Kruphix, God of Horizons
Legendary Enchantment Creature — God
As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.
You have no maximum hand size.
If you would lose unspent manal, that mana becomes colourless instead.
|Have (2)||gildan_bladeborn ,|
|Want (2)||EKTurduckin , Xabmol|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Mythic Rare|
|Secret Lair (SLD)||Mythic Rare|
|Mystery Booster: Convention Edition (MYSCON)||Mythic Rare|
|Journey into Nyx (JOU)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Kruphix, God of Horizons occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
GU (Simic): 0.59%
Recommendations View more recommendations
Latest Decks as Commander
Kruphix, God of Horizons Discussion
11 hours ago
Hydras and x-spells have always been an interest of mine, but I never truly found the correct commander - trying decks such as Kenrith, the Returned King and Rosheen Meanderer. Many of these cards can be seen as just "fun" cards, but, as with everyone, take with a grain of salt!
Kruphix, God of Horizons or Doubling Cube might be worth it. Also, mana doublers, such as Mana Reflection or Vorinclex, Voice of Hunger might be worth the slot. Animist's Awakening is interesting and on the x-spell theme.
Mind Grind for another win-con.
You could also include the Urborg, Tomb of Yawgmoth / Cabal Coffers package along with cards like Vesuva and Thespian's Stage for even bigger mana. Then you could include fetches for these cards, such as Tempt with Discovery, Hour of Promise, and Expedition Map, although sort of slow.
I don't really like Finale of Devastation or Green Sun's Zenith for Hydras, because whatever creature you get generally just dies when it enters the battlefield. The Talismans are cool, but pure, land-based ramp might be worth more in the long run, especially if you decide to add the cheaper mana doublers. The land base might be a bit overkill for a three color deck with access to green. In my experience, I can often get away with running more basics in sultai, but if it works, it works. Maybe Chromatic Lantern would help?
These are just my quick thoughts. Kind of sad that this commander doesn't have red. I haven't reviewed your recent edits, but I would like to hear more about what you are thinking.
1 week ago
Here's a tl:dr summary of what I started to post and didn't.
You have multiple ways to get combo pieces out that don't have synergy with each other. e.g. Prime Speaker Vannifar and only 1 Gargos, Vicious Watcher to pull the Agent of Treachery with. The triggered ability on Gargos is really going to waste here. I know that's not it's intended purpose but you could find other 6 drops that give you etb value even if it's only 1 time. e.g. Primeval Titan or Drowner of Hope Why not try something like Weird Harvest or Idyllic Tutor to pull combo pieces.
I think you could do well to cut a lot of the creatures out and run more control elements such as wrath effects and counterspells. It would be more consistent and only leave you more time to assemble your win. If you want to keep the creature plan then up the numbers on things that help you get to the late game more and cut some of the more niche things like Dryad of the Ilysian Grove and Kruphix, God of Horizons. A couple more vannifar's might not be a bad idea if you are really set on the creature route.
3 Other cards to consider: Eldritch Evolution ...more to come later on.
2 weeks ago
Vannifar, Factional Leader
Legendary Creature - Elf Ooze Wizard
When Vannifar, Factional Leader enters the battlefield, choose one:
Create half X green 1/1 Frog Lizard creature tokens.
Draw Scry X, then Draw half X.
Until your next turn, you don't lose unspent mana as steps and phases end, and you may cast spells as though they had flash.
Continue the cycle.
3 weeks ago
So I cast Kruphix, God of Horizons leaving Eldrazi Temple open. On your end step, I'll float mana off the temple. This here lies my question...sure I can float the 1 but what if I float the 2? We'll move off your turn and that mana goes colorless via Kruphix. Do I still have to cast that mana on Eldrazi stuff? Or has that 2 mana lost that restriction? Or can I even use the temple's second ability with Kruphix's ability?
2 months ago
You have the colors to run Kruphix, God of Horizons, he'd help you ramp and/or store colorless mana. Another swamp worth considering is Leechridden Swamp; especially if you can untap it at every upkeep. Find a spot for Mirage Mirror... you'll thank me later.
2 months ago
One thing to keep in mind in favour of Return to Dust is if anyone in your meta runs any of the Theros Gods as commanders. In the cases where you have to remove a Kruphix, God of Horizons or Xenagos, God of Revels I would want Return to Dust over Heliod's Intervention .
But if you don't face any of those commanders (or don't feel the need to remove them very often), then Heliod's Intervention is probably the way to go.
2 months ago
Return of the Wildspeaker , Prime Speaker Zegana , Rishkar's Expertise , Rush of Knowledge , Shamanic Revelation , Finale of Revelation , Praetor's Council, Feed , Soul's Majesty , Colossal Majesty , Elemental Bond , Guardian Project are good at drawing cards in this deck.
Your deck wants to ramp heavily, try adding a balance of early game ramp that costs 2-4 CMC and late game ramp that costs 5+ CMC, some good early ramp options include Farseek , Rampant Growth , Grow from the Ashes , Skyshroud Claim , Circuitous Route , Myriad Landscape , Burgeoning , Blighted Woodland . Good late game ramp options are Traverse the Outlands , Boundless Realms . Since your commander is CMC 4 you want any 1 or 2 CMC ramp to get it out on turn 3 at the latest but after that artifact ramp is much more fragile than land ramp so try to avoid it.
Note that Simic Guildgate is a good addition if you include Circuitous Route.
Fierce Empath can tutor any of your giant creatures.
Lurking Predators can make it really scary for opponents to play any spells.
With enough ramp, X spells can be particularly impactful, Finale of Devastation can search for any creature and it's not hard to get X=10+ to win the game, Genesis Wave is one of the premier green X spells,
Freed from the Real and Pemmin's Aura both create infinite with your commander. It's your choice if you want to include these cards though, they're not for every playgroup and don't fit the theme of your deck.
Here is the gatherer search for sea monsters there are enough of them that you should be able to have all of your sea monsters have some impact on the board, there are also some that might be better than the ones you currently have.
3 months ago
I would say for one good commander isn’t Kruphix, God of Horizons since it will let you keep all of your mana and is pretty hard to remove from the game.