Render Silent

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Render Silent

Instant

Counter target spell. Its controller can't cast spells this turn.

Icbrgr on

3 months ago

I think 3 board wipes just feels right in control builds... but im also swarmed with aggro decks in my meta so if you feel that you can go lower than go for it! Im personally a big fan of Censor in general and Render Silent as a 3 mv slot pick but i see your Lotus Field dilemma. all in all i think this looks pretty good.

Icbrgr on

7 months ago

@TheoryCrafter Honestly I never thought of or knew about the interaction between Darksteel Citadel and Cleansing Wildfire; that sounds neat! I really like the Render Silent suggestion too.... but Ionize is actually really tempting too because of the lack of demand in its cost.

Thank you!

TheoryCrafter on

7 months ago

Have you considered just putting a full playset of Cleansing Wildfire into the deck? Combine this with Darksteel Citadel, the card draw and the ramp would be more effective than just the cycling lands. Especially since many of your spells and abilities have a mana cost of 4 or higher.

Other counterspells you may want to consider for this deck are Ionize and Render Silent.

I hope this helps. Happy Hunting!

amarthaler on EDH Arcades, the Strategist

10 months ago

Major update!

The deck has been running well when I draw the right cards, but stalls out or is clunky when I don't draw good cards. I think the best starting point to smooth the deck out is by reducing the amount of counterspells to open up room for smoother mana (in the form of mana rocks), spells that asymmetrically counteract something but benefit me, and some stronger walls that - although will cost more - will have better payoffs. That all being said, here's the ins/outs.

Out: An Offer You Can't Refuse... Wall of Vines... Stoneskin... Wall of Resistance... Treefolk Umbra... Mana Leak... Bane's Contingency... Wall of Stolen Identity... Vedalken Orrery... Wall of Ice... Render Silent

In: Heroic Intervention... Fog Bank... Snake Umbra... Wingmantle Chaplain... Brave the Sands... Talisman of Curiosity... Talisman of Unity... Talisman of Progress... Wall of Nets... Eerie Interlude... Champion's Helm

A lot of card swaps which we'll test out. Some may get reversed back in. That's the fun of developing a deck over time!

DawnsRayofLight on Ur Mama, Mother of Dragons

1 year ago

I definitely think Ancient Brass Dragon has a spot, it could help you reanimate your dragons (as well as whatever you grab from your opponents), I would maybe add that and maybe Goldspan Dragon

Three Visits and Nature's Lore over Cultivate.

Damn over Toxic Deluge

Augur of Autumn might be better than Realmwalker

Drop Aggravated Assault, Aura of Silence, Stinging Study (you have a good chunk of draw as it is), Imposing Grandeur, Spit Flame (there are better cards)

Mana Drain is nice, but I am usually not a fan of it in a deck with 4 or more colors

With this being 5 color, I am trying to debate the best early game package

maybe:

5 counterspells (from below)

An Offer You Can't Refuse, Swan Song, Wash Away, Dovin's Veto, Counterflux, Render Silent, Disallow

4-5 board wipes

Damn, Cyclonic Rift, Winds of Abandon, Supreme Verdict, Crux of Fate

7 2 drop ramps (need all)

Arcane Signet, Fellwar Stone, Farseek, Three Visits, Nature's Lore, Bloom Tender, Coiling Oracle,

4 spot removal

Anguished Unmaking, Assassin's Trophy, Despark, Beast Within, Generous Gift, Fracture, Bedevil, Abrupt Decay

wallisface on

1 year ago

Some thoughts:

  • 80 cards is waay too many cards, you should always be aiming to play a deck of 60. Anything above this number just leads to massive consistency issues. Try to get rid of a bunch of cards to get back to this 60 number.

  • Your land count needs revisiting. Scaling this to a 60 card deck, you're only running 20.25 lands, which is very, very low (Burn decks run 19 lands and only play cards costing 1-2 mana). When you reduce your deck to 60 cards, I think you still need to ensure you have a land count of 23ish lands.

  • Your mana curve is waay too high. Modern decks typically can't justify running more than 3-4 cards at 4-mana, you've got a whopping 10 cards costing this much. Look to lower your mana curve.

  • You're running a bunch of really poor card choices. For example, you've got a bunch of really average/poor countermagic (Render Silent, Ionize, Essence Backlash, Absorb) when you could be running some obviously-better cards (i.e. Counterspell). Other bad options include Ugin's Conjurant, which is just a strictly worse Endless One, and The Wanderer, which is just really niche (only really affects really-slow-red decks).

  • Some of your cards are nonbos with each other. For example, you have some high mana sorcery cards (Clear the Mind, Divination) which when cast will prevent you using any meaningful countermagic. Control decks typically want to keep their defenses/options up during the opponents turn.

I think currently your list feels really disjointed - it's lacking focus. I would suggest trying to get down to 60 cards, upgrade the bad card choices, and try to apply more focus to what you're trying to do - currently it feels like there are too many cards that don't forward your gameplan.

