Mizzix of the Izmagnus
Legendary Creature — Goblin Wizard
Whenever you cast an instant or sorcery spell with converted mana cost greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost less to cast for each experience counter you have.
Combos Browse all
|Commander / EDH||Legal|
Mizzix of the Izmagnus occurrence in decks from the last year
Recommendations View more recommendations
Latest Decks as Commander
Mizzix of the Izmagnus Discussion
1 week ago
You might like these: Aphetto Alchemist , Fatestitcher , Splinter Twin , Illusionist's Bracers , Rings of Brighthearth , Spark Double , Galvanic Alchemist , Stonybrook Angler , Magewright's Stone , Thousand-Year Elixir , Kaho, Minamo Historian , Reality Spasm , Stroke of Genius , Dramatic Reversal , Mizzix of the Izmagnus , Fanning the Flames
1 month ago
I did quite a bit of playtesting, was very happy with Flux Channeler, I'm really thinking hard on adding into my deck. With Mizzix of the Izmagnus in play, a Gamble for a Reiterate (or Electrodominance) get you 2 Experience and then I cast Electrodominance for (+ 2 Experience) gets you to 4 Experience then Reiterate for (+4 Experience). Initiating off a Desperate Ritual or something same result. So a win-con (assuming you have already Drawn/Muddle the Mixture/Spellseeker/Mystical Tutor the Electrodominance).
The lands were a little bit lean, but I think it's because your still 15 cards over, so skewing the testing a little bit.
You could cut Dualcaster Mage / Twinflame / Imperial Recruiter / Vedalken AEthermage since you have Bonus Round combos as a secondary win-con. (Primary being Reiterate + Electrodominance or Turnabout/Finisher).
Also have Dramatic Reversal + Isochron Scepter too. Could add a Runic Repetition combo line too since you already have Mystic Retrieval so only 1 card). I like enjoy the Dualcaster Mage line though because it's only with 1 Experience and a Mizzix of the Izmagnus to copy.
After I got my Intuition from boxing day sale I put Enter the Infinite in my deck, I personally didn't like it, so I took it back out lol, but I get why it's in there! Instead I'm using these tutor win-lines with Intuition: Firemind's Foresight + Past in Flames + Mizzix's Mastery or Turnabout + Past in Flames + Mystical TutorReiterate. I almost feel like Enter the Infinite need a Show and Tell/Omniscience lol, but can't tutor that Omniscience (similar to the Aetherflux Reservoir)
Fork pretty expensive compared to the other copies, could cut that if you don't have one for budget, and too many copy spells, BUT... a Ral, Storm Conduit + any two copy spells is a win, I respect that line too!
Trim 1 of the protection boots (not Lightning Greaves) maybe, you wouldn't want to accidently ever draw 2 and like devastating if you draw all 3. Hexproof > Shroud but Attach > Equip, situational call, would use both in the appropriate situation, like in response to removal Attach is key, especially if you can stack multiple attaches like Equip, opponent responds with removal, in response Attach as a game example.
Your pretty close, couple more cuts and your there. Im still testing T6-8, I had a T4 win with your deck playtesting. I had thought of a T1 and was going to add to my primer when I got to a PC, then I forgot it lol, have to think what it was, I know we have T1 potential.
2 months ago
EDHrec is also a good resource, it has an "expensive" filter now, but if you leave it unfiltered, can help to find some surprisingly good cards with a low $ value that people are playing. There is also a "cheap" filter.
EDH is really a fun format, I have 1 modern, 2 pioneer decks, 2 cEDH decks, 2 EDH decks, 4 $50 budget EDH, and 0 standard decks! I do play standard on Arena though (4 standard, 3 brawl).
In EDH, little damage like Guttersnipe puts out isn't usually that useful unless your adding into a combo, which it can a recursive Turnabout + Reiterate will kill, but it really lends itself to better payoffs like a Fall of the Titans, Comet Storm, Whispers of the Muse, Stroke of Genius type effects that also build your Experience. I run 8 creatures and 1 enchantment, which is also pretty high, If I wasn't running Dualcaster Mage + Twinflame I would also exclude Imperial Recruiter and Vedalken AEthermage reducing my count to 5. Probably 4/5 creatures / 1 planeswalker / 2/3 enchantments is probably the right mix though honestly if you can build within that framework.
