Demonic Vigor

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Demonic Vigor

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature dies, return that card to its owner's hand.

Demonic Vigor Discussion

Solonqo on Muldrotha, the „Fun“ in „Funeral“ *Primer*

1 month ago

What are your thoughts on Demonic Vigor vs Kaya's Ghostform ? I feel like vigor is more reliable in terms of preventing commander tax at the price of having to cast your commander each time it gets removed.

Ben_Sky on Muldrotha, Graveyard Vacuum

2 months ago

Kaya's Ghostform or Demonic Vigor is good protection for Muldrotha - protects from exile as well.

You mentioned looking for wincon suggestions - don't forget that Muldrotha is a 6/6 - something a little less budget but Hadana's Climb  Flip can make her a 18/18 with flying (add 3 +1/+1 counters and transform) plus now you have a tutor to search for the answers! Other cards like Rogue's Passage Aether Tunnel or Aqueous Form all are pretty good to let you slip through blockers.

Tons of way to play and build this deck, mine started out with a lot of unblockable merfolk with Islandwalk, but changed it up after the commanders quarters episode to see how that played.

cdkime on Monster Girl Massacre (Tokens)

2 months ago

Standard, beyond casual Arena, is not really my forte, so take what I say with a huge grain of salt. I'm not sure you need to have many early-game threats. Your deck seems a bit more midrange; you want to get Massacre Girl down, then abuse her and other death triggers to clear your opponent's board and win the game. With a midrange goal in mind, I have a few suggestions:

Cuts:

I think you can probably cut down on some copies of Journey to Eternity  Flip, as it's a legendary card that's hard to remove. While its effect is a little more powerful than your other enchantments, that you can't play two of them means the second and third ones you draw will be dead in your hand. You could probably cut down to two of these.

I am not sure you need Dire Fleet Hoarder . The ramp is nice, but I think there are some better things you could be doing with those card slots (see additions below).

Infernal Scarring draws you a card, which is not quite as useful as Demonic Vigor 's returning a creature. The card you draw is an unknown entity, whereas Vigor ensures you return more fuel for Massacre Girl and your other death/sacrifice-based synergies.

I'm torn on Liliana, Dreadhorde General . On one hand, it's pretty powerful, since it basically reads "each player sacrifices two creatures and you draw two cards." The problem I am having is its mana cost. Six is a whole lot, and while a double edict is nice (and while Massacre Girl can keep their board clean of meaningless sacrifice fodder), I think there are better cards to cast for six mana (again, see below).

Additions:

You probably want more removal spells. Cast Down , which zapyourtumor mentioned, is a great option that will hit most things you want to kill.

Find / Finality is a great card. Find returns creatures you sacrificed to your hand, and Finality will wrath the board, triggering a number of your creatures, as well as leaving you with a 6/6 Massacre Girl to swing away with.

Ravenous Chupacabra is a removal spell on a body.

RE: Mastermind's Acquisition - I think this is a very bad card. While Standard is a bit slower than Modern, turn 4 is still quite important. You're basically giving up your fourth turn with the hope you will survive to the fifth, and that whatever you fetched will put you far enough ahead to make up for being a turn behind. I've found that rarely occurs, and would recommend against adding this card.

General_Fist on Unholy Knights

3 months ago

Murphy77 sorry for the late reply. A friend of mine asked me to try out Elenda, the Dusk Rose as well which I am still yet to do, I do find Vona, Butcher of Magan is actually not usually a dead card, for example if i'm playing against the mono red deck, I can gain so much life off of Vona easily especially If I have Valiant Knight in play too, it can make my opponent focus their burn on Vona instead of me as well.

Bladebrand I don't think i'll try to fit it into this deck as there isn't a real need to I can see it working well with the first/double strike aspect of things. But my knights can get quite strong, plus with the first/double strike they can usually take down big threats, Vona and Aryel, Knight of Windgrace already have some great removal potential as well if I really need to take something down in order to win.

I don't really want to replace Midnight Reaper some reasons being it gives you card draw when you sacrifice Dauntless Bodyguard and taking 1 damage off of that isn't really a big issue, it also is a knight itself so I can be buffed for extra damage, but feel free to swap him out for something else say Orzhov Enforcer prehaps

I haven't really considered Abnormal Endurance or Demonic Vigor at all really, I personally think that they just aren't too useful.

Murphy77 on Unholy Knights

3 months ago

I did once, put together a / Knight deck that contained Abnormal Endurance , Demonic Vigor and Mortify

Murphy77 on rats my dude

4 months ago

Costly Plunder is too costly. Vanquisher's Banner is too slow to get out. In their place I would be looking at Shimmer of Possibility , Demonic Vigor and Aether Tunnel (possibly 2 of each) - - more early unblockable creatures, more creatures returned to the hand if killed, and a bit more card search. You would be dropping your average cmc and boosting blue a bit more. Maybe -3 Swamp , +3 Island

BYE on Thief M

4 months ago

Yes good point on the refocus.

The Demonic Vigor seems pretty fun on Hostage Taker actually and is annoying on the Thief of Sanity too, so good pick up on that.

Maybe a playset of Drowned Catacomb to mana fix, down 1 Negate up 1 more Cast Down as well?

Still think Benthic Biomancer is good enough to test out for card filtering and gets a little bigger to chup trade explore guys too.

Hostage on Krasis is just value but does she fit in you build? The more we move away from mono blue the less Tempest Djinn seems relevant so maybe there is where Hostage Taker sits.

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Demonic Vigor occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%