Manascape Refractor enters the battlefield tapped.
Manascape Refractor has all activated abilities of all lands on the battlefield.
You may spend mana as though it were mana of any colour to pay the activation costs of Manascape Refractor's abilities.
Printings View all
|Commander 2020 (C20)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Manascape Refractor Discussion
2 weeks ago
DandyBoi, For the first part of you comment, There is a graveyard deck in my playgroup, and a couple of decks that can recycle their graveyard. In addition, most decks in the playgroup have some kind of recursion, so I wanted at least a little graveyard hate in the deck. I'm not sure how much is a good amount though. For the second part, neither Kiora Bests the Sea God or Flooded Woodlands are in the deck right now. They, along will all of the cards in the Maybe Board, were cards that I've considered for the deck but didn't include. I would love to include more removal and ramp, although I'm unsure about boardwipes since I have no way of recovering from one. In either case, including those means cutting either creatures, mill, or draw cards. I'm fine potentially cutting some mill and/or draw cards, but I'm not sure which ones to cut, and I believe adding creatures takes priority right now.
KIRK77, that's a fairly good suggestion, and agree with a few potential cuts. That being said, I probably don't want to cut any mana ramp like Manascape Refractor. The Magic Mirror is one I've considered cutting since it's rather expensive and the draw is a bit slow. The main reason it's in the deck right now is that it combos well with the draw based mill enchantments, but I have a feeling that they might be too slow.
Looking over the deck, is the passive mill, with cards like Jace's Erasure and Sphinx's Tutelage too slow? They might but cut worthy, although I'm worried about cutting too much mill since that is the primary purpose of the deck.
2 weeks ago
Well unfortunately cuts have always been pretty hard for me too. The best way i've found is to decide on what kind of ratio I think the deck should have of each card type and number that lines on a paper. For example I might say that artifacts aren't what im trying to focus on in the deck and I don't want more than 10 slots devoted to them. I'd start with what I can't be without like Sol Ring, Mindcrank, Arcane Signet... and when I'm done the cards that didn't make it are still good but they're just not better than the others, maybe like Manascape Refractor, The Magic Mirror, and Tormod's Crypt. I might have time later to help make some potential cuts if you'd like
3 weeks ago
Thank you folks for your comments and suggestions! I'll be addressing both of you and each of your suggestions in order of appearance within this message for the sake of being concise.
theseax After much playtesting, I have made the seemingly controversial decision of cutting Cabal Coffers and Urborg, Tomb of Yawgmoth from the list. The pairing itself was a little too cute for my liking as I could never consistently boot it. Even then, on its own, Cabal Coffers requires three other land drops, specifically being swamps in order to net any sort of valuable return from it. Since the mindset of this deck is rather all-in, it often wants to pressure a win between turns 3 and 5, so I've personally opted in favor of a more consistent manabase by dropping the pair. As such, Manascape Refractor probably isn't for this deck I'm afraid. It sort of faces the same issue I had with running Urborg, making it rather dead outside of being used in conjunction with Coffers, especially since I wasn't on Mana Web either.
Meessee Chain of Smog is interesting, but I feel like it could often backfire onto me rather than being a comparable mass discard outlet. Arterial Flow seems solid, although I'm tending to favor permanents like Necrogen Mists and Bottomless Pit that can continuously accrue and churn out card advantage for me in the presence of Tinybones while disrupting my opponents. Tasigur's Cruelty is a rather high top end in the presence of Dark Confidant when I'm already running a risky top end on my curve with him.
Since I'm on Shadowbag, I greatly value the cleanup step at the end of my turn to serve as a sort of discard outlet in case I don't have Skirge Familiar or Zombie Infestation in play to do it for me. Anvil of Bogardan is probably not for my list.
Plain and simple, I like Karn, the Great Creator. Will consider.
For Geier Reach Sanitarium, I think my playgroup is going to appreciate me giving them looting effects a little too much, so I'm going to have to pass on that. I'm also not a huge fan of how Nezumi Shortfang Flip targets a single player and I don't get to see their hand and choose which card they discard.
I don't feel as though I have enough creatures to sacrifice consistently to Contamination in order to keep that sort of effect around, and through a similar vein, Infernal Darkness becomes heavily taxing on me with its cumulative upkeep trigger. I want the stax pieces I'm running to not heavily impact my lines of play while also being able to stick on the board once they resolve without any sort of maintenance conditions associated with them if that makes sense.
Conqueror's Flail is a little too dicey to run in my opinion. It's a bit expensive to boot for a Grand Abolisher effect, and I'm often sacrificing creatures on my board to Razaketh or fast mana outlets so that would be an added layer to play around and pay attention to. I like Defense Grid in here though, considering in conjunction with Shimmer Myr I could play it as a sort of interruption at instant speed to protect my combo from folding to interaction. It's just one of those cards that I should only play when I think I'm going to win and not play it just because I have to mana open to play it. The table often relies on interaction so I could otherwise kingmake if I'm not careful about it. Lastly, Boseiju, Who Shelters All probably won't get enough traction in this deck considering most of my instants and sorceries are either tutors or disruption. A protected Goryo's Vengeance or Shallow Grave would be nice, but if I was on more impactful instants like Ad Nauseam my answer might be a bit different.
Hope I addressed everything fully. Thanks again!
3 weeks ago
3 weeks ago
Hi ShinyZ and DivineKhaos, sorry for the delayed response; things have been pretty hectic IRL, and I haven't had a chance to play much given that most game stores remain closed. Here are my thoughts on the more recent cards to come out. They're mostly theoretical, though I hope to test them soon.
