|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Common|
|Commander 2017 (C17)||Common|
|Commander Anthology (CM1)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Commander 2013 (C13)||Common|
|Dragon's Maze (DGM)||Common|
|Return to Ravnica (RTR)||Common|
Combos Browse all
Land — Gate
Selesnya Guildgate enters the battlefield tapped.
: Gain or .
Selesnya Guildgate Discussion
2 weeks ago
As Throne of Eldraine Spoilers are flowing like a Fairy Tale Epic, I'll try to explain my reasons for things not mentioned for Allied Colors here yet. Before I do, Delay looks great, but how does Suspend work, & how good is it against opponents? I also suppose all ten Ravnica Signets & Talismans are better than Arcane Signet ? I'm intrigued about this; it seems like:
Is this where the rankings stand for Overall Power for these Mana Rocks? Just checking to be sure.
Finally, I still am guessing there's no substitute for Demonic Tutor unless anyone can say different. For now, though, It's a lost cause. Anyways, the list:
Arctic Flats Snow Taplands
Gavony Township Innistrad Location Duals
Grasslands Tap Fetches
Horizon Canopy Future-Sighted/Horizon Duals (Missing 4 other allied cards.)
Riftstone Portal Graveyard Duals (Or something...)
Saltcrusted Steppe Storage Duals
Sungrass Prairie The Crappy Fetchlands
Veldt Duals Utilizing Depletion Counters
Vitu-Ghazi, the City-Tree Ravnica Location Duals
Anything else as Dual Lands you may already be familiar w/. I just wanted to mention the worst Allied-Only, Nearly awful Allied-Only, & nothing else. Since I'm reduced to a situation where nearly all my cards in my Landbase need to not ETB Tapped, I want your opinions on the worst of the worst. & I'd like your opinions for the ones that didn't get noted that ETB Tapped, but is still good; which bumps off, for instance:
Stirring Wildwood Man Lands
Temple of Plenty Scry Lands
Selesnya Guildgate Guild Lands
If I'm missing out on anything, either:
A: It's a more common Two Color Land than these types.
B: So many use them, there is no point in mentioning them here.
Sorry for the inconvenience for all these kinds of lands. I just want to see as too which ones are worth adding... Thanks in advance.
1 month ago
Dryad Arbor : This land feels bad when you have it in your opener, but you can get it off Green Sun's Zenith for X = 0. This is a pretty good turn one play, especially with a flipped Growing Rites of Itlimoc Flip.
Thalia, Guardian of Thraben : Hatebears are the best way to win in GW, outside combo. Running something like Thalia lets you slow down your opponents; with the mana-advantage from your dorks/general, you're likely to be able to play through it better than your opponents.
Fetches: These are better than Selesnya Guildgate , mainly because they allow you to double-trigger your landfall guys, like Rampaging Baloths and they enable duals, like your Temple Garden or (if you have access to it) Savannah . I like that you're running Windswept Heath ; consider off-colors, like Flooded Strand or Misty Rainforest . If these are too difficult to get ahold of, slow-fetches like Grasslands and Flood Plain are also good. Prismatic Vista , too.
Nature's Revolt / Living Lands : Living Lands is better (as it's four mana), but Nature's Revolt is $200 cheaper... Paired with Linvala, Keeper of Silence , these two produce a hard lock on your opponents. Additionally, paired with Elesh Norn, Grand Cenobite , this effect produces instant fun.
Selfless Spirit : This is a good way to avoid a boardwipe wiping you out of the game.
Cataclysm : This is a boardwipe like no other. I suggest running it in any white deck, as it deals with a clogged board real fast. Note that it makes everyone sac all their planeswalkers, as that card-type was not instituted when Cataclysm was printed.
3 months ago
This is the first deck I ever built dating back to the 2015 prerelease. It's evolved a ton since then, clearly, with all the cards from later sets in it. That's kinda why the cards are so seemingly random. I haven't purchased cards for this deck yet. Everything I have was either pulled or traded for.
There's currently 69 cards because to be honest, I really struggle with deciding what to remove to meet 60 cards. I feel like they are all pretty good and serve a distinct purpose in the deck.
I definitely want those lands. I don't really like Fertile Thicket either. Probably remove the Selesnya Guildgate s because they're too slow too, huh? I like Oran-Rief, the Vastwood , Sunpetal Grove , and Temple of Plenty . I love the combo of Canopy Vista + Windswept Heath , but that seems like a lot of money for land, although I might justify it if I could see it's worth. What are the most important things I'm looking for when choosing land?
