Argothian Enchantress

Argothian Enchantress

Creature — Human Druid

Shroud (This permanent can't be the target of spells or abilities.)

Whenever you play an enchantment spell, draw a card.

Latest Decks as Commander

Argothian Enchantress Discussion

jclaust on Legacy Enchantress, "Enchantress's Destiny"

3 months ago

abby315

Firstly, thank you for your response. Secondly, I allotted time to finalize and play Enchantress's Destiny (EsD) v1.0 MB and Sb.

Thirdly, I will address your wonderings. Green Sun's Zenith (GSZ) was included to act as three additional copies of any Sideboard (Sb) card for Game 2/3 while operating as the fourth Argothian Enchantress , third Destiny Spinner and Sythis, Harvest's Hand Game 1. Why? Having one of any MB creature on the battlefield is enough to play (Two Enchantresses is optimal). The idea was to remain optimal for Game 1 and flexible Game 2.

Since then, I scrapped the GSZ concept but kept the GSZs. The deck operated better in testing (Against friends and during solitaire) and earned a 5-0. Why? I am looking forward to a new 1-3 Mana Value Green identity Hate-Bear in the near future. This deck needs a solid MB Hate-Bear against Combo decks.

Dryad Arbor was a planned inclusion, but I wait to include cards until I have the physical copy(ies). At the momenent, I am teetering between 1-2 Dryad Arbor (DA) and 2-3 Serra's Sanctum (SsS). It is likely to shift to 2 MB DA and 2 MB SsS/ 1 Sb SsS.

Thank you, again, and be well.

Keep brewing.

Sorin_Markov_1947 on Hot Women Card Collection

3 months ago

Perilous Forays , Jaya Ballard, Task Mage , Realms Uncharted , Argothian Enchantress , Save Life , Reversal of Fortune , Essence Vortex .

You might also check out https://tappedout.net/mtg-decks/sexy-women-collection/, but there are 752 cards to look through and not a lot of them are any good.

ghostfire86 on Enchant and Draw

4 months ago

Working on the card draw and acquisition:

Sram, Senior Edificer

Kor Spiritdancer

Argothian Enchantress

Season of Growth

Setessan Champion

Armored Skyhunter

Siona, Captain of the Pyleas

End game requires consideration of going going long or wide:

If wide, switch commander to Siona, Captain of the Pyleas and include cards like Shielded by Faith, Gift of Immortality, Flickering Ward, Spirit Loop, Rancor, Fortitude, Whip Silk,Auratog, Thaumatog.

If long, add better protection enchantments. Suggestions include, Holy Mantle, Alseid of Life's Bounty, Spirit Mantle, Gift of Immortality, Umbra Mystic, Unquestioned Authority, Spectra Ward.

Siona would be my push because she adds combo lethality. Sythis is just a great 99 imo.

Shouldn’t forget, All That Glitters, Shield of the Oversoul, Gryff's Boon, Helm of the Gods, and Ancestral Mask

SynergyBuild on Legacy Enchantress, "Enchantress's Wish" Primer

4 months ago

With Modern Horizons, I'm intrigued by the idea of the old Candelabra of Tawnos builds using Urza's Saga , as well as Sythis, Harvest's Hand , as a one or two of. The issue with Sythis is obvious, it's lack of shroud, but it triggers other enchantress effects, gives mana on Sanctum, gains life, and has a sadly better body than an Argothian Enchantress , as rare as that is useful.

Guerric on [Primer] Enchantress's Pillowfort: A Tuvasa Guide

5 months ago

TriusMalarky thanks for the suggestions! I do appreciate a turn one mana source always, and Utopia Sprawl and Wild Growth are great for that. And while as an elves player in both modern and commander I greatly appreciate dorks, I don't really care for them with Tuvasa because they don't really synergize with the deck's game plan. By using ramp-chantments I can push my enchantment count to almost forty, allowing me to always easily draw cards. Its also worth noting that I don't really need Tuvasa out at all if I have another enchantress. Argothian Enchantress and Satyr Enchanter are strictly better as far as drawing cards goes, and can come down on turn two themselves. Tuvasa is helpful mostly as an enchantress I can always have access to if others fail, who also has the option of knocking someone out Voltron style if they give me the chance. Its not uncommon to have a near perfect game while having never cast her though, so trying to get her out on turn two at all costs isn't really my goal here. I also can very much appreciate the auras which draw cards strategy- I had losts of fun playing Mono Blue Tempo with Curious Obsession in standard a couple of years ago, and that strategy can be great in blue-green tempo decks in commander also. That being said, it isn't really my goal here as I am taking more of a control approach and thus aren't attacking much. I do think all those suggestions do point to the fact that Tuvasa can be played well a lot of different ways, and what you're suggesting could make for a great deck, it'd just be different than I've gone with here.

jethstriker on Which Magic card's art would …

7 months ago

The Fool - Jester's Cap

The Magician - Dark Ritual

The High Priestess - Argothian Enchantress

The Empress - Counterspell

The Emperor

The Hierophant

The Lovers - Sower of Temptation

The Chariot

Justice - Equilibrium

The Hermit - Uncle Istvan

Wheel of Fortune - Wheel of Fortune

Strength - Unholy Strength

The Hanged Man

Death - Necropotence

Temperance

The Devil - Lord of the Pit

The Tower - Grim Monolith

The Star - Falling Star

The Moon - Blood Moon

The Sun - Sol Ring

Judgement - Wrath of God

The World - Omniscience

I would look in particular to older cards (premodern) and / or Seb McKinnon cards, as in my opinion those cards have the art style that would suit a tarot card.

Goblin_Guide on When gardens attack - with red

9 months ago

Some suggestions:

Depending on how long Kamahl is out, you might consider cards like Heartstone and Illusionist's Bracers.

Also, maybe replace some of your ramp with stuff like Market Festival, Wild Growth, etc. This would not only lower your curve a little and speed up your deck, but you could also get some more mileage out of my other suggestions: enchantresses. Argothian Enchantress, Mesa Enchantress, Eidolon of Blossoms, etc. These would allow you to draw a steady stream of cards.

And finally, some protection would be good so that you don't fuck yourself by getting all your lands killed -- Heroic Intervention, Eerie Interlude, and the like. Or, even better, add in my favorite two cards in white -- Faith's Reward and Second Sunrise.

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