Argothian Enchantress

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Argothian Enchantress

Creature — Human Druid

Shroud (This permanent can't be the target of spells or abilities.)

Whenever you play an enchantment spell, draw a card.

SynergyBuild on [EDH][Primer] Sythis Enchantress Prison

2 months ago

General thoughts:

I find a lack of Blind Obedience quite interesting. You seem to run Authority of the Consuls, which is similar if a slightly edited variant of BO without the artifact hate, but having the consistency to not make Concordant Crossroads nearly as symmetrical seems important.

Wheel of Sun and Moon is a very powerful effect, however it seems strange to run in a list that can quickly ramp and empty its hand as well as a deck with access to Rest in Peace and Ground Seal.

Nature's Chosen is a beast with Cloudstone Curio loops and can oftentimes be looped to untap Sanctum Weaver or other mana producing effects very easily in a way that wins much quicker than Crossroads loops and often not need as many pieces nor as risky of effects.

Green Sun's Zenith seems quite better than Sylvan Tutor, and can be looped to allow you to never deck yourself in the case of Argothian Enchantress or Setessan Champion which is also great utility worst case.

Regrowth doesn't make much sense to me here, your deck has multiple pieces of hate for this card and little to no utility with it.

Song of the Dryads seems like a better variant on Beast Within or Darksteel Mutation combined into one. Just an effect that is able to add enchantment types to your list and replace some of your non-enchantments with the only cost being sorcery speed and the additions being commander hate and card draw.

Krosan Grip, Beast Within, and Generous Gift all are quite expensive for the effects they give, Path to Exile as well seems a little off for this list. I'd try to use threats in the form of Seal of Cleansing/Seal of Primordium/Journey to Nowhere/Parallax Wave which are not only tutorable, Hall of Heliod's Generosity's recursion, etc. all works on them, and many of them support an Opalescence combo strategy, with two of them being infinite combos with it and the other two being able to stop a sweeper from killing your field by removing your own Opalescence.

Shapers' Sanctuary seems quite weak in my opinion, just feels low-value considering how few of your creatures can be targeted/would be targeted anyway given your abundance of shroud effects.

The fetchlands in this number makes both your own Root Maze and Suppression Field field feel as though you are unprepared for your own hate. Maybe take out a Prismatic Vista or some enemy fetchlands?

multimedia on ENCHANTED FROGS *WIP*

4 months ago

Hey, good work in progress so far, interesting theme. Frogkin Kidnapper isn't a legal Commander card.

Changeling Outcast is a one drop Frog who's unblockable. Bloodline Pretender is a Frog who grows each time Keimi is created. Whiptongue Frog can easily give itself flying. These are lower CMC Frogs who could replace high CMC ones: Anurid Murkdiver, Yargle, Glutton of Urborg, Species Gorger.

If you're wanting to enchant Tatsunari and Frogs then consider Season of Growth? Repeatable draw and it triggers to scry each time Keimi is created. It's nuts with Shimmering and Silk. Season could replace Frog Tongue. I see some nonFrog creatures then consider more enchantresses? Argothian Enchantress, Setessan Champion could replace Excavating Anurid and Chromatic Orrery.

Mana rocks are obviously good for ramp, but Sanctum Weaver and land enchantments seem better because of Keimi and enchantresses. Weaver, Fertile Ground, Wild Growth could replace the three Talismans.

Good luck with your deck.

Hi_diddly_ho_neighbor on Kamigawa: Neon Dynasty

4 months ago

Yeah, the reprint value in these precons is absolutely abysmal. It's a shame since these would've been good decks to give us reprints of cards like Smothering Tithe, Hardened Scales, Argothian Enchantress, or Esper Sentinel. It is weird that Azorius pre-cons hold the three lowest reprint values.

Kosei is so close to being an awesome commander. The design is really cool, even with it's drawbacks. I just wish they were a little less safe with him. I guess needing either an equipment or an aura could be a little too strong, but at least give him some sort of built in evasion/protection since he already needs a lot of extra modifications to work. That being said Hydra's Growth + Trailblazer's Boots is pretty spicy after a couple turns.

jclaust on Legacy Enchantress, "Enchantress's Destiny"

11 months ago

abby315

Firstly, thank you for your response. Secondly, I allotted time to finalize and play Enchantress's Destiny (EsD) v1.0 MB and Sb.