I playtested your deck a bit Flux Channeler worked well, Inexorable Tide was a little to high CMC for me. The issue I had was that until Mizzix of the Izmagnus has generated an Experience I had nothing to propagate, so getting an early Experience will be important which means stuff like Desperate Ritual, High Tide, Pyretic Ritual, Seething Song mostly. Going to need some protection either 1 or 2 CMC counterspells (the 2 CMC ones are still reasonably priced, 0/1 are not). Lightning Greaves is an obvious one, that can be tutored with a Muddle the Mixture but it's getting expensive now too (wtf).
I also found with the propogate that I got up to 8 counters, which isn't really necessary, because honestly 3/4 counters allows you to go infinite with many things (like Reiterate). Niv-Mizzet, Parun looks to be a pain to cast, he's nice, but almost unplayable here.
This thing tested like molasses Empowered Autogenerator, I would avoid that, lots of cheap CMC2/3 mana accelrators, plus all the ones I listed above.
Once you decide on a payoff goal, i think you'll see the deck rounding out. Lots of easy cuts in the above list to get down to 120 cards, probably about 10 you need to add into the mix, so putting into a cut for 130 list.
2 months ago
Still a bit of a rough list, so difficult to make specific card recs but though I would share some experience. I bought the pre-built deck when it came out, and recently did an entire break-down and rebuilt.
Looks like you've got a focus around the proliferate synergies, so I would build around that as a start. The trouble I had was that there are so many (too many) possible combos you can use, and a few different strategies. I've never specifically seen proliferate (X, Wheel, Turns, Wizards) or what I play Storm (without really using storm cards).
Creatures don't build experience counters, so I would be strategic with the purpose of a creature. Ones with limited payoff like Thermo-Alchemist/Guttersnipe (what are you repeatedly casting to win with them, usually in Mizz is infinite mana which leverages a draw library or X spell payoff) or high cost Charmbreaker Devils/Melek, Izzet Paragon will hurt when drawn unless your utilizing for a specific purpose.
Aetherflux Reservoir is the right type of card, but it's tough to get in Izzet (). Whir of Invention/Intuition/Reshape/Etc. I found that if your building your storm count (it's usually drawing library or mana) so it's unnecessary. Similar finishers like Sphinx-Bone Wand have the same challenge, would prefer a Fall of the Titans or a Enter the Infinite in most cases. Ral, Storm Conduit has better payoff with similar function.
Your going to be quite slow with so many tapped lands, plus you have many turn 1 draw payoffs in blue (cantrips), so having T1/T2 mana up is key. Izzet Boilerworks can make infinite mana pretty easily, but outside of that see where you can trim. I'm not sure you need to many Cycling lands either, in Mizz, you generally want to play your lands, the tradeoff will be that early in the game your mana is coming in tapped, but later in the game you can cycle away bad land draws. If your going for mid-range over combo, you'll likely need much more removal/counter/sweepers, if your just want cast large spells, maybe Jeleva, Nephalia's Scourge would be a better commander selection for the added tutors. Lands really to break the budget though, I understand, Steam Vents will be critical though, and Fiery Islet is ok priced still.
I like the Flux Channeler I've considered him so many times, because he can build your Experience so Mizzix of the Izmagnus can stay protected in the command zone, and have immediate impact (when played unprotected).
You have Bonus Round, could build some interaction with it, like Seething Song + Reiterate or Frantic Search + Narset's Reversal or Dramatic Reversal + Narset's Reversal, etc. Not sure if you've ever used Commander Spellbook but just enter Bonus Round, and click the , , to filter the list.
Not sure what the Sideboard cards are, using as a intermediary cut list?
I also playtested the Curious Homunculus Flip/Goblin Electromancer types, Baral, Chief of Compliance was good, I would avoid the others, most of the time, I would prefer them to be spells to build the Experience count while providing an ability as well (like draw).
I assume Trinket Mage/etc. are pulling in the mana rocks, but they are only useful if your at a mana/experience level to activate. Trophy Mage for Twinning Staff? Needs a Dramatic Reversal in that case.
Jace's Sanctum doesn't build experience count, it's high CMC for the same ability, I would avoid this type of ability at this cost.
Your 405 Avg CMC is pretty high, you'll have similar challenges that other mid-range has is some games your going to draw hands of cards you'll never be able to play, again depends on your playgroups, but you may find some games it feels like you "do nothing" before the game closes out. I would cut some high CMC cards, bring that down at least below CMC 3, utilize the high CMC cards for win, and try and make then instant/sorcery where you can to get the experience benefit.
