Unnerve

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Common
Conspiracy: Take the Crown (CN2) Common
MTG: Commander (CMD) Common
Battle Royale Box Set (BRB) Common
Urza's Saga (USG) Common

Combos Browse all

Unnerve

Sorcery

Each opponent discards two cards.

Unnerve Discussion

Ziusdra on Card creation challenge

1 month ago

I'm gonna do CrowMutini's challenge cuz I did the Oko challenge on the previous page of this thread


So this is a variation on Horde Magic. If you don't know Horde Magic, you'll need to look that up, b/c unfortunately there isn't gonna be enough space here to explain all the details. It's an amazingly fun format so if you don't know it, you actually should go look it up right now!

Make a deck for a horde magic deck (Goblin, zombies, soldiers or spiders work well for this). 60ish cards for 2 players, 70-80 cards for three players, 100 for 4 players. Take 10-15 instants or sorceries (like Plague Wind , Whelming Wave , Wrath of God , Unnerve , Dark Deal , etc, trying to keep most of them the same colors as your horde) for a separate pile that represent the horde's spells, which will be cast at random intervals throughout the game, and a final pile of basic lands and nonbasic lands which represent the land you are marching through, fighting the horde (and helping determine the random interval for which the horde casts its instants and sorceries). 3-4 nonbasic lands to 8 basic lands for 2 players, 5 nonbasic lands to 8 basic lands for 3 players, and 6 nonbasics to 9 basics for 4 players. Shuffle them together. At the beginning of each Horde turn, you'll reveal the top land card, and if it's nonbasic, cast the top card of the sorcery/instant pile, before you begin drawing creatures out of the horde pile. Then continue playing Horde magic as normal. The game is over when you either lose, empty the horde deck, OR enough rounds pass that all of the lands in the land deck have been revealed.


Horde Rally

Sorcery

Creature tokens you control get +2/+2, trample, indestructible, and vigilance until end of turn.


Well in the forever it took me to do this challenge on my phone, I've definitely been ninja'd, so do all of the challenges in posts above mine

harbingerofduh on Yuriko, the Tiger's Insidious Dreams

7 months ago

Unless you're tuning this deck specifically for one-on-one duels, I would remove the discard spells that only hit a single card out of a single opponent's hand. Stuff like Thought Erasure and Unmask are pretty bad in multiplayer since they don't gain any card advantage and they don't do anything to opponents who aren't targeted by the spell. (They're also pretty questionable from a political point of view; grabbing the best card out of an opponent's hand, especially early in the game, is likely to earn you an enemy without doing much else to benefit you.)

Consider instead cards like Syphon Mind , which provides card advantage, and Unnerve , which scales well for multiplayer.

Patolea on Nath EDH

8 months ago

Hi addk I am here again to talk about the discard section.

Let's count the cards that makes opponents discard multiple cards in a row: Mindslicer , Sadistic Hypnotist , Stronghold Rats , Dark Deal , Torment of Hailfire , Bottomless Pit , Mind Slash , Necrogen Mists , Oppression and Painful Quandary .

Hypnotic Specter and Liliana Vess discards one card per round, too slow.

We have 10 cards that sinergizes with your commander, but observe that if you need to shut down the others u only have Mindslicer (if u have a sac outlet, there are 5 on the list), Sadistic Hypnotist (if you have another creature to begin the chain), Torment of Hailfire (perfect) and Mind Slash (if you have mana open and a creature to begin the chain).

How about raise the perfect?

Death Cloud with the right amount of mana can make all opponents lose theirs hands and you put more elves that you lost, not counting the fact that wipes the board and a geddon effect. Cabal Conditioning starts the count in 5, which is Nath CMC, cleaning the hands of your opponents and with potential to put 15 elves in play.

Unnerve and Syphon Mind are cards used in many lists, 6 tokens or 3 tokens and 3 cards aren't a bad idea

WhichKing on The Haunting of Hightower Manor

9 months ago

Specters are pretty lackluster (except for Liliana's Specter with flicker shenanigans). I think it'd be better to go goodstuff with demons etc. For the discard you'll have spells that affect all opponents, like Syphon Mind, Unnerve, Tasigur's Cruelty, Mindslicer, Cabal Conditioning and Myojin of Night's Reach. Better than puny overcosted flyers that only affect one opponent each time. If you really want the specter effect you can just run Larceny.

Lettorbwallclimb on

9 months ago

well if it works with your playgroup, then there are better discard effects, but you are already playing some of the cumulative discard. But Unnerve would be good, and super budget

m_to_the_three on Legend Legends: Cruel King Nebuchadnezzar

11 months ago

@carpecanum

Usually if I use Nebuchadnezzar its once per turn but I do have Minamo, School at Water's Edge that lets me untap him if I need to use him twice. You are making me think about using Arterial Flowor Unnerve. I might take out one of my one mana discard cards or a specter for them. Hitting everybody for 2 is very nice for this deck.

Honden of Night's Reach is interesting however for one mana less Bottomless Pit does the same thing, even though it does hurt me on occasions, the random discard does help taking out some powerful cards early game.

Thank you very much!!

carpecanum on Legend Legends: Cruel King Nebuchadnezzar

11 months ago

Locust Miser is good for a couple discards for $.75. Not sure if it's worth it here. Arterial Flow and Unnerve are a cheap 2 card discard. For volume.

Honden of Night's Reach and maybe Honden of Seeing Winds?

I can't help thinking a way to untap Nebuchadnezzar to use his ability twice would be the way to take out problems. I'm always Commander focused not deck focused though.

Megalomania on Aminatou_Reanimator

1 year ago

Insidious Dreams would be an awesome card here. I personally prefer Unnerve over Mind Twist. Windfall might also be an alternative if you just want to have a good number of creatures in the graveyard. It is also a good way to maintain momentum after a good starting hand.

Since most of your reanimation package are aura/enchant creatures, you might also want to try Brago, King Eternal. This would allow you to flicker and attach the auras to other creatures without having to send their previous targets back to the graveyard.

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Unnerve occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%