|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Rare|
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Creature — Zombie Wizard
You may choose not to untap Coffin Queen during your untap step.
, : Put target creature card from a graveyard into play under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
Coffin Queen Discussion
4 months ago
ThaneGarrus Happy to explain. There is no Stax theme. Everything that you see being stax is actually a sac outlet. I can choose to use tabby as a sac outlet that is harder to remove than the others. It works in conjunction with Dawn of the Dead and Lifeline I want to be able to sac every upkeep and every end step wheich means i use 2-3 sac outlets per turn. The more death triggers the better. And remember people dont have decks designed around Lifeline . A lot of the meta where I am is Storm and control decks there are not a lot of creature decks so lifline has actually won me the game a few times already.
The Altar of Dementia mill is also just bec I want a sac outlet. Having a Sac outlet that can mill when you have 40 power on board is very powerful.
The deck is designed to let players kill anything they want exile anything they want and it dosent matter the deck bounces back trowing crazy token combos back in your face. I dont care what other players are doing most of the time and if i do I use Coffin Queen and Helm of Possession to stop them. People see the death triggers and assume they should take the sac outlets off the board or from the deck, but it dosent matter I have so many ways to sac my cards they do nothing but answer me all game. You will be the target all game with this deck and thats fine they wont be able to build a board while they have to answer all the recursion and tokens.
4 months ago
Play testing has been amazing. With the updated list I won a 3 person 3 pod tournament in spectacular fashion. I won the first pod by Helm of Possession my opponents Coffin Queen keeping myself alive after being milled to 0 cards by the Phenax, God of Deception player milled me out, using queen to grab Golgari Thug from the GY and targeting creatures in the yard to finish out the game with combat. It was amazing. The final pod I T1 fetch landed and Enlightened Tutor for Mana Crypt . T2 Yawgmoth's Will my fetch land and played Enlightened Tutor for Eldrazi Monument . After that it was all over. I ended up killing first player with Commander Damage for Flavor and killed the last player with 16x 4/4 Wurm Tokens.
I had some issues with SAC outlets being stolen from a player but other than that I think I am happy with the deck for now. Not running any hate and annoying disruption gives gthe deck a fun play feel being able to hold off opponets from attacking you first. Will see how it play tests over the next few weeks as people become familiar with it. Everyone that has lost to it loved the deck and had nothing but positive things to say. Card draw felt hard with Monument and Skullclamp was worthless after T2 in both games. I feel like its only good if i have it in my open hand and a 1/1 to sac.
Additions i am going to make are Coffin Queen .
5 months ago
Not to beat a dead horse, but I thought I'd bring up Shirei again (and my deck specifically, The Recursion Nightmare), just because I've actually changed it around a fair bit since last time. Workhorse , Harvester of Souls , Heap Doll , Myr Sire , Diabolic Revelation , Homeward Path , Mindslaver , Arcbound Reclaimer , Sorin Markov , Dictate of Erebos , and Coffin Queen are all out in favor of Midnight Reaper , Mausoleum Secrets , Skyscanner , Dusk Legion Zealot , Sensei's Divining Top , Cabal Stronghold , Petrified Field , Burglar Rat , Liliana of the Veil , Sanguine Bond , and Exquisite Blood .
The wincons are stronger, the mana curve is lower (and more balanced), the cabal-tron package is now super-redundant (with Cabal Coffers , Nykthos, Shrine to Nyx Urborg, Tomb of Yawgmoth , Vesuva , Deserted Temple , Petrified Field , Cabal Stronghold , and Expedition Map ), the stax effects are stronger, and the utility spells are cheaper. I'd say the deck has gotten at least 12% better, which, admittedly, goes against what I said ealier about the deck being almost perfect (though, in my defense, I hadn't yet taken a good look at some of the cards they've been printing recently--that's the great thing about Shirei, he only gets better the more worthless black commons they release).
I might take out the sanguine bond + exquisite blood wincon for Desecrated Tomb and Torment of Hailfire . Desecrated Tomb is more value, but obviously not really a wincon unless things are going way too well for me, and Torment of Hailfire isn't nearly as straightforward as Exsanguinate , but they might be better, anyhow.
Also, I still stand by Damnation --especially now that I'm playing Midnight Reaper and Dusk Legion Zealot , my life total is kind of a precious resource--sure, toxic deluge might be worth it anyhow, but it also kills my commander (read: I get my board state back after a damnation), so it's not strictly worse--though, I might consider playing deluge over Oblivion Stone , even though that card is my one way of dealing with problem enchantments, for instance.