Epicurus on Dragon Legion of Earth

1 year ago

I appreciate the creativity, and there are certainly a few suggestions I could present. But first, I think it is most important to address your choice of Commander.

Niv-Mizzet Reborn is absolutely not the right Commander for this deck. And I don't mean to say that all 5-color Dragon tribal decks should have The Ur-Dragon at the helm (though, that would be a great choice, just sayin'). My reason is simple: you don't have enough color pair cards on the list for 'Ol Nivvy to be useful. Like, at all. Even as part of the 99.

Now, you could fix that by adding spells such as Terminate, Abrupt Decay, Diabolic Vision, Faeburrow Elder, Render Silent, Anguished Unmaking, etc etc etc... Not to mention that you only have 8 color pair dragons in the deck, and 5 of them are Gruul (meaning, first of all, that the most amount of dragons you could snatch with Niv would be 3 and the chances of doing so are astronomical, and secondly that if you revealed 3 or more dragons by some dumb luck they're more likely to all be Gruul than any other combination, meaning you'd only get to keep one).

The thing is, you'd have to add a helluva lot of cards to make Niv palatable for this deck, and that would mean basically overhauling the entire deck. A much easier task would be to just simply change the commander.

As for general suggestions, I think you can use some Haste enablers. Dragon Tempest, Temur Ascendancy, Dragonlord Kolaghan and Sarkhan Vol come readily to mind, but there are a ton of other choices, such as Rhythm of the Wild, Fires of Yavimaya and Samut, Tyrant Smasher.

As for your question about better low-mana dragons, understand that there really aren't many good ones below MV4. I mean, they're dragons. What do you expect? However, here's a few of the better ones that aren't an arm and a leg:

Again, if you're going for a genuinely low curve dragon deck, you're going to be disappointed. It just really can't be done.

And finally, Lathliss, Dragon Queen is quite upset that she wasn't included.

That's all I got.

Cheers!

DawnsRayofLight on Target Acquired

1 year ago

One, maybe it would be funny to call the list Hinata-Kun XD

Control

Render Silent, Counterflux, Disallow for a bit more counter magic

Hullbreaker Horror: I have been really loving this card lately, it is expensive (CMC) but helps to keep control of the board

Opposition: works with Willbreaker and other cards I will suggest

Reality Shift, Fateful Absence, Generous Gift : spot removal

Malevolent Hermit  Flip: counterspell and protection

Teferi, Time Raveler, Teferi, Mage of Zhalfir, and Grand Abolisher protect your shennaigans

Drannith Magistrate: stop you oppnenets from casting their commanders

You could run Orbs with Urza and Opposition

Baral's Expertise

Supreme Verdict, Winds of Abandon, Wrath of God: Wipes

Blinkers

Brago, King Eternal

Deadeye Navigator

Eldrazi Displacer

Thassa, Deep-Dwelling: slow, but consistent

Blink Targets

Skyclave Apparition

Venser, Shaper Savant

Dockside Extortionist

Spellseeker: search your X spells

Cyberdrive Awakener: if you want to win off your rocks and treasure tokens

Draw

Whirlwind of Thought

Esper Sentinel

Sea Gate Restoration  Flip: may as well if you're playing blue

Shorikai, Genesis Engine: fun card, can be a win con between being an 8/8 beater and some combos involving Intruder Alarm

X spells

Distorting Wake

Mass Manipulation

Disorder in the Court: this can help for draw, protection, and "Blinking"

Smoke Spirits' Aid: I don't know if it fits, but could be spicy

Comet Storm

Call the Coppercoats

Combos

Deadeye Navigator/Eldrazi Displacer + Peregrine Drake = Infinite mana

Elsha, the Infinite/The Reality Chip + Sensei's Divining Top + Thassa's Oracle/AetherFlux

Hullbreaker Horror + Mana Crypt, Sol Ring, Mana Vault: Infinite bounce only need 2 rocks

Dockside Extortionist + Deadeye Navigator: can generate infinite mana

Grand Architect + Pili-Pala: Infinite color mana, only need a Blue to initiate, I would have at least 2 infinite mana combos with all the X spells

Synod Artificer (I wish Hinata worked for abilities + Swift Reconfiguration + Gilded Lotus = infinite mana

win cons (Outside of combos)

Metallurgic Summonings: you make big tokens and gives recursion.

Guttersnipe: ouch

Monastery Mentor: tokens

Shark Typhoon: tokens

Jin-Gitaxias, Progress Tyrant is made for this list

Urza, Lord High Artificer: can make use of a lot of artifact tokens that can be created in this list and can be an outlet for infinite mana to cast your deck

Elesh Norn, Grand Cenobite: probably good if you run a lot of token producing cards like Saheeli, Sublime Artificer, Monastery Mentor, Shark Typhoon, Metallurgic Summonings, Manaform Hellkite, Talrand, Sky Summoner, Kykar, Wind's Fury

Other

Primal Amulet  Flip

Kykar, Wind's Fury

Load more