The Eldest Reborn

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Uncommon
Dominaria (DOM) Uncommon

Combos Browse all

The Eldest Reborn

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

— Each opponent sacrifices a creature or planeswalker.

— Each opponent discards a card.

— Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

Browse Alters

The Eldest Reborn Discussion

ScionsStillLive on Golgari Midrange 2020

1 week ago

If your deck was gonna be Modern I'd recommend Corpse Churn and The Eldest Reborn

rotimislaw on Dimir Disturb & Discard [XLN - RNA]

1 month ago

Yes, a bit. I am thinking of the following changes:

(+ pulling out the rotating lands and adjusting sideboard depending on the changes of course)

For the third bullet point I am also considering Noxious Grasp , The Elderspell or additional Price of Fame . However, the first two seems too specific ( or / Planeswalkers only) and the last a little too expensive (4-drop in most occasions). Yet each has its advantage, too...

What would you advise Kilroywashere03? Thanks for interest anyway!

Caerwyn on Kess, Dissident Mage cEDH WIP

2 months ago

You are going to run into a lot of problems if you try and run this list in a true cEDH environment. While you have a ton of cEDH staples, your deck also contains a number of less-optimized cards that you will likely never be able to cast in an ultra-competitive game.

Crumbling Necropolis should get cut. Lands that enter the battlefield tapped without an additional effect are a death sentence in cEDH, where every single turn could be the last one.

Temple of the False God should also get cut. It's a fine card in casual, slower metas, but it doesn't do all that much for you in the faster-paced cEDH (particularly if you're not in green and don't have land-ramp).

I know some cEDH decks run as few as 28 lands, so you might not need replacements. IF you do, some good budget-friendly options are Tarnished Citadel (can always provide free mana, and provides some emergency colour-fixing at a fairly reasonable cost) and Cephalid Coliseum (mana at first, later in the game it draws cards and dumps cards into the graveyard for Kess).

Dramatic Reversal is a fantastic card to run alongside Scepter, as the two can be used alongside your mana rocks for infinite mana.

Cards like Windfall and Wheel of Fortune are disproportionately powerful in Kess, since they draw you a bunch of cards and you still have access to a bunch of the cards you discarded.

I don't think Thousand-Year Storm , Metallurgic Summonings , or The Eldest Reborn have a high enough payout to justify their high mana costs. By the time you've generated that much mana, you should have some more exciting, game-winning things to be doing.

Hope some of that helps!

multimedia on Muldrotha the Gravetide

2 months ago

Hey, looks good, nice start, but consider expanding on the main strategy?

Cards within the deck's budget to consider adding:

Overall excellent cards with Muldrotha:

Remora is one of the best sources of no mana cost repeatable draw in multiplayer Commander and it's great with Muldrotha's ability to play an enchantment from your graveyard. Don't pay Remora's upkeep cost, it's destroyed and can then be played from the graveyard to give you potential draw during your opponents turns. Risen and Coiling are excellent value especially Risen since Muldrotha, Yarok, Mulldrifter and Shriekmaw are Elementals. Stormtamer and Archmage can protect Muldrotha from removal by sacing them; then able play one of them from your graveyard.

Sakura can sac itself to ramp; it's a staple green creature in Commander especially with Meren. Wonder can give Muldrotha flying making her an attacking threat to do Commander damage. Buried Alive , Fauna Shaman , etc. are good here to tutor for and get Wonder into your graveyard. Reborn has lots of utility especially when you can repeatedly play it because after the third chapter it's destroyed. The third chapter can reanimate a creature or Planeswalker from any graveyard.

Sac outlets/payoffs:

Land upgrades:


Cards to consider cutting:

  • Woodland Stream
  • Foul Orchard
  • Submerged Boneyard
  • Field of Ruin
  • Grave Betrayal
  • Font of Fertility
  • Pattern of Rebirth
  • Sylvan Caryatid
  • Manalith
  • Havengul Lich
  • Karametra's Acolyte
  • Kira, Great Glass-Spinner
  • Platinum Emperion
  • Savra, Queen of the Golgari
  • Torment of Hailfire
  • Overwhelming Forces
  • Dreamscape Artist

Akromathia on Hervaiser 4.0 (Black Control)

3 months ago

Hello Icbrgr, thank you for your compliments, I am glad you like the deck.

  • Sangromancer is quite powerful, and just like you said, not quite popular. She will never disappoint you.
  • Lashwrithe is an amazing artefact, and I am running tests with it. Based on your suggestion I found Dread Shade . This new creature is somewhat similar to the artifact and gives both; a much-needed punch to the deck, and a great target for the insane mana produced by Cabal Stronghold , that was wasted sometimes.
  • Rain of Tears is also a great suggestion, and I am currently testing it as well. However, it is a mixed bag. It is indeed more reliable than Contaminated Ground , but I deeply miss the extra damage cause by it.
  • Sorcerous Spyglass and Pithing Needle are pretty good against Planeswalker, just like you stated. But I think I have a pretty decent anti walker spell density in 4x Ruinous Path and 2x The Eldest Reborn . And we can factor in the 4x Duress and 4x Memoricide as well for game 2 and 3.
  • Ratchet Bomb is excellent! In all honesty I had forgotten the thing. I will try to buy some and find a spot in the deck for them.
Thank you very much.

amicdeep on Nath's Discard Elves

4 months ago

i like the idea but i would change the strategy slightly, turn 1-3 ramp > play commander > opponents discard everything > play a some elf lords to pump your board.

so cards i would consider auto includes in a budget build Tasigur's Cruelty The Eldest Reborn Smallpox Pox Harvest Season Arterial Flow Death Cloud Burglar Rat Vicious Rumors Megrim Mausoleum Secrets

pesmerga87 on Orzhov Knight Competitive

4 months ago

I built a very similar deck on MTGO, and it's been playing great. However, mine is far more aggro with a focus around Ruin Raider , doing it's best Dark Confidant impression.

Midnight Reaper is cool and has the knight synergy, but honestly he doesn't provide enough card advantage. And, with more card advantage, I think you can get away with 22 lands. So, I'd move both the Midnight Reaper to the sideboard and drop the Orzhov Guildgate all together in exchange for 3 Ruin Raider

As for dealing with big creatures. The Eldest Reborn is just flat out too expensive, and Oath of Kaya doesn't kill big blockers. I'd drop them altogether. Then, I'd move your Mortify and Moment of Craving into the main, and put 4 Vraska's Contempt or other unconditional removal in the sideboard. But, ultimately there is going to come a time in an aggro deck like this where you have to attack into a bigger blocker to get 2 or 3 other creatures in for damage. As long as you can put more creatures into play than you're losing, and make them leave a blocker(s) up every turn, than you're winning the race. I'd probably be playing both Ruin Raider and Midnight Reaper against a deck like that.

Also, four copies of either Seraph of the Scales or Sorin, Vengeful Bloodlord seems like too many, and Duress seems like an inefficient way snipe board wipes... I'd drop Duress and replace them with Unbreakable Formation to either board wipe protect or give you a late game push across the line... Then I'd take out 2 copies of both Seraph of the Scales and Sorin, Vengeful Bloodlord and put in 4 copies of Dauntless Bodyguard in their place... Being able to drop 2 power on turn one is where you want to be, and the late game ability to protect a bigger threat against removal or a wipe can't be undervalued either.

All in all: lower your curve, get more card advantage, use more efficient spells, and focus on pushing damage through in a way that will win the race even if you lose some creatures in the process.

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The Eldest Reborn occurrence in decks from the last year

Standard:

All decks: 0.44%

Commander / EDH:

All decks: 0.03%

Black: 0.18%