Argothian Enchantress

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Mythic Rare
Urza's Saga (USG) Rare
Promo Set (000) Rare

Combos Browse all

Argothian Enchantress

Creature — Human Druid

Shroud (This permanent can't be the target of spells or abilities.)

Whenever you play an enchantment spell, draw a card.

Argothian Enchantress Discussion

ContrapuntalAnt on Let's Grow Wild

1 month ago

SideBae: thanks for the suggestions!

  1. Arbor Elf is a definite once I get a copy, the synergies are obvious (hence Kiora's Follower too). I hadn't really considered normal mana dorks, figuring that the primary mana boost of this deck will be through enchanting lands and then using Estrid's +2. Bloom Tender and Noble Hierarch are both too expensive for me to consider.

  2. I'm not going to add shuffle effects because I want to minimise the number of times I need to shuffle 100-card decks... but I'll add the other cantrips onto the list of cards for me to acquire. Good shout.

  3. Argothian Enchantress is another one where price is the issue, but unlike the expensive mana dorks mentioned above I do intend to acquire her at some point, as she is excellent.

  4. This applies to all of your suggestions, but what would you suggest taking out for these?

  5. I'm hesitant to add the delve cards into this deck, as there is a high proportion of permanents and not many instants/sorceries, so the graveyard fills very slowly.

  6. I have mixed opinions about these cards [inefficient removal compared to lots of white removal, but they're enchantments], but I had Darksteel Mutation on hand hence its inclusion.

  7. I'm going to avoid GSZ to avo id shuffling, but I agree that Stony Silence will be very powerful in this deck. Sol Ring is too good not to include, and The Chain Veil is very powerful with Estrid, but otherwise this deck can very happily avoid artifacts.

  8. I'm not particularly trying to go down the creature aura route with this deck - obviously there are some in there, particularly at the moment when I am still retaining things from the pre-con in lieu of cards I don't have yet, but I don't think I want to get the quantity of creature auras to make Season of Growth worth it.

  9. Very true, and I'm aware of the combo, but without tutors I don't think I'll add them - the separate parts aren't as useful on their own.

Thanks again though, I much appreciate the comments! Now to decide what to remove first...

SideBae on Let's Grow Wild

1 month ago

Hey! Estrid is always fun. I have some suggestions -- feel free to ignore any/all of them, especially since budgets vary greatly:

  1. One of the main advantages of playing green is its access to dork-generated mana. Without green, most decks need a huge amount of artifact-mana to achieve top speed; however, green dorks tend to be a mana cheaper. You should definitely pull Arbor Elf in from the sideboard, as with your Wild Growth he taps for two -- if you include Utopia Sprawl , there's a similar interaction. Same goes for Overgrowth and Elvish Guidance , though those are more than one mana and therefore slower. I highly suggest you include more of these one-mana ramp-creatures: Llanowar Elves , Noble Hierarch , Avacyn's Pilgrim , Fyndhorn Elves , Elvish Mystic , Birds of Paradise ... Bloom Tender is also REALLY powerful in three colors, though she isn't close to cheap. You can also use these to cut some lands; thirty nine is too many.

  2. Vintage xerox cards are a good way to dig for what you need and past what you don't. Pretty much all blue decks in EDH should be running Ponder and Preordain , and if you have access to shuffle effects, like an Evolving Wilds , Terramorphic Expanse or Prismatic Vista , Brainstorm joins the pile. These one-mana cantrips will allow you to keep more borderline hands, as they will be very likely to find you what the hand may be missing.

  3. You've got some great cards in your sideboard. Swords to Plowshares is the best spot removal in magic due to its absurd efficiency. Your deck could likely benefit from some control elements, and Counterspell and Dovin's Veto are a great start on this front. Argothian Enchantress is a very powerful draw engine -- I highly recommend you run her -- and Grasp of Fate is another highly efficient form of removal.

  4. Speaking of counterspells, I think you'd benefit from two or three more counters than Bant Charm , Counterspell and Dovin's Veto . I suggest Delay , Swan Song , Dispel , Spell Snare , Spell Pierce , etc.

  5. Mass card-draw is really good in EDH. Windfall is very powerful, especially if you take Narset, Parter of Veils off the sideboard and resolve Windfall . I suggest four to six draw spells. Some cards to think about: Treasure Cruise , Fact or Fiction , Dig Through Time , Sylvan Library , Mystic Remora , Chemister's Insight , Frantic Search , Gush , Sphinx's Revelation , Archmage's Charm , Chart a Course .

