Metallurgic Summonings

Metallurgic Summonings


Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost.

, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts.

Latest Decks as Commander

Metallurgic Summonings Discussion

Hardhitta7 on H: Binder W: Pioneer Prowess

4 months ago

I’m looking to build my first Pioneer deck, and of course it’s prowess! I have some random cards mostly EDH stuff that I wanna trade for my new deck. If you’re interested in cards under $2 you can look through my binder, can’t promise everything is up to date though.

Edit: My Binder is now up to date so you can check that out if you wish.

DemonDragonJ on Strixhaven spoiler season

5 months ago

Geometric nexus is insane, and it will definitely lead to players creating powerful creature tokens, especially if they have card with the proliferate mechanic in their decks.; the fact that its ability triggers from any player casting an instant or sorcery makes it even more amazing.

The amount of card advantage that can be gained from commander’s insight will definitely be impressive, and also will definitely affect the outcome of games.

Curiosity crafter is very nice, but the fact that its ability triggers only from token creatures limits its usefulness.

Deekah, fractal theorist is effectively a creature version of Metallurgic Summonings , which I am certain that many players shall appreciate, and, on that subject, the fact that Metallurgic Summonings is being reprinted in this set is excellent, because I felt that its price was becoming uncomfortably high for a card of its power.

Given the great amount of cards that generate fractal tokens, I suppose that it was inevitable that there would be a legendary fractal, and Esix, fractal bloom will be insane when combined with doubling season or the deck’s other face card, Adrix and Nev.

Oversimplify is a very nice card, but neither blue nor green are supposed to be able to permanently remove creatures from the game, even if they provide a new creature in return, so I strongly dislike how that card is providing those colors with even more effects that break the color pie.

I am very glad that sequence engine can exile creatures cards only from graveyards, because green is not supposed to be able to exile creatures that are currently on the battlefield.

Spawning kraken will become very powerful, very quickly, and I personally think that it should have had a more color-intensive cost, since it is too easy to cast, as it currently is.

MindBoogaloo on Need help with my Vega, …

8 months ago


I'm looking for card/synergy suggestions for my Vega deck. I'm trying to keep it as low budget as possible. Therefore, please let me know if you find a card that could be subsituted for a cheaper one. (only by cards that can be cast from somewhere besides hand)

I also have some issues coming up with a backup strategy to win games. Atm, I either win by stealing/copying my opponents permanents or with Metallurgic Summonings.

Everywhere but your hand! Vega, the Watcher EDH

Commander / EDH* MindBoogaloo


KorvoldMizzet on See That 1/1? That's Actually Blightsteel Colossus

9 months ago

Maybe try switching Metallurgic Summonings for Shark Typhoon? I know there is spell recursion on Metallurgic Summonings, but the typhoon can cycle at instant speed for an X/X flyer.

Coward_Token on Glenn

11 months ago

maybe some more rocks + Metallurgic Summonings

suggested cuts Kataki, War's Wage, Magus of the Tabernacle (stax is mean and impacts your own rocks & tokens), Archangel of Tithes (seems kind of a pain to cast on-curve?), Grand Abolisher (you're not that combo-y)

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