Thirdly, I will address your wonderings. Green Sun's Zenith (GSZ) was included to act as three additional copies of any Sideboard (Sb) card for Game 2/3 while operating as the fourth Argothian Enchantress , third Destiny Spinner and Sythis, Harvest's Hand Game 1. Why? Having one of any MB creature on the battlefield is enough to play (Two Enchantresses is optimal). The idea was to remain optimal for Game 1 and flexible Game 2.

Since then, I scrapped the GSZ concept but kept the GSZs. The deck operated better in testing (Against friends and during solitaire) and earned a 5-0. Why? I am looking forward to a new 1-3 Mana Value Green identity Hate-Bear in the near future. This deck needs a solid MB Hate-Bear against Combo decks.

Dryad Arbor was a planned inclusion, but I wait to include cards until I have the physical copy(ies). At the momenent, I am teetering between 1-2 Dryad Arbor (DA) and 2-3 Serra's Sanctum (SsS). It is likely to shift to 2 MB DA and 2 MB SsS/ 1 Sb SsS.

Thank you, again, and be well.

Keep brewing.

Sorin_Markov_1947 on Hot Women Card Collection

1 year ago

Perilous Forays , Jaya Ballard, Task Mage , Realms Uncharted , Argothian Enchantress , Save Life , Reversal of Fortune , Essence Vortex .

You might also check out https://tappedout.net/mtg-decks/sexy-women-collection/, but there are 752 cards to look through and not a lot of them are any good.

ghostfire86 on Enchant and Draw

1 year ago

Working on the card draw and acquisition:

Sram, Senior Edificer

Kor Spiritdancer

Argothian Enchantress

Season of Growth

Setessan Champion

Armored Skyhunter

Siona, Captain of the Pyleas

End game requires consideration of going going long or wide:

If wide, switch commander to Siona, Captain of the Pyleas and include cards like Shielded by Faith, Gift of Immortality, Flickering Ward, Spirit Loop, Rancor, Fortitude, Whip Silk,Auratog, Thaumatog.

If long, add better protection enchantments. Suggestions include, Holy Mantle, Alseid of Life's Bounty, Spirit Mantle, Gift of Immortality, Umbra Mystic, Unquestioned Authority, Spectra Ward.

Siona would be my push because she adds combo lethality. Sythis is just a great 99 imo.

Shouldn’t forget, All That Glitters, Shield of the Oversoul, Gryff's Boon, Helm of the Gods, and Ancestral Mask

SynergyBuild on Legacy Enchantress, "Enchantress's Wish" Primer

1 year ago

With Modern Horizons, I'm intrigued by the idea of the old Candelabra of Tawnos builds using Urza's Saga , as well as Sythis, Harvest's Hand , as a one or two of. The issue with Sythis is obvious, it's lack of shroud, but it triggers other enchantress effects, gives mana on Sanctum, gains life, and has a sadly better body than an Argothian Enchantress , as rare as that is useful.

Guerric on [Primer] Enchantress's Pillowfort: A Tuvasa Guide

1 year ago

TriusMalarky thanks for the suggestions! I do appreciate a turn one mana source always, and Utopia Sprawl and Wild Growth are great for that. And while as an elves player in both modern and commander I greatly appreciate dorks, I don't really care for them with Tuvasa because they don't really synergize with the deck's game plan. By using ramp-chantments I can push my enchantment count to almost forty, allowing me to always easily draw cards. Its also worth noting that I don't really need Tuvasa out at all if I have another enchantress. Argothian Enchantress and Satyr Enchanter are strictly better as far as drawing cards goes, and can come down on turn two themselves. Tuvasa is helpful mostly as an enchantress I can always have access to if others fail, who also has the option of knocking someone out Voltron style if they give me the chance. Its not uncommon to have a near perfect game while having never cast her though, so trying to get her out on turn two at all costs isn't really my goal here. I also can very much appreciate the auras which draw cards strategy- I had losts of fun playing Mono Blue Tempo with Curious Obsession in standard a couple of years ago, and that strategy can be great in blue-green tempo decks in commander also. That being said, it isn't really my goal here as I am taking more of a control approach and thus aren't attacking much. I do think all those suggestions do point to the fact that Tuvasa can be played well a lot of different ways, and what you're suggesting could make for a great deck, it'd just be different than I've gone with here.

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