|Commander / EDH||Legal|
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Land — Lair
When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
Tap: Add (Green), (White), or (Blue) to your mana pool.
Treva's Ruins Discussion
4 months ago
Other lands to consider are Dromar's Cavern and Treva's Ruins . These are very budget friendly, tri-color, and don't come into play tapped. They are strictly better than the Guild lands that come into play tapped and require you to bounce a land. multimedia suggested Gemstone Mine , which is great in this deck: you get to keep proliferating the counters back onto it. I agree with his other land recommendations, too.
4 months ago
I run Atraxa +1/+1 counter deck it takes a little time to get rolling as while the only way to get mana quicker is fetch lands, mana dorks which green has a ton of or mana rocks. With four colors for mana fixing in land I like my liars Dromar's Cavern and Treva's Ruins they are cheap and you tap a land to float mana drop the liar pick up the tap land tap the liar for your mana color you need. Also Blighted Woodland is a cheap option. Also a card like Bounty of the Luxa works better in commander them some think you are getting either card draw or mana every turn. These are cheap options that can help the deck
8 months ago
Krosan Verge can only find cards with Forest or Plains in the typeline; not all lands that produce or have the basic land type. Dryad Arbor , Sacred Foundry , and Mistveil Plains are searchable here, but Treva's Ruins or Sunpetal Grove are not.
9 months ago
Here’s a few cards to think about that fit the theme of the deck quite well in either their abilities and or in the artwork:
- Treva's Ruins
- Brave the Sands lets your walls block more than one creature like walls are supposed to do.
- Builder's Blessing
- Wall of Kelp with Intruder Alarm and your Axebane Guardian you could get as many walls and draw as many cards as you like. And if you add a Laboratory Maniac you could win the game in a single turn.
1 year ago
Well at a glance I can see that you have only two creatures below 4 CMC and they're Birds of Paradise and Urborg Elf, so depending on what kind of decks you play against, that might be an issue.
Is mana/ramp/color fixing a problem you encounter? The three-color tap lands (Jungle Shrine, Mystic Monastery, etc. might be good for you, or perhaps the lairs (Rith's Grove, Treva's Ruins, etc.). Sylvan Caryatid is better than Urborg Elf in that respect. Commander's Sphere is mana and card draw. Oh, Command Tower will help. There's also Cultivate and Rampant Growth, for more Kodama's Reach-type effects.
Also, in 5 colors you have access to all the awesome modal charms like Boros Charm and Naya Charm and Bant Charm (obviously there's a lot of options, but those are some good ones for starters). They offer utility in a very flexible way.
You've got a bunch of cards that kind of want an to do different things. I'd suggest taking a look at what you want your deck's win condition to be and tailor it a bit more towards achieving it specifically. For example, is Revel in Riches an important part of your strategy, because if you aren't going specifically for treasures, there's better ways of fixing your mana. I realize you also have Hellkite Tyrant, so if you play against a lot of Pirate decks, that might actually be a pretty ok strategy.
By the way, your list currently has 2 Cyclonic Rifts.
1 year ago
Hi, I am playing a 5C Scion deck and if you want to play 5C. Land and mana base if everything. But when you focus on 3 and splash 2 it helps a lot. Some lands that can be very useful.
Cheap to buy, do not come into play tapped and you can tap a land before returning it to your hand. Also, yes pain lands are a good cheap option too.
Also if you are interested my deck is called who says 5 is too much? seems a little slow but it has proven very consistent in multiplayers and team events. At our communities and among my friends this is my deck they fear most.
hope it helps
1 year ago
2 years ago
I have a large amount of new additions for wants, so I have updated again after some trades. Looking to work on/finish 3 EDH Projects. Here is what I need most.
I would also like to say I may be willing to work out a trade for Karn if anyone wants to work out a deal for ~$55 worth of cards off Star City, Card Kingdom, or TCG Player, but that's another story, Otherwise I can look at binders.
For Edgar EDH:
Plenty of other Vamps, just ask/I will look through binders
Treva's Ruins occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%