Vivien, Monsters' Advocate - A powerful card with a powerful effect. The main problem with Vivien though is how she fits into your curve. She's very good on the specific turn between when you cast Freyalise and when you combo off, but she's not very good on other turns. Since this deck's goal is to cast Freyalise on-curve, she's not the first thing we'll cast on 5 mana. And on our combo turn she's not very effective, given that she's 5 mana for her tutor effect. She can still be worth it if you can cast her and a 6+ drop given that she can tutor for a Hermit and make her mana cost back, but that requires specific cards and a lot of mana. One of her upsides though is that she can provide a reach token to fend off fliers, and she obviously has a lot of value in grind games. I can see a place for her, but her clunkiness is noteworthy. The bar for noncreature spells that cost more than 2-3 mana is very high, though.
Kogla, the Titan Ape - This card is relatively good, and outshines all previous Somberwald Stag effects given the size of its body for its mana cost. The ability to toolbox into it makes Kogla actually very tempting. The other two effects are unfortunately somewhat niche; our only humans are Eternal Witness and Dosan the Falling Leaf. Looping Eternal Witness is good, but I think there's a nonzero chance Dosan gets cut (see below). As for the artifact/enchantment removal effect, it's also good, but like Vivien shines much more in grind games. It can also be tutored by Fierce Empath/Woodland Bellower via Fierce Empath, which is a relatively big deal, and it has a great base power for Greater Good
Manascape Refractor - Too slow and clunky, unfortunately. As I mentioned with Vivien, it's only good on the turn between when you play Freya and when you combo. However, unlike Vivien, it's not nearly as good in grind games. It's also very fragile, since this deck tends to dodge and blank artifact removal in a good amount of games, while this plays right into it.
Curious Herd - Again, this is a noncreature spell that costs more than a couple mana, which is almost an immediate death sentence. While it can create a decent amount of tokens, it's also conditional, and I'm not sure if the condition is better than that of Beacon of Creation, Spontaneous Generation, or Saproling Symbiosis, all of which have been tested at various points in this deck's history.
CORE 2021 There isn't much here, but Sporeweb Weaver is worth mentioning as a potential anti-flyer check, if you know you're going into a meta with a lot of flyers.
There's a lot to go over here, even though the spoilers aren't even over yet.
Llanowar Visionary is actually playable, surprisingly. This deck primarily values ramp creatures that are 1 mana, but it also values ramp creatures at 3 mana, for the 1-3-5 T3 Freya curve. Of 3-mana ramp creatures, Visionary is pretty strong given that it gives you back your card, and still cycles at minimum during your combo turn.
Allosaurus Shepherd - On to the big one. This card is absolutely absurd. For 1 mana, you get a creature in an extremely relevant creature type that can't be countered, and prevents all our other power spells from being countered as well. Additionally, the 6-mana effect is relevant with Greater Good, since it gives all your elves an effective +3 to +4 power. Immediate comparisons will be drawn with Dosan, and I don't think there is room for both given tight deck space. Shepherd has several benefits over Dosan; it's in a better creature type, it has far more relevant text in games where you don't need the interruption protection, it costs far less mana, and its inability to be countered is key in games where the opponent has multiple counterspells. It's also not legendary, which means that it's a valid part of the Woodland Bellower toolbox. It's also easier to play on turns you don't go off, given that it doesn't shut down other players' abilities to interact with other players' combos. The downsides are worth mentioning though, in that Shepherd only stops counterspells. That means it's weaker against opposing counters + removal, since the Shepherd can be removed and counterspells can be turned online. It also still allows opponents to interact with removal at key chokepoints in certain combo lines, even with a lack of counterspells. However, I think the benefits of Shepherd far outweigh the negatives, and I fully expect to replace Dosan upon release.
Takeaways - Takeaways - Vivien, maybe. Kogla, strong maybe. Refractor, no. Herd, no. Visionary, maybe. Shepherd, yes. No other cards worth discussing. Potential cuts:
Ramunap for Kogla - Depends on which toolbox you value more; creature removal or land recursion.
Song for Vivien - The problem with this cut is that Song is much easier to cast and is one of our few answers. Vivien's strong, but it's really hard to find a noncreature to replace. You can replace Carpet if you're going into games where you know that you're not playing against blue, but I think the potential cuts are low.
Ramunap for Visionary. I think if you don't cut Ramunap for Kogla, cutting Ramunap for Visionary is very tempting. While Ramunap is an additional recursion piece for Cradle and Nykthos, Visionary is simply far more proactive, and the more I play this deck, the more I value proactive cards.
Dosan for Shepherd. Unfortunately, I think Dosan's time is up. He's a pet card of mine, and he's served his purpose well over the years. However, Shepherd is extremely powerful, and I don't think there's room in this deck for two cards with this same effect.
3 weeks ago
1 month ago
1 month ago
King saproling! Thanks so much for the upvote and suggestions! lets start on the positives, Strata Scythe , Not of This World , Aphotic Wisps , Expedition Map , Eternal Thirst , Blade of the Bloodchief , and Sadistic Glee are all amazing! ill put them into my maybeboard for consideration! they all fit the theme of the deck super well, but the deck is kind of tightly packed as it is, so itll be hard to incorporate them. the other cards are alright in some cases, but the Glaring Spotlight i already have enough anti hexproof with the two lands and shadowspear, Hatred isnt honorable! it one shots my opponent, but then i paid a whole lot of life and i only kill 1 person, so eh. Necrologia for the same reason of paying a lot of life, and then Tsabo's Decree , Wail of the Nim and Manascape Refractor all feel a little underwhelming, but thanks for the suggestions! have a good one!