|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Rare|
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Creature — Zombie Wizard
You may choose not to untap Coffin Queen during your untap step.
, : Put target creature card from a graveyard into play under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
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Coffin Queen Discussion
1 week ago
Randomsome1 In Regards to Conspiracy there are a few creatures that i would like to not lose if i get Call to the Grave running. Gisa and Geralf Ghoulcaller Gisa The Scarab God Archetype of Imagination Necromaster Dragon(he may get cut anyway) and creatures i would potentially steal with the effect of Coffin Queen Tho i may take out Call to the Grave then i can remove Conspiracy as well all in all my original beck building ideas for this deck was for fun mainly not to make it super competitive tho who the heck who try to be competitive with a 4 color zombies? and the land bases are tough for a 4 color deck i am going to adjust it accordingly after i get the rest of the cards situated so i know how much of what i need
2 months ago
Don't fight the self mill and discard, embrace it and use things like Balthor the Defiled, Zombie Apocalypse and Living Death. In short consider things that mass reanimate and cards with madness such as From Under the Floorboards or Frantic Purification, flashback like Unburial Rites or Army of the Damned also delve with things like Dig Through Time, Temporal Trespass and Treasure Cruise.
Other creatures that transform your graveyard into an extended hand are things like Phyrexian Delver, Chainer, Dementia Master, Havengul Lich, Coffin Queen and Dralnu, Lich Lord, although care must be taken when utilizing him. I CANNOT state enough how useful Havengul Lich is, he IS obscene with Rooftop Storm... and Sidisi, Undead Vizier. While it does not play things from your graveyard Wonder can be nasty, so many flying zombies.
If you meta has any similarities to mine then you may have issues keeping Rooftop Storm, besides counter magic the best way I have found to get around enchantment hate and it getting milled is Crystal Chimes and Academy Ruins. On that note this commander is also a prime candidate for Crucible of Worlds.
I don't know if you knew this trick or not but Zombie Trailblazer does not ADD swamp to the land type but rather makes the land a swamp and ONLY a swamp so if you have enough tokens and your opponent is not black you can easily lock them out of their colors.
Looks like fun +1
2 months ago
Please link all cards in your question using double brackets.
When a card references itself by name it means "the card this text is on" if the card changes names or just never had the name printed in the ability (like if you have Coffin Queen in your graveyard and a Necrotic Ooze on the battlefield) then you are not losing control of the card. However; the ability to reanimate is the same ability as the one that exiles the card if Coffin Queen is ever untapped or if you lose control of her. Therefore when she is next untapped you will exile the reanimated creature, even if she no longer has the ability that reanimated it.
3 months ago
mtgftw2014, thanks for the compliment and suggestions! Marchesa, the Black Rose is probably one of my favorite Grixis commanders. Her ability is super unique, and her colors make her a perfect commander for innumerable underhanded tactics.
While I do think that Graft is a neat mechanic, there aren't many cards to choose from that would really benefit the deck. There are four that I can think of that are blue, and they'd either let me untap a creature (Vigean Graftmage), draw a card (Novijen Sages), give someone flying (Helium Squirter), or steal a creature (Cytoplast Manipulator). To be honest, I've been on the fence about Cytoplast Manipulator for some time now. Seems to me like that is the only Graft card that would benefit the deck, as well as fit the theme. I think I may have to find a slot for that one. I can see how Graft could be conditionally useful in some specific boardwipe situations, but I don't see myself running into those situations often. Getting the +1/+1 counters back on my dudes post-resurrection isn't too much of an issue, especially if I have something to ensure the Dethrone trigger like Unspeakable Symbol, Treasonous Ogre, Phyrexian Reclamation, or Greed.
I'm also afraid that Graft doesn't work quite as you'd hoped though. Marchesa, the Black Rose's ability looks for the +1/+1 counter on the creature as it dies. If we remove that last counter, the creature will become a 0/0 and it'll die without returning.
As for Coffin Queen/Hell's Caretaker, I think I'll have to find a place for Coffin Queen in the deck. I prefer the Coffin Queen since she doesn't discriminate between my graveyard and my opponents'. Hell's Caretaker is a little too restrictive with the requirements as well. I'd need only to either flicker or resurrect (via Marchesa, the Black Rose's ability) the stolen creature in order to keep it and use the Coffin Queen's ability again. I like that.
Thanks again for the suggestions! Looks like I have some updates to make!
3 months ago
Two more suggestions ;)
6 months ago
The new Archfiend of Despair looks like a must have. I personally really like Chandra, Torch of Defiancetoo.
On a personal note, I love Heir of Falkenrath Flip because shes and early flyer that almost always activates Rakdos being cast, and it helps load of the big fellas into the yard so you can cheat into play.
Maybe Coffin Queen...? Oldie but a goodie
8 months ago
As for Artifact & Enchantment decks either make them Discard it, or kill the player. Welcome to Mono Black, its a weakness of the color.
We have plenty of answers to GY decks aside from Nezumi. We also pack Shred Memory & our own instant speed reanimation in the forms of cards like Coffin Queen, who can then untap to exile the reanimated creature. I dont really want mass GY hate like Leyline of the Void or Relic of Progenitus, Id rather steal all the good cards out of my opponents graveyards instead.
9 months ago
Thank you very much! I am glad you like the list. It s a fun deck and can be powerful, but to be more competitive it needs some spells to counter the graveyard hate. Often you will encounter Bojuka Bog, Relic of Progenitus, Rest in Peace, Leyline of the Void, Scavenging Ooze, and Deathrite Shaman to name a few. Some cards to consider are:
Next up are cards you can swap in that are not as expensive to acquire.
To allow for the anti graveyard hate cards listed above, I would consider cutting for budgetary reasons: Yawgmoth's Will, Rise of the Dark Realms, Survival of the Fittest, Sylvan Scrying, Diabolic Servitude, Entomb, Coffin Queen.
You can change a lot of cards in the list aside from those mentioned here. Two cards I would not change and would pick up as they are very useful in the list are Volrath's Stronghold and Phyrexian Tower. You can sacrifice a creature to the tower gaining 2 black mana and use that mana to activate the stronghold to put the sacrificed creature back on top of your library. Volrath's Stronghold by itself is also a way to save at least one creature from your graveyard from getting exiled as mentioned in the graveyard hate you would face.
This should give a good sense of what type of cards to think about and try. I have used many of these cards on my way to getting to the list today. Another two good cards that are rarely bad are Wurmcoil Engine and Batterskull. Just good Value cards. Batterskull is not a creature to reanimate, but it is a creature when the artifact enters the battlefield. I hope this helps!