|Commander / EDH||Legal|
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Each player may play an additional land on each of his or her turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
Ghirapur Orrery Discussion
13 hours ago
1 week ago
Burgeoning Exploration Solemn Simulacrum Skyshroud Claim Nature's Lore Farseek Abundance Sylvan Library Gush Kodama's Reach Sakura-Tribe Elder Sporemound Mana Breach Overburden Wood Elves Yavimaya Elder Llanowar Scout Nissa, Vastwood Seer Flip Burnished Hart Farhaven Elf Explore Splendid Reclamation Nissa's Renewal Boundless Realms Nissa's Pilgrimage Animist's Awakening Far Wanderings Life from the Loam Grow from the Ashes Collective Voyage Horn of Greed Ghirapur Orrery Rites of Flourishing Into the Wilds Temple of the False God Myriad Landscape Amulet of Vigor Ghost Town Urban Evolution The Mending of Dominaria Thawing Glaciers Cultivate Sylvan Ranger Manabond Skyshroud Ranger Coral Atoll Ensnare Fathom Seer Flooded Shoreline Meloku the Clouded Mirror Parallax Tide Planar Overlay Storm Cauldron Tidal Bore Thwart Trade Routes Tragic Lesson Uyo, Silent Prophet
2 weeks ago
Ahh! Sorry about Caldera, I must have missed it when double checking as I always double check a card isn’t in the list before typing it, haha! My bad.
I get what your saying about oracle and Azusa, you could have a nice day out with the cost for the two of those. Another option you might want to consider is Ghirapur Orrery as it’s not going to trigger for the draw for everyone else, I’ve noticed in commander, unless people want their hands empty then people usually have sufficient draw.
I’d say keep Groundskeeper , if you’re sacrificing a lot of lands it’s safer to have a few options of bringing them back.
I agree about running Wayward Swordtooth it’s a lot friendlier on the wallet.
Boundless Realms could be a good budget option for mega land fall triggers for you? (It’s also a pet card of mine)
2 weeks ago
Avenging Angel < The instances where you would want to "top" lock yourself to know that you'll draw a generic 3/3 flying angel for 5cmc are few and far between.
Dawning Angel < Minimal lifegain doesn't seem worthwhile for the cost.
Feather, the Redeemed < You don't really have anything that targets your own creatures to be able to recur the spells, so it's just an efficient cmc angel, but otherwise irrelevant.
Firemane Angel < Too expensive both on the recursion ability and for it's stats and conditional lifegain.
Ghirapur Orrery < May benefit your opponents too much.
Great Furnace < Reflecting Pool or any other land.
Lotus Petal < One and done effect without a way to copy or recur it seems lackluster.
Pristine Angel < likely to be an untargetable/unblockable body, but no utility.
Segovian Angel < Flavorful, but it's simply bad.
Stoneforge Masterwork < Win More card. Better in decks that go wide for a bigger pump. Unlikely to be very relevant when it's a +3/+3 pump. A bigger pump means you're likely already winning.
Sword of Body and Mind < Doesn't advance your gameplan in any way, random color protection. A wolf token and milling an opponent doesn't help you much.
2 months ago
bushido_man96 yah Elemental Bond is a solid choice. Rites of Flourishing is not preferred for me cause our meta most people play some sort of control and card advantage is not something I want to give them. Ghirapur Orrery is pretty good to.
2 months ago
3 months ago
More draw. I run Zendikar Resurgent in just about every green deck. Its a great card, providing both ramp and draw. Skullclamp is a staple in token decks for good reason. Run it. Beast Whisperer , Shamanic Revelation , Collective Unconscious , Greed , Arguel's Blood Fast Flip, Thallid Soothsayer , and Vampiric Rites would all be good card draw options to consider, too.
Since you want your opponents to keep discarding cards, helping them draw cards can help with your deck's function. Howling Mine , Temple Bell , Rites of Flourishing , and even Ghirapur Orrery can help you with this.
Hope this helps. I've had my eye on building Nath for some time, too.
3 months ago
Hello Peoyogon! Thank you for taking a look at the deck!
At this point we have playtested it, maybe 10-15 times over the last 3 weeks. The games do get out of hand quickly, often times not ending well for me, especially when playing asymmetrical effects where opponents get to free cast but I don't ( Tempting Wurm ), so everyone jumps 5+ turns ahead and I get left behind for the remainder of the game.
The most unfortunate thing that can happen is that someone will play to win, which they usually do quite quickly after they decide that because they have tons more mana and cards than they probably should. But as long as the win doesn't take too long to execute, everyone usually has no problem scooping and shuffling up again.
Excellent suggestions! I very much like the idea of Howling Mine and Ghirapur Orrery . I have also been considering Storm Cauldron to try to discourage people getting too greedy with their mana via tap-untap shenanigans.
I have noticed that one of the things I need to work on are self-protection. I need more effects like Privileged Position and Blazing Archon . Considering cards like Greater Auramancy and Sterling Grove
Ghirapur Orrery occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%