Metallurgic Summonings

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Metallurgic Summonings

Enchantment

Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost.

, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts.

DreadKhan on The Friendmaker | Talrand, Sky Summoner [PRIMER]

5 months ago

I did some fiddling around with my Talrand and Proteus Staff, I found that I preferred it to Polymorph because I could throw a Sphinx of the Second Sun in, and if Proteus Staff hits Sphinx first it's amazing because I get to untap and draw an extra card before I hit my end step, meaning I can likely Staff again to get Jin just in time (and still have mana up for interaction). I guess it boiled down to me trying to raise the ceiling on Jin, and that was the best I could come up with! The other nice thing about an artifact plan is Blue has tons of relevant tutors, and if you clear all of the creatures out of your deck and Proteus Staff away another Drake you get to put your library in whatever order you want... meaning Jin can then draw you the actual 7 cards you want most. It's very, very degenerate when it works, but I was aiming for a budget cEDH list rather than something suitable for casual play.

I'm not sure if you need blockers, but Metallurgic Summonings can generate a bunch of them for you, and Shark Typhoon can generate attackers (or flying blockers if you're desperate), they're handy if your playgroup likes to 'deal with' Talrand, these Enchantments tend to be very sticky, people neglect Enchantment removal in my experience.

If you're aiming for a more casual Talrand, I might have a few ideas for you that are budget to boot! Hands of Binding and Hidden Strings offer two very low to the ground repeatable spells that can generate Drakes if you can Cipher them onto something evasive and get in, Hidden Strings can untap your stuff fwiw, and Hands of Binding can lock down the most problematic thing if you want. Last Thoughts isn't as good IMHO, but repeated card draw tends to be very good if you don't need to input more resources. Stolen Identity can be a solid win con, if what you take has evasion you can keep getting in and getting copies, it can get pretty out of hand, even as a 6 MV spell.

If you like politics and/or combat tricks I might have a few that are worth looking into, Mass Diminish is a true budget gem, the effect lasts long enough to be truly crippling late game, and it has Flashback for no discernable reason, very good at making one opponent dead, and then another opponent dead because their board is tiny. Polymorphist's Jest is much more of a surprise since it's an instant, but the effect can turn an opportunistic attack into a bloodbath (in either direction).

In any deck that's not in the ideal colours for removal I often end up looking hard at Transmogrifying Wand, this can deal with 3 creatures if it sticks around, 2/4s are basically trash vs your 2/2s in the air. Even if all you do is force someone with a low MV Commander to keep recasting to raise the tax it's very little resources to do it.

It's not a nice thing to do to someone, but I've always thought of Talrand as a real man of culture, perhaps you'd want to send some Drakes on a Cultural Exchange?

Best of luck, hope some of these ideas are relevant

ascanio on Anhelo's Thriller

9 months ago

Cambi che io farei:

Ghoulish Procession --> Demand Answers

Cut/Ribbons --> Sorin's Vengeance

Rakdos Charm --> New Blood

Jadar --> Dark Petition

Poppet Stitcher --> boh, Mana Geyser? Anche se in realtà ti servirebbe uno spot per la nuova Judith.

In boh se vuoi puntare un pochino di più sui tesori: Mahadi, Emporium Master; Marionette Master; Blood Money.

Si può anche dibattere se è meglio Metallurgic Summonings o Shark Typhoon

Coward_Token on So basically dimir Talrand

10 months ago

Azoth2099 so a bit of a follow-up:

First of all because I'm a difficult person, I decided to change Dramatic Scepter for this. I feel like the presence of a 2.5-piece combo was warping the deck when I just wanted it to be an alternative to 9-wraith-beatdown. Obviously, cutting it reduces consistency ironically enough, but at least the new pieces arguably have more utility outside the combo.

Maskwood Nexus & Metallurgic Summonings dragged Army of the Damned down with them in the fall, I feel like the Army wasn’t good enough as a back-up finisher, especially when the Zombies couldn’t be made into Wraiths. (I wish there was a Sorcery that created 7 changeling tokens.)

Quantum Misalignment was painful to cut since it can almost single-handedly reach the magic 9 Wraith mark, but admittedly it was too slow in doing so and really encouraged people to Swords to Plowshares the commander as soon as Quantum M targets it even the first time.

Anyway, the replacements can be found in the “New” category. The more confident style of paying more life for resources has helped it be more resilient against running out of gas (and honestly, losing quicker is more fun than sitting with an empty hand & board because you cast all your spells and then got wrathed). Still, the deck kinda fails like a failed hipster experiment of not going with the Nazguls like everyone else; those can be cast before your MV 5 commander and are a lot easier to recur than nonpermanent cards. Meh.

Anyway, thanks again for your time.

Azoth2099 on So basically dimir Talrand

10 months ago

Yeah, I suppose that was a rude way to say that, I apologize.

Once this deck is streamlined, you'll have more than enough token generation to slot Diabolic Intent, especially considering that one of your main combos is Dramatic Reversal + Isochron Scepter. Sacrificing a token so that you can make infinite tokens is worth it.

Also, the utility offered by Black Market Connections here is insane. If you don't want to throw a bunch of life into it once it's served it's purpose you can just pay 1 for a treasure, which is fantastic. The tokens it generates are Changelings as well, which matters a lot if we're talking about quickly getting to the 9. Never be afraid to use your life as a resource, especially in color combos including . You're kicking yourself by doing so! The more powerful and dialed in your decklist is, the more powerful your life will be as a resource, I cannot overstate this.

