Font of Mythos

Font of Mythos

Artifact

At the beginning of each player's draw step, that player draws two additional cards.

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Set Rarity
Conflux (CON) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Font of Mythos occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Font of Mythos Discussion

bushido_man96 on A Gruuling Experience

1 month ago

Ok, Profet93, here we go on some card evaluation.

Bag of Holding : I've had this card actually do good work for me. Having the mana up to activate it usually isn't a problem, and it's easy to dump a bunch of lands in a turn, get the back, and dump them again. It's fun, and I like it, so I'll probably be keeping it. That, and getting as many effects to return chunks of discarded lands to my hand is good for this deck.

Grafted Exoskeleton : I could live without it. I thought that it would help provide another quick win condition towards the end of a game, but I think a better fit would be something like Illusionist's Bracers , which would double up the activations.

Horizon Spellbomb : Most likely was put in there as a low-budget option in the original list, and could probably be upgraded. It's low CMC, gets ammo into the hand, and can draw a card to replace itself. But it's easy to live without.

Wayfarer's Bauble : Budget ramp. Could be a Sol Ring , or something else. Open to suggestions, but it's good budget ramp.

Summer Bloom : This one stays. Running this many lands, it doesn't whiff.

Rites of Spring : Open to suggestions.

Mulch : It's ok. I usually hit at least 2 lands with it, but I admit I could replace it.

Beneath the Sands : Gets one land, or draws a card, so it's never dead. But it could be better. Open to suggestions.

I do have some thoughts on adding some more draw/ramp, but I'm staying budget here, so no Exploration , Burgeoning , Oracles or that other stupid expensive elf. I'm thinking along the lines of Mina and Denn, Wildborn , Font of Mythos , Llanowar Scout , Sakura-Tribe Scout , and things like this. I do believe I will splurge for a copy of Life from the Loam .

As for card draw spells, I want to shy away from sacrificing BoBo to get the effect, since his CMC is so high to start with. Return of the Wildspeaker will be good, but more is needed. May have to get another copy of Rishkar's Expertise , and also Keen Sense . I plan on adding Creeping Renaissance , too.

These are my thoughts so far, and I'm open to other suggestions, too. Thanks for all the help!

pokey, those are good points, and worth considering, but I don't know how much I'll net land cards through his damage trigger. Wheel effects might be worth considering, though, so thank you for those suggestions!

kamelyan on 'Tis the Season for Some Huggin'

2 months ago

My last game of 2019 ended in a five-player tie after a four-and-a-half hour match. Exquisite.

At one point, I had Font of Mythos , Howling Mine , Anvil of Bogardan , and Walking Archive out on the field. Most of the board had been wiped by a "destroy all nonland, nonartifact permanents" spell (which was warranted, since I had basically my whole deck on board). With all the card draws I had, I also had over one hundred treasure tokens from the recently removed Smothering Tithe (great card, by the way; even better with Teferi's Puzzle Box ). I dumped it all into Walking Archive , now with twenty-six counters.

It looked like I was about to win; each of my opponents had less than thirty cards in the library (one even at seven). But in the true spirit of my deck, I cast Emergency Powers , effectively resetting the game.

To think, this all started because I wanted an excuse to run Haunted Angel .

griffstick on How to design white card ...

2 months ago

White has the identity of wanting "fair" play. With that being said.

White doesn't need card draw. White wants enchantments, life gain, and equipment. If you play a white deck that cares enough about one of these things then you will have card draw. But if you want card draw to be fair (and whites all about "fair" play) then Balance type effect spells are the only way to design such a card for white. Other wise since white is "fair". Well there's always Howling Mine , Font of Mythos , Temple Bell and other artifacts you can use that act "fair".

griffstick on Most underrated commander of all time

4 months ago

Usually what's best for me at the moment. I've copied Thran Dynamo and Caged Sun and Font of Mythos alot. Of other things to copy not in my deck, basically name it. I've copied Gilded Lotus and the swords Sword of Feast and Famine someone else's Caged Sun or Gauntlet of Power

griffstick on Most underrated commander of all time

4 months ago

@TheCardPool, thank you I love this deck. It's so much fun. Most wins come from Akroma's Memorial , Genesis Wave , Overwhelming Stampede , and Triumph of the Hordes . But to be honest when I slam down an Akroma's Memorial and Selvala, Heart of the Wilds from a huge Genesis Wave with a fist full of cards. My inner timmy goes wild. So much fun.

