Ghirapur Orrery

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Related Questions

Ghirapur Orrery

Artifact

Each player may play an additional land on each of his or her turns.

At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.

Ghirapur Orrery Discussion

Poly_raptor on Lord Windgrace Hired an Orcish Lumberjack

2 weeks ago

Ahh! Sorry about Caldera, I must have missed it when double checking as I always double check a card isn’t in the list before typing it, haha! My bad.

I get what your saying about oracle and Azusa, you could have a nice day out with the cost for the two of those. Another option you might want to consider is Ghirapur Orrery as it’s not going to trigger for the draw for everyone else, I’ve noticed in commander, unless people want their hands empty then people usually have sufficient draw.

I’d say keep Groundskeeper , if you’re sacrificing a lot of lands it’s safer to have a few options of bringing them back.

I agree about running Wayward Swordtooth it’s a lot friendlier on the wallet.

Boundless Realms could be a good budget option for mega land fall triggers for you? (It’s also a pet card of mine)

CrimsonWings3689 on Every time an Egg Dies, an Angel Gets it's Wings

2 weeks ago

Avenging Angel < The instances where you would want to "top" lock yourself to know that you'll draw a generic 3/3 flying angel for 5cmc are few and far between.

Dawning Angel < Minimal lifegain doesn't seem worthwhile for the cost.

Feather, the Redeemed < You don't really have anything that targets your own creatures to be able to recur the spells, so it's just an efficient cmc angel, but otherwise irrelevant.

Firemane Angel < Too expensive both on the recursion ability and for it's stats and conditional lifegain.

Ghirapur Orrery < May benefit your opponents too much.

Great Furnace < Reflecting Pool or any other land.

Lotus Petal < One and done effect without a way to copy or recur it seems lackluster.

Pristine Angel < likely to be an untargetable/unblockable body, but no utility.

Rending Volley < Just have this be Path to Exile or Swords to Plowshares .

Segovian Angel < Flavorful, but it's simply bad.

Serra Angel < could be something more impactful like Baneslayer Angel for the cost.

Sigarda, Heron's Grace < This should just be Sigarda, Host of Herons .

Stoneforge Masterwork < Win More card. Better in decks that go wide for a bigger pump. Unlikely to be very relevant when it's a +3/+3 pump. A bigger pump means you're likely already winning.

Sustainer of the Realm < could be Angelic Field Marshal for the cost.

Sword of Body and Mind < Doesn't advance your gameplan in any way, random color protection. A wolf token and milling an opponent doesn't help you much.

lifemtg on Gruel Cruel-Aid [Omnath Locus of Rage EDH]

2 months ago

bushido_man96 yah Elemental Bond is a solid choice. Rites of Flourishing is not preferred for me cause our meta most people play some sort of control and card advantage is not something I want to give them. Ghirapur Orrery is pretty good to.

bushido_man96 on Gruel Cruel-Aid [Omnath Locus of Rage EDH]

2 months ago

Rites of Flourishing and Ghirapur Orrery can get you extra land drops in a turn. Elemental Bond is another solid card draw option.

bushido_man96 on Go Not Into Dark Woods

3 months ago

More draw. I run Zendikar Resurgent in just about every green deck. Its a great card, providing both ramp and draw. Skullclamp is a staple in token decks for good reason. Run it. Beast Whisperer , Shamanic Revelation , Collective Unconscious , Greed , Arguel's Blood Fast  Flip, Thallid Soothsayer , and Vampiric Rites would all be good card draw options to consider, too.

Since you want your opponents to keep discarding cards, helping them draw cards can help with your deck's function. Howling Mine , Temple Bell , Rites of Flourishing , and even Ghirapur Orrery can help you with this.

Hope this helps. I've had my eye on building Nath for some time, too.

Koalatoucher on Hurry up and COMMANDER already

3 months ago

Hello Peoyogon! Thank you for taking a look at the deck!

At this point we have playtested it, maybe 10-15 times over the last 3 weeks. The games do get out of hand quickly, often times not ending well for me, especially when playing asymmetrical effects where opponents get to free cast but I don't ( Tempting Wurm ), so everyone jumps 5+ turns ahead and I get left behind for the remainder of the game.

The most unfortunate thing that can happen is that someone will play to win, which they usually do quite quickly after they decide that because they have tons more mana and cards than they probably should. But as long as the win doesn't take too long to execute, everyone usually has no problem scooping and shuffling up again.

Excellent suggestions! I very much like the idea of Howling Mine and Ghirapur Orrery . I have also been considering Storm Cauldron to try to discourage people getting too greedy with their mana via tap-untap shenanigans.

I have noticed that one of the things I need to work on are self-protection. I need more effects like Privileged Position and Blazing Archon . Considering cards like Greater Auramancy and Sterling Grove

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Ghirapur Orrery occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%