Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
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|Commander / EDH||Legal|
Latest Decks as Commander
Harsh Justice Discussion
8 months ago
My favorite are the three that skip damage prevention and redirect instead. Thereby allowing your opponents to take lethal commander damage from their own commander. Although that is a rare occurrence unless you pump their creatures first. Reflect Damage, Mirror Strike & Glarecaster.
I love these effects so much that the first deck I built ended up being split into 3. Each emphasizing different mechanics The bigger they are, the better they fall damage and spell doubling with Deflecting Palm, The Game of Houses (Daes Dae'mar) a more political redirection where I work on building up my opponents creatures and trying to take them out with commander damage from their own commanders, and a Stuffy creature based one with Feather at the helm which I just realized I never added to tapped out. Check them out if you'd like!
1 year ago
Hey Openil - I have been making some somewhat minor changes here and there as I'm testing a couple options, and one more major change, so I haven't changed the primer yet.
Most important - this shell has undergone some changes since I last tested Ad Nauseam + Sickening Dreams combo, so the most major change was me slotting those two as well as bringing Children of Korlis Fire Covenant and Phyrexian Unlife back into the fold. I tested 30 games and took notes/winrates, and now am taking ad naus / sickening dreams / children of korlis out for a couple instants/aikido cards and am going to test another 30 games. This is a more major change in the sense that having this combo slotted changes the way you pilot the deck since you know that the combo is relatively easy to get to and so it affects a lot of the decisions you make.
Aside from that, I'm currently testing Harsh Justice, Scroll Rack, Drannith Magistrate, and depending on when you last looked, at one point I also added Land Tax, Sensei's Divining Top, Scheming Symmetry, (all three of which have been great and are here to stay), and took out Frontier Warmonger before I even tested it really since it seemed slow and I needed the slot. To make room for some of these cards being tested, I've been adjusting my instants package and taking out things like Mirage Mirror (tough cut) and No Mercy (less useful pillowfort and perhaps redundant/high costed).
I think that should cover it. Anything specific you're wondering about?
I think this one might a little dangerously narrow, though you may be able to get away with it if you pillowfort really hard and consistently, since in order to get value off of this you'll have to pretty much make sure you never lose monarch after casting Queen Marchesa, because otherwise you just played it for nothing. Of course, this also depends on how many other draw effects you have, so if you have a bunch I think it's safer. But overall, the opportunity cost of cutting a card for this on top of it potentially doing nothing in a non-insignificant number of scenarios makes me hesitant.
Now, Skyline Despot. I think this is more ok, but I definitely think if you slot this you should treat it as a wincon/bomb and swap it in for one of your existing bombs, and I also think you should fully expect it to eat removal and result in a 7 mana "cast to regain monarch" since it has to survive a whole turn cycle for you to even get one 5/5 token. So, depends on your meta, but similar to Irencrag Pyro, I think it is best to consider the worst case scenario (unless worst case scenario is just super unlikely).
1 year ago
1 year ago
I like this deck! For your consideration, Boros Charm to protect the fortress, Intimidation Bolt for if things get a little out of control or want to plan differently (smpke an opponents hatebear while preventing your creatures from swinging or hitting an opponents creature because you need one more turn to prepare), Labyrinth of Skophos, Harsh Justice and Deflecting Palm to turn the tables, and Stalking Leonin for more removal. Keep up the great work!
3 years ago
Wow, I've apparently been slacking. Busy week.
Hexekk, Harsh Justice was in the very first draft of the deck. It was pretty good for a mid-game multi-creature attack. The problem I found was that it didn't prevent the damage, and it only outperformed Eye for an Eye if more than one creature attacked, and was useless against non-creature damage. I replaced it with Eye for an Eye, and then eventually took that out, too. It is a good card for sure, and can occasionally surprise someone for a win. Well worth considering for people trying vary things up with Aikido decks, and actually a pretty good mono-White Aikido card.
Bloodytrailz, I like your thought process. For finisher, I like Exsanguinate. It can just end a game. Acidic Soil is also a super solid card. I currently run it over Exsanguinate. I also have been thinking about Orzhov Advokist. It is a dangerous card to run, but it has a very interesting effect on the game. People are often happy to get a long term pump to their creature for redirecting an attack away from you. This also creates somewhat of an arms race amongst your opponents, as no one wants to be hit with a rapidly growing creature without defending themselves. Before you know it, your opponents are duking it out with ever growing creatures, leaving you to watch them beat each other. This is exactly the kind of situation that benefits an Aikido general. I also ran the Vow cycle early in the evolution of the deck. The problem was that just because they could't attack me doesn't mean that they can't block me. I found them to be a little problematic, and I think Orzhov Advokist is likely exactly the same.
