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Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Vintage | Legal |
Flare of Fortitude
Instant
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.







capwner on
Mono White Legends
4 months ago
Nice. I built a Jeskai Legends deck around General Ferrous Rokiric and FotWT, had a lot of fun with it. Love this callback to the classic white weenie deck though.
The only thing I could think to add would be some more protection spells (I know you already have Boromir), maybe Flare of Fortitude since you can't double up on legends in play anyways, saccing one to protect your team seems reasonable. Maybe also Solitude, following the same reasoning you could pitch cast it using your extra copies.
cZeffy on How does Aetherflux Reservoir work …
7 months ago
So I am working on a Unicorn tribal deck for my fiance with heavy life gain and counters. I am adding Aetherflux Reservoir to the deck as a nice win con. But how does the pay 50 life work if I for example use Flare of Fortitude, can i still pay 50 life and one shot someone even though my life total can't change or does my life total have to be able to change if I want to pay the 50?
Craeter on
Unicorns are magical
8 months ago
Magical indeed, looks pretty sparkly! My only suggestion would be some staple mass protection: Flawless Maneuver, Flare of Fortitude, Heroic Intervention if you're got room to cut a couple weaker cards. Dual facing lands could also enhance the power quite a bit, but sounds like you're already aware of that.
Craeter on
Avacyn Angels - field wipe
9 months ago
Good stuff here. Some other recommendations to consider: Urza's Incubator, Herald's Horn, Flawless Maneuver, Flare of Fortitude, Clever Concealment
gzusvictory on
Halvar, Divine Voltron
11 months ago
Flare of Fortitude > Dawn's Truce
Flare has an extra fog effect, can cost zero mana, and gives opponents no cards. It will cost you a white non token creature.
Dawn does cost 2 less mana, but never zero. No extra fog effect, gives an opponent a card, and can give the player hexproof. Hexproof feels less relevant compared to life total not changing.
gzusvictory on
Halvar, Divine Voltron
11 months ago
I do like the Excalibur a lot! It alone can be lethal with our commander. The challenge comes down to finding a way to cheat it into play. Cheating casting costs of our equipments seems more difficult than cheating equip costs. It helps a lot that our equipments are artifacts, which fits the historic category.
Haystack is nice. Reminds me of Mother of Runes, but cannot protect itself or provide evasion. Keep in mind that it cannot target our creatures that have protection from white since it’s considered a white artifact, and with it not being a creature, it cannot be equipped. There is the advantage of having the ability to use it the same turn it comes out. I can see a common play pattern of playing Haystack prior to playing the threat, and leaving up the additional two mana of course. I know we were also trying to keep our artifact count down and I am curious what we would take out for it. I do like that it can make one of our creatures dodge practically any board wipe. Phasing has some advantages over hexproof, indestructible, and color protection. Timing can be a bit of a challenge not having our threat return to defend us until our next untap rather than the end of the turn we use the Haystack. Not a fan of having to keep up mana up when there’s things like Giver of Runes, which can activate for free (and also did not currently make the deck). I would probably recommend adding Haystack if your playgroup is removal heavy, otherwise it’s a bit too defensive to speed up our game plan of taking out our opponents. I am personally more of a fan of spells/abilities that I can use that can protect our commander without interrupting a lethal attack, like a new card I pulled yesterday Flare of Fortitude
SufferFromEDHD on
Enchanté
1 year ago
You might not be a Legacy player but you sure do like utilizing Legacy deck building strategies in EDH.
Eviscerator's Insight > Deadly Dispute
DMFF on
1 year ago
Firstly, welcome to the MTG community! Modern is definitely a more hostile format, but Soul Sisters can hold their own, especially in Orzhov. One of my close friends in my "close friends playgroup" built his own rendition of Orzhov Soul Sisters as well and it can certainly give any aggro deck a run for its money. Since Lifegain is more of a Control-esque strategy, I do have a few suggestions for your main and side:
Main: - Fatal Push, Solitude (ik a little more expensive, but so so good), or Path to Exile for cheap/"free" removal of onboard threats. I would cut 2-3 copies of March of Otherworldly Light since it requires more resources, but can be great in the mid/late game.
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Guide of Souls, the new Soul Brother! (It could be called Soul Siblings!) This card is a more powerful version of the Soul Sisters, so I definitely recommend running 4x of this card once it drops in MH3. I would drop the 4x Auriok Champion for this due to the lower mana cost and higher power level.
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Thoughtseize is a great handrip card and the -2 life is barely noticeable in your build. Until you pick up any copies, I would move Inquisition of Kozilek into your main board for better control and knowledge of your opponent's gameplan right from game 1. I would also suggest a combination of both of these cards in your mainboard to equal 6 total. My wife runs 3 of each in her own rendition of the meta Yawgmoth deck.
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I would cut the Ghost Quarters for Field of Ruin, reduce them to 2 or 3 copies and move them to your mainboard, cutting some basic lands. My wife actually runs this in her mainboard to mess with greedy manabases to great success.
Side: - Having both Sanctifier en-Vec & Rest in Peace is a bit redundant. I would personally cut them both and replace with 3 or 4 Leyline of the Void to have a good chance of hurting Graveyard strategies before turn 1 even starts. Keep all the Surgical Extractions in though because it is great targeted GY removal that can outright cripple decks.
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Flare of Fortitude will be great protection for your board as wallisface stated above.
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Necromentia is an amazing tool against combo decks that are becoming more and more frequent in Modern.
Hopefully this will be helpful for you, let me know if you have any questions!
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