No for your card suggestions. - Tireless Tracker is a good card but I don't think it's good here. If I was doing an artifact sub-theme or if I had a way to use those for mana or something then it's good but the investment of 2 mana per card is much worse then a Rishkar's Expertise . - Mind's Eye seems good especially when I got Font of Mythos or Howling Mine in play. I just don't think I have room for it. - Runic Armasaur , I like this card but is not gonna do anything half of the time. Its hit or miss. - Seedborn Muse another really good card but it's not gonna do anything in this build. - Vorinclex, Voice of Hunger is so good infact it's so good that I get the feel bads when I play it and nobody's doing anything because they skip their every other untap step. This card would be a good fit here in this deck if you are okay with people hating you for playing it.

I play Eldrazi Temple for the ramp for the 2 eldrazi spells in the deck as there is no drawback for playing it, it's an easy include.


@Beebles, all good suggestions.

Monstrous Onslaught , Fungal Sprouting , I would totally suggest to anyone building a deck with multani those cards as they are perfect fits in the deck.

Wolfcaller's Howl is good too but I'm not exactly going wide.

Grothama, All-Devouring is another good one I strongly considered putting into the deck. I still want to but I'm not sure.

Greater Good is awesome and I only have one problem with it. I would have to sac the creature. Still worth putting in but I just don't want to sacrifice multani.

Of the ones you mentioned I like the most. Castle Garenbrig and Return of the Wildspeaker are the 2 that are the easiest to put in the deck.

There's so much to talk about these cards you mentioned but I really don't want to spend all day typing out why I chose not to add them in my build.

kamarupa on Group Mill (I Hate My Friends)

6 months ago

Multiplayer mill is almost impossible, and you have A LOT going on here, but there are a few things that can help. I think you'll find Mindcrank will do a lot of milling for you as opponents hit each other. It's a very passive permanent, so for very little mana-cost you get a lot of effect. It's also part of a 3-card infinite mill combo, which I'm sure you can find with a google search if you're interested and not already aware.

Some decks and players hate mill more than others. Having something to shut them down when they get too zealous will be helpful: Haunting Echoes . Along similar lines, Surgical Extraction and/or Extirpate can be very useful in shutting down many aggro threats.

In my humble opinion, the best mill creatures are Hedron Crab and Manic Scribe . Manic Scribe requires a bit of strategy when brewing, though - you really want to make sure you've got as many card types as possible, and even amounts. Both capitalize on the use of fetch-lands - even if it has to be a Terramorphic Expanse. They also like lands with Cycling and sac abilities. I'd say Jace's Phantasm is a solid #3, but it doesn't mill on it's own, so it's kind of 'meh.'

Speaking of lands with sac abilities, I emphatically suggest Buried Ruin and maybe even Bojuka Bog - up to 2x of each. While I'm on lands, if you can swing the bucks, Urborg, Tomb of Yawgmoth is pretty great. I think you can cut Padeem, Consul of Innovation just by adding 2x Buried Ruin.

I suggest you cut creatures that draw you cards in favor of group hug spells like Howling Mine , Temple Bell , and Font of Mythos . Opponents think you're helping them, but really you're just nice-milling them. If you add Jace's Erasure or Sphinx's Tutelage , they're even better, still.

Fraying Sanity is pretty good, so good call on a full set.

You might benefit from some board-wipes - Languish or Cyclonic Rift come to mind.

You should have 24 lands here in a 60 card deck like this.

Caerwyn on Nekusar EDH

6 months ago

Couple changes:

  1. Cut Day's Undoing . Because it ends the turn, Nekusar's triggers will never go on the stack, so you're just wheeling without actually doing damage.

  2. Cut Font of Mythos , Howling Mine , Dictate of Kruphix , Master of the Feast , Horn of Greed and Kami of the Crescent Moon . These cards are actively bad for your deck--you get one (or 2 for font) card for every three (or 6) cards you give to your opponents.

  3. Add Glistening Oil and Phyresis - infect on Nekusar plus wheels can end a game pretty quickly.

  4. Lightning Greaves and Swiftfoot Boots are solid cards with Nekusar - because you are letting people draw extra cards, they're very likely to find the answers they need to your strategy , making it extra important to have ways to protect Nekusar.

  5. Counterspell and Swan Song are solid cards for any Blue deck.

  6. Helm of the Ghastlord is a solid card on Nekusar causing your opponent to discard whenever they draw. Play a wheel, and they're locked out of casting any non-instant-speed spell.

Hope some of those suggestion help!

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