Enchantment — Aura
Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.
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|Commander / EDH||Legal|
Demonic Vigor occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Demonic Vigor Discussion
2 months ago
The coolest strength from within deck I ever saw was a Screams from Within list. Naturally, that isn't playable in pioneer, but many tools like Nighthowler Renowned Weaver , Commune with the Gods / Kruphix's Insight exist, and some pseudo 'repeatable' enchantments like Demonic Vigor / Kaya's Ghostform / Journey to Eternity Flip, Mana Bloom / Talons of Wildwood / Vineweft are.
The question hanging over the deck is speed when facing 3 drop walkers. Playing a ramp shell offers a lot for that, but its likely you'll need a hefty disruption package in there somewhere, or some insane value.
3 months ago
Thanks Skulloelegy! Predator's Gambit is just in there as an Unholy Strength that can occasionally help Ogre Marauder get through. Demonic Vigor is a great card though - I actually prefer it to Infernal Scarring , which would also open the two-drop spot for Dark Favor . I'll probably keep at least a few Supernatural Stamina in there though - unlike Demonic Vigor, it keeps your creature out on the board and can also just be a Shock to finish off the game.
3 months ago
Predator's Gambit doesn't seem great here in a deck full of unblockables, not the most effective choice unless it's purely getting the price as low as you can (which I'll always respect) -- I'd be more inclined to go with Feebleness or Dead Weight as pseudo-removal, Demonic Vigor or Kaya's Ghostform for effects like Supernatural Stamina style recursion effects, or Dark Favor / Eternal Thirst for big beats.
+1 for budget builds!
7 months ago
What are your thoughts on Demonic Vigor vs Kaya's Ghostform ? I feel like vigor is more reliable in terms of preventing commander tax at the price of having to cast your commander each time it gets removed.
8 months ago
You mentioned looking for wincon suggestions - don't forget that Muldrotha is a 6/6 - something a little less budget but Hadana's Climb Flip can make her a 18/18 with flying (add 3 +1/+1 counters and transform) plus now you have a tutor to search for the answers! Other cards like Rogue's Passage Aether Tunnel or Aqueous Form all are pretty good to let you slip through blockers.
Tons of way to play and build this deck, mine started out with a lot of unblockable merfolk with Islandwalk, but changed it up after the commanders quarters episode to see how that played.
8 months ago
Standard, beyond casual Arena, is not really my forte, so take what I say with a huge grain of salt. I'm not sure you need to have many early-game threats. Your deck seems a bit more midrange; you want to get Massacre Girl down, then abuse her and other death triggers to clear your opponent's board and win the game. With a midrange goal in mind, I have a few suggestions:
I think you can probably cut down on some copies of Journey to Eternity Flip, as it's a legendary card that's hard to remove. While its effect is a little more powerful than your other enchantments, that you can't play two of them means the second and third ones you draw will be dead in your hand. You could probably cut down to two of these.
I am not sure you need Dire Fleet Hoarder . The ramp is nice, but I think there are some better things you could be doing with those card slots (see additions below).
Infernal Scarring draws you a card, which is not quite as useful as Demonic Vigor 's returning a creature. The card you draw is an unknown entity, whereas Vigor ensures you return more fuel for Massacre Girl and your other death/sacrifice-based synergies.
I'm torn on Liliana, Dreadhorde General . On one hand, it's pretty powerful, since it basically reads "each player sacrifices two creatures and you draw two cards." The problem I am having is its mana cost. Six is a whole lot, and while a double edict is nice (and while Massacre Girl can keep their board clean of meaningless sacrifice fodder), I think there are better cards to cast for six mana (again, see below).
Find / Finality is a great card. Find returns creatures you sacrificed to your hand, and Finality will wrath the board, triggering a number of your creatures, as well as leaving you with a 6/6 Massacre Girl to swing away with.
Ravenous Chupacabra is a removal spell on a body.
RE: Mastermind's Acquisition - I think this is a very bad card. While Standard is a bit slower than Modern, turn 4 is still quite important. You're basically giving up your fourth turn with the hope you will survive to the fifth, and that whatever you fetched will put you far enough ahead to make up for being a turn behind. I've found that rarely occurs, and would recommend against adding this card.
9 months ago
Murphy77 sorry for the late reply. A friend of mine asked me to try out Elenda, the Dusk Rose as well which I am still yet to do, I do find Vona, Butcher of Magan is actually not usually a dead card, for example if i'm playing against the mono red deck, I can gain so much life off of Vona easily especially If I have Valiant Knight in play too, it can make my opponent focus their burn on Vona instead of me as well.
Bladebrand I don't think i'll try to fit it into this deck as there isn't a real need to I can see it working well with the first/double strike aspect of things. But my knights can get quite strong, plus with the first/double strike they can usually take down big threats, Vona and Aryel, Knight of Windgrace already have some great removal potential as well if I really need to take something down in order to win.
I don't really want to replace Midnight Reaper some reasons being it gives you card draw when you sacrifice Dauntless Bodyguard and taking 1 damage off of that isn't really a big issue, it also is a knight itself so I can be buffed for extra damage, but feel free to swap him out for something else say Orzhov Enforcer prehaps