Coffin Queen

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Rare
Tempest (TMP) Rare

Combos Browse all

Coffin Queen

Creature — Zombie Wizard

You may choose not to untap Coffin Queen during your untap step.

, : Put target creature card from a graveyard into play under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.

Price & Acquistion Set Price Alerts

TMP

Ebay

Recent Decks

Coffin Queen Discussion

cujo253 on #GotPain?

1 month ago

The new Archfiend of Despair looks like a must have. I personally really like Chandra, Torch of Defiancetoo.

On a personal note, I love Heir of Falkenrath  Flip because shes and early flyer that almost always activates Rakdos being cast, and it helps load of the big fellas into the yard so you can cheat into play.

Maybe Coffin Queen...? Oldie but a goodie

rdeller on Liliana, Defiant Discard

3 months ago

As for Artifact & Enchantment decks either make them Discard it, or kill the player. Welcome to Mono Black, its a weakness of the color.

We have plenty of answers to GY decks aside from Nezumi. We also pack Shred Memory & our own instant speed reanimation in the forms of cards like Coffin Queen, who can then untap to exile the reanimated creature. I dont really want mass GY hate like Leyline of the Void or Relic of Progenitus, Id rather steal all the good cards out of my opponents graveyards instead.

smilkows on Sidisi Reanimator

4 months ago

Thank you very much! I am glad you like the list. It s a fun deck and can be powerful, but to be more competitive it needs some spells to counter the graveyard hate. Often you will encounter Bojuka Bog, Relic of Progenitus, Rest in Peace, Leyline of the Void, Scavenging Ooze, and Deathrite Shaman to name a few. Some cards to consider are:

Some reshuffle graveyard spells (Budget and more expensive):Elixir of Immortality, Perpetual Timepiece, Ulamog, the Infinite Gyre, Kozilek, Butcher of Truth

Counter Spells:Counterspell, Forbid, Voidslime, Disallow, Fervent Denial, Glen Elendra Archmage, Mystic Snake, Draining Whelk

Artifact/Enchantment Removal:Deglamer, Krosan Grip, Naturalize, Acidic Slime

Even Broader Removal:Abrupt Decay, Maelstrom Pulse, Beast Within, Song of the Dryads, Chain of Acid, Mold Shambler, Terastodon, Worldshaper, Vraska the Unseen, Duplicant

Next up are cards you can swap in that are not as expensive to acquire.

Out: Geth, Lord of the Vault, In: Gisa and Geralf;

Out: Fauna Shaman, In: Satyr Wayfinder;

Out: Grave Titan, In: Myr Battlesphere;

Out: Jace, Vryn's Prodigy  Flip, In: Archaeomancer;

Out: Liliana, Heretical Healer  Flip, In: Razaketh, the Foulblooded;

Out: Jin-Gitaxias, Core Augur, In: Nezahal, Primal Tide;

Out: Nissa, Vastwood Seer  Flip, In: Wood Elves;

Out: Mikaeus, the Unhallowed, In: Ishkanah, Grafwidow;

Out: Protean Hulk, In: Spider Spawning;

Out: The Scarab God, In: Bloodgift Demon;

Out: Vorinclex, Voice of Hunger, In: Avenger of Zendikar;

Out: Sheoldred, Whispering One, In: Ravenous Chupacabra;

To allow for the anti graveyard hate cards listed above, I would consider cutting for budgetary reasons: Yawgmoth's Will, Rise of the Dark Realms, Survival of the Fittest, Sylvan Scrying, Diabolic Servitude, Entomb, Coffin Queen.

You can change a lot of cards in the list aside from those mentioned here. Two cards I would not change and would pick up as they are very useful in the list are Volrath's Stronghold and Phyrexian Tower. You can sacrifice a creature to the tower gaining 2 black mana and use that mana to activate the stronghold to put the sacrificed creature back on top of your library. Volrath's Stronghold by itself is also a way to save at least one creature from your graveyard from getting exiled as mentioned in the graveyard hate you would face.

