etch* Johnny
Ruhan of the Fomori Spike
Nin, the Pain Artist Johnny and Spike
The Mimeoplasm Johnny and Spike
Damia, Sage of Stone Spike
Skullbriar, the Walking Grave Timmy and Spike
Not that it was all Timmy and Johnny; the first precons did include a reprint of Skullclamp after all.
Look at the last precons? All eight of the new legends were designed for Spike. Where's the room for creativity on the part of players?
I admit that some of the changes to EDH have been fine. (I joke that nobody used instants before 2014. Which is somewhat true, people were more concerned with card advantage with their answers than they were with actual, you know, answers.) But I would like some legends to be designed for Johnny or Timmy.
Kjartan on Zedruu the Greathearted gifting Shah …
10 months ago
At the start of my turn, I control, Zedruu the Greathearted and a Shah of Naar Isle, which came into play during my previous turn.
Shah of Naar Isle has an upkeep trigger that, once paid, will trigger a second ability.
I would like to, during my upkeep, let the upkeep triggers of my two creatures go on the stack, (as I have to.) Then, once I have priority, I would pay the cost of Zedruu's activated ability and gift away my Shah of Naar Isle
My logic is, that I control the triggered ability of Shah, on the stack, and I can choose to pay the 0.
My hope is that the opponents new Shah will then see its upkeep cost being paid, and this will trigger Shah's other ability, letting me, (and potential other players) draw three cards upon resolution.
Would this work in actuality? Or is there a rules quirk that prevents this.
thefiresoflurve on (Group Draw/Mill) Kwain, Itenerant Budget
1 year ago
A funny combo I discovered with my similarly-themed Zedruu the Greathearted commander is: Teferi's Puzzle Box and Fractured Identity + Teferi's Ageless Insight. People will initially be really happy to see a Teferi's Ageless Insight on their side of the board, until they realize the implications...
thefiresoflurve on Kwain Life Draw
1 year ago
Looks fun! I ran a lot of similar cards in my Zedruu the Greathearted deck.
A really fun card I used is Fractured Identity to hit my +draw permanents where control doesn't matter. My most memorable moment was using it on a Teferi's Puzzle Box when I had Teferi's Ageless Insight on the field and instantly decked myself out when my turn rolled around. xD
Delphen7 on What's your favorite mechanic, and …
1 year ago
I really enjoy storm and donate.
Storm really brings to life the advanced planning aspect of the game, where you have limited resources, and you have to piece your way to a win. Not some beatdown deck that executes the exact same line every time.
However storm does tend to be very solitaire, so in social games I prefer donate effects (Slicer, Hired Muscle Flip, Zedruu the Greathearted, Jon Irenicus, Shattered One), because I can manipulate the threat level of players and overall make a more interesting game
Max_Hammer on Can I deck someone with …
1 year ago
Zedruu the Greathearted says I can give someone a little gift. If I give them a copy of an underplayed group hug card, Psychic Possession, while attached to them, do they draw themselves out?
Because they'd draw a card, which triggers a card draw, which triggers a card draw, which... Continue ad nauseam until dead.
That said, it says "opponent," so does that prevent it from working, seeing as they are not their own opponent?
marco-piatti on Bad gifts commanders
2 years ago
Hello everyone, I want your opinion on EDH decks based on commanders that are focused on giving "bad gifts" to your opponents. I think the most rapresentative of this category are (and maybe the only ones? I don't know for sure, wouldn't like to be missing someone): Blim, Comedic Genius, Lynde, Cheerful Tormentor and, of course, Zedruu the Greathearted.
I own a Blim deck and i must say that building around him was really complex because it's pretty clear you can't go easy on gifts since are the only weapon of the deck basically but, at the same time, once you start spreading your fantastic gifts, your opponents will start targeting you like crazy.
Since you can't restart the board every other turn (probably you could, but i don't think i could afford loosing my commander so often and there aren't enough asymmetrical boardwipes) and the deck can't be 50% removal (then again, technically it could be but the point of the deck is trying to win according to a specific strategy and not to just survive) other kind of precautions have to be made.
The first one that came into my mind are pillowfort cards like Crawlspace and Marchesa's Decree. They look good on paper, but after you have given an opponent an end stage Demonic Pact or "simply" an Aggressive Mining they are more then willingly to be paying 1 life for each attacking creature (and yes, sometimes the numerical restriction of Crawlspace isn't a factor either when an opponent can swing with huge creatures).
Another "solution" is using token generators like Kazuul, Tyrant of the Cliffs since they give us the resource to block some creatures.
The last strategy to survive that came to my mind is filling the deck with "goad effects": this way our opponents' creatures can stay alive and are forced to attack the other players embracing the group slug theme i actually had in mind when building the deck.
Long story short, the deck has to be a delicate balance of all these strategies to be funcioning as it should and, at the same time, letting us survive till the endgame.
This is all in theory. In the actual games what's your experience when piloting/facing theese kind of decks? And what seem to be the most efficient tacticts?
TypicalTimmy on New Custom Set: Syndicates!
2 years ago
Got a suggestion for The Pescante. I mean, you already made the full set but this was something I kind of was thinking about.
If your set has Minotaur, and they are within The Pescante which is Temur, I think a nice idea would be to go the route of deer / elk. We all know Minotaur are bulls, but we have seen them portrayed on Amonkhet as goats, and Zedruu the Greathearted appears to be a blackbuck antelope.
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