Creature — Rat
When Burglar Rat enters the battlefield, each opponent discards a card.
Printings View all
|Guilds of Ravnica (GRN)||Common|
Combos Browse all
|Commander / EDH||Legal|
Burglar Rat occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.01%
Burglar Rat Discussion
3 weeks ago
I personally run Marchesa, the Black Rose at the helm of my Grixis discard deck so that ETB/Death triggers are abuseable and reusable. It also opens up Oona's Blackguard, Sadistic Hypnotist, Dauthi Mindripper, and a few other discard options.
Feel free to check out my list for ideas. It's not budget friendly as a whole but it should still help out a ton. Upvotes on any of my decks are appreciated. Hand Hate Marchesa
3 weeks ago
In standard (Arena) I'm playing a Kroxa-Lurrus Deck which is rather control oriented.
Destroy target nonenchantment, nonland permanent, its controller sacrifices a nonland permanent and discards a card. If fewer than three cards entered their library this turn, Disruption deals 3 damage to that player.
You may cast Disruption from your graveyard.
I'd like to see a similar card, however I'd like it to be two-in-one, either Aftermath/flashback/jumpstart or flip-card, or split card, etc.
1 month ago
Love the idea and love Lurrus! Here are a few cards I think might fit in:
Dreadhorde Invasion I think will be really good here, to give you a never-ending stream of sac fodder or as a win-con once you have them topdecking. It's like a worse Bitterblossom! Perhaps over the Vicious Rumors?
You can also consider Piper of the Swarm if you end up needing a mana sink.
I strongly suggest at least 20 lands, especially in a two-color deck, even with a curve this low. Mono-red typically runs 20 at fewest and also ends around 3 CMC and has the advantage of being one color. I would cut Specter's Shriek and maybe a Bankrupt in Blood to add +2 Blood Crypt and +1 Swamp. Given that you run so many 1 & 2 drops, you might also want to swap the Triomes for more basics or Fabled Passage if budget allows!
1 month ago
Suggestions! Ogre Slumlord Piper of the Swarm Rat Colony Gnat Miser Sol Ring Command Tower Burglar Rat Rankle, Master of Pranks Zulaport Cutthroat Blood Artist Ascendant Evincar Ashnod's Altar Lightning Greaves Altar of the Brood Dictate of Erebos
2 months ago
So I have a few suggestions. Feel free to ignore any/all of them.
I notice Mindlock Orb is in your MB. I think this effect can be powerful in the right meta, but if you do want to run it I think you should run Ashiok, Dream Render first. Being 3 mana rather than 4 is a big deal.
I like that you're running Ponder -- consider running Preordain, too. I realize it's harder to stack your deck for Yuriko triggers with Preordain, but thinking of it as just a 1 mana cantrip should show how good it is. After all, there's a reason it's super-duper banned in modern. Additionally, you can make your Brainstorm a lot better by adding some cheap shuffle effects; currently, if you don't have Yuriko triggers happening, you're likely to get Brainstorm-locked (stuck with two blanks on top of your deck). Traditionally these shuffle effects come from fetchlands like Polluted Delta or Verdant Catacombs, but since these lands are expensive AF, it's worth noting there're other lands that do similar things. Bad River, Flood Plain and Rocky Tar Pit ("Slow Fetches") are good for budget builds, as is Terramorphic Expanse.
If you want to speed up your deck, running as few ETB-tapped lands as possible is pretty much essential. I would cut Submerged Boneyard and Dimir Guildgate for Watery Grave, Drowned Catacomb, Sunken Ruins, Underground River, or even just basics.
Yuriko presents an interesting dilemma as a general: you want your average CMC very high, in order to keep his triggers powerful, but you also want to be able to cast your spells. In general, people use alternate-casting-cost spells to deal with this. Consider running things like Treasure Cruise, Dig Through Time, Temporal Trespass (which makes me giggle when I see it played), The Magic Mirror, Commandeer, etc.
There're other creatures you should consider running, especially if you consider them as recastable after being ninjutsu-ed back to your hand: Baleful Strix, Thalakos Seer, Snapcaster Mage (if you're rich), Cavern Harpy (a personal favorite), Murderous Rider (which strictly better than Murder), Man-o'-War, Rishadan Cutpurse, Spellseeker... Burglar Rat might be funny, though probably not too powerful.
There're some ways to stack your deck not included in your deck. Mystical Tutor and Vampiric Tutor (though vampiric is expensive now) are really, really good. Also note that Counterbalance is another way to exploit topdeck manipulation, especially if you have your Sensei's Divining Top out. Don't forget Mystic Sanctuary.