Coward_Token, I think that Thief of Blood is to Solemnity for counters as Bojuka Bog is to Rest in Peace for graveyard hate, with the addition of having a game ending body, and having a much higher CMC, but basically doing nothing against Infect. I feel like the continuous effect is a much better option.
bradtheimpaler13, it was a custom alter that I commissioned by Sandreline Mousse. She is my favorite altered art artists. I plan to get my ABUR duals altered by her as well.
Nothing new to report for changes or considerations. I have't really dug through the Dominaria stuff, but haven't seen much of value for Queen Marchesa, and I haven't played much, and the last few games I have played were Archenemy: Bolas. That is a pretty fun diversion from EDH.
3 years ago
I found an amazing card that would benefit the akido aspect of this deck and add alot of power to it Harsh Justice a friend brought it up to me and thoight this was a perfect addition.
3 years ago
precociousapprentice Most of the combinations are 3+ combos in this deck although there is a lot of cross synergy. I have been delightfully surprised by how often this deck wins and who it wins against. It does not fare well against cEDH though...
I completely agree about the mana base. Although Traveler's Amulet and Wanderer's Twig rarely slow me down. I definitely find them superior to tap lands as I get solid land drops and color fixing. I have been gradually upgrading the mana bases if my decks and this one is next in queue. I rarely find that i don't have the mana to play my spells though. I believe the card draw from Marchesa mixed with fetching so many lands helps a little with that.
I think Tainted Strike is one of the cards you might actually like! It is not usually for your own creatures. It is for when an opponent is attacking another opponent turning a non lethal attack into a game changer. Although it does have some other applications. The Boros Reckoner as you meantioned and the similar friends, Mogg Maniac, Spitemare, Stuffy Doll but also Harsh Justice, Mirror Strike, Backlash (which I go back and forth having in the deck) but my absolute favorites are Arcbond, Coalhauler Swine, and Heartless Hidetsugu with a protection/redirection spell out. all of these get increased with the damage doubling effects out.
After reading what you wrote about Aikido, I have been thinking about what I could add to make it more political. Do you have any recommendations? This deck is much more about tricking my opponents into attacking me and dissuasion through them knowing I have tricks. With all of the Damage doubling and especially with Repercussion out the intensity of the game goes through the roof as all attacks if they go wrong can go wrong quickly and in a big way. I do love the adrenaline that this deck brings to the table and how quickly they games can go. In that way our decks are very different I think.
Thank you for the upvote!
4 years ago
Just to be clear, you want high impact cards, you just want them to be subtle, and not draw attention. Elesh Norn, Grand Cenobite, Gisela, Blade of Goldnight, Mogis, God of Slaughter, Assemble the Legion, Exquisite Blood/Sanguine Bond. They are all high impact cards. All of these get tons of attention. Expect them to bring attacks your way. No Mercy is a high impact card, but it has the opposite effect. Selfless Squire is also high impact, can cause a huge shift in the momentum of the game, and you often win shortly after, so the attention is short lived.
I also avoid cards that ask for revenge. Damnation, Merciless Executioner, and Custodi Lich all ask for retribution, and none end the game almost immediately, so most of the time people will have a chance to seek revenge. Sulfurous Blast often has a similar effect to Damnation, but it is very uncommon and doesn't come with a similar backlash because of the rare and elite attention grabbing nature of Damnation. Solitary Confinement has a similar effect to either (no longer fearing creatures) but doesn't demand retribution.
My last secret of my deck is that their attacks become my attacks. Early in the game, they fight while I hide. Everyone takes more damage than me. Then when one comes out ahead and I am the only opponent, I turn their advantages into a win, epitomized by Deflecting Palm, but also Batwing Brume, Rakdos Charm, or even Harsh Justice.
So combining these thoughts, you lay low and don;t draw attention, don't inhibit anyone's development, do your best to direct attacks away from you, let them overcommit, and when they do come your way, redirect their attacks back at them at the full force of their offense. The deck is ultimately created to play the players as much as play the game.