Well of Ideas
When Well of Ideas enters the battlefield, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.
Printings View all
|Commander 2014 (C14)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Well of Ideas occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Well of Ideas Discussion
1 month ago
There are plenty of cards that allow a player to draw additional cards, beyond their normal card draw each turn, and, in this thread, I wish to focus on triggered abilities that cause players to draw cards.
Some cards have abilities that cause their controller to draw cards that trigger during that player’s upkeep step, while others trigger during that player’s draw step, but, in recent years, there have been more instances of such abilities triggering during draw steps (i.e., Well of Ideas or Overbeing of Myth) and less of such abilities triggering during upkeep steps (i.e., Bringer of the Blue Dawn, Honden of Seeing Winds, or Arcane Denial).
That makes me wish to ask several questions: what is the difference between drawing a card during one’s upkeep and drawing an additional card during one’s draw step, why does WotC have two different variations on that ability in the first place, and, most importantly, why have there been more instances of that ability triggering during the draw step, rather than during the upkeep step, in recent years? I prefer such abilities to trigger during the upkeep step, because nearly every other ability triggers during that step, and, as far as I am aware, there are very few abilities that trigger during the draw step, apart from additional card drawing, so everything would be easier and more uniform if the upkeep step was the universal (or near universal) step during which abilities triggered. Also, WotC could have saved many words on Panopticon if they had used the same template that they used on other planar cards, such as Quicksilver Sea or Grove of the Dreampods.
What does everyone else say about this? Why did WotC have two different variations of this ability, and why has one become more commonplace, recently?
2 months ago
check out Impulse over Anticipate.
maybe Reverberate or Twincast over Doublecast. Repeated Reverberation is another option.
maybe Pull from Tomorrow over Stroke of Genius.
maybe Ghost Quarter over Field of Ruin,
maybe Shivan Reef over Highland Lake,
maybe Brainstorm over Radical Idea,
maybe Fact or Fiction over Chemister's Insight,
maybe Capsize over Into the Roil.
and some other options just to consider: Underworld Breach is great recursion. The Immortal Sun and Well of Ideas are kind of high mana options to give you one-sided more card draw.
and i've always really liked Archaeomancer, Mnemonic Wall, Izzet Chronarch, for those Relearn-type effects. but probably dont need to run all 3 as that is overkill.
anyway just some thoughts, hope it helps!!!
keep having fun! Cheers!
2 months ago
Dictate of Kruphix Fevered Visions Font of Mythos Kami of the Crescent Moon Rites of Flourishing Well of Ideas Empyrial Plate Sword of War and Peace You should also look at Instant speed cards that have people draw cards maybe? And have them draw fail? That's how I would make the deck
4 months ago
You have a lot of enchantment-based removal, like Darksteel Mutation, et al. I like these effects a lot but they can be even better with recursion. Starfield of Nyx and Hanna, Ship's Navigator would be good choices if you're looking for more card advantage. As far as deck slots go they can usually be treated as "draw".
They're expensive, but some of the best card draw cards are Kindred Discovery, Phyrexian Arena, and Rhystic Study. Some other fair-to-middling options that are enchantments/artifacts are Honden of Seeing Winds, The Magic Mirror, Coastal Piracy, Underworld Connections, Greed, Erebos, God of death, Vampiric Rites, Distant Melody, Mind Unbound, Well of Ideas, Thassa, God of the Sea (Scry 1 is kinda like 0.45 of a drawn card), Thought Reflection, Dictate of Kruphix, Monastery Siege, Tamiyo's Journal, Staff of Nin, Arcane Encyclopedia.
5 months ago
"Hug It Out" ? "We love you to death" ?
Four colors means your build options are actually pretty diverse, tho group hug is always at least a sub-theme. I run a landfall deck with them, so Tatyova, Benthic Druid, Sakura-Tribe Scout, and landfall triggers in addition to group hug. Recently added Chulane, Teller of Tales for landfall but also more card draw.
If you go heavy on draw with group hug stuff like Temple Bell / Dictate of Kruphix / Well of Ideas but also cards like Rhystic Study and Consecrated Sphinx, you can potentially win out of nowhere with Psychosis Crawler and to a lesser extent Chasm Skulker.
If you want more group hug stuff, there's no end of enchantments (Aurification, Fight or Flight, Dissipation Field) and artifacts. (and you can put Zedruu the Greathearted in there!) Lots of new-ish group hug cards like Coveted Jewel that get passed around the table.
Lastly, since you're currently emphasizing 'attack them not me' cards like Edric and Gahjji, I'd consider Marisi, Breaker of the Coil and staple cards like Assault Suit. Obviously, Marisi is a little more aggressive / less group hug... If you want to go that route you could throw in Dictate of the Twin Gods or similar.
10 months ago
I don't understand what these cards do for you. Wheel of Fortune Fevered Visions Well of Ideas Zur's Weirding Dire Fleet Hoarder Jace's Archivist Pitiless Plunderer Howling Mine Temple Bell Venser's Journal Revitalize Minds Aglow
Maybe add: Metalworker Voltaic Key Forcefield Ethersworn Canonist Phyrexian Metamorph Karn, Silver Golem Tidehollow Sculler Mindslaver Vault of Whispers Hex Parasite Crawlspace Ancient Den Vedalken Orrery Batterskull Clock of Omens Triskelion Time Sieve Scourglass Stuffy Doll Nim Deathmantle Magister Sphinx Worldslayer Norn's Annex Darksteel Forge Tidehollow Strix Soul Conduit Darksteel Myr Sol Ring War Report Mycosynth Lattice
Oh, and land.
10 months ago
Without knowing the color identy of your deck or seeing your list it is very hard to help you but in blue I use these:
Rhystic Study obviously,
you can also use Kami of the Crescent Moon .
My friends also use these:
Hope that helps.
1 year ago
It appears that you lack some serious card draw. Rhystic Study is solid if you have any laying around. Sai, Master Thopterist would be thematic for the deck. Other options include Kami of the Crescent Moon , Well of Ideas , and Dictate of Kruphix . Yes, these options benefit your opponents, too, but if you chose to run Smothering Tithe , they would benefit your all the more. There are good card draw options in , too, like Greed , Vampiric Rites , Arguel's Blood Fast Flip, and even something like Thallid Soothsayer (although not on theme at all). A staple card draw engine when playing token strategies is Skullclamp .
Hope this helps some. Probably not what you wanted to hear (more cards to add), but card draw sure helps with smoother game play.