Hold the Gates

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hold the Gates

Enchantment

Creatures you control get +0/+1 for each Gate you control and have vigilance.

DatShepTho on The Walls are closing in!!!

2 months ago

Two of my favourite Arcades Defenders support I recommend: Brave the Sands Hold the Gates

Defenders I recommend: Wall of Blossoms Wall of Omens Vine Trellis Sylvan Caryatid

You've got pretty much all of the good defenders, but I think the deck lacks a bit of ramp and the spot removal could be more efficient. Just the typical your Swords to Plowshares, Pongify and Beast Within style cards, maybe Darksteel Mutation if you're feeling mean.

DatShepTho on Arcades, the Defender Commander

4 months ago

Some suggestions:

Excavated Wall

Fortified Rampart

Orator of Ojutai

Wall of Tanglecord

Slaughter the Strong

Flumph also makes the game a bit more fun

There's also the possibility to use Hold the Gates if you wished to swamp out some basics for some gates

that_dude33 on The Wall V.2

5 months ago

Weathered Sentinels, Meekstone, Fell the Mighty walls have pretty good synergy with gates and Hold the Gates

RiotRunner789 on Dragonlord Ojutai (EDH)

1 year ago

For untap/vilgilance effects, Reconnaissance (untap after damage or in response to being targeted), Brave the Sands, Hold the Gates, and Loyal Unicorn.

EDHRec is a good place to start when your this early in the building phase. You can see what strategies are common and directions others have taken.

beets on I'll walk a thousand miles to the maze's end

3 years ago

this may sound silly, but i have found great success in my own golos gates deck running the cards Hold the Gates and Sylvan Awakening. when you can tutor for Field of the Dead on turn five, having an army of vigilant zombies proves to be an effective and reliable wall.

if you can turn all your lands into creatures, not only will you probably outman their board, vigilance means you may still activate your manlands for mana.

fun list

Quogboi on

3 years ago

+Land Ramp, it's a Land Creature deck after all and even if this outpaces the ability to create creature lands, extra mana good. Mitotic Manipulation Dig and Cheat a land into play Retraced Image cheat a basic Land from your hand into play Terrain Generator cheat a basic Land from your hand into play, Downside is the land needs to be reserved to tap and another 2 colourless available, it's pricey but it's land ramp outside of Green Myriad Landscape cheat a basic Land from your deck into play, the same downside to Terrain Generator

+Mana Ramp, never hurts, plus there are a few high CMC cards in here. Prismatic Lens just another insurance that Noyan Dar, Roil Shaper can come out earlier, added benefit of fixing mana High Tide Double that Island production for a turn, On the fence with this one since it's a Two coloured deck

+Vigilance, Ideally removing the hard decision of A. Attack and limiting mana. or B. Hold open Mana and limit attacks. Plus many of these have low CMC and can be played early before Noyan Dar, Roil Shaper especially in a slow game where you miss your Ramp Always Watching is another Brave the Sands Hold the Gates Serra's Blessing These do have the downsides of being removed from some of your board wipes Heliod, God of the Sun may work around that

+Untap Creatures be it fainting opponents or bursting extra mana, this shit is gangsta, you have Unity of Purpose and To Arms! can always add Call to Glory, Energy Arc, Rally of Wings and Roar of the Kha. these can boost the over speed of the deck. Thoughtweft Gambit has a high CMC but comes with Sleep attached (Didn't see them in the Maybeboard)

-Stragglers There is some fluff in here. 1. -Swiftfoot Boots add another counter or some other form of CMDR protection 2. -there are a few things with awaken where paying extra for the awaken are just silly, ie. pay extra 3 colourless for 3 +1/+1. You could save the mana a cast some extra cantrips. cast 2 for a total of 2 CMC and get 6 +1/+1 counters with Noyan Dar, Roil Shaper 3. -Sorcery speed card draw. there are some good staples but the instant speed with some vigilance of the field will be better 4.-Proliferate. hard to say really, most cards that come with proliferate have higher CMC, unless your getting 5 or more +1/+1 counters from spending 3CMC, using cantrips really do become much more Efficient.

EpoH on Bant The Wall

3 years ago

By the ammount of Guildgates, and the fact you're also running Gatecreeper Vine, i whink Hold the Gates would fit better than Fortifying Provisions.

Im currently working on an Arcades deck myself, its on my profile if you feel like checking

10HangTen on masterGate

5 years ago

I have always been enthralled by the idea of a gate deck, and this one pretty much sums up how I would do it for casual. I understand that you have probably seen most of these, if not all of these cards, but you might want to check out Crackling Perimeter , which pairs with Wilderness Reclamation beautifully, Hold the Gates which is one of my favorite cards simply for the vigilance it provides. I might run one or two of Gateway Sneak for card draw, or if you play with a group that runs burn, Saruli Gatekeepers .

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