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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Mizzix of the Izmagnus
Legendary Creature — Goblin Wizard
Whenever you cast an instant or sorcery spell with converted mana cost greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost less to cast for each experience counter you have.
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3 weeks ago
I was about to say!
I built a Dragonstorm deck around Nicol Bolas, the Ravager Flip but since took it apart for Mizzix of the Izmagnus. I miss running it in Grixis because Dragonlord Kolaghan is key to winning. Now I have to run multiple haste enablers to make Dragonstorm work in Izzet. I kept my original deck build on this site though in case I want to switch back.
1 month ago
I do agree that even with these archetypes there is always a mix of strategies, hence the fact that many aggro decks have one combo (like Godo-Helm), all decks play removal, and all play draw. I also do think there are mixed archetypes as well. My Inalla, Archmage Ritualist deck is a combo deck through and through, but it also plays a lot of counterspells and is more controlling that other combo decks like my Ezuri, Renegade Leader deck which is a straightforward engine combo elfball deck. I should say that I am also painfully familiar with the torments of Krark, the Thumbless from my friend's Veyran, Voice of Duality deck and he can indeed annoyingly shut everyone down by endlessly recurring counter-spells. My Mizzix of the Izmagnus deck can also counter just about everything once I have enough experience counters. Still, we aren't countering every single spell from everyone from turn one in the way you would be doing to your sole opponent in a sixty card game, so that's all I meant by that!
FormOverFunction I have seen games play out that way, especially when playing at an LGS with people who are unfamiliar with one another. It's a bit weird to single out one out of three strangers you've just met for an attack, so people sometimes leave each other alone until one person is dominant and the rest start to collaborate to stop them. In my own regular playgroup where we are familiar with one another, we tend to just start going at it early on. But we also have a good mix of archetypes in our meta, and those with aggro decks need to start swinging for their decks to work, so that helps!
1 month ago
While I would echo much of what is said here about it being a win con, I feel like it is best in certain strategies that are able to use it for value and bargaining as well as part of a win con. My Teysa, Orzhov Scion deck has a lifegain theme, but I do not play reservoir because I would take unneccessary heat in a control-combo deck, don't get that much value out of the life gain, and it doesn't synergize with Teysa's gameplan. I do put it in storm style decks like Feather, the Redeemed, where it performs really well. Since I'm constantly getting mana our of 1cmc cantrip I'll gain tons of life even in one turn around the table, and if all I get is value it will have been worth the cost. In the meantime, my opponents have to play carefully around it, and I rarely lack for blockers or interaction in the deck. If I do take out a single player with it that's a plus, but I don't need to. I've also thought about putting it in my Mizzix of the Izmagnus deck which employs a similar storm style, and is super controlling so as to keep heat off of me. Lifegain is great in that deck since I don't have lots of blockers, so this could be a good call. I definitely wouldn't bother playing it in a goodstuff deck, as a salt card, or as a value piece where you are regularly paying more than one mana to cast your spells.
2 months ago
Few things to look at:
-Thermo-Alchemist is worth dropping, doesn't actually benefit from Veyran. Consider adding Kessig Flamebreather in its place.
-You have a lot of effects that double spells (Dualcaster Mage, Naru Meha, Master Wizard, Rootha, Mercurial Artist). It is worth considering that copying a spell is not technically casting it so you don't benefit from effects like Guttersnipe off a copied spell.
-Archmage Emeritus. Enough said.
-Lier, Disciple of the Drowned is pretty solid
-You have a lot of expensive/delve spells that might end up being slower or more damaging than expected. Exiling your spells from the yard invalidates cards like Past in Flames and Crackling Drake, which is counterintuitive. Cards like Apex of Power, Clone Legion, and Spelltwine are fun, but better served in a Mizzix of the Izmagnus deck (another card worth considering!)
-Theres a lot of solid enchantments/artifacts that benefit from Veyran. Metallurgic Summonings, Aetherflux Reservoir, Aria of Flame, Sorcerer Class, etc.
2 months ago
3 months ago
You... may be in the minority, Wuzibo.
Scour and Intro are not played cards, and EDHrec will support me on this, just look at the numbers. The reason for this is simple: they are insanely overcosted. There are two non-colorless decks where I think Intro is worth running (and Scour is right out), which I also got when I checked EDHrec: Mizzix of the Izmagnus and Vadrik, Astral Archmage, because they can reduce its cost to 0. That is sweet, and those colors don't have a lot of good enchantment removal, so tbh I'd run it there, but unless I drop its cost substantially, it's not a playable card at 5 mana because 5-mana one-to-one removal is very bad.
Looking at the top 100 instants, 8 (Cyclonic Rift, Return of the Wildspeaker, Force of Will, Dig Through Time, Inkshield, Expansion / Explosion, Magma Opus, and Sublime Epiphany) meet or exceed 5 mana. They largely fall into two categories: 1- cards you can choose not to cast for 5+ mana (Cyclonic Rift, Force of Will, Dig Through Time, Expansion / Explosion, and Magma Opus), and 2- the three others: a card draw spell, an ultra-fog, and a modal spell which, to your credit, is removal, but it's removal that draws you a card, makes you a token, and bounces an opponent's creature. So.
What I'm saying is it takes a LOT of sauce to be a worth-running 5-mana removal spell, in fact I was surprised not to see Windgrace's Judgment in the top 100, which is up to three Intros without the card draw clause. It is a bad card, mate. Scour is worse.
3 months ago
Lanzo493 Narset's Reversal is also just a powerhouse recursion card in spell copy strategies like Kalamax, the Stormsire and Veyran, Voice of Duality. It's also good with Reiterate combos like the one I run in my Mizzix of the Izmagnus deck.