Treva's Ruins

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planeshift (PLS) Uncommon

Combos Browse all

Treva's Ruins

Land — Lair

When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

Tap: Add (Green), (White), or (Blue) to your mana pool.

Treva's Ruins Discussion

bushido_man96 on Turbo Atraxa

4 months ago

Other lands to consider are Dromar's Cavern and Treva's Ruins . These are very budget friendly, tri-color, and don't come into play tapped. They are strictly better than the Guild lands that come into play tapped and require you to bounce a land. multimedia suggested Gemstone Mine , which is great in this deck: you get to keep proliferating the counters back onto it. I agree with his other land recommendations, too.

hejtmane on Atraxa Infect

4 months ago

I run Atraxa +1/+1 counter deck it takes a little time to get rolling as while the only way to get mana quicker is fetch lands, mana dorks which green has a ton of or mana rocks. With four colors for mana fixing in land I like my liars Dromar's Cavern and Treva's Ruins they are cheap and you tap a land to float mana drop the liar pick up the tap land tap the liar for your mana color you need. Also Blighted Woodland is a cheap option. Also a card like Bounty of the Luxa works better in commander them some think you are getting either card draw or mana every turn. These are cheap options that can help the deck

legendofa on Krosan Verge Fetch

8 months ago

Krosan Verge can only find cards with Forest or Plains in the typeline; not all lands that produce or have the basic land type. Dryad Arbor , Sacred Foundry , and Mistveil Plains are searchable here, but Treva's Ruins or Sunpetal Grove are not.

KayneMarco on Arcades the Strategist

9 months ago

Here’s a few cards to think about that fit the theme of the deck quite well in either their abilities and or in the artwork:

babushkasara on The Ur-Dragon

1 year ago

Well at a glance I can see that you have only two creatures below 4 CMC and they're Birds of Paradise and Urborg Elf, so depending on what kind of decks you play against, that might be an issue.

Is mana/ramp/color fixing a problem you encounter? The three-color tap lands (Jungle Shrine, Mystic Monastery, etc. might be good for you, or perhaps the lairs (Rith's Grove, Treva's Ruins, etc.). Sylvan Caryatid is better than Urborg Elf in that respect. Commander's Sphere is mana and card draw. Oh, Command Tower will help. There's also Cultivate and Rampant Growth, for more Kodama's Reach-type effects.

Also, in 5 colors you have access to all the awesome modal charms like Boros Charm and Naya Charm and Bant Charm (obviously there's a lot of options, but those are some good ones for starters). They offer utility in a very flexible way.

You've got a bunch of cards that kind of want an to do different things. I'd suggest taking a look at what you want your deck's win condition to be and tailor it a bit more towards achieving it specifically. For example, is Revel in Riches an important part of your strategy, because if you aren't going specifically for treasures, there's better ways of fixing your mana. I realize you also have Hellkite Tyrant, so if you play against a lot of Pirate decks, that might actually be a pretty ok strategy.

By the way, your list currently has 2 Cyclonic Rifts.

PB80 on Ur Not Gonna Like This Beat Down

1 year ago

Hi, I am playing a 5C Scion deck and if you want to play 5C. Land and mana base if everything. But when you focus on 3 and splash 2 it helps a lot. Some lands that can be very useful.

Crosis's Catacombs

Darigaaz's Caldera

Dromar's Cavern

Rith's Grove

Treva's Ruins

Cheap to buy, do not come into play tapped and you can tap a land before returning it to your hand. Also, yes pain lands are a good cheap option too.

As for changes to other cards I advice replacing Niv-Mizzet, Dracogenius by Balefire Dragon

replace Ojutai, Soul of Winter by Hellkite Tyrant

replace Prismatic Geoscope by Jeweled Amulet

And I might consider replacing either Asceticism or Crucible of Fire by Lurking Predators or Hunting Grounds

Also if you are interested my deck is called who says 5 is too much? seems a little slow but it has proven very consistent in multiplayers and team events. At our communities and among my friends this is my deck they fear most.

hope it helps

Caerwyn on Challenge: The Budget EDH Name ...

1 year ago

In honour of Boza's earlier request for Lair-love: Treva's Ruins

KIngWiggins on W: Super Long Updated List ...

2 years ago

I have a large amount of new additions for wants, so I have updated again after some trades. Looking to work on/finish 3 EDH Projects. Here is what I need most.

I would also like to say I may be willing to work out a trade for Karn if anyone wants to work out a deal for ~$55 worth of cards off Star City, Card Kingdom, or TCG Player, but that's another story, Otherwise I can look at binders.

For Superfriends:
Garruk, Apex Predator
Gideon, Champion of Justice
Venser, the Sojourner (SOM Preferred, likely will take either)
Ramos, Dragon Engine
Captain Sisay
Fetches/Shocks (Filler if needed)

For Edgar EDH:
Plenty of other Vamps, just ask/I will look through binders

For Phelddagrif Group EDH:
Phelddagrif
Dakra Mystic
Edric, Spymaster of Trest
Indentured Djinn
Questing Phelddagrif
Shizuko, Caller of Autumn
Walking Archive
Windborn Muse

Eladamri's Vineyard
Rites of Flourishing
Teferi's Moat
Unifying Theory
Vow of Flight
Vow of Wildness

New Frontiers
Sylvan Offering
Temporary Truce

Adarkar Wastes
Treva's Ruins

Super Updated Binder

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Treva's Ruins occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%