God-Eternal Kefnet
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

God-Eternal Kefnet

Legendary Creature — Zombie God

Flying

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast that copy. That copy costs less to cast.

When God-Eternal Kefnet is put into the graveyard or exile from the battlefield, you may put it into its owner's library third from the top.

Recommendations View more recommendations

Rhadamanthus on God-Eternal Kefnet Trigger with looting;

1 month ago

You reveal first, then discard, then handle the "Whenever you reveal an instant or sorcery this way.." part.

The revealing part of God-Eternal Kefnet's ability is a replacement effect (most often indicated by the use of "as"/"with"/"instead"/"prevent" in the description) that gets applied as you draw the card. This means it happens during the resolution of Merfolk Looter's ability. If you reveal an instant or sorcery this way, the next part of Kefnet's ability triggers (triggered abilities always start with "when"/"whenever"/"at") but it has to wait until the Looter's ability is totally finished resolving before it can be put onto the stack. After you discard, then it's time for the trigger to go onto the stack. Note that even if you chose to discard the card you revealed, the trigger will be able to use the last-known information about it to make a copy of it.

DudeManBro66 on God-Eternal Kefnet Trigger with looting;

1 month ago

God-Eternal Kefnet and Merfolk Looter are on the battlefield under my control. I activate Merfolk Looter's ability during an opponent's turn, thus drawing my first card for the turn and triggering God-Eternal Kefnet's ability. Which occurs first, do I reveal or do I discard?

I'm assuming it's the latter, but I'd like to be sure. Thanks in advance.

8cardalchemy on Help Me With Kefnet

1 month ago

Posted this on the wrong forum. Posting again here.

I want to build God-Eternal Kefnet as a very salty extra turns/control deck. I have the basics laid out but I'd like some input on it.

Kefnet, God Eternal

I'd like to keep it to a reasonable cost but I don't have a specific definition for "reasonable" so I'm open to all suggestions.

I'm also not sure what other mana rocks should go in here.

8cardalchemy on Help Me Build A Salty …

1 month ago

I want to build God-Eternal Kefnet as a very salty extra turns/control deck. I have the basics laid out but I'd like some input on it.

Kefnet, God Eternal

I'd like to keep it to a reasonable cost but I don't have a specific definition for "reasonable" so I'm open to all suggestions.

I'm also not sure what other mana rocks should go in here.

TheDaftWizard on Source of Casting a Copy …

1 year ago

Hi! I'm a rules advisor and was brought to this thread by a friend asking me about the interaction between Magar of the Magic Strings and Weathered Runestone. for the sake of brevity, "instant" here will mean either instant or sorcery. Here's what I wrote:

The defining issue of this debate is the fundamental difference in the framework of the game between a Card and an Object. (109.1) "An object is an ability on the stack, a card, a copy of a card, a token, a spell, a permanent, or an emblem." When a card moves zones, it (usually) becomes an entirely new object and loses all knowledge of its previous existence, and (most) effects attempting to refer to that object won't find it if it's no longer in that zone. Therefore, if an effect would both need to refer to information about an object and move that object into a new zone, the effect would necessitate the creation of a "Last Known Information" packet about the object. To be noted is that LKI and an object's Characteristics (as defined in 109.3) are two distinct concepts. LKI contains but is not limited to Characteristics, and Characteristics contains but is not limited to Copiable Values.

Magar's ability has you "note the name" of a target instant card in your graveyard, then has you move that card onto the battlefield face down as a creature. Because you targeted an object, moved that object, AND created an effect that would refer to that object, a LKI packet is created containing all possible information about the instant card in your graveyard. Because Runestone only cares if the object attempting to enter the battlefield is a "nonland permanent card, in a graveyard", it will have no issues with this because at all times in which the referred object is in the graveyard, it is an instant card.

The difference between Magar and Garth is that because Garth instructs you to "create a copy of a card defined by name rather than by indicating an object to be copied" (707.13), his CR entry needs to clarify what zone it is in which this new object is being created; in his case, outside the game. However, Magar instructs you to "use the [LKI packet of the object] in the graveyard to determine the copiable values of the copy" (707.14), and because 707.12 says that "An effect that instructs a player to cast a copy of an object (and not just copy a spell) follows the rules for casting spells, except that the copy is created in the same zone the object is in and then cast while another spell or ability is resolving," Magar's ability will need to create a copy of the referred object which, according to the LKI packet, is a card, with the Instant type, in a graveyard.

Therefore, when the ability given to the 3/3 creature triggers, and attempts to "create a copy of the card with the noted name", it would create a new object into your graveyard that contains the copiable values of the LKI packet, then would allow you to "cast the copy"; unfortunately, because of Weathered Runestone, players can't cast spells from graveyards, so the new object will be unable to be moved onto the stack, and will remain in your graveyard until state-based actions are checked and (707.10a) will cause that object to cease to exist.

TL;DR the copy of the instant/sorcery targeted by Magar will be a new object, initially created into your graveyard, then cast from your graveyard and moved to the stack.

Bonus Points: Spellweaver Volute also has you create a new object into your Graveyard; God-Eternal Kefnet instructs you to create a new object into your Library; and weirdest of all, Reversal of Fortune instructs you to create a new object into an opponent's Hand!

Dead_Blue_ on Murky Waters

1 year ago

Thanks for the upvote! I appreciate it a lot. There’s quite a few people that look at this deck and it doesn’t click for them since it’s not a meta deck and doesn’t use conventional wisdom.

Devastation Tide is certainly a mixed bag. At it’s worst it’s pitched to Force of Negation at it’s best it wins the game

Vapor Snag is good especially since it doesn’t require setup like Tide does …but I’d feel obligated to run a full playset and I don’t think there is enough space.

Cyclonic Rift can also be good but this deck runs 19 lands so expecting to hit 7 is unrealistic

I’ve never tested God-Eternal Kefnet so maybe I could throw one in the 75 to see how it goes. I used to run Kefnet the Mindful in another deck and loved that card

Metropolis39 on Murky Waters

1 year ago

devastation tide just seems bad. id almost rather see C Rift, and thats not great. maybe Vapor Snap is good enough instead or suspend. if you want a real spicy 1 of extra threat i would try out God-Eternal Kefnet

KongMing on Krark's Raging Storm

1 year ago

Disappearing Act gives you reliable evasion - even if the spell fails because Krark is on the field, the cost of the cast allows you to bounce a permanent to the safety of your hand.

Also, Reliquary Tower, so you don't get forced to discard down if you keep bouncing spells to hand.

Deekah, Fractal Theorist can grant you some token swarm, especially if you copy them with Sakashima.

You should really find room for God-Eternal Kefnet if you can, because their wording specifies you cast the copy. It's also a may effect, so it doesn't give away your draw unless you decide to cast it.

Very high CMC, but another fun target for Sakashima in this deck might be Jin-Gitaxias, Progress Tyrant.

Less-high CMC, a fun combo with Krark is Melek, Izzet Paragon. Even if you fail the coin flip when you cast a spell from the top of your library, you still get to 'draw' the card! Also potential Sakashima shenanigans.

Rootha, Mercurial Artist can help make casts a bit more reliable - if you're willing to bounce them to hand, you can copy a cast spell before Krark potentially bounces it back to hand.

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