Render Silent

Render Silent

Instant

Counter target spell. Its controller can't cast spells this turn.

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Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Rare
Dragon's Maze (DGM) Rare
Promo Set (000) Rare

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Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Render Silent Discussion

Poly_raptor on Inniaz's Deasil Designs EDH

3 weeks ago

This is a really neat deck, I like stuff that messes with the board

I’d maybe run a few counterspells, Fierce Guardianship is great if it’s affordable. Render Silent is a personal favourite.

I’m not sure on the rulings, does Inniaz, the Gale Force specifically target the non-land permanents? I would think it does, which means Willbreaker could actually just steal up to 3 creatures each turn? I think?

+1 from me

arsenicide33 on Zirda, the Bargain Bin Boi

4 weeks ago

If you replace Solemn Simulacrum and Oath of Lieges with any cards with activated abilities, you could switch Zirda, the Dawnwaker with another legendary creature with an activated ability like Basandra, Battle Seraph, Brion Stoutarm, Razia, Boros Archangel, or Tajic, Legion's Edge, and just have Zirda as your companion. But Zirda will also be very vulnerable since you can't recast her from the command zone if she gets removed, but if you play Brion Stoutarm you could just sac her when she gets targeted, and just use one of the many white recursion spells to bring her back. If you so choose to lean into the Sunforger side of the deck though, you could easily play Kykar, Wind's Fury as the commander, and just run extra protection spells that you could pull out of the deck using Sunforger such as Eerie Interlude, and Razor Barrier, or counterspells like Render Silent and Hindering Light. I think I might build something like that soon!

jakeelephant006 on Crazy Ruhan

1 month ago

Nice deck! I'd like to just make a few suggestions from my experience playing Ruhan. I won't suggest too many card worth more than $2 since you're on a budget, but I'll start out with a couple that I think would be pretty good additions. Two of the most important things I find when playing Ruhan is to get him out and attacking as soon as possible and also keeping him protected from removal. Therefore, Lightning Greaves and Swiftfoot Boots are pretty invaluable.

I also think you could utilize a couple more ways to make Ruhan unblockable. Cards like Spirit Mantle, Holy Mantle, Aqueous Form, and Whispersilk Cloak all fit the bill and provide some additional utility.

Lastly, I'd like to talk about Sunforger. I'm just putting a Sunforger package into my Ruhan deck and after doing some research I think there's a few cards you could consider swapping out. First, the counterspells. If you swap in Dovin's Veto for Negate, Render Silent for Cancel, and Counterflux for Rewind, you can have a counterspell that can be cast by Sunforger for almost any situation. Absorb and Izzet Charm could also do the trick. There's also a few protective spells that you could swap in. Valorous Stance works great as a way to save Ruhan from removal or remove a big threat from an opponent's side of the board. Eerie Interlude can protect all of your creatures from a board wipe. And to wrap things up, Steam Augury does a nice imitation of Fact or Fiction that can be cast off of Sunforger as well. I would trade it in for Thought Scour or Read the Runes.

Stardragon on Walking the Eternities

1 month ago

Thxs LeaPlath, TriusMalarky, Flooremoji and Oloro_Magic for all your help

Now Update

Cards cut:

Archangel of Tithes

Baird, Steward of Argive

Isperia, Supreme Judge

Syncopate

Call the Gatewatch

1xOath of Teferi

Jeskai Banner

Raugrin Crystal

Nahiri, the Harbinger

Tibalt, Rakish Instigator- Moved to maybe may add to side board to stop life gain deck if they're a thing in pioneer

Tezzeret, Artifice Master- Moved to Maybe

Narset of the Ancient Way

1xMountain

1xPlains

1xIsland

Cards Added:

2xNarset, Parter of Veils

3xOath of Nissa

4xGrowth Spiral

2xFires of Invention

2xOath of Chandra

2xDig Through Time

2xDeploy the Gatewatch

2xRender Silent

2xAbsorb-I that TriusMalarky said to have Absorb but than i remembered Render Silent and put both on here for know I will get rid of the weaker one, gaining life is nice but stopping players from casting other spells is too nice to ignore but im sure how many deck will have more than one spell per turn to be played in pioneer

4xQuench

2xInterplanar Beacon

2xSunpetal Grove

2xCinder Glade

2xHinterland Harbor

1x Ugin, the Spirit Dragon- For big finisher

2x Spark Double- Mostly for fill but being able to copy planeswalkers is a nice boon though for 4 mana might be too much

Still going to find room for Wrath effects

Heimdall300 on Alela draft / cc needed!

2 months ago

Maybe Cathars' Crusade could be a thing in this deck. I would maybe play Rebuild too in order to replay your stuff, bounce opponents' artifacts. You can cycle it not needed, quite a cool card in my opinion. If it's about tokens, there's a really fun card Storm Herd. Not crazy but really funny. As counterspells I'd play Narset's Reversal and Render Silent. Maybe Perplex which is a bit off topic.Feel like Detention Sphere instead of Darksteel Mutation too.

K4m4r0 on Nobody has the intention of building a Wall

2 months ago

Omniscience_is_life thank's for the suggestion. I intentionally left any infinite comboc out of the deck, since I don't like them anymore. Also I'd rather win with aggro rather than mill, but this is just my opinion :)

TrollDecksOnly thank you for the kind words! This is also one of my absolute favorite decks. For the OG duals I would remove one of each basic, since you can also fetch/tutor them. I personally would only add artifacts like Mox Diamond or Chrome Mox. Mana Vault for example won't do much to help cast your commander earlier, so I'd probably let them out. To make space I would remove something from the "Counter" section (maybe Render Silent and the like).

AwesomeJMS5 on Oloro

4 months ago

Hey, I've got to start by saying that if this is your first deck, I think you've done a pretty good job so far, from what I can tell. I was quite terrible at building for my first few attempts at creating a deck. Anyway, as for some suggestions, I'll start by reiterating what Vash13 said: Lands are important. I run an average of 36 lands in my Commander decks, because running out of mana and steam is never a good thing. Though, I will say that your mana rocks are looking quite good...

Anyway, I don't know if you have a specific angle for your deck, as I normally do when I build some, but if you are leaning into stealing other people's stuff with Sen Triples' ability, then I have a few ideas. Telepathy is an interesting card that, especially in 4-player games, can really push things into your favor. Get that out turn 1, and you'll never be caught off-guard again. My brother has a Sen Triplets deck, and I can't tell you how many times he'd won with Approach of the Second Sun, it is quite a good card. As for control, Narset, Parter of Veils slows your opponents down, and can help dig into something you need. Teferi, Time Raveler is also a good form of control, being able to bounce scary things and protect your turns.

As for a few other ideas, Hero's Downfall and Swords to Plowshares are excellent removal, and Flusterstorm and Render Silent or both excellent counterspells. I hope these suggestions help, and good luck with your deck and deck-building.

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