Oh, and, I considered adding Pitiless Plunderer , but, again, the list is really tight, and I'd rather have Black Market over him, as I don't need more than one color of mana, the mana from Black Market accumulates, and it triggers whenever anything dies (relevant with Grave Pact ).
There are probably still better Shirei decks out there that still wouldn't qualify him for tier 3, but, frankly, even given a casual glance, tier 3 could easily be split up into multiple tiers (or just not have so many commanders crammed in it, and maybe we add a new bottom tier). I mean, Ghost Council of Orzhova and Ambassador Laquatus probably shouldn't be in the same category as Aminatou, the Fateshifter and Oloro, Ageless Ascetic , for instance. All the same, just in case these somehow weren't already obvious, let me detail a few of the more interesting interactions Shirei has with some of the dorks in this deck:
Mesmeric Fiend has an O-ring trick going on where, if we sacrifice him before his first ability resolves, the second ability triggers and does nothing, then we exile a card from our opponent's hand permanently. Doing that every turn with a sac outlet can be pretty good, and if you do it for long enough, you'll have everyone topdecking. I used to play Brain Maggot in this vein, but later learned that that works differently--it's all wrapped up into one ability, so if he dies before it resolves, during resolution, we take a card, the game sees that it's dead, then we immediately return it to their hand. Not very good, obviously.
Coffin Queen has a slightly different but effectively equivalent O-ring trick--if she's sacrificed before her ability resolves, the ability resolves, but since she's dead, the game doesn't remember her as an object and the delayed trigger of the ability can never happen, so we keep the creature permanently. When Coffin Queen comes back, she is, of course, a new object with a different timestamp.
Oh, and, in case this one wasn't obvious, cards like Mindless Automaton work with Shirei because their power is 1 or less when they enter the graveyard, thus triggering Shirei's ability, and their power doesn't become more than 1 until they've already entered the battlefield, as per layering rules.
5 months ago
Forest Bear just goes to the graveyard. Where Coffin Queen 's ability says "exile that creature", the words "that creature" refer to an object on the battlefield. In your example that object doesn't exist anymore at the time Coffin Queen's triggered ability resolves.
5 months ago
- Forest Bear go to Bob's graveyard (again), or
- Forest Bear be exiled due to Coffin Queen 's delayed trigger linked to the Bear
6 months ago
Randomsome1 In Regards to Conspiracy there are a few creatures that i would like to not lose if i get Call to the Grave running. Gisa and Geralf Ghoulcaller Gisa The Scarab God Archetype of Imagination Necromaster Dragon(he may get cut anyway) and creatures i would potentially steal with the effect of Coffin Queen Tho i may take out Call to the Grave then i can remove Conspiracy as well all in all my original beck building ideas for this deck was for fun mainly not to make it super competitive tho who the heck who try to be competitive with a 4 color zombies? and the land bases are tough for a 4 color deck i am going to adjust it accordingly after i get the rest of the cards situated so i know how much of what i need
9 months ago
Don't fight the self mill and discard, embrace it and use things like Balthor the Defiled, Zombie Apocalypse and Living Death. In short consider things that mass reanimate and cards with madness such as From Under the Floorboards or Frantic Purification, flashback like Unburial Rites or Army of the Damned also delve with things like Dig Through Time, Temporal Trespass and Treasure Cruise.
Other creatures that transform your graveyard into an extended hand are things like Phyrexian Delver, Chainer, Dementia Master, Havengul Lich, Coffin Queen and Dralnu, Lich Lord, although care must be taken when utilizing him. I CANNOT state enough how useful Havengul Lich is, he IS obscene with Rooftop Storm... and Sidisi, Undead Vizier. While it does not play things from your graveyard Wonder can be nasty, so many flying zombies.
If you meta has any similarities to mine then you may have issues keeping Rooftop Storm, besides counter magic the best way I have found to get around enchantment hate and it getting milled is Crystal Chimes and Academy Ruins. On that note this commander is also a prime candidate for Crucible of Worlds.
I don't know if you knew this trick or not but Zombie Trailblazer does not ADD swamp to the land type but rather makes the land a swamp and ONLY a swamp so if you have enough tokens and your opponent is not black you can easily lock them out of their colors.
Looks like fun +1
9 months ago
Please link all cards in your question using double brackets.
When a card references itself by name it means "the card this text is on" if the card changes names or just never had the name printed in the ability (like if you have Coffin Queen in your graveyard and a Necrotic Ooze on the battlefield) then you are not losing control of the card. However; the ability to reanimate is the same ability as the one that exiles the card if Coffin Queen is ever untapped or if you lose control of her. Therefore when she is next untapped you will exile the reanimated creature, even if she no longer has the ability that reanimated it.
Coffin Queen occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%