Font of Mythos

Font of Mythos

Artifact

At the beginning of each player's draw step, that player draws two additional cards.

Latest Decks as Commander

Font of Mythos Discussion

KBK7101 on Kami Sama

3 weeks ago

It's just for opponents but it fits with the Kami himself, Ebony Owl Netsuke, Font of Mythos, Howling Mine and others to just force feed your opponents to death. It's a double edged sword, true, but you might be able to mill them out before milling yourself out sometimes.

Peoyogon on Xyris just wants to Make Snakes

2 months ago

This is really cool! I actually have a deck that goes all-in on everyone drawing cards too - though it is mono-blue and, very unfortunately, does not have any snakes :( I love that you did this in Temur though! So many decks just use Nekusar, the Mindrazer instead and I really like that you didn't go that route!

Are you looking for any more universal-draw sources? Font of Mythos , Horn of Greed , Otherworld Atlas , Temple Bell , and classic Howling Mine are all artifact-based draws that I use! I noticed though that you might instead want more explosive draws instead of the more drawn-out, upkeep-based sources like these. Fruition seems like a fantastic card and is much more explosive! I've never played it, just because of its price, but it seems like it could be incredibly good with your build here. Jace's Archivist might also result in a healthy boom in your snake population :)

If you are in the market for pay-offs, Iron Maiden , Viseling , and Psychosis Crawler are the main win-cons in my own deck. Even if they don't take out a player, they might be able to dish out a lot of damage with your synergies!

BrassLord on Torbran Miiiiillllllssssss!

3 months ago

Fun idea! Not sure how married you are to Torbrand as your commander, but Magda, Brazen Outlaw follows with the artifact matters themes, or Purphoros, Bronze-Blooded could be useful to cheat out powerful artifact silver bullets!

If you do stick with the Torbrand train, Pyrohemia can be fits to deal with, lightning bolting every creature and player at instant speed becomes a nightmare!

Trash for Treasure is a fun one as well. Since you have so much artifact recursion, Mindslaver can be a "win con" that can stall your opponents out as you mill them. Memory Jar works in a similar way, able to "mill" 7 cards while setting up your graveyard.

Could also be worth considering some wheel effects. Things like Wheel of Fortune Wheel of Misfortune Wheel of Fate Reforge the Soul Magus of the Wheel and Molten Psyche could be viewed as "mill 7" cards that also set up your own graveyard for recursion. Along that same line of thinking Howling Mine Temple Bell and Font of Mythos can be seen as additional mill effects.

Otherworld Atlas also seems like it could be really fun in your deck! Also, in any deck running the untap keys, I'd recommend giving Thran Dynamo and Gilded Lotus a try, as it can make your mana production explode!

Some food for thought! Really like the idea and direction of your deck!

nathanielhebert on

4 months ago

I've been out of the loop for some 20 odd years, but the challenge of putting together a Fog/Burn deck sounds enticing! The "turbo fog" archetype, typically has a card-draw engine in place, and a bunch of fogs to stall out your opponent — as for a burn version, it might make sense to use some direct damage spells that synergize with the extra cards you and your opponents will be holding, due to the draw effect.

Some ideas of cards that play off each other:

DRAW ENGINE: (the card drawing should allow for more consistency, since you'll have more fogs ready for each turn)

Font of Mythos , Howling Mine , Rites of Flourishing

FOGS: (add more fogs, but preferably not "frogs" — they're vulnerable to damage and removal)

Fog , Haze of Pollen , Defend the Hearth , Root Snare , Commencement of Festivities

BURNS: (here's a list of burns that take advantage of the extra cards both you and your opponents will be holding, and punishing the opponent for drawing as well)

Runeflare Trap , Molten Psyche (an interesting burn, since you should have enough artifacts in play, and works with the Runeflare Trap), Spiraling Embers , Sudden Impact , Conflagrate , Fateful Showdown , Gaze of Adamaro

ARTIFACT: (lastly, some artifacts and lands that allow expand your hand size, so you can hit for more with cards like Spiraling Embers and Conflagrate )

Spellbook , Reliquary Tower , Skullcage (another source of damage to punish opponent for holding cards), Elixir of Immortality (so you don't potentially mill yourself)

KBK7101 on First Time Building. Nekusar Updated

4 months ago

I agree about upping the land count. 32 isn't enough unless you're playing some super low to the ground aggro thing or something.

I have a Multani, Maro-Sorcerer deck that functions similarly in regards to card draw. I'd definitely recommend Howling Mine , Horn of Greed and Font of Mythos . All three basically force feed card draw onto your opponents. I'd also recommend some lands that do the same, such as Mikokoro, Center of the Sea (freshly reprinted!) and Geier Reach Sanitarium .

I'm bad at cutting cards, so I don't really know what to recommend there. Sorry!

Tzefick on Vexxus, Lich King

4 months ago

I kinda feel like it is a bit too self-contained. Like how does this really incentivize you to build around him? I mean you can just run discard to make him a hand denial engine ( Sadistic Hypnotist says hi), but how do you really build around his Zombie making abilities? Then you would need cards like Howling Mine and Font of Mythos , Anvil of Bogardan to grant the opponents cards you can later have them discard to gain the benefits. However you can only activate the ability as a sorcery, so they get their turn to get rid of their cards and thus deny you more tokens.

