Please login to comment

My opinion is that depends on what you are getting out of playing. If you're purely playing for the social aspect, then by all means keep the original cards and enjoy them as much as you can. If you're in it for the competition aspect, then update away. I know the decisions are tough to make sometimes, but in the end it's all good. Perhaps there is even a way to make room for both cards in some cases (dependent on the deck obviously).

One thing I know a few of my lgs friends do is make theme decks (like certain blocks or guilds) as a format and use those places for pet cards. Just an idea.

Either way, I hope this helps in your decision.

June 16, 2021 2:05 a.m.

Said on BW deck...


To be honest, the token strat might be good right now while people are trying out new cards like Solitude .

To make the deck a better choice, you would probably need to be faster. The best way to go about this would be having less lands that come in tapped. If you have the resources, fetchlands and shocklands would be really helpful towards this.

As it stands though, I count a 67 card deck which isn't great for finding the cards you need when you need them. Definitely trim that down towards the minimum 60 the best you can.

Cards to consider adding (assuming you can make room for these) could be Bastion of Remembrance and Grave Pact . Even something lkke Smallpox is worth considering since it will probably hurt an opponent more than you.

There's probably more I could suggest, but I want to see where you go from here. A helpful resource to use for finding cards is because you can search for things like abilities or even phrases like when something dies, etc. Good luck out there.

June 12, 2021 5:50 p.m.

You could probably just go straight g/w and drop all the black cards all together. Given the draw power available for the current enchantress builds plus Sanctum Weaver for mass mana production, it might be possible to cast approach on back to back turns.

June 12, 2021 5:15 p.m.

Said on B/G Food...


Just a fyi: add a 2nd set of [ ] around your cards in the deck description to have card picture show up. Otherwise it seems fine, but I would rather have a couple Aether Vial instead of some of the Academy Manufactor s to enable a turn 1 asmor.

June 9, 2021 4:07 p.m.

Said on Kiln Fiend Pacts...


This is a really neat idea. I have no idea on how to improve it, but kudos regardless.

June 8, 2021 9:47 p.m.

I generally look forward to the lists of people who i follow as they build the kinds of decks i like to build as well.

June 7, 2021 9:39 a.m.

Said on B/R Ponza...


I hope they work out for you. Let me know how it goes and perhaps I can offer other suggestions based off your feedback.

June 6, 2021 12:06 a.m.

Said on B/R Ponza...


All right, some of this may seem weird, but hear me out.

One of the biggest advantages land destruction has going for it is the ability to disrupt an opponents mana before they can properly set up. With that being said, you have way too many cards that cost 3 mana and no way to play them early. What I'm going to suggest is trying to remove a few of those cards in favor of cards that will accelerate your remaining land destruction spells. What's coming to mind worth trying is 4 copies of Ragavan, Nimble Pilferer .

Here's why. This can give you an early play that can potentially set up a 3 mana spell on turn 2 (assuming played t1) for you if it can connect. Not only that, but being a legendary creature, you have the option of potentially adding Mox Amber as an additional mana source. Now, you'll probably want more legendary creatures to properly make use of the mox's which is where something like Zurgo Bellstriker could also help with being aggressive and progressing you plan.

The other main thing I'm going to suggest is adding a couple more lands (swamps probably). The reasoning being that if you do happen to land a blood moon/magus of the moon, then you may very easily lock yourself out of black mana. One thing to keep in mind is that if you don't have enough mana, then you can't stop theirs.

My final consideration for you is to possibly add white to your deck to access the Flagstones of Trokair and Boom / Bust combination. Not only that, but you'd have access to Vindicate as well.

Here's the tl:dr of what I'm going to suggest: Add: 4 ragavan, 2 zurgo, 3 mox amber, 2 swamps. Cut: 4 brainstone (when will you have time to use this?), 3 harness the storm (I really can't see you having enough mana to make use of it), 4 fulminator mage (betting on Cursed Totem seeing play, making this unable to do the 1 job it has.)

These changes should not only speed your deck up, but allow you to put on some early pressure to your opponents life total.

June 5, 2021 11:51 p.m.




I wish i had a life

Modern psionictemplar


Finished Decks 27
Prototype Decks 9
Drafts 0
Avg. deck rating 3.50
T/O Rank 138
Helper Rank 66
Suppressed formats Standard, Pre-release, Unformat, Vintage, Commander / EDH, Quest Magic RPG, Quest Magic, Block Constructed, Limited, Duel Commander, Tiny Leaders, Highlander, Penny Dreadful, Leviathan, 1v1 Commander, Pauper EDH, Canadian Highlander, Brawl, Oathbreaker, Oldschool 93/94, Gladiator
Cards suggested / good suggestions 241 / 89
Last activity 10 hours
Joined 3 years