I would pick a couple win cons like Bonus Round or Enter the Infinite or Beacon of Tomorrows of something more classic like a Fall of the Titans or Stroke of Genius and build a core around them, that will help you solidify a good 70 card core, then add your mana accelerators and cantrips around them, and bet your at 80 cards and might help make some cuts easy.
Feel free to comment me back, happy to look again once it's paired a bit, or assist with honing in if you have a clear Game-Winning vision that you want to go with?
Good start. +1.
2 months ago
I'll keep this short and to the point. I just got a Tevesh Szat and am looking to make a partner deck with him but I am stuck between 5 options. I don't want anything overly oppresive, but I want something that is a solid partner pair I can build off of on a fair budget.
My meta is casual/competitive usually in the 75% range. Example decks include: Glissa, the Traitor KCI, Golos, Tireless Pilgrim Consultation, Ramos, Dragon Engine charms/voltron, and Mizzix of the Izmagnus combo/storm.
Currently my ideas:
Sidar Kondo of Jamuraa: Only here for the colors, but would win through Blood Artist loops and have a reanimator subtheme. Maybe some sort of Ashnod's Altar infinite mana loop for a Walking Ballista win.
Dargo, the Shipwrecker: I've seen some combo lines for him and I'd probably just follow those and go all in on comboing off.
Thanks for any responses.
EDIT: Fair budget means around $5-10 per card in my opinion.
2 months ago
Nekusar, the Mindrazer wheel deck
Feather, the Reedemed go a pinger/slinger version instead of voltron equipment strategy
Niv-Mizzet, Parun is really a combo deck
Mizzix of the Izmagnus buyback, NO deck or storm deck options
2 months ago
I’m fairly new to the game and new to edh, my apologizes if I’m not in the right section.
I’m currently looking at the precons and there’s a few I’d like to try but right now I think that getting just one is probably smarter in case I end up not liking the format.
In all the precon I looked at, these are the one that my lgs still have. I’m gonna list them one by one with a quick reason why I’m interested by them.
Commander - Devour for Power - The Mimeoplasm: I do like the idea of dumping stuff in my graveyard to basically make my commander into whatever I need for a particular situation, I recently bought a small collection with a Sheoldred, Whispering One, Mortivore, Golgari Grave-Troll, Lhurgoyf and Hermit Druid.
Commander - Political Puppet - Zedruu the Greathearted: The idea of casting curses on my opponents and giving them creatures to screw them over seems terribly funny and diabolical. Switching my Steel Golem for Ulamog, the Infinite Gyre would be a win for me even if I end up losing the game.
Commander 2015 - Call the Spirits - Daxos the Returned: Building an enchantment deck seemed fun and I also have cards like Sorin Markov with his -3 and cards line Debt to the Deathless or Exsanguinate in my collection for alternative way of winning the game.
Commander 2015 - Seize Control - Mizzix of the Izmagnus: It’s probably not the main goal of the deck but casting instant and sorcery with Talrand, Sky Summoner or Murmuring Mystic and having Crackling Drake on the board to swoop in with a bunch of flying drakes and birds on the board made me laugh.
Commander 2015 - Swell the Host - Ezuri, Claw of Progress: Ezuri just looked so badass and flooding the bord with a bunch of 2 and 1 power creatures and adding stuff like Craterhoof Behemoth and Beastmaster Ascension or using Triumph of the Hordes or even buffing them up with Ezuri + some proliferate triggers looked like sometimes that could be very scary for the table.
Sorry for the long post but There’s so many choices that I got lost and confused on what could be better a first deck.
Thanks for the help.
2 months ago
So it's been testing turn 6-8 as-is, seems a bit slow, mostly because of the need to have Mizzix of the Izmagnus on board to facilitate several combos.
Also having a mana issue (I wouldn't have thought), as all the ramp e.g. Seething Song give me .
It's been suggested (Thanks to zobbe#5625 on discord) that Thassa's Oracle isn't necessary because if we mill our entire library, it's probably a win for us anyway within thinks like Past in Flames or an Underworld Breach. So I'm working on getting one to test, update coming soon. Probably needs a Wheel of Fortune to support it.
More to come as testing goes. I'll make some hard changes here pretty soon as well.