Rites of Flourishing

Rites of Flourishing

Enchantment

At the beginning of each player's draw step, that player draws a card.

Each player may play an additional land on each of his or her turns.

Latest Decks as Commander

Rites of Flourishing Discussion

multimedia on ~Psycho Math~

2 months ago

Hey, interesting strategy on a budget using Saproling tokens from Fugus to trigger Esix.

Sol Ring and Arcane Signet are two budget staple mana rocks for Commander. Sol could replace Commander's Sphere and Arcane could replace Fractal Harness.

Fugus need spore counters to make Saps; more repeatable proliferate from Evolution Sage can help just by playing a land. Landfall also from Tireless Provisioner can trigger Esix just by playing a land. It's ramp with treasures and treasures are tokens.

Neoform is sac any two drop creature to tutor for and cheat Biovisionary onto the battlefield or sac a four drop and tutor for Mycoloth. Scatter the Seeds can create three Sap tokens at one time for Biovisionary + Esix and all creatures as well as creature tokens you control can help to cast Scatter with convoke.

Beast Within, Rapid Hybridization, Pongify are instant removal spells that create a token creature after destroying. They can be used against an opponent or destroy your own permanent to trigger Esix.

Timeless Witness can recur any card; it's a budget creature to make a copy of and when it's in your graveyard you can choose to embalm it to create a token of Witness. Card recursion is one area your deck currently lacks.


Some cards to consider cutting:

Good luck with your deck.

RambIe on Akroma Keywords First EDH Deck …

2 months ago

let Zetalpa, Primal Dawn & Rites of Flourishing be your build inspiration and i think you will get everything your looking for

MLS91 on Omnath, A Song of Creation and Chaos

2 months ago

@Starsky2814 as soon as I get my decklist put together i'll link you to it, Confounding Conundrum is one of the big enchantments I also plan on playing in sync with Storm Cauldron . as mentioned the other support pieces i have going along with the cauldron to break that parity are things like Burgeoning , Rites of Flourishing (really nice with conundrum), Oracle, Azusa ETC. I LOOK AT IT AS NOT PLAYING LAND DESTRUCTION BUT RATHER LAND CONTROL

MLS91 on Omnath, A Song of Creation and Chaos

2 months ago

@Starsky2814 as soon as I get my deckles put together i'll link you to it, Confounding Conundrum is one of the big enchantments i also plan on playing in sync with Storm Cauldron . as mentioned the other support pieces i have going along with the cauldron to break that parity are things like Burgeoning , Rites of Flourishing (really nice with conundrum), Oracle, Azusa ETC. I LOOK AT IT AS NOT PLAYING LAND DESTRUCTION BUT RATHER LAND CONTROL

seshiro_of_the_orochi on Snake Tribal

3 months ago

I just realized it might be good to take a look at your snakes list. Looks cool, Xyris is a very powerful snake card. How about Howling Mine , Rites of Flourishing for some more card draw for your opponents? Kami of the Crescent Moon is another similar effect.

hungry000 on $15 Manland Ramp

5 months ago

Hey TwentDoggo, glad you like the deck. Normally I wouldn't have trouble finding ways to upgrade my decks, but this one in particular is kind of inherently flawed in that there simply isn't much support for its plan. That said, there are some things you could do to make the deck more functional in general.

Probably the easiest upgrade you could make is include the Arbor Elf + Utopia Sprawl ramp package. These two make it possible to have four mana on turn two (turn 1 Arbor Elf, turn 2 Utopia Sprawl on an untapped Forest) which makes higher cmc ramp spells such as Hunting Wilds , Explosive Vegetation , and Nissa's Renewal more viable. It also makes the deck's combo turn come around much sooner since being able to make four mana off of one land gives you more untapped lands to attack with after casting Sylvan Awakening .

If you do this, you'll need to rework the deck a bit--this ramp plan is better with a lower land count, so Arboreal Grazer and Rites of Flourishing would be cut out, and since you have more mana early on you'll want to add some higher impact ramp spells (the aforementioned Hunting Wilds etc). You would also be able to play Rude Awakening , a card that I excluded from the original draft of the deck because 8 mana is a lot.

So these are the changes I'd make:

I'm not sure what you're budget is, but that's really the best you can do if you want to stick to the man land plan. I suppose you could also upgrade the mana base, but you can get by with all basics since you've got a lot of color fixing ramp spells.

nathanielhebert on

5 months ago

I've been out of the loop for some 20 odd years, but the challenge of putting together a Fog/Burn deck sounds enticing! The "turbo fog" archetype, typically has a card-draw engine in place, and a bunch of fogs to stall out your opponent — as for a burn version, it might make sense to use some direct damage spells that synergize with the extra cards you and your opponents will be holding, due to the draw effect.

Some ideas of cards that play off each other:

DRAW ENGINE: (the card drawing should allow for more consistency, since you'll have more fogs ready for each turn)

Font of Mythos , Howling Mine , Rites of Flourishing

FOGS: (add more fogs, but preferably not "frogs" — they're vulnerable to damage and removal)

Fog , Haze of Pollen , Defend the Hearth , Root Snare , Commencement of Festivities

BURNS: (here's a list of burns that take advantage of the extra cards both you and your opponents will be holding, and punishing the opponent for drawing as well)

Runeflare Trap , Molten Psyche (an interesting burn, since you should have enough artifacts in play, and works with the Runeflare Trap), Spiraling Embers , Sudden Impact , Conflagrate , Fateful Showdown , Gaze of Adamaro

ARTIFACT: (lastly, some artifacts and lands that allow expand your hand size, so you can hit for more with cards like Spiraling Embers and Conflagrate )

Spellbook , Reliquary Tower , Skullcage (another source of damage to punish opponent for holding cards), Elixir of Immortality (so you don't potentially mill yourself)

ArrestedSnow on Fort Kickass

7 months ago

I like those suggestions!

My particular meta isn't too artifact/enchantment heavy, but Krosan Grip is still a great card!

Personally I'll keep Divine Reckoning over Hour of Revelation for now, I'm still testing. But I play in big groups and a three mana "screw you" is definitely a thing! Unfortunately it hits my permanents as well, so that puts it as a maybe for me.

Rites of Flourishing and Font of Mythos are great, and I can definitely see using the Font over Temple Bell . If there's one thing this deck loves, it's redundancy!

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