Time Stop

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Time Stop

Instant

End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

KongMing on Imoti Cascade V3

1 month ago

Thanks for calling on me! I'll give you a little pile of recommendations here, take in mind your pod, budget, and playstyle as you consider these.

On finishing out the game at Haste speed, Concordant Crossroads is a reliable way to do that in Green. The downside is you might Cascade into it and give your opponents Haste and make it targetable before you've reached critical mass. Crashing Drawbridge is a more one-sided creature version of this - nice Haste enabler but has some definite downsides, it's very vulnerable to removal being an Artifact Creature, and it has summoning sickness itself.

Brinelin, the Moon Kraken could be useful for removing problematic blockers or combo pieces, to clear the way for you to get more damage in sooner. Repeatible removal like this can also be very demoralizing for opponents.

Also, this deck might have a use for the spell Time Stop, to end a problematic opponent's turn on their upkeep while ramping or generating a body that you can swing with on your next turn. Pretty good deal.

Have you thought about adding Krosan Drover for ramp? It would reduce the value of ~14 cards. There's also Thryx, the Sudden Storm. Might even want to consider Zendikar Resurgent for ramp and card replacement. Thunderous Snapper and Up the Beanstalk also give great card replacement, especially if you Cascade into a MC>4 spell.

Thunderfoot Baloth will allow you to finish out the game faster with its Trample and +2/+2 anthem effects. Craterhoof Behemoth is another example of this. In this deck, Shark Typhoon will generate big evasive bodies that can rack up damage fast.

Once you get some Cascade online, the card Selective Memory could be used to thin your deck of the nonland cards you don't need, so your Cascades are always hitting big stuff (or whatever you need in that game at that moment.)

A huge gas piece you are missing here is Scroll Rack. You can use this card to literally stack your deck with the cards you want to Cascade into, in order. So if you're going to cast an 8-drop from hand, use Scroll Rack to put your 7- and 6-drops down in that order, get two free and predictable casts.

Speaking of explosive Cascades, have you considered Jadzi, Oracle of Arcavios  Flip? She and Imoti could have some pretty devastating chains. If you ignore all my other suggestions and add only one card, make it Scroll Rack - if you add a second, make it Jadzi.

Asder on Card creation challenge

4 months ago

Psychic Betryal

Sorcery

Each player reveals their hand, then choose a permanent card in each players hand, put those cards onto the battlefield under your control. Draw cards and lose life equal to the greatest mana value among those permanents, then end the turn.


Create a card that ends an opponents turn. Discontinuity and Time Stop are existing cards that take a boring approach to the effect, I would encourage going for something more along the lines of Hurkyl's Final Meditation.

fluffyeel on Bruvac's Millibuster

5 months ago

Mill is fun. Mill was one of my first loves (and still is!) for any sort of MTG deck. However, I see some options to further Traumatize your opponents:

MrGuizee666 on Viability - mono blue wincons

2 years ago

Evening modern community!

I'm trying to put together a monoblue deck to play in modern league in MTGO and currently I don't think there's any win conditions for mono blue besides Murktide Regent. I can't afford buying 4 copies of that card, it's just too expensive. Other cards I can't afford are Archmage's Charm, Tasha's Hideous Laughter, Subtlety and Force of Negation. My deck consists of Baral, Chief of Compliance, Snapcaster Mage and Torrential Gearhulk to make spells like Cryptic Command and Time Stop cheaper or free. So far I've been thinking about the viability of these cards below as my win conditions, but I'm not sure if I should include them: Jace, the Mind Sculptor and Thassa's Oracle. I'm also including Narset, Parter of Veils and Ashiok, Dream Render for some utility. What do you guys think?

KBK7101 on Advertise your Primer!

2 years ago

All three of those look great! I've been trying to build an Archelos deck for the longest time now. I want to make mine more themed around the concept of time, though. Aeon Engine, Time Stop, Discontinuity etc. I still have no idea what the endgame is while trying to actively avoid some sort of infinite turn nonsense.

Goreclaw, Terror of Qal Sisma is one of my favorite cards from M19 and it reminds me a lot of when I started playing in early 2019 (M19 and Amonkhet were sets I bought a lot into when I started). Hopefully this thread can help it get to 100 upvotes!

Moraug, Fury of Akoum is another great one. I debated building him when ZNR released but opted for tossing him in one of the decks I already had. Still cool to see him on his own, though. Terrain Generator and Nahiri's Lithoforming work wonders in that deck, I'm sure!

