God-Eternal Kefnet


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

God-Eternal Kefnet

Legendary Creature — Zombie God


You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast that copy. That copy costs less to cast.

When God-Eternal Kefnet is put into the graveyard or exile from the battlefield, you may put it into its owner's library third from the top.

Browse Alters

God-Eternal Kefnet Discussion

ScionsStillLive on Hail to the King, Baby

4 days ago

If you added a lot more legendaries like planeswalkers then I'd recommend Kethis, the Hidden Hand .

Maybe God-Eternal Kefnet ?

Skyler1776 on Recycle Mill

6 days ago

Then perhaps Spark Double and Jace, Wielder of Mysteries ? Both go in to the house mill plan. Essence Capture is a bad card. There is no creature I can think of that is worth countering on turn 2. The biggest early threats are Fervent Champion and Knight of the Ebon Legion . Also, your creatures either are too small in power to do effective blocking, or at the time you play them unable to block at all. Thought Collapse counters the 3-mana things your opponents may have, and has the ability to counter more than just creatures. For other suggestions, God-Eternal Kefnet and Stolen by the Fae go into your semi-Aggro plan and Kefnet allows for repeatable abilities, much more than Gadwick, the Wizened can apply.

MrBoombastic on Yore Wishes

1 week ago

4 colors seems like an unnecessary stretch here. There are tons of aggro decks floating around. If you haven't been punished on account of awkward lands yet (entering tapped or being the wrong colors), I think that's due to luck. I'd tighten up, find a focus for the deck and cut down to three colors. Red only gives you Ionize , which is very expendable, and The Royal Scions - a fine card, but has no real synergy here. Same thing with God-Eternal Kefnet , he isn't properly utilized, as his ability doesn't work with enchantments, PW's or counterspells. I also think you could cut down to 3 copies of Kefnet without a problem, as you almost never want to find more than just 1.

Esper might be somewhat weak right now, so maybe opting for Jeskai could be the way to go. Then you could add cards like Chandra, Awakened Inferno , Realm-Cloaked Giant and Deafening Clarion .

9-lives on Hush Little Baby...

1 week ago

God-Eternal Kefnet is better than Sphinx of New Prahv and the same amount of mana cost! Lawmage's Binding is like Prison Realm but just as good; either one is acceptable depending upon what mana you want to use!

RzrBladeMontage on Mono U Mill Standard 2020

2 weeks ago

@Waveblaze, Reviax42, LeafMeAlone, Murphy77, jubale. Thanks to everyone for your comments and suggestions! It feels nice to get so much input on one of my decks! So I took a lot of your guys' advice and changed some stuff up. I removed Tamiyo's Epiphany (it wasn't performing well), Vantress Gargoyle , Into the Story , God-Eternal Kefnet , and Flood of Tears . I put in So Tiny , Unsummon , Run Away Together and Ashiok, Dream Render . I played about 5 games but didn't get a single win, but I did get close quite a few times. I think the issue with Ashiok, Dream Render is that he exiles the graveyard, and it messes up the synergy with So Tiny . I misplayed a few times because of that, because in the back of my mind I was thinking "This is a -6 to attack" when it was only a -2 because their graveyard had been exiled. I think if we're going to do the exile route, we should go with Capture Sphere . It has flash, causes the creature to be tapped, and not untap. This deck was originally relying on cards being in the opponents graveyard, hence Into the Story and Vantress Gargoyle , but I definitely think it performed a bit better with all the low costing cards. I think with some more tweaking, we could get a really solid mill deck for standard. Thanks all again for your input, I'll update the deck list when I get an extra few minutes tonight. Thanks again!

Murphy77 on Mono U Mill Standard 2020

2 weeks ago

I agree about Ashiok, Dream Render , play 3 in the deck and just use the -1 ability until he dies, then start again. 3 Ashiok and 3 Drowned Secrets seem to be a must for this deck. Sorry, but I would tend to lose God-Eternal Kefnet , Into the Story and Flood of Tears to make room for these 2 cards, dropping your average cmc and focussing more on the early- to mid-game.

ScionsStillLive on Fblthp: Lost and Found

2 weeks ago

God-Eternal Kefnet to make use of all the instants and sorceries-twice?

MrBoombastic on Mono Blue Draw

2 weeks ago

Sure thing mate, brewing and testing is the best part of Magic!

Looking at it again though, I think we'd be better off going all in on the tempo or not at all, as right now we still don't have enough pressure.

I believe though, that it would be more fun (and competitive) with a controlling deck that only plays maybe some amount of Gadwick, the Wizened and God-Eternal Kefnet as actual creatures, but then having Commence the Endgame and Enter the God-Eternals on top of that. This way you could still profitably play Jace, Wielder of Mysteries and The Magic Mirror AND you gain access to awesome cards like Thought Erasure , Drown in the Loch , black removal and maybe Liliana, Dreadhorde General and/or Ugin, the Ineffable . Now you can control them out, out-grind, mill them (or yourself for Jace lulz - Mirror is good for that too) and apply decent late game threats.

I realize that is quite far from where you started though... Either way, good luck!

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