God-Eternal Kefnet
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

God-Eternal Kefnet

Legendary Creature — Zombie God

Flying

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast that copy. That copy costs less to cast.

When God-Eternal Kefnet is put into the graveyard or exile from the battlefield, you may put it into its owner's library third from the top.

Recommendations View more recommendations

8cardalchemy on Help Me With Kefnet

5 days ago

Posted this on the wrong forum. Posting again here.

I want to build God-Eternal Kefnet as a very salty extra turns/control deck. I have the basics laid out but I'd like some input on it.

Kefnet, God Eternal

I'd like to keep it to a reasonable cost but I don't have a specific definition for "reasonable" so I'm open to all suggestions.

I'm also not sure what other mana rocks should go in here.

8cardalchemy on Help Me Build A Salty …

6 days ago

I want to build God-Eternal Kefnet as a very salty extra turns/control deck. I have the basics laid out but I'd like some input on it.

Kefnet, God Eternal

I'd like to keep it to a reasonable cost but I don't have a specific definition for "reasonable" so I'm open to all suggestions.

I'm also not sure what other mana rocks should go in here.

TheDaftWizard on Source of Casting a Copy …

11 months ago

Hi! I'm a rules advisor and was brought to this thread by a friend asking me about the interaction between Magar of the Magic Strings and Weathered Runestone. for the sake of brevity, "instant" here will mean either instant or sorcery. Here's what I wrote:

The defining issue of this debate is the fundamental difference in the framework of the game between a Card and an Object. (109.1) "An object is an ability on the stack, a card, a copy of a card, a token, a spell, a permanent, or an emblem." When a card moves zones, it (usually) becomes an entirely new object and loses all knowledge of its previous existence, and (most) effects attempting to refer to that object won't find it if it's no longer in that zone. Therefore, if an effect would both need to refer to information about an object and move that object into a new zone, the effect would necessitate the creation of a "Last Known Information" packet about the object. To be noted is that LKI and an object's Characteristics (as defined in 109.3) are two distinct concepts. LKI contains but is not limited to Characteristics, and Characteristics contains but is not limited to Copiable Values.

Magar's ability has you "note the name" of a target instant card in your graveyard, then has you move that card onto the battlefield face down as a creature. Because you targeted an object, moved that object, AND created an effect that would refer to that object, a LKI packet is created containing all possible information about the instant card in your graveyard. Because Runestone only cares if the object attempting to enter the battlefield is a "nonland permanent card, in a graveyard", it will have no issues with this because at all times in which the referred object is in the graveyard, it is an instant card.

The difference between Magar and Garth is that because Garth instructs you to "create a copy of a card defined by name rather than by indicating an object to be copied" (707.13), his CR entry needs to clarify what zone it is in which this new object is being created; in his case, outside the game. However, Magar instructs you to "use the [LKI packet of the object] in the graveyard to determine the copiable values of the copy" (707.14), and because 707.12 says that "An effect that instructs a player to cast a copy of an object (and not just copy a spell) follows the rules for casting spells, except that the copy is created in the same zone the object is in and then cast while another spell or ability is resolving," Magar's ability will need to create a copy of the referred object which, according to the LKI packet, is a card, with the Instant type, in a graveyard.

Therefore, when the ability given to the 3/3 creature triggers, and attempts to "create a copy of the card with the noted name", it would create a new object into your graveyard that contains the copiable values of the LKI packet, then would allow you to "cast the copy"; unfortunately, because of Weathered Runestone, players can't cast spells from graveyards, so the new object will be unable to be moved onto the stack, and will remain in your graveyard until state-based actions are checked and (707.10a) will cause that object to cease to exist.

TL;DR the copy of the instant/sorcery targeted by Magar will be a new object, initially created into your graveyard, then cast from your graveyard and moved to the stack.

Bonus Points: Spellweaver Volute also has you create a new object into your Graveyard; God-Eternal Kefnet instructs you to create a new object into your Library; and weirdest of all, Reversal of Fortune instructs you to create a new object into an opponent's Hand!

Dead_Blue_ on Murky Waters

1 year ago

Thanks for the upvote! I appreciate it a lot. There’s quite a few people that look at this deck and it doesn’t click for them since it’s not a meta deck and doesn’t use conventional wisdom.

Devastation Tide is certainly a mixed bag. At it’s worst it’s pitched to Force of Negation at it’s best it wins the game

Vapor Snag is good especially since it doesn’t require setup like Tide does …but I’d feel obligated to run a full playset and I don’t think there is enough space.