Come to think of it, I think this thread could use a "You must leave a comment/+1/suggestion" clause much like the regular "Advertise your deck!" thread. Would help to spark more conversation around the ones posted rather than people just posting and leaving. (No offense to anyone that's already done that of course, just throwing the idea out there.)


(RULE 0) Serra the Benevolent - Song of All (v1.2)

Commander: Rule 0 KBK7101

SCORE: 25 | 9 COMMENTS | 709 VIEWS | IN 9 FOLDERS



Urza, Lord High Artificer - Critical Mass (v1.0)

Commander / EDH KBK7101

SCORE: 6 | 2 COMMENTS | 396 VIEWS | IN 2 FOLDERS



Feldon of the Third Path - Loran's Smile (v1.0)

Commander / EDH KBK7101

SCORE: 12 | 7 COMMENTS | 380 VIEWS | IN 4 FOLDERS



Multani, Maro-Sorcerer - Growth Spiral (v1.50)

Commander / EDH KBK7101

SCORE: 25 | 8 COMMENTS | 880 VIEWS | IN 8 FOLDERS


These are four of the five decks in my mono-colored Legends of Dominaria cycle. The one (Yawgmoth, Thran Physician, of course!) is still set to private and has a primer that's a WIP at the moment. I can update it here once it's done. Would love any sort of feedback on them as they're some of my favorite decks both in gameplay and flavor. :)

plakjekaas on What are some ways to …

2 years ago

RambIe Most ways of making infinite mana in commander are designed to end the game though. Yurlok is just unique in that an opposing Time Stop (or just passing the turn, at that) could lose you the game, where most infinites are used to win the game, but ending it is ending it :P

Polaris on Chaos wand timings

3 years ago

The short answer is that yes, people can respond to it and no, there's no delayed trigger happening. Continue reading for the long answer.

Your confusion seems to be how things happen during the resolution of a spell or ability. While an effect is resolving, you take all of its actions before anything else happens. Once Chaos Wand starts resolving, no one can do anything until the opponent exiles their cards, finds an instant or sorcery, you cast that card, and the exiled cards are returned to the bottom of their library. You can't intervene during any of these steps to use something like Time Stop , and your opponent can't counter the spell yet (though they can if they wait).

A little terminology to be clear here: When a spell or ability goes onto the stack, it's being cast (if it's a spell) or activated (if it's an activated ability). A triggered ability triggers when its condition occurs, but isn't actually put onto the stack until the event that triggered it finishes.

Now, on to how casting spells or triggering abilities as a result of something happening during the resolution of the spell works: When Chaos Wand 's effect finds a suitable spell, you can cast it. As usual, you pay any applicable costs (Chaos Wand ignores mana cost, but maybe it also costs life or a sacrifice ( Fling ?), or maybe it has a kicker cost you'd like to pay). You choose any modes and targets as usual, then put it onto the stack. If it targets something you don't have a valid target for (maybe you got a counterspell) then you can't cast it. Chaos Wand is still resolving, so your opponent puts the exiled cards back on the bottom of their library.

Now that all of the steps in Chaos Wand's ability are complete, it finishes resolving. At this point, priority passes around to the players, and anyone who wants to respond to the spell that was just cast can now do so. Your opponent can now counter the spell you just got from Chaos Wand. If no one responds, you then resolve the spell.

Triggered abilities work similarly. Let's say the spell you got from Chaos Wand was Deny Reality , which has cascade. As Chaos Wand is resolving, the opponent exiles cards and flips Deny Reality. You pick a target and cast it. Its cascade ability triggers when it's cast, but you hold the trigger for a moment because your opponent needs to put the exiled cards on the bottom of their library. Once Chaos Wand's ability finishes resolving, you put the cascade trigger on the stack. At this point, players can respond. If no one does, the cascade resolves and you start flipping cards until you find a spell that costs less than 5.

FalconForce on Chaos wand timings

3 years ago

Typically when a spell is cast people have the ability to respond to it. How does this work with the instant or sorcery spell Chaos Wand casts?

Is the return cards to their owner's library a delayed trigger that happens the moment the spell is (or isn't) cast and gets placed on the top of the stack?

And could a person respond with a counterspell at that time or would they have to wait until the cards are returned?

I'm just curious because if a person had an activated or triggered ability that caused the targeted player to draw (maybe the targeted player controlled an Alms Collector ) or used some form of Time Stop then could it be used when an opponent had some or all of their library temporarily in exile? The conditions for it could be arranged or could even naturally occur in a commander game. I feel like this doesn't work this way, though I can't explain why.

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