Yawgmoth's Bargain

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Casual Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Urza's Destiny (UDS) Rare

Combos Browse all

Yawgmoth's Bargain

Enchantment

Skip your draw step.

Pay 1 life: Draw a card.

Price & Acquistion Set Price Alerts

UDS

Ebay

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Recent Decks

Yawgmoth's Bargain Discussion

Guerte on [[Primer]] Gonti - Night Market Shenanigans

1 day ago

bradtheimpaler13: I think he’s going to be a mainstay in the deck. Haven’t gotten to play him much, but when I do, he’s REALLY good.

So, with the new updates to MTGO 1v1, fast mana and the good tutors are back, so not only do I get to play Gonti at full power, but also WITH Recurring Nightmare and possibly Yawgmoth's Bargain. I’m pretty excited!

sylvannos on Battlebond Spoilers Threaad

1 month ago

Some more spoilers:

Virtaz's Vritue

Virtaz's Virtue

Sorcery

For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature.

This card is funny, but I don't think it's all that playable:

Arena Rector

You're more limited by there not being any really obscene planeswalkers (vs. Academy Rector which grabs Omniscience or Yawgmoth's Bargain). About the most broken thing you can get is Garruk, Apex Predator or Ugin, the Spirit Dragon.

This is also interesting:

Game Plan

It's a solid EDH card because players that are behind will help you cast it. It's not completely unplayable in 2HG, either, since you and your teammate can each play 3 mana to help cast it, meaning you can cast it early on. It's especially powerful if your team was able to dump most of the cards out of their hands first and letting the other team only draw 3 or 4 cards.

It also feels like there's better reprints than Iconic Masters lol:

chain lightning Jungle Wayfinder Land Tax Tidespout Tyrant Diabolic Intent Sower of Temptation True Name Nemesis Swords to Plowshares Veteran Explorer

DemonDragonJ on Phyrexian Grimoire

4 months ago

SteelSentry, both Necropotence and Yawgmoth's Bargain work at a rate of 1 life per card, but my card would require a payment of 4 life for a single card, which forces a player to be much more strategic and conservative with how they use it.

SteelSentry on Phyrexian Grimoire

4 months ago

I think the design strength of Greed is that it costs the mana as well as the life. I have been in a situation in an EDH game with a Grim Haruspex on the field where, due to various taxation effects from 2 black-based stax decks at the table, sacrificing a creature cost me 6 life, and I still did it, because I was in a spot where I needed an answer. The power of Necropotence or Yawgmoth's Bargain aren't that they're 1 life for 1 card (although the rate is part of it), but the fact that it's card draw with no mana investment. With a card like this, it allows you to hold up as much mana as you want to cast out everything you draw, whereas with Greed you're not only slowly killing yourself, but there is a resource cap where the more cards you draw, the less of them you can actually play that turn.

KillDatBUG on Phyrexian Grimoire

4 months ago

Yeah, it's fine. The whole "paying life to draw cards is broken" concept doesn't apply here because the amount of life you have to pay makes the card a lot worse than Necropotence or Yawgmoth's Bargain. Makes it a lot closer to the card you wanted; a combination of Greed and Book of Rass.

Suns_Champion on Phyrexian Grimoire

4 months ago

So from an EDH perspective: Not costing mana to draw seems too powerful. There's a reason why Necropotence is one of the most powerful cards in the format and Yawgmoth's Bargain is banned. So you've eliminated the mana requirement and kept the draw step haha!

Still, fun card that I'd totally put in my Neheb, the Eternal deck.

Suns_Champion on The Undying Thieves **Primer**

5 months ago

Hi! No problem! Got some ideas for ya!

I'm thinking this is a good start to a steal, dethrone, sack, gain control of a creature deck. Threaten effect, attack triggering Dethrone, sac to Ashnod's Altar, you end up with permanent control of the creature. P.S. I really like your Unspeakable Symbol in here. Brilliant!

So for what I'm thinking we'll need a bunch of stuff: Steal spells, ways to lose life(to activate dethrone), and sac outlets. Let's get to work!

Steal Spells: Slave of Bolas, Mass Mutiny, Insurrection, Mark of Mutiny(holy moley you don't even need dethrone :D), Act of Aggression, Word of Seizing, Zealous Conscripts, Kari Zev's Expertise, Act of Treason, Traitorous Instinct, Harness by Force, Hijack, Threaten.... these are all decent options. I think you should capitalize on the cost-efficiency of the red Threatens to leave room to do other things the same turn. Others like Insurrection are just game winners, especially if you end up with control of all of the stolen creatures in the end :)

Sac outlets: Fling(for the lolz and to deal some damage), Phyrexian Altar($$$$ I know), Attrition, Goblin Bombardment, Viscera Seer, Greater Gargadon, Grimgrin, Corpse-Born, Phyrexian Tower, Carrion Feeder, High Market... that's a good start. Hopefully find sac outlets with added utility. I also really like the lands, definitely run those.

Ways to lose life: Necropotence(commander staple, nice because you can pay only as much life as you need), Phyrexian Arena, Dark Confidant, Yawgmoth's Bargain, Bloodgift Demon, Sign in Blood & Night's Whisper, Dark Tutelage, Greed, Reprocess.... wow! luckily, black has us covered in this category! Take your pick! These are all amazing because they enable the strategy of the deck and draw you cards! Perfect!

Hopefully this will give you a good jumping off point! Good luck friend!

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