Burglar Rat

Burglar Rat

Creature — Rat

When Burglar Rat enters the battlefield, each opponent discards a card.

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Set Rarity
Guilds of Ravnica (GRN) Common

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Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Burglar Rat occurrence in decks from the last year


All decks: 0.07%

Commander / EDH:

All decks: 0.01%

Black: 0.18%

Burglar Rat Discussion

fffume on Underworld Grave

3 days ago

I've been playing this deck for a bit, and here are some changes I've made (moslty just personal taste):

Taken out Davriel, Rogue Shadowmage x2, I don't really find any good point to cast him, and the discard focus of the deck is definitely the weaker part. On the same note, I cut out Vicious Rumors and Burglar Rat, neither are even decent when the opponent has a large hand (which they probably will). I keep Drill Bit as a 2-of, though, with it always costing when Underworld is up.

I put in 1x Ob Nixilis, the Hate-Twisted, having 2 ensures we draw him a bit more often, and having him + an Underworld Dreams is pretty much a guranteed 6 damage (in addition to destroying a creature, and more damage if he sticks around).

Lastly, I think moving to BW would be stronger. Losing Mind Erasure and Opt sucks, but the options that White and Orzhov give I think will make up for it (Kaya's Wrath, Mortify, Revival / Revenge maybe, Idyllic Tutor to get Underworld more easily?). Conclave Tribunal has caused me pain more than once, so having Moritfy + whatever else is good for enchantment removal. I haven't tested it, but I think it would be better to be a few more control tools for this type of deck, instead of the mild filtering Opt and Mind Erasure give.

Take all of this witha grain of salt though, I am by no means a good deckbuilder.

Sorin_Markov_1947 on Massacre Girl Goodstuff

1 month ago

Gravedigger isn't brawl-legal. I don't know why TappedOut thinks it is.

I really like this deck, but I see a few things that I think would help. Burglar Rat seems expensive for the effect. Field of the Dead is just a tapped colorless land (AKA, a complete waste) since you don't even have seven differently-names lands in the decklist. Witch's Oven can help you get some use out of creatures that are about to die anyway (e.g. in blocking situations). And although Revenge of Ravens doesn't really fit the theme, it is a great black card that essentially stops your opponent attacking with anything power 2 or less. Cauldron's Gift is an absolutely horrid graveyard recursion card, since it eats up the draws you could be using for other things. Even if you only use it to get one card from your graveyard and you draw it straight away, Cauldron's Gift itself has taken up a draw slot. It's worth thinking about The Cauldron of Eternity , which can help you get back on your feet after a big Massacre Girl wipe, but I think it'd be situational and hard to use, so think about it some.

maxon on No "Rats" hub

2 months ago

Rat player here. Agree no hub needed. No real support as mentioned. Assuming the benefit of a hub would be to find rat focused decks you can simply search Relentless Rats and Rat Colony for swarm focused rat decks, OR Burglar Rat and Ravenous Rats for discard focused rat decks.

yomagest on Vampires and Eldrazi

2 months ago

Switch Llanowar Elves with Paradise Druid

Pack Rat with Burglar Rat or Elvish Visionary ,

those two cards can also have a late game impact with Eldrazi Displacer and give you some control over the game.

Hi_diddly_ho_neighbor on Rattack

2 months ago

Before I suggest cuts, two cards that I think could be good in this deck are the new Chittering Witch and Ayara, First of Locthwain . The witch makes more rats, and she can use those rats for removal. Ayara provides card draw and can crush the table when paired with Thrumming Stone .

Also, I would up your Rat Colony count to 28-30.

O.K. now onto cuts:

First of all, I think this deck would be absolutely fine running 35-36 lands. You have a pretty low curve and aren't playing many extremely mana hungry cards.

Next I would cut all rats that don't provide enough value. For me that is Ichor Rats , Typhoid Rats , Burglar Rat , Locust Miser , and Scrib Nibblers .

Also, Metallic Mimic seems unneeded here since Rat Colony pumps itself. On that note you could cut a few of your anthem effects since the rats already pump themselves.

I hope some of those suggestions help! Good luck and +1 from me.

Blue_Flame on Trash Rats

3 months ago

Looks good! The only suggestion I'd make is to swap out the Typhoid Rats for some number of Burglar Rat . That card's super annoying to deal with in the early game.

Chesu on Rat Commander

4 months ago

Your landbase is pretty solid, but the ramp could do with an increase. Things like Wayfarer's Bauble and Expedition Map will speed things up along with Thran Dynamo and Gilded Lotus which excels in mono-colored decks. Plague Wind is just Damnation but costs an extra 5 mana. Patron of the Nezumi is also way too slow for any commander deck. The rat sac'd to lower the cmc just isn't worth it. Plague of Vermin will almost certainly be your downfall against any kind of lifegain deck at the table. Ink-Eyes, Servant of Oni only works in a couple of situations and could be replaced with a 2 cmc card like Burglar Rat , Gutter Skulk or Pack Rat that last one is personally my favourite of the bunch. Anyways I think the biggest problem with the deck is the high cmc cards with not enough benefit.

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