Land — Gate
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay .
: Gain one mana of any colour.
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|Commander / EDH||Legal|
Gateway Plaza occurrence in decks from the last year
Latest Decks as Commander
Gateway Plaza Discussion
1 month ago
So, you may want to finish your land base and give somewhat of an indication on what budget your on. Even a casual 5 color deck can have a hefty price tag due to the land base needed for consistency purposes.
Duals>fetches>utility pertaining to your strategy/shocks>rainbows>horizons> Pains>fast lands> anything beyond this is probably played due to budget restrictions or it's just laying around.
To a lesser extent Unclaimed Territory, Cascading Cataracts, Gateway Plaza, Rupture Spire, Transguild Promenade and you could probably use this but won't need it Cavern of Souls - its expensive but provides such a great utility to really stick it to control players.
If you're on a very tight budget and don't want to spend a lot on lands - though I HIGHLY recommend fine tuning a land base over running these cards but they ensure you'll be able to get activations off; Chromatic Lantern, Chromatic Orrery, Prismatic Omen and Joiner Adept
5 months ago
Hey, well done on a budget.
You've added several excellent Rainbow lands, but then there's subpar 5 Vivid lands as well as 3 Rupture Spire lands and 11 Tri lands. The current manabase is very slow with 20+ of 37 lands will always enter the battlefield (ETB) tapped. I understand you're on a budget; I too play budget Commander decks and you can do much better than 20+ lands ETB tapped even on a $300 budget. 11 Tri lands, Path of Ancestry and Grand Coliseum is more than enough lands that will always ETB tapped.
To speed up the manabase you could simply add more basic lands and some cards that have interaction with basic lands. Manabase changes to consider:
- Add 4x Forest, 2x Mountain, 1x Plains, Ash Barrens, Harrow, cut 5 Vivid lands, Rupture Spire, Gateway Plaza, Transguild Promenade, Temple of Malice.
If you make this change then could also add 5 Battle lands: Cinder Glade, Canopy Vista, Sunken Hollow, Prairie Stream, Smoldering Marsh, cut 5 Tri lands. Battle lands are budget dual lands that have good interaction when you have more basic lands. The Battle lands will give Farseek a dual land to search for.
Cataracts is a helpful land to cast Ur-Dragon with basic lands or colorless mana sources because any combination of 5 mana along with tapping Cataracts makes all five colors of mana. For example Sol Ring + Thran Dynamo + Cataracts = five colors of mana. Cataracts is also good with Fist of Suns.
I offer more advice and I have other cards suggestions. Would you like more advice and suggestions? Good luck with your deck.
6 months ago
Yeah, I'll just start on the manabase for now. It needs a lot of work. Gateway Plaza is absolute trash -- cut it. Crumbling Necropolis enters tapped but gives you the colors you need, and it's cheap. 3 color with mana costs as restrictive as Nicol Bolas, Dragon-God and Nicol Bolas are a serious pain in the ass with a budget -- to be honest I would just cut all four copies. If you want to keep them, you basically need to run fetchlands like Polluted Delta, shocks like Watery Grave, and filter lands like Sunken Ruins to get that .
I see you already have Sunken Hollow, the other battle land in your colors, Smoldering Marsh, shouldn't be too expensive. You can also try the cycle of reveal lands, Choked Estuary and Foreboding Ruins. You can also try the temple cycle, Temple of Deceit, Temple of Malice, and Temple of Epiphany. If you have to, you can also resort to the "enters tapped you gain 1 life" dual lands like Dismal Backwater.
6 months ago
- That tutor is amazing run as many as you can. Not only does it find the creature it puts it on the battlefield. You can alos use creatures to help cast the spell (they don't have to be mana dorks).
- Unless the indestructible part is happening a lot there are much better spells to run Lightning Bolt Lava Spike Searing Blaze Rift Bolt and Skewer the Critics all come to mind. Cindervines might be better than Destructive Revelry. And running one copy isnt that amazing.