He seems to be designed as a token generator but comes more across as a discard engine that keeps players low on gas. Stax can work in competitive environments, but I find the creative possibilities around the card a bit lacking.

I think the concept could be fun akin to Waste Not and Bone Miser , but I think it would be more fun/engaging if you could build more around him.

Just airing some ideas or concepts for a direction the card could take.

Vexxus, Lich King

Legendary - Zombie Knight Wizard

Attacking Zombies you control have Deathtouch.

Whenever a creature you control deals combat damage to a player, you may have that player draw a card then discard a card, then you do the same.

Whenever an opponent discards a card, create a tapped 2/2 black Zombie creature token.

6/6


Alternative on the discard trigger:

Whenever an opponent discards a card, if the discarded card was a land card, that player loses 3 life. Otherwise you create a tapped 2/2 black Zombie creature token.


I changed the cost to 2 colorless and 4 blacks. This better allows colorless mana rocks, cost reductions and splashing in other colors than mono-black, and there's 6 pips to Devotion, which does seem a bit excessive if for no other reason than Gray Merchant of Asphodel .

I added Knight to his subtypes to allow more broad synergies with say Haakon, Stromgald Scourge or within the 99 in a Knight themed deck.

Giving all your Zombies deathtouch makes combat with you a real pain. Only giving it to attacking Zombies makes you less problematic to attack into but if the opponent wants to stop the onslaught of zombies, they may need to trade into some zombies on the defense or deal with your Commander. I know Death Baron exists, but he doesn't both produce the zombies and make them troublesome.

I was unsure about the enabling ability. The active ability doesn't require you to do anything with the Lich but sit back and slowly drain your opponents of their cards and create a mass army of zombies. It also presented a limit on the zombie generating ability.

I wanted to make it scalable so you could actually amplify the effect and build around him. However just slapping Larceny on a body with a Waste Not benefit seemed a little strong on the stax front, which could be a frustrating aspect of playing against this Commander.

If you instead make it a looting effect, there's a guarantee that it triggers the beneficial discard trigger and it would not be card disadvantage to the opponent, so it can be allowed to be "stronger" because that opponent isn't locked out. Instead they are actually getting a benefit in terms of card selection. This means that opponent can much quicker assemble an answer to your horde of zombies. To counter act this, you choose if the looting happens AND if it does, you get in on it.

Now it is true that you could potentially accrue a lot of zombies that, given they get through could double each round and you can quickly swarm the board with zombies. However that is not far from what Najeela, the Blade-Blossom can do. And this Commander costs 6 MV (mana value) and is mono colored.

It is possible that the discard trigger should be dependent on the cards discarded - making the opponent have a choice in what happens. Either they lose lose lands and take additional damage or they lose gas and you get more bodies.

Additionally it could be considered to let the tokens enter untapped, since they don't have Deathtouch through the Commander when on the defense.

This is generally taking the idea of the hand denial and coupling it with the specter benefits for a more Voltron style support with Zombies as a more defensive tool.

Vexxus, Lich King

Legendary Creature - Zombie Knight

Deathtouch, Menace

Whenever Vexxus deals combat damage to a player, that player discards two cards. Then put two +1/+1 counters on Vexxus for each player with no cards in hand.

Whenever an opponent discards a card, create a 2/2 black Zombie creature token.

, sacrifice a Zombie: Vexxus gains Indestructible until end of turn.

3/6

Vexxus, Lich King

Legendary Creature - Zombie Wizard

At the beginning of each player's end step, that player discards a card.

Whenever an opponent discards a card, create a tapped 2/2 black Zombie creature token.

, sacrifice a creature: choose one --

  • Target player loses 3 life.
  • Each player draws a card and loses 1 life.
  • Target creature gets -2/-1 until end of turn.

3/5

Caerwyn on

5 months ago

I would cut Howling Mine , Font of Mythos , Kami of the Crescent Moon , and any cards like that I missed (I do not include Teferi's Puzzle Box on that list since it doesn’t provide your opponents card advantage). One of Nekusar’s big problems is that you are providing your opponents extra cards they can use to stop your victory. These types of cards are not fast enough - they provide only incremental damage when you want to be hitting for huge damage with wheel effects.

Here are some other cards to consider:

  1. Curiosity combos with Niv-Mizzet to quickly close out games. Helm of the Ghastlord also combos with Niv. Placed on Nekusar when a wheel effect is used, it locks all your opponents out of playing anything other than instants, since they’ll discard their hand to the wheel and then be forced to discard anything they drew.

  2. Glistening Oil and Phyresis drastically decrease the amount of damage you need to do in order to win.

  3. Sigil of Sleep turns every wheel card you play into a mini- Cyclonic Rift .

  4. On that note, Cyclonic Rift itself is an amazing card you should include.

  5. Consecrated Sphinx is a whole lot of value here.

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