Finally, don't forget about artifact ramp. Sol Ring is obviously the all-star here, but I think you should be running 2-mana rocks rather than 3-mana rocks. Consider running Arcane Signet, Talisman of Dominance, Fellwar Stone, Mind Stone, Prismatic Lens, Sky Diamond, Charcoal Diamond or Coldsteel Heart instead of Commander's Sphere, Worn Powerstone and Seer's Lantern.
Right. That's all I got. Good luck!
2 months ago
Good theme. A few suggestions...
I don't see how Gnat Miser is doing you much good in this deck, unless you're playing it on turn one. Even then, it loses potency quickly. I'd replace it with either Ravenous Rats or Rancid Rats, or maybe 2 of each.
I certainly do believe that you have a fully functional deck here. Essentially it's a tribal rat aggro discard deck. Low mana curve, plenty of discard. Play around with my suggestions and see how it feels.
2 months ago
This would be an example of one of the best midrange decks in Modern right now, Jund: https://www.mtggoldfish.com/archetype/modern-jund-46470#paper
A midrange deck wants to have the strongest cards at each point on the mana curve, and wins by having cards that are just better than your opponents. In the case of Jund, your mono red opponent's Monastery Swiftspear gets embarrassed by Tarmagoyf, and Wrenn and Six is a whole lot better than something like Snapcaster Mage from azorious control.
Now, as for changes, I will tell you what I would do, but you can take only some of the suggestions and make the deck your own.
First, remove anything that costs 5 or more mana except possibly Gray Merchant of Asphodel, along with all of your ramp or land search cards like Armillary Sphere and Cabal Stronghold. You want to put on pressure early and destroy your opponent's creatures, and you can't do that if you are spending mana trying to ramp or have big creatures stuck in your hand.
Second, remove all of the artifacts you have left, with the possible exception of Panharmonicon. Panharmonicon is really fun and I would up it to 3 copies if you really want to go all out on the ETB abilities, but just know that it won't be the most competitive. The rest of your artifacts are really only good when you're already winning, and the majority of the time they would be better as another creature or a piece of disruption.
Third, remove some of your weaker creatures. Fourth Bridge Prowler is decent if your local scene has a lot of decks like spirits and bant snowblade where decks have a lot of creatures with one toughness, but it's a lot weaker if your opponent's are playing big creatures or no creatures at all. Burglar Rat and Yarok's Fenlurker are often weaker than Brain Maggot or Kitesail Freebooter since opponent's can choose the weakest card in their hand to give up with your current line up, but with a switch you get to choose what to get rid of (Yes, they get their card back if your creature dies, but they generally have to use a removal spell on a 1/2 creature and don't get to play their card as early as possible, so you end up ahead). If you decide to play a lot of those, Wasteland Strangler can be a cheaper Skinrender and prevent your opponent from getting those cards back when your disruption dies. Quag Vampires is never an impressive card, and Cauldron Haze is really awkward to play because you really want to be using all of your mana each turn to deploy threats, and you very rarely will have 2 mana open, haze in hand, and not want it to be removal or disruption.
Fourth, add more disruption and removal. Cards like Inquisition of Kozilek and Victim of the night will help supplement your creatures ETBs by either being cheaper or at instant speed. Disruption is essential against control and combo decks so that you can get rid of sweepers like Supreme Verdict, win conditions like Teferi, Hero of Dominaria, or their combo spell like ad nauseum. Removal is required to deal with creatures from aggro and midrange, along with big beaters like Primeval Titan in big mana decks (Tron, Amulet Titan, etc.)
Finally, play multiples of the stronger cards, go up to at least 23 lands, and fill out the rest of the deck with meta game cards. Wrench Mind and Despoiler of Souls can be solid against control, Gifted Aetherborn and Nyxathid are good against aggro, and things like Sign in Blood and Pack Rat give the edge in midrange matches. Pick whichever ones best address your local meta/ you like the best, and then you'll use your sideboard to cover other matches.
You'll also want a sideboard if you're actually playing at a local tournament, but start with the main deck first to figure out what you actually need to sideboard for.
A couple of additional resources: For figuring out how many lands: https://www.mtggoldfish.com/articles/brewer-s-minute-how-many-lands. For a more in depth explanation of Mid range decks: https://magic.wizards.com/en/articles/archive/how-build/how-build-midrange-2017-02-07
Finally, if you're looking for ideas, just google " modern mono-black midrange budget" and you'll find a decent number of options.
I hope this helps.