Cyclonic Rift can also be good but this deck runs 19 lands so expecting to hit 7 is unrealistic

I’ve never tested God-Eternal Kefnet so maybe I could throw one in the 75 to see how it goes. I used to run Kefnet the Mindful in another deck and loved that card

Metropolis39 on Murky Waters

1 year ago

devastation tide just seems bad. id almost rather see C Rift, and thats not great. maybe Vapor Snap is good enough instead or suspend. if you want a real spicy 1 of extra threat i would try out God-Eternal Kefnet

KongMing on Krark's Raging Storm

1 year ago

Disappearing Act gives you reliable evasion - even if the spell fails because Krark is on the field, the cost of the cast allows you to bounce a permanent to the safety of your hand.

Also, Reliquary Tower, so you don't get forced to discard down if you keep bouncing spells to hand.

Deekah, Fractal Theorist can grant you some token swarm, especially if you copy them with Sakashima.

You should really find room for God-Eternal Kefnet if you can, because their wording specifies you cast the copy. It's also a may effect, so it doesn't give away your draw unless you decide to cast it.

Very high CMC, but another fun target for Sakashima in this deck might be Jin-Gitaxias, Progress Tyrant.

Less-high CMC, a fun combo with Krark is Melek, Izzet Paragon. Even if you fail the coin flip when you cast a spell from the top of your library, you still get to 'draw' the card! Also potential Sakashima shenanigans.

Rootha, Mercurial Artist can help make casts a bit more reliable - if you're willing to bounce them to hand, you can copy a cast spell before Krark potentially bounces it back to hand.

NEXTGener4tion on Oh. My. Gosh

1 year ago

Sweet List! Morophon feels like the right commander choice here.

But I'd advise you to put in some more/better card draw.

God-Eternal Kefnet doesn't add cards to your hand, same for The Locust God.

Keranos, God of Storms isn't guaranteed to draw you cards and Kindred Summons won't work when you are behind on board.

With 5c you can just slot in whatever you feel fits, but with 33 creatures something like Beast Whisperer should do the trick. Since most of your gods are enchantments as well you could also go the enchantress route with Eidolon of Blossoms or Enchantress's Presence and things like that.

Greetings ;)

tylorlilley on Parnesse Politics

1 year ago

I think Spelltwine doesn't work with your commander, because you are copying the cards and casting them instead of copying the spell. If that's right than Mizzix's Mastery and Arcane Bombardment also wouldn't work, sadly. Maybe they are good enough to keep anyway? Not sure. Cards with the Cipher mechanic are also so close to working but I don't think they do. This is actually kind of hard to brew around! Ugh, God-Eternal Kefnet wouldn't work either, ew.

Immolating Gyre and Volcanic Vision are really good boardwipes in a spells-y deck... as is Cyclonic Rift, which you definitely should still run. In fact, all the overload spells are pretty sweet here, since they only target things you don't control, so if you copy them opponent's can't even pay the 4 life to hit one of your things. Makes Vandalblast and friends possibly worth it.

Radiate is such a fun card that could do some real crazy things here! Shoutout to Radiant Performer as well.

Sublime Epiphany and Volcanic Offering Might not be good enough here.

I really like Narset's Reversal, Split Decision, and the demonstrate cards in this deck! Obviously Twinning Staff is fun here too.

It will be interesting to see if Lithoform Engine or Pyromancer's Goggles will be good enough here (I like Primal Amulet  Flip). Maybe more spells that copy spells are better than these chunkier repeatable ones? Things like Galvanic Iteration or Reiterate if you like the buyback better. Or Increasing Vengeance for the beefier flashback. Hell, if its politics Bonus Round could be really fun. Chef's Kiss is a newer one that I forgot about

Maybe this is the kind of deck where Thrilling Encore shines?

Is Stunning Reversal here to try and copy and save other people with?? Seems like it may not be good enough when you have access to blue for card draw/protection anyway.

I've found the expertise cycle (Baral's Expertise, Yahenni's Expertise, maybe not Kari Zev's Expertise) to be really fun with spell copying, since they in turn let you cast more spells themselves.

I wish, as I always do, that Cloven Casting wasn't soooo bad. Or like, any of the cards with Replicate. Those would be so perfect. Maybe Shattering Spree is good enough but I think it isn't. Ugh, that makes me think about how you're definitely supposed to play storm cards in this deck. Are there any storm cards that aren't miserable? Mind's Desire maybe...

Is Charmbreaker Devils good enough?

Wild Ricochet is an oldie but maybe enough of a goodie here with the copying theme?

Harmonic Prodigy since your commander is a wizard isn't a terrible idea...

Humble Defector might be too cute.

Gotta have Rakdos Charm! Honestly there might be other charms that are worth it to like Crosis's Charm, but definitely Rakdos Charm.

Cruel Ultimatum is the ultimate chunky spell and you're even in the right colors for it!

Also Chaos Warp is still good enough as universal instant speed removal and kind of fun/politics-y as well

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