  6. If you like your Darksteel Mutation , consider Imprisoned in the Moon . It's similar, though it also nukes planeswalkers and problematic lands.

  7. Stony Silence is a powerhouse in EDH, especially if you run the aforementioned dorks and derive you mana from non-artifact sources. If you want to run a Green Sun's Zenith package, you can fetch Collector Ouphe . Obviously, Stony Silence is preferable, as it is an enchantment.

  8. Season of Growth , from M20, seems like a good card. Making all your auras cantrip is a good thing-a-ma-jig.

  9. Cleansing Meditation plus Enchanted Evening seems like a pretty good way to kick ass.

Good luck!

Caerwyn on Tuvasa's Codex of The Enticing of Endless Murder

2 months ago

Sovereigns of Lost Alara is an extremely powerful card, allowing you to tutor and cheat into play game-winning auras like Eldrazi Conscription or Ethereal Armor . It's particularly great if you have an Argothian Enchantress in play--it's pretty hard to recover from a 10/11 with Shroud and Annihilator 2.

Sylvan Library is an all-around fantastic enchantment, allowing you to organize the top of your deck or gain an additional card if necessary.

I think you can probably cut some of your higher CMC cards. Akroma's Memorial is powerful, but not really necessary. You also have too many effects returning enchantments to play - you can probably cut a few of those.

bushido_man96 on Tuvasa's Codex of The Enticing of Endless Murder

2 months ago

Greater Auramancy is going to cause you more problems than it will help, and Spectra Ward is going to prevent you from adding more enchantments to a creature once you cast it. Privileged Position and Sterling Grove will be better.

Propaganda and Ghostly Prison would be solid inclusions, if you want to pillowfort yourself.

I'd also choose to run a handful of Enchantresses, like Verduran Enchantress , Argothian Enchantress , Eidolon of Blossoms , and Mesa Enchantress .

SideBae on Uril, the Murderer

2 months ago

I’m really surprised you aren’t running mana dorks; this is what makes green a color worth playing in EDH. Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Avacyn's Pilgrim , Arbor Elf , Orcish Lumberjack and Bloom Tender all ramp harder than artifacts ever can — these should be strongly considered, and likely played. Note that Arbor Elf gets a lot better with Utopia Sprawl or Wild Growth on a forest. I advise removing Coalition Relic and/or Talisman of Conviction to make room.

If you choose to add dorks, thirty-six lands will be too many. I’d cut at least three or as many as five, depending on your preference.

Second Sunrise and Faith's Reward offer some protection from boardwipes. I’d only run one or the other though.

Swords to Plowshares is better than Path to Exile in EDH. Ramping an opponent is very dangerous in a format where people routinely go big, and 5 or so life points don’t typically matter — especially if you aim to kill with commander damage.

It says in your description you find this deck too slow for cEDH. While the current build may be, there’re ways to slow down opponents to the point where you’re winning the long-game. Root Maze , Rule of Law , Stony Silence and Blood Moon are all powerful enchantments to slow down your opponents, though the last one does need a crafted mana base. Since you’re not playing off-color fetches or planeswalkers, Suppression Field is on the table. Gaddock Teeg is infamous among my friends for holding off pretty much every boardwipe, with the important exception of Toxic Deluge . Other hatebears (like Aven Mindcensor or Spirit of the Labyrinth ) should also be considered.

Card draw/filtering in Naya is typically pretty difficult. Faithless Looting is a card you should consider, as it makes a lot of marginal opening hands significantly better. Adding Gamble is typically an improvement for card-selection. However, GSZ+ Argothian Enchantress , which you already have, is a real good draw-engine in this deck.

This seems like a good deck to run Cataclysm . With Uril out and an enchantment on him, it’s likely to seal the game in your favor. Same goes for Armageddon / Ravages of War . Fair warning, though: All three of these cards tend to produce salt, and even if they don’t, they’re hard to play with and need practice using.

Punishing Fire with Grove of the Burnwillows is a synergy I’ve always wanted to pull off in EDH, but I don’t typically play Gruul. I recommend trying it, as it seems that it could be very powerful in the right sort of meta, though also very week in the wrong sort.

Good luck, man. I gotta go, but if you need more help I’ll take another look.

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Argothian Enchantress occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

GWU (Bant): 0.74%