The Wanderer , Suspension Field , Wanderer's Strike , Hunt the Weak , and Prison Realm all help with protecting from creatures that I otherwise wouldn't be able to deal with, and Dragonscale Boon and Stony Strength surprise my opponent when they're attacking or try to mess with tapped creatures. What I really need are a couple cards that exile permanents rather than creatures, though. I have a couple of Generous Gift s in another deck that I could pull out and put into here.
If I cut The Wanderer , all instants, sorceries, and enchantments and dropped down to 24 creatures, I could have space for 8 cards if I kept 23 lands. What do you think the best would be the best 8 cards to have? Right now I'm thinking: 2x Generous Gift , Bow of Nylea , Nissa, Voice of Zendikar , 2x Blessed Alliance , Oblivion Ring , maybe Hardened Scales (how bad is it really if you play it first turn, considering all I would have to play other than that would be a hexdrinker, and it benefits massively from it if I can beef him before he gets protection from everything?) or Harvest Season ? (but that wouldn't that only be good with some landfall stuff or Vinelasher Kudzu , like you had said?)
Would that provide me with enough board removal to be consistently successful?
3 months ago
Looks like fun! I assume you're operating on a budget?
Consider some cheap dual lands like Blossoming Sands or Selesnya Guildgate to help make sure you have the colors you need when you need them. A step up from those without spending too much money would be Sunpetal Grove , Canopy Vista , and/or Fortified Village . If you wanted to go nuts you could look at Windswept Heath , Temple Garden , and Cavern of Souls .
Maybe look into Blossoming Defense or Heroic Intervention to replace Woodcutter's Grit , Strength of Arms , and/or Cloudshift .
The front side of Mayor of Avabruck Flip buffs your dudes, and the back side provides you with more bodies when you need them. Champion of the Parish is of course nuts in a deck like this, but it is a little expensive.
There's plenty of other changes you could make to make the deck stronger, but that's where I would start. Whatever you decide to do, good luck and have fun!
4 months ago
While I usually play with faster cost-effective setups I did tested a lot with something like this list, let me give you my impressions.
First, if you can find more copies of these cards you should run 4 of Qasali Pridemage , Loxodon Smiter , Wilt-Leaf Liege , Fleecemane Lion . These are the core cards that win the game, should max them out.
Second, you definietly want more creatures total. About 28-30 is nice and consistent, any fewer and you won't be able to keep a decent fighting force on the field. Add cheap common creatures like Llanowar Elves and 2 more Steward of Valeron to gain mana faster. Maybe a few heavy hitters like 1 more Oversoul of Dusk or Wolfir Silverheart . Or if you can find some of these Kitchen Finks Knight of Autumn Wilt-Leaf Cavaliers .
Third, too many basic lands. With that many same color sources it will be harder to cast the multicolored spells. Many games live or die by the stability of the mana base. The obvious but very pricey choice is Windswept Heath wich is nice with Knight of the Reliquary , or Temple Garden . Cheaper alternatives are Sunpetal Grove and Canopy Vista , cheapest is Selesnya Guildgate . Whatever you pick, you need more color stability.
2 more Dromoka's Command would be nice too, filling the removal/defense slot. Shapers' Sanctuary will often be a dead card if you opponent doesn't target your creatures, you could replace it with 2 more Shield of the Oversoul .
You don't need to go big money to make a nice Selesnya Midrange get competitive.
5 months ago
7 months ago
Some lands you might consider: Krosan Verge can grab Cinder Glade , Canopy Vista , Sheltered Thicket and Scattered Groves . Battlefield Forge , Sungrass Prairie , Exotic Orchard and Blighted Woodland are cheap ones to include. You may try Nature's Lore , Farseek , Skyshroud Claim , Kodama's Reach and Circuitous Route . The first three can grab nonbasic lands, while the last one can search for Gruul Guildgate , Selesnya Guildgate and Boros Guildgate . Mosswort Bridge is great with big creatures. Rogue's Passage can make Gishath go through. Boros Charm protects your board.
7 months ago
Any thought to running Azor, the Lawbringer ? You could gain access to an additional Sphinx's Rev effect as well as being able to lock out an opponent from casting some potentially backbreaking spells.
No Sol Ring ? This deck looks as though it can benefit from one.
You may want to upgrade the Selesnya Guildgate to Scattered Groves . It still comes into play tapped but can cycle if you don't need it or at least is fetchable with Wood Elves . If you cycle it away, Sun Titan can pull it back out. Titan could be a decent enough reason to run Evolving Wilds and/or Terramorphic Expanse [if you're looking to stay on the cheap] or Windswept Heath , etc if you're looking to really upgrade.
Selesnya Guildgate occurrence in decks from the last year
All decks: 0.32%
All decks: 0.04%
Commander / EDH:
All decks: 0.05%
GW (Selesnya): 1.01%