Cut / Ribbons

Cut / Ribbons

Sorcery

Cut:

Cut deals 4 damage to target creature.


Ribbons:

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

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Trade

Have (1) metalmagic
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Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Arena Legal
Historic Legal
1v1 Commander Legal
Pioneer Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Modern Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Limited Legal
Block Constructed Legal

Cut / Ribbons occurrence in decks from the last year

Latest Decks as Commander

Cut / Ribbons Discussion

biggestmtgnerd on Vito everything

3 months ago

You can play either side, but not both. So you can choose the first half to reanimate a Vito or Pridemate, or you can choose the second half and combo win with Vito.

There are some split cards that you can cast both halves of, like Turn / Burn, but those are differentiated by having the keyword "Fuse" at the bottom (if you choose to do that, the left half resolves first, then the right half). There are also similar cards that you can cast the second half from your graveyard at any time, like Cut / Ribbons; those are distinguished by the keyword "Aftermath." In all other cases, you can only cast one half.

I hope that helps!

golgarigirl on Lord Windgrace

3 months ago

This may seem weird, but using your favorites Cut / Ribbons and Torment of Hailfire as our guides, I think we're shying away from a Landfall deck and leaning more into a traditional ramp deck. An old-school ramp deck...like before Zendikar gave lands a thing to do when they entered the battlefield. The idea is to get as many lands onto the battlefield as fast as possible to play the biggest spells (especially X-spells) possible. That said, it's going to take a little bit of re-structuring to your deck to do this well.

That said, how do you feel about: Genesis Wave, Boundless Realms, Verdant Confluence, Lotus Cobra, Animist's Awakening, Radha, Heart of Keld, Nissa's Pilgrimage, Nylea's Intervention, Manabond

Xiaolongbao on Filter Anje cEDH, Primer

8 months ago

Another way to win from the Worldgorger, animate dead combo is to add a Sunscorched Desert as a land which is an easy way to slip in a damage loop. Another that wasn't yet mentioned is Cut / Ribbons. Some cool combos here though that i haven't seen yet!

Meachman on Pirate's Plunder [Theme]

8 months ago

Since Thassa is in there, it looks like there can be piracy-related creatures even if they're not specifically pirates. So Treasure Nabber is a nice way to use other people's mana rocks without running any yourself. And since Thassa is in there, blinking a thief like Agent of Treachery each turn is piracy, right? Kukemssa Pirates also lets you steal their mana rocks with less questionable flavor.

Cut / Ribbons (cut to ribbons) is a pirate-y saying, right?

Barbed Sextant is color fixing with incidental card draw. Very pirate-y! High Tide is ramp-y.

Deck's pretty blue, so Scent of Brine might be useful interaction.

Does Killing Wave count? Devastation Tide wipes the board. Drown in Sorrow/Golden Demise are...bad..boardwipes for you, but maybe something? Also Powder Keg, Doom Cannon, and Coral Net are bad removal.

Old Man of the Sea is also...weird...

Lightning Round: Renegade Map. Tidal Surge. Pillage. Shivan Reef. Dreadship Reef. Soaring Seacliff. Lonely Sandbar. Breaking Wave. Explorer's Scope.

multimedia on Merciless rage needs upgrading

9 months ago

Hey, what's the budget you have to make upgrades? Anje can be good with lots of madness cards or only a few. The first thing to consider is do you want to go all in with madness or just play a few good cards with madness? All madness is faster, cheaper, but less flexible. Only a few cards with madness is slower, more expensive, but more flexible, more options for deck strategies.

Madness is what makes Anje unique and with like 40 madness cards you can loot through your library fast which can set up combos/reanimation. Anje + Glint-Horn Buccaneer + Shadow of the Grave can be a budget win condition with lots of cards with madness. The more expensive Worldgorger combo can use two different cards with madness as the win condition: Avacyn's Judgment and the more difficult to pull off Bloodhall Priest.

The problem with this strategy is most madness cards are horrible, but are needed to untap Anje to loot more. Lots of cards with madness is a cheaper way to upgrade the precon because all cards with madness are budget options and you technically don't have to include the expensive price Worldgorger combo.


Do you want to play the Worldgorger combo? It's very good with Anje as an enabler for infinite mana and the fact that two cards with madness can be win conditions is helpful with Anje as Commander. The combo is however not budget, it's expensive. You'll want minimum $20: $10 Worldgorger, $5 Animate, $5 Dance.

Necromancy at $12 is better than both Animate and Dance since it can be cast at instant speed, but it adds more price for upgrades. Emergence Zone can be used with Animate or Dance to combo at instant speed. Cut / Ribbons and Sunscorched Desert are other win conditions with Worldgorder combo that work fine without having madness. The combo can be played in either a madness heavy direction or non madness direction.

Another direction to consider for upgrades is non madness, only playing a few cards with madness that are good when you discard them with Anje. The reason to choose this direction is the majority of cards you play are playable by themselves, not relying on madness with Anje's discard. The Worldgorger combo is just as good with this direction and you can include many other win conditions. Buccaneer is fine too, but not a combo win however without lots of cards with madness. There's lots more options to choose with this direction, other combos you could play or reanimation strategies. This direction will most likely be more expensive for upgrades, but it will be more flexible.

When I have a better idea of what kind of deck you want to make then if you would like I can give more advice.

RNB1022 on Pioneer Minotaurs

9 months ago

I would sub Cut / Ribbons and Theater of Horrors for Fiery Temper and Alms of the Vein because Madness synergies with Minotaur discard

multimedia on Angelic Hellfire!

9 months ago

Hey, Worldgorger Dragon combo could replace Iona. Emergence Zone could replace Sanctuary. Reanimation is a good secondary strategy with Kaalia and reanimation is what enablers Worldgorger combo. Bogardan Hellkite can be a win condition with the Worldgorger combo and Kaalia can cheat Hellkite onto the battlefield. The Worldgorger combo would give you an alternative way to win the game which has synergy with Kaalia and strategies you want to play with Kaalia.

Cards to consider adding for Worldgorger combo:

Other cards to consider adding:

You could upgrade some threats with Vilis, Broker of Blood and Doom Whisperer.


Cards to consider cutting:

  • Seraph Sanctuary
  • Dragonskull Summit
  • Clifftop Retreat
  • Isolated Chapel
  • Iona, Shield of Emeria
  • Archfiend of Depravity
  • Ob Nixilis, Unshackled
  • Lord of the Void
  • Angelic Arbiter
  • Baneslayer Angel
  • Merciless Eviction
  • Duelist's Heritage
  • Strionic Resonator
  • Ghostway
  • Utter End

Good luck with your deck.

PhyrexianAgent on Pioneer Dredge

10 months ago

I would cut the Cut / Ribbons for Driven / Despair as the price is basically the same, and it is way better in this deck. Deathrite Shaman doesn't really fit the theme of the deck, so I would cut it for Gurmag Angler , which is great in the late game with all those lands and Satyr Wayfinder s in your graveyard. Lastly, get rid of all of the basics matter lands and Geier Reach Sanitarium , and replace them with pain lands, since this deck will rarely have 2 basics, and waiting on your Stitcher's Supplier or Grisly Salvage is gonna feel bad.

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