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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Cast Illusionist's Gambit only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or a planeswalker you control that combat.
4 months ago
Do tokens created by Myriad "have to attack" since they enter tapped and attacking? That would make myriad creatures and Blade of Selves useful in this deck.
6 months ago
Ancient Gold Dragon is pretty sweet. It's nice to see white get one of the strongest iterations in the cycle. I think the black one is still the best though.
Ancient Bronze Dragon is a bit underwhelming, but green having the weakest of the cycle is good for once.
Wild Magic Surge will be Chaos Warp v2.0. This is an instant staple in all mono-red decks, as well as probably Rakdos and Izzet decks. Not sure G or W aligned red decks will want it since they can already deal with most permanent types. The card definitely has a higher worst-case-scenario probability than Chaos Warp does, but I think it's flexibility will outweigh the negatives.
I really like Vexing Puzzlebox. It's a nice payoff for dice rolling decks that isn't too powerful.
Barroom Brawl is freaking hilarious and I love the card. Probably not terribly strong, but I think it creates a fairly entertaining play pattern.
I think Earthquake Dragon is going to be really strong in certain decks. This will reliably be a 3-5 cmc 10/10 with Flample in dragon tribal decks.
I am pretty sure I know the answer to this already, but I'd like some quick clarification on Acolyte of Bahamut. Your commander has to be on the battlefield for the ability to take effect correct? So if it were paired with Ganax, Astral Hunter, it couldn't actually be used to reduce the cost of Ganax correct?
6 months ago
Coward_Token - I personally wouldn't build the deck around exchanges since your commander does it for you. I'd just run a lot of evasive creatures to donate/goad, bounce effects and Homeward Path to get things back, some Strionic Resonator effects to double donate, and maybe some combat manipulation like Illusionist's Gambit or Dulcet Sirens to direct the creatures that aren't goaded away from you. Could be an interesting control deck that isn't necessarily removing every threat. It also doesn't fall flat against primarily creature-less decks which is nice.
1 year ago
I would have suggested Pestilence but you have too many 1 toughness creatures.
1 year ago
hey nice deck mate, had a very similiar some time ago. some suggestions: Collective Restraint , Illusionist's Gambit , Reins of Power , Domineering Will , Edric, Spymaster of Trest , Ludevic, Necro-Alchemist , Thaumatic Compass Flip, Dawnbreak Reclaimer . i think thats enough :) good luck with your deck
1 year ago
Anything that gives your First Strike boss Deathtouch would be fun.
Mind's Dilation would be fun to cast for free.
2 years ago
I would stop worrying until you've played it a few times. If you can't counter or remove all the threats the other guys will have to. Braids is pretty group hug and you will need the opponents to take themselves out.
Big things will be hitting the board and going away so Mimic Vat could be huge, especially if you manage to get Braids in it. Pop her out on your turn when you have something to drop and then she goes away so only you get the benefit.
2 years ago
I used to run a Sygg deck myself a few years back. Ninja's are a fine route to go, but the most important things that I discovered was how hard it was getting Sygg to trigger on opponents turns and the necessity to be able to withstand some table hate. Some cards that I found to be quite powerful in my old deck were:
Illusionist's Gambit - Such an underrated card which can save you in a pinch and force a Sygg trigger
Dulcet Sirens - Can force someone into attacking with the benefit you getting to chose whom they attack
Pestilence - A lot of times people will incidentally lose 1-2 life during their turn due to fetch or shock lands. Pestilence lets you get that 1-2 extra damage needed to trigger Sygg
Undermine - Counter anything and then draw a card
Smuggler's Copter - Flying 3/3 that loots and can be crewed by just about any creature
Some new cards that came out after my build that could find a home in Sygg are:
Loyal Subordinate - 3 guaranteed damage on your turn with Sygg out.