Coffin Queen


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Rare
Tempest (TMP) Rare

Combos Browse all

Coffin Queen

Creature — Zombie Wizard

You may choose not to untap Coffin Queen during your untap step.

, : Put target creature card from a graveyard into play under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.

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Coffin Queen Discussion

pskinn01 on SAC FO DAYZ. Looking for ...

3 weeks ago

Meren can be built as a self mill n recursion deck (i know you said no mill). And she can build a board state quickly even on a budget.

She also works well with Fleshbag Marauder type cards with Grave Pact type cards, making each opponent sac two (or more).

Coffin Queen, Birthing Pod, Helm of Possession and Hell's Caretaker are good with her - especially in this type of deck.

Azdranax on Looking for creatures tha benefit ...

4 weeks ago

Coffin Queen is another great option to run with Training Grounds, especially against other reanimator decks.

Azdranax on Looking for Anti-Wrath Spells in ...

1 month ago

Here are a few suggestions for synergy regarding pirates, and leveraging against board wipes:

Use cards like Conspiracy, Xenograft and Arcane Adaptation to make everything a pirate.

Creatures to help mitigate board wipes in Grixis could include Coffin Queen (steal from the graveyard and/or exile), Kalitas, Traitor of Ghet (exile all opponent creatures that die and get zombie tokens), Mikaeus, the Unhallowed (undying), Marchesa, the Black Rose (dethrone - amazing synergy with Mikaeus), Geth, Lord of the Vault (steal from graveyard and mill), Sheoldred, Whispering One (board swinging reanimation and opponent sacrifice) and Soul of New Phyrexia (permanents become indestructible).

Artifacts and spells to help mitigate could include Eldrazi Monument (creatures are indestructible), Dictate of Erebos and Grave Pact (opponent sacrifices when your creatures die), Darksteel Plate (indestructible), Training Grounds (reduce all activated abilities of creatures noted), Paradoxical Outcome (bounce to hand and card draw for significant advantage).

I'm sure there are many more, but those were the first that came to mind. Good luck with your build.

CMGraves on Grave Hand

1 month ago

I ran into the same problem of recursion with a U/B deck. The colors are good for creature recursion but nothing else. If you want enchantment recursion, Crystal Chimes can help. With Beacon of Unrest, you could do it several times. For instants and sorcercies you have Archeomancer, Mnemonic Wall and Possessed Skaab I would consider adding Coffin Queen, Havengul Lich and Chainer, Dementia Master - these allow you to recur not only your own creatures but opponents as well. Geth, Lord of the Vault is good as well for opponents graveyards. Another trick you could do is put in Haakon, Stromgald Scourge along with either Ashes of the Fallen, Conspiracy or Arcane Adaptation naming Knight.

multimedia on Inalla Reanimator

2 months ago

Really nice you've kept the total under $200 only adding ~ $30 to my deck. If and when I increase the budget of my deck to $200 I'll for sure use some of your ideas.

Coffin Queen is really interesting I haven't seen this card before and Laboratory Maniac is a nice addition. I playtested with Kindred Discovery and the card is great with eminence, but I've moved it to the maybe board for now. I don't think it's needed because of Azami, Lady of Scrolls. She's the best draw engine with Wizards and since she's a creature it's much easier to get her in play and recur her too. A five mana enchantment is not easy to the get into play with the way our decks are built. In fact I'm thinking of adding some way to get back dead enchantments since Animate, Dance and Necromancy are so important to the reanimation strategy.

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