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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Each player may play an additional land on each of their turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
7 months ago
I would cut the following:
- Blinkmoth Urn: you already have plenty of mana resources of your own and you don't want to be giving free mana to your opponents.
- Eldrazi Conscription: I would favor the actual Eldrazi over this enchantment any day of the week.
- Fractured Powerstone: again, already plenty of mana resources and this one is not great; especially if your games do not include planar dice.
- Ghirapur Orrery: this is awfully friendly to your opponents; I wouldn't include it for that reason.
- Liquimetal Torque: I presume this is in here for combo or synergy reasons; I can see some combo potential but it's rather scarce so this is why I would drop it.
- Null Brooch: meh, maybe handy in an emergency (like when someone casts a Vandalblast), but I think you have better countering options.
- Prismatic Lens: you have much better rocks in here already.
Aside from cutting, I would really recommend you consider making Kozilek, the Great Distortion your commander instead; the usefulness of his countering ability should not be underestimated.
7 months ago
I really like the build. There's quite a few cards I can think of that might be nice in here. Basilisk Collar is cheap alternative to Loxodon Warhammer, Blasphemous Act and Toralf, God of Fury Flip have very interesting reactions with Repercussion and Chandra's Incinerator goes infinite with it, Heartstone decreases the cost of Ashlings ability which can really boost her once it's mixed with mana doublers, Leyline Tyrant would let you hold up mana for Ashling on opponents turns and stockpile it for later use, Valakut, the Molten Pinnacle seems like a nice choice given your land count and the presence of Vesuva and Thespian's Stage, Walking Atlas, Sword of the Animist and Ghirapur Orrery might help with ramping up for big plays, Stigma Lasher is a bit niche but if you can target it with Chandra's Ignition Lifegain decks are done for the rest of the game. Smoke and Price of Glory are nice stax pieces that shouldn't impact you too heavily given your low creature and instant count. Any one of Mogg Maniac, Brash Taunter and Stuffy Doll should all fit nicely given Ashlings explosive potential. Arcbond is a near guaranteed win against creature heavy decks. The Immortal Sun is a nearly strictly better Staff of Nin. Scrap Mastery might be a nice recovery from late game artifact wipes, or intense mill strategies. Sanctuary Blade is just as good as any of the swords at protecting Ashling and Hammer of Nazahn is nearly essential in such an equipment heavy deck, The Ozolith would help recover if Ashling gets popped before you can blow her up yourself. Harsh Mentor and Spellshock can keep infinite combos out of reach of those pesky combo players. Brass's Bounty and Reiterate can get you to infinite treasures/mana with enough lands in play and of course Ruby Medallion fits in nearly every red deck.
7 months ago
I skipped over Chip being a Jellyfish, and I love that I found this. Awesome idea!
May I suggest Ghirapur Orrery to play additional lands from top?
1 year ago
I really like how you have your deck synergize well with your graveyard. Normally I would cringe seeing Mesmeric Orb in a deck, but you made it work to your advantage.
I don't think you need to replace spells with lands as much as find spells with a lower mana cost. For example, Visara is a good card, but in my opinion the cost is too high to justify for a non-Rogue creature. Have you considered replacing her with either Nighthowler (you can attach it to Consuming Aberration and give it some protection from players exiling their own graveyards), a tutor card (such as Demonic Tutor or Mastermind's Acquisition) or even a counter spell (such as Didn't Say Please, Psychic Strike or Thought Collapse). Another example is Mirko Vosk. It goes well with your overall strategy, but for the same amount of mana Mind Grind can get around opponents with Hexproof despite milling one less land and you can cast sooner if necessary.
As for lands, unless you intend on adding Amulet of Vigor and Ghirapur Orrery at a later date, Having Coral Atoll and Everglades could do your strategy more harm than good since you have to remove other lands from the battlefield only for them to be tapped upon entering. If you choose to add Amulet of Vigor and Ghirapur Orrery, may I also suggest adding Dimir Aqueduct? If you choose to replace Coral Atoll and Everglade, May I suggest lands that allow you to search for lands including, but not limited to, Esper Panorama and Terramorphic Expanse?
Thank you for reading me out. I hope this helps. Happy Hunting!
1 year ago
1 year ago
I like this deck, and I like how Charix is somewhat of a foil for Moraug, Fury of Akoum (which is one of my most favourite commanders).
For Charix, it seems being able to manipulate the number of lands under your control in both directions. For putting out additional lands, Ghirapur Orrery and Patron of the Moon seem great. To bounce your own lands, any Soratami, e.g. Meloku the Clouded Mirror or Uyo, Silent Prophet can be very useful.
1 year ago
You don't have to add all of these, but I would consider looking into each one. Trace of Abundance Throes of Chaos Nissa, Who Shakes the World Moraug, Fury of Akoum Journey of Discovery Ghirapur Orrery Explore Ashaya, Soul of the Wild Genju of the Cedars Genju of the Fields Genju of the Spires Bear Umbra Living Terrain Consecrate Land Destiny Spinner Footfall Crater Nessian Wanderer Nissa's Zendikon Spreading Algae Guardian Zendikon
If you made a Commander/EDH version I would add Burgeoning