If you don't want to police the table for fun's sake...that's awesome lol, you're probably super fun to play with! In that case, I'd add more cantrip effects for yourself like Ponder, Brainstorm, Serum Visions, Opt...There's a ton. Windfall, Tolarian Winds, Sign in Blood & Night's Whisper would do great in this new hypothetical card draw pack, too.

As far as what I'd cut to make room for more core strength, here it goes:

Teferi's Veil, Levitation, Cover of Darkness, Glamdring, Maskwood Nexus, Uncovered Clues, Pieces of the Puzzle, Worn Powerstone, Metallurgic Summonings, Quantum Misalignment, Decoy Gambit & Soul Shatter.

None of these are bad cards per se, I definitely understand why you slotted most of them, but if you replace them with some of the cards I mentioned your deck engine will run a lot smoother a lot more often.

SirFowler on "Happy Little Accidental Murders"

1 year ago

I like the deck. I have been wanting to make an Anhelo deck, but I just have so many decks already that I don't know if I'll have room for another. (Not like that's stopped me before though)

You already have Talrand, The Sky Summoner, but more effects like Metallurgic Summonings, Saruman, the White Hand, Chrome Host Seedshark, and Baral and Kari Zev would be handy. I also feel like a couple of magecraft triggers such as Archmage Emeritus, Deekah, Fractal Theorist, or, if you're willing to pay a little more, Storm-Kiln Artist would be good. Role Reversal is nice because it could steal any permanent, not just creatures if you're willing to get rid of some of your stuff. Cryptic Pursuit seems perfect hear since casting instants and sorceries creates a 2/2 for casualty, but also, when you sacrifice it, if it was an instant or sorcery, you get another card! A 3 for 1 seems like a pretty good deal. Also, your mana fixing needs a little work. The signets (Arcane Signet, Rakdos Signet, Dimir Signet, and Izzet Signet) are really cheap, so I would replace those for the 3 mana rocks. Creating colorless mana is pretty detrimental, especially if you're trying to cast spells with multiple mana symbols.

Some stuff I would replace. Blood Tyrant is too bulky since it doesn't benefit from casting/copying spells. Imminent Doom is a little too situational for my liking. There are times when you might not have the right cmc to trigger the doom. Theater of Horrors isn't really that great because it's really mana intensive for the payoff. Prince of Thralls is just too pricey for the curve. Prismari Pledgemage is just a 3/3 for 2, but doesn't do much anything else. Soul Seizer  Flip is too clunky, when you could just do Control Magic for 1 less and is an immediate payoff. Firemind's Foresight. I like this card, but it's just a little pricey for my liking. Elder Mastery. Again, a little too pricey for the payoff. Sedris, the Traitor King is really only good in a more creature heavy build with a mill subtheme. Since you only have 15 creatures, it doesn't seem worth it.

These are just a few of my opinions on the deck. Hope any of this helps.

SufferFromEDHD on Lier Past in Waves

1 year ago

Selakah 3 ways:

Storming of with Mind's Desire.

Digging through the deck and feeding Aetherflux Reservoir.

Taking a lot of extra turns and winning via aggro damage from Metallurgic Summonings/Shark Typhoon tokens and the 10 low power/high value utility creatures.

Is there an on theme mono blue combo that you think I should incorporate into this strategy?

DrukenReaps on Vampire's Kiss - Grixis Spellslinger

2 years ago

So there's a competitive combo version of Jeleva and then there is fun Jeleva. I'm going to make suggestions based off what I think of as being more leaning towards the fun. The general idea I have in my head is to get some high cost spells exiled and cast them for free off her trigger. I haven't played much spellslinger pretty much ever but here's what I dug up. Not sure what your budget is though.

Rise of the Dark Realms, Expropriate, Worst Fears, Army of the Damned, Aminatou's Augury, In Garruk's Wake, Fevered Suspicion and Blasphemous Act.

I'd also get some more protection for Jeleva. As each time she dies and is cast again you'll lose access to everything previously exiled. Not the worst thing but it can be nice to hit a few of the spells before having to recast her. Lightning Greaves, Whispersilk Cloak, Clout of the Dominus.

If you happen to have some room a few copy effects aren't bad ideas. Mirari and Lithoform Engine.

Metallurgic Summonings and Wild-Magic Sorcerer seem like solid inclusions too.

Do you have a clear vision of how the deck wins? Regardless the deck looks fun!

Crayfish on Prowess Turbostorm (Temp Version)

2 years ago

Few things to look at:
-Thermo-Alchemist is worth dropping, doesn't actually benefit from Veyran. Consider adding Kessig Flamebreather in its place.
-You have a lot of effects that double spells (Dualcaster Mage, Naru Meha, Master Wizard, Rootha, Mercurial Artist). It is worth considering that copying a spell is not technically casting it so you don't benefit from effects like Guttersnipe off a copied spell.
-Archmage Emeritus. Enough said.
-Lier, Disciple of the Drowned is pretty solid
-You have a lot of expensive/delve spells that might end up being slower or more damaging than expected. Exiling your spells from the yard invalidates cards like Past in Flames and Crackling Drake, which is counterintuitive. Cards like Apex of Power, Clone Legion, and Spelltwine are fun, but better served in a Mizzix of the Izmagnus deck (another card worth considering!)
-Theres a lot of solid enchantments/artifacts that benefit from Veyran. Metallurgic Summonings, Aetherflux Reservoir, Aria of Flame, Sorcerer Class, etc.

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