- I feel its important here to talk about sideboards (SB for short). You can 15 cards outside your normal deck to bring in against certain match ups (techinally after the first game in a round of 3, with friends i let them side board right away). That is where you want to put all of your situational cards for certain decks.
- Cut Blasphemous Act. There 2 main reasons 1) it kills your big dudes you are ramping to as well as your mana dorks 2) if you are that far behind you've probably already lost.
- As for the mana base you arfe running 11 red cards 3 of which are double red. They are cards you are playing later due to the cmc so getting that 2nd red isnt as bad. You have 16 red sources which is a lot for that many cards. Looks like 14 blue soruces for 4 cards. Green is clearly fine. ( I count Sylvan Caryatid, Utopia Sprawl, Gateway Plaza and the other lands as sources. I didn't count arbor elf being it has to hit a forest). You are only running 4 non-forest cards which is fine.
8 months ago
Hey, interesting version of Aminatou. I don't think DC/Oracle and Infect are causal strategies, but if that's what you want to play then more power too you. Be careful with Infect in a causal setting as you will become the archenemy until you stop playing it.
Your deck is missing two cards to give you 100. I suggest adding Sol Ring and Wishclaw Talisman. Sol is a staple card in Commander, one of the best cards for ramp. Wishclaw is very good with Aminatou since you own Wishclaw. Activate Wishclaw, tutor for any card. An opponent gains control of Wishclaw, but that opponent doesn't own Wishclaw and can't activate it because it will be tapped as well as it's not your opponent's turn. -1 Aminatou to blink Wishclaw, you gain back control of it untapped with three new wish counters on it.
28 lands is not enough land for a 99 card Commander deck. Consider 36 lands? 36 lands I've found to be the sweet spot for most Commander decks as it makes it so you consistently are not land screwed as well as not land flooded.
Lands to consider adding:
Cards to consider cutting for more lands:
- Gateway Plaza: replace it with Sanctum.
- Firemind Vessel
- Font of Mythos
- Phyrexian Juggernaut
- Sorin's Thirst
- Artful Takedown
- Order of Midnight
- Voracious Greatshark
Good luck with your deck.
8 months ago
multimedia Thank you for the suggestions! I've definitely had my eye on those three dragons, none of my local game stores have them so I may have to get them online. Also, most of your suggestions for cards to cut make sense, but I don't quite understand on some of them. For example, I thought that Gateway Plaza, Prismatic Geoscope, and Rupture Spire would be good color fixing lands? And I added in Niv-Mizzet, the Firemind to add some card draw, which this deck was lacking in previous incarnations. I guess you're saying Elemental Bond would work better for this? I also thought Vanquisher's Banner would be good for card draw plus some extra oomph from it with the +1/+1's on my dragons.
8 months ago
Hey, good start.
Sol Ring, Command Tower and Arcane Signet are three staples in Commander that are within the budget here. Scion of the Ur-Dragon, Utvara Hellkite and Lathliss, Dragon Queen are Dragon upgrades. Dragon Tempest has powerful effects with Dragons. Elemental Bond is good repeatable draw with Dragons.
Ketria Triome and Raugrin Triome are the other two Triomes and Ketria is good in combination with Indatha Triome with Skyshroud Claim which can give you all five colors from two Triomes. Nature's Lore is another land ramp spell that can search for a Forest Triome or Forest Shock land. Crop Rotation is a land tutor for any land and puts the land onto the battlefield. Haven of the Spirit Dragon is another Rainbow land for Dragons.
Cards to consider cutting:
8 months ago
Ok, the main problem I see here is the mana base. There are a lot of budget lands that will help you cast what you want in the deck, especially because our commander is Niv-Mizzet, the Firemind. Izzet Guildgate, Swiftwater Cliffs, Temple of Epiphany, Gateway Plaza, Rupture Spire, Terramorphic Expanse are just a few examples. +1