Manascape Refractor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Manascape Refractor

Artifact

Manascape Refractor enters the battlefield tapped.

Manascape Refractor has all activated abilities of all lands on the battlefield.

You may spend mana as though it were mana of any colour to pay the activation costs of Manascape Refractor's abilities.

Decrepit_Angel on [Primer] Colored Mana is for the Weak

1 year ago

Profet93 Thanks for the recommendations.

I have messed around with Mystic Forge and it's associated combo a bit but I ended up cutting Sensei's Divining Top as I felt that it was unnecessary more often than not and not having ways to shuffle consistently made it way worse if I didn't have a way to go infinite with it. I mighy try Mystic Forge again but I felt that it was too slow in my testing. cEDH nowadays has the "turn 3 rule" where you need to be threatening a win or overwhelming advantage by turn 3 consistently by turn 3 if you want to be relevant. From my testing, cutting a lot of the random value pieces for extra ramp has allowed for a lot more turn 2 or 3 Eldrazi Titans and a lot more success against cEDH decks.

Manascape Refractor has been very good in testing. Mishra's Workshop is my personal favorite but it also copies Inventors' Fair pretty frequently. Ancient Tomb or City of Traitors makes it into a Worn Powerstone (which I already run). Bazaar of Baghdad and Eye of Ugin are useful as well, especially when I have access to Unwinding Clock and can repeatedly activate a random tech land every turn. At one point, this deck ran Candelabra of Tawnos as a way to repeatedly use tech lands but I would argue that Manascape Refractor is a much better way to accomplish that. High Market, Homeward Path, etc. are also surprisingly useful. On that topic, using it as a High Market with access to infinite mana through Rings of Brighthearth + Voltaic Key + Chromatic Orrery (also gives infinite untaps of all artifacts) allowed me to win once as I didn't have access to a different way to sacrifice and recast Kozilek, Butcher of Truth.

I had no idea that Soul-Guide Lantern even existed. I'm not sure if I would call it a strict upgrade to Relic of Progenitus but it is definitely good. I might swap out Tormod's Crypt for it so that all of my graveyard hate can be cycled if it isn't relevant.

Regarding the Metalworker combo, a lot of the primer is outdated. I tried updating it a few times but I ended up changing out 20ish cards so I figured I would wait until I had a pretty stable list to update it. The Metalworker combo is absolutely a backup option though. Typically by the time I would go for that combo, I would have access to casting Kozilek. As for Field of the Dead, I am not a fan of tap lands and roughly 1 out of every 20 games with this deck would even go long enough to get to 7 lands for it's ability to be relevant. I think Field of the Dead would be good in a casual meta but I try to play this at cEDH tables as this deck is ridiculously unfair to play at casual tables.

Reliquary Tower is a good budget option but it might as well be a Wastes with the way the deck runs most games. I typically mulligan for some form of acceleration and try to immediately get to 10 mana which usually empties my hand. Kozilek will get me a new hand, but very rarely will I pass with more than 7 cards in hand, and if I do, I haven't had the scenario yet where I had to ditch anything useful.

The main form of drawing power in the deck is my commander. Mikokoro, Center of the Sea, War Room, Ugin, the Ineffable, sacrificing Mind Stone, Hedron Archive, or Dreamstone Hedron are the only other ones I have for card advantage. This deck is basically an all or nothing deck intent on playing really early Eldrazi Titans, going infinite, or playing stax to slow everyone else down (usually some combination of the 3). As colorless does not have access to particularly great interaction, I have tuned the deck to be about as fast as physically possible. Most games I am able to cast Kozilek, Butcher of Truth on turn 3 or earlier (admittedly almost always at least 1 mulligan for fast mana). Although some times people will have answers, that early in the game is enough to cause problems for most decks. The plan from there is to either just kill my oponents or do as you said where I cast Kozilek, draw some cards, ramp some more, and repeat. Although the situation will occasionally show up where the game goes long, this deck absolutely shines when it is doing terrifying things really early.

If you have any other questions, feel free to ask.

Davinoth on

2 years ago

     DawnsRayofLight: Thank you, great suggestions!

     I am running Counterspell, so I'm not quite sure what you mean about running Stoic Rebuttal over it. I've considered cutting SR a few times for Negate, but I always end up deciding against it, as it's nearly always another Counterspell. This slot is more likely to become Disallow and eventually Force of Will. =)

     Absolutely love AEtherize! Used it a lot in standard back in the RTR block; I should definitely find a home for it here! I think I'll definitely consider Aetherspouts as well. Propaganda is really good with the land control, but I always feel like without running a whole Pillow Fort package, it's an enchantment I can't tap for mana. Same kind of feelings for Dissipation Field, despite the strength of the card.

     Manascape Refractor is an awesome suggestion that I hadn't considered! Definitely going to look to make room for it. Field and Vale, though, I feel would just slow me down more than they would be beneficial in the face of some of my stax effects. I'd be more inclined to add Nykthos, Shrine to Nyx back into the deck, I think.

     This deck honestly doesn't need more win-more cards. I used to have it very full of big value creatures like Darksteel Colossus and Sphinx of the Second Sun that I could turn up with Urza's active, which was fine - but I'd frequently find myself stuck with too many in my early hand, and was way more susceptible to being mana-screwed. At this point I'm down to one big fatty in Jin-Gitaxias, Core Augur. All that being said, I am planning to eventually cut God-Pharaoh's Statue for Blightsteel Colossus haha. =P

     Metalworker would be a great pickup too, but I'd definitely be more inclined to trade for than buy, and finding someone willing to trade one is easier said than done lol

     Thanks again! =)

DawnsRayofLight on

2 years ago

Hey! This is a really fun looking deck! I'd like to make a few suggestions if that is cool:

Stoic Rebuttal: there is no reason to run this over Counterspell or really any other counter spell

AEtherize. Aetherspouts, Propaganda, and Dissipation Field are great for protection.

Strixhaven Stadium: can act as an alternate win con

Lotus Field, Lotus Vale, and Manascape Refractor can help if you are unable to keep Winter Orb untapped for your turn so you can play what you need to.

Maybe add some big bois like Ulamog, the Ceaseless Hunger and Blightsteel Colossus as other win cons and utilize the large amounts of mana you generate.

Metalworker: I know he is pricey but it is hilarious to Turn 2 a Kozilek, Butcher of Truth

DawnsRayofLight on you don't need mana to play magic!!!!

2 years ago

I have been toying around with this deck idea and I have some suggestions now!

Lotus Vale and Lotus Field are invaluable with Hokori

I would drop howling mine for Endless Atlas, other card draw are War Room, Alms Collector, Esper Sentinel, Mangara, the Diplomat, I have been having a lot of games where the deck just grinded to a halt without something to refill it. Symmetrical card draw can work against you here so Howling Mine May not be good unless you have plenty of ways of tapping artifacts down.

Manascape Refractor is really good with the right lands (like the lotus lands)

Archaeomancer's Map helps with ramp

Archon of Emeria is super good, a better eidolon or can be run in addition

Sanctum Prelate to stop any annoying board wipes.

Solemnity isn't really needed unless you plan on playing Phyrexian Unlife as well.

This is what I have been working on using yours a blueprint: No One Wants to Play EDH With Me Now...

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