Gideon's Sacrifice

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Gideon's Sacrifice

Instant

Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).

9-lives on Swans of Bryn Argoll and …

2 months ago

If I have Swans of Bryn Argoll and I use Gideon's Sacrifice, would that make Swans of Bryn Argoll give me the ability to draw cards from the damage received by Swans of Bryn Argoll through Gideon's Sacrifice? Basically I am the controller whom controls Gideon's Sacrifice as a source of damage, no?

9-lives on

4 months ago

I'll define aikido as follows:

  1. Receiving damage, then dealing damage; exempli gratia: Deflecting Palm, Boros Reckoner.

  2. Causing damage through combat by using a defense against them; exempli gratia: Spellweaver Eternal, Eternal of Harsh Truths.

  3. Preventing spells and dealing damage through this prevention; exempli gratia: Ionize, Essence Backlash.

Do you see the common thread in this? It's that there is a transformation of receiving damage into dealing damage, or preventing damage into doing damage, or if the opponent prevents damage then causing that damage. This is essentially the aikido martial art's goal. Aikido doesn't deal direct damage like a burn deck. It seeks to simply transform damage.

I know that in order to be useful as an archetype it has to be literally a useful gameplay. Although, the cards Boros Reckoner, especially when paired with Gideon's Sacrifice, and Deflecting Palm have won me a few games alone, and I've only played a few games with a burn deck and my testudo deck. The two former are excellent when someone becomes too cocky and swings with all (s)he's got. However, a archetype will not always be the best, just ilke a defense-to-damage deck is very difficult to play.

9-lives on

5 months ago

Icbrgr

I already have Gideon's Sacrifice. Pariah is mana intensive, but probably a good sideboard card.

I don't think I'll upkeep enough basic lands for Skred to be really that great. I would have to wait until at least turn 3 for it to even do a good amount of damage comparable to burn cards of 1 mana.

9-lives on

6 months ago

Eidolon of the Great Revel has been my best card I've played in this deck. I'm sure if I could, I would use Rip Apart far more. Deflecting Palm has won me three games so far. Gideon's Sacrifice with a Boros Reckoner has won me one game. I think the reason why is the unpredictability, as they don't expect the aikido element in this deck. Out of all the burn cards, I've used Boros Charm the least, and Lava Spike the most. Soulfire Grand Master has been very peripheral, and hardly ever used. Risk Factor works as expected, with later in the game when the opponent is lower on life points, they always say 'you get to draw 3.' Vexing Devil is a medium-good card; I only had someone say to let it be a 4/3 only once, and that opponent had a way to block/remove it. Out of all the cards Ive used, I haven't faced anyone to ever need graveyard hate with Rest in Peace.

Last FNM Modern I won two rounds, and one round the opponent had 1 life point left upon their win. However, I placed in 6th place.

9-lives on

6 months ago

I played two games last Friday. Both of them were extremely draw heavy, and one had constant lifegain. No matter how much I burned, I couldn't keep up with the lifegain. Then, whenever he was done putting a few creatures on the field, he did damage to me based on creatures and cards in his hand. I then realized how well Boros Reckoner and Gideon's Sacrifice would have been if only I could have them in my hand!!! Also, Monastery Mentor was useless. Made one token, then was removed. In light of this, I would rather have 4x Vexing Devil and Risk Factor. One drop for either a lethal creature or a 4 burn. Three drop for 3 cards or 4 burn. I never ran Soulfire Grand Master. When I put Eidolon of the Great Revel, the opponent ETB one card, 2 damage to him, then pulled a card that said prevent all noncombat damage. I could have sworn these guys were prepared for a burn deck, or at least were used to facing them. My aikido is something that will

9-lives on

7 months ago

Haha, forneyt I finally succumbed to your strong and amazing wisdom (i'm not being sarcasti) and did the deck like you originally said I should, haha! Now it's a boros deck, added 4x Lava Spike, 3x Gideon's Sacrifice, 3x Monastery Mentor and 4x Soulfire Grand Master and 2x Rip Apart. Removed the counterspells; I used them barely, and they didn't help much at all but to counter one thing while I could cast two one MV burn cards; just a way to slow down my game. Galvanic Iteration is OK, i could use something like Doublecast if I really wanted to. Also, since my manabase is boros, it's MUCH faster now! I removed Electrostatic Field as it's either a chump blocker or a card that hardly helps my game. Eidolon of the Great Revel and Soulfire Grand Master pair perfectly, and I played a game with Eidolon of the Great Revel without grand master and ohhh man is it good. Even though I didn't have the best deck possible before, when I played, I got the opponent down to at most 7 health in two games before I lost, and I even won one game.