This should give a good sense of what type of cards to think about and try. I have used many of these cards on my way to getting to the list today. Another two good cards that are rarely bad are Wurmcoil Engine and Batterskull. Just good Value cards. Batterskull is not a creature to reanimate, but it is a creature when the artifact enters the battlefield. I hope this helps!

Gadianten on Imhotep

4 months ago

You seem to have a shell for the deck started with that in mind I am going to assume you are aiming for milling and reanimating opponents good stuff while having a zombie sub theme within your own deck.

Okay lets start with the mana base as you need a solid one to support your commander in any meaningful way. For lands I would add Urborg, Tomb of Yawgmoth and Cabal Coffers, its pretty darn good. You should probably run at least 10 ramp sources in your deck, so some ideas would be Sol Ring, Thran Dynamo, Gilded Lotus, Everflowing Chalice, Dimir Signet, Dark Ritual, Chromatic Lantern because mana fixing is still useful in two color decks and Worn Powerstone. Also add Expedition Map if you add Urbog and Coffers. Dreamscape Artist is a very solid creature in reanimation as it acts as ramp in colors that don't have it and provides reanimation targets to boot via discard. If you run Urborg you might consider Caged Sun so you can really ramp up.

For milling Mind Grind, Mind Funeral is kind of a must I think and who can forget Consuming Aberration. Sphinx's Tutelage is another solid passive mill. Jace, Memory Adept can be nasty and also serves as a draw source if needed.

Some zombies to consider would be Graveborn Muse and Cryptbreaker providing tribal card draw. Grimgrin, Corpse-Born/Carrion Feeder with Gravecrawler can provide a nasty beat down and act as sacrifice outlets. Havengul Lich, Geth, Lord of the Vault and Coffin Queen (changed to zombie in creature update) add backup reanimation.

The recommendations by LVL_666 are very good ones, especially Gray Merchant of Asphodel. I hope this helps and good luck with the deck.

MegaMatt13 on 8-Rack Discard Mayhem

5 months ago

Nice deck...brutal...but nice :)

I'd suggest a couple more boardwipes for control: Toxic Deluge and Deadly Tempest are great. If you prefer targeted removal, I really like Curtains' Call. It can be great value with the cost reduction.

Sidisi works well with repeated graveyard reanimation. Let Sidisi go to the graveyard and keep on bringing her back. Coffin Queen, Chainer, Dementia Master, and Corpse Dance are all great repeatable reanimation effects.

You may also want a little more ramp just to make sure you hit it each game. I like Myriad Landscape in mono coloured decks. Getting more swamps on the field works well for Crypt Ghast and Cabal Coffers. Ditto for Wayfarer's Bauble.

Expedition Map is great for fetching either Cabal Coffers or Nykthos, Shrine to Nyx.

Hope this helps

Neotrup on Necrotic Ooze and triggered effects

6 months ago

For Chainer, Dementia Master, Necrotic Ooze only gets the activated ability, the triggered ability of leaving isn't copied. This means you'll never lose the nightmares.

For Coffin Queen and Merieke Ri Berit the ability being copied includes a delayed triggered ability that will trigger when Necrotic Ooze becomes untapped (or when lose control of it/it dies), most likely on your next untap step as it doesn't copy the ability that allows it not to untap. The delayed triggered ability will then exile or destroy the creature.

Temporal_Inept on Necrotic Ooze and triggered effects

6 months ago

Necrotic Ooze ruling states "If an activated ability of a card in a graveyard references the card its printed on by name, treat Necrotic Oozes version of that ability as though it referenced Necrotic Ooze by name instead." So, take for example three cards Chainer, Dementia Master, Coffin Queen and Merieke Ri Berit. Each of these allow you to take control of an opponent's creature but result in that creature being destroyed/exiled based on triggers. Does the Ooze get those triggered abilities as well? For example, on my opponent's end step I activate Coffin Queen's ability via the Ooze to put a creature from a graveyard onto the field under my control. At my untap step, the Ooze untaps. Is this still treated as being referenced by name i.e. "Coffin Queen" and the creature is exiled? or does it no longer apply and I keep the creature? Thanks

Load more