Cast Illusionist's Gambit only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or a planeswalker you control that combat.
Printings View all
|Commander 2013 (C13)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Illusionist's Gambit occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Illusionist's Gambit Discussion
1 week ago
If you give everything away Ward of Bones means you are the only one capable of actually playing cards.
Reins of Power and Illusionist's Gambit might not be directly "giving" somebody something but maybe after all those gift they owe you something... I especially like trading creatures with Player A and then using them to attack Player B.
2 weeks ago
1 month ago
Perhaps this has been discussed before, but how viable would a 5-color deck of a similar style be? Playing green and blue might increase your threat level, but you'd have access to: Propaganda, Reins of Power, Sudden Substitution, Collective Restraint, Gahiji, Honored One, Marisi, Breaker of the Coil, Illusionist's Gambit, Dissipation Field, Aura Thief, Narset's Reversal, Ohran Viper, Elephant Grass and more. Maybe O-Kagachi, Vengeful Kami as commander?
1 month ago
1 month ago
2 months ago
I love myself a good'ol theft deck. May I suggest the new Thassa, Deep-Dwelling? It's an additional Conjurer's Closet that is harder to interact with and has a relevant secondary ability. Also, you run only 5 ramp spells, with a lot of 5+ cmc spells. This is in addition to your 5cmc commander who is a lightning rod for removal, regardless of how group-huggy your deck is. I'd suggest adding a few more ramp options. There are the usual ramp suspects, but cards like Ghirapur Orrery, Rites of Flourishing, Heartbeat of Spring, Veteran Explorer, Pir's Whim, and New Frontiers fit your group hug theme.
A few other cards that are very strong in my Scarab God theft deck that you might consider are:
Rite of Replication - not theft exactly, but getting 5 copies of the best creature on the battlefield is extremely powerful
Sudden Substitution - probably the best counter spell printed in the format in a long while and it fits very well with the theft theme
Illusionist's Gambit - a highly underrated card that plays into your theft and pillow fort themes.
Mirage Mirror - honestly, this card is starting to become an auto-include in most of my decks, but it is even more potent in this style of deck.
9 months ago
Mystic Barrier is another good defense card in multi-player. Even if you give it away you can only be attacked by one player.
Illusionist's Gambit might also be a good fit
Instead of just harming an opponent, many cards from a group hug deck would work as well
11 months ago
First of all, this isn't a Dimir deck. Dimir represents more than a combination of colours.
Thirdly (on to the actual stuff you're interested in), if you're looking for inspiration you could take a look at my Ninja EDH (though I still need to update the list with Modern Horizons cards): A song without music....
Notable cards from it I find very useful include:
- Gonti, Lord of Luxury doesn't have an evasive ability, but his deathtouch might work just as well to get him through either way. In addition, you can also use it defensively, and he brings a very interesting ability when he comes into play, which is not limited by how many times you bring him back (you can cast the cards exiled with him for as long as they remain exiled, so you're free to bounce him in the meantime).
- Neurok Invisimancer gets one of your ninjas through for free and then acts as a carrier, after which you can use it again. Cheap, does what your deck needs.
- Higure, the Still Wind is about the only ninja lord out there. I don't think I need to explain how useful he can be to the deck.
- Teferi, Mage of Zhalfir gives your creatures flash, which alleviates the cost of returning the creatures on your board to your hand and allows you to maintain some form of defense. It also prevents opponents from messing with your ninjas during combat.
- I find Thalakos Seer about the best ninja carrier in the game. About as cheap as they come, practically unblockable and gives you a card when he jumps back into your hand. One of the most satisfying early drops.
- Illusionist's Gambit is in my opinion one of the strongest blue defensive cards (especially in multiplayer). Considering how hyper-aggressive Ninjas are by design, I usually find it very useful to keep 4 mana open for this to deflect a potential counterattack.
- Memory Plunder remains my favourite EDH card of all time. It gives you access to cards you'd never be able or want to run in your list, and may also serve very well to shrug off some of the counteraggression that's going to be coming your way.
Hope this helps!