9-lives on

7 months ago

Removed Izzet Charm, Mana Leak and Slither Blade and Thing in the Ice  Flip and Electrostatic Field. Now I have a Boros manabase. Much better. Added the forthcoming Monastery Mentor, Soulfire Grand Master, and I think that Gideon's Sacrifice will be useful. Removed Shock and Lightning Strike. Replaced with 4x Lava Spike.

plakjekaas on Technically not infinite combos

8 months ago

aholder7 it's plakje (= slice in Dutch) kaas (= cheese in Dutch), don't try to make me look like a jackass over here :P

The whole "doesn't feel fair" but unable to actually explain why is an excellent point. Because your point 1) and point 3) contradict each other. Let's see what happens when you cast Gideon's Sacrifice and Arcbond on the same, Indestructible creature (it's usually Brash Taunter in my deck) and then any 1 damage is dealt to a permanent its controller controls:

1] Gideon's Sacrifice redirects the 1 damage to Brash Taunter.

2] The damage triggers Arcbond, which makes Brash Taunter deal 1 damage to each other creature and each player, including yourself. It also deals 1 damage to target opponent from its own ability.

3] The 1 damage at yourself is prevented by Gideon's Sacrifice, and dealt to Brash Taunter instead. Oh look, we're already back at step 1].

And I can't stop it. The loop keeps itself going, and it's truly infinite. I got foiled once, by one of my opponents having Selfless Squire, which meant the game ended in a draw, because when I killed all other creatures and players, there was no way for me to stop, I had no answer for my own creature. The loop wasn't progressing the boardstate anymore, but the stack was never empty, so I couldn't pass my turn.

As said in my previous post, I've never had negative responses at going off with this. It's a great introduction to infinity, because it doesn't feel never-ending, your life total dwindles with every iteration of the loop. Yet it is a feedback loop that feeds into itself, keeps itself going but doesn't spiral out of control, yet it blows up the entire world. It's completely stopped by Swords to Plowshares on the Brash Taunter. But the damage Brash Taunter needs to start the loop, is usually combat damage... which makes it ok due to rule 2)? I do agree with rule 4) though, if I would use Sunforger repeatedly to find Arcbond, Gideon's Sacrifice and a Lightning Bolt to start the loop, that feels a lot less earned.

People usually don't know what they're afraid of, and protest against what they don't want to learn to understand. And when you see someone try for 20 minutes to piece something convoluted together the way TypicalTimmy describes, only to end up botching the win, in an ungodly amount of different steps that you can't be bothered to keep track of, yet you're hogging all of the gametime with your game of solitaire, that's how you alienate less experienced players and bully them into big creatures - combat only battlecruiser magic, making them feel too dumb for the intricacies that actually make the game more interesting and enjoyable if you take your time mastering them. Being able to explain how your cards win the game is vital, if your argument is: "I saw someone else play these cards, they win the game, trust me", showing you yourself don't even care how the game works, then why should your opponents be ok with that? They're not having fun, they're not even seeing you have fun, they just feel robbed of the game they thought was going well until someone threw a wrench in everything.

Yet when you enthusiastically explain how you found the perfect, underplayed cards in the bowels of your binder that synergize very well together, even though the EDHREC page for your commander doesn't mention any of these cards, that end the game in two or three simple steps that keep repeating themselves, you're showing that you actually used creativity and effort, way before you even sat down to play this specific game. That is something people will respect, especially if they can see you're excited to pull it off this time, because it doesn't happen every game.

As I said before, I believe the line is defined by effort spent, playtime hogged, and opportunity to interact. Yet the ultimate goal of EDH is having fun, and when you're seen to have fun playing your combos, that will get you a lot more leeway about how you're actually winning the game. There's no general solution, no hard definition, of what's ok and what isn't, because there's as many ways to have fun as there's magic players, and there's cards to satisfy all of them. Communication and compromise are key, not everyone can have fun all the time every game. I try to optimize for the most amounts of fun had by the most players when building my deck, because I want to keep playing with these people, more than I'm trying to pubstomp and be the very best, like no-one ever was.

Your mileage, of course, may vary.

Load more
Have (1) reikitavi
Want (0)