Awakening Zone

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Rare
Planechase 2012 Edition (PC2) Rare
MTG: Commander (CMD) Rare
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Tokens

Awakening Zone

Enchantment

At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

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Awakening Zone Discussion

Keos027 on RainbowDrazi

1 week ago

I've tried building a 5 color deck myself for Eldrazi but decided to not include . a few good colored eldrazi are

Technically not colored but- Deceiver of Form: kind of a scry each combat.

+1 because I too like spaghetti monsters

Here is my deck, in case you'd like to have a look: 4.5 shades of Eldrazi

Steelspike on i have no clue what im doing dragons

1 week ago

Wow... I was right. Your average cmc is off the charts without cheat-out cards Planar Bridge Elvish Piper Cryptic Gateway Dragon Arch Birthing Pod etc..

Ramp is very important, with instants, sorceries or enchantments. Jund is one of the more powerful shards for ramp and tutors. Diabolic Revelation Behold the Beyond are just a couple that some folks might forget or overlook.

There's also the Awakening Zone From Beyond. Pair those tokens with Skullclamp for some extra draw, since there's not a ton of draw effects in Jund colors.

I gotta make dinner for my kids. I'll revisit this later and see if anything else strikes me. In the meantime, you can check out my Kresh the Bloodbraided deck for some ideas.


Reign In Blood

Commander / EDH Steelspike

SCORE: 3 | 501 VIEWS


Steelspike on HELP ME PLZ

1 week ago

Yikes...

If you uploaded the decklist to your profile and linked here it would make it much easier to help.

That being said, your mana base is, for lack of a better word, terrifying.

Shock lands, check lands, show lands and fast lands are a fairly budget way to boost the speed of the early game.

The guildgates are some of the WORST fixing in commander. ETB tapped, and don't give even the minimal lifegain.

Also, without being able to view this in a decklist, I can only assume that your average CMC is ridiculously high.

Awakening Zone and From Beyond are good ramp. Skyshroud Claim and Crop Rotation are pretty budget ramp that can be used to get a dual forest, or any land, respectively.

madzoze on Ezuri, Claw of Counters

3 weeks ago

OwenJohnson Hey man! Sorry it took me so long to answer you.Thank you so much for your attention and suggestions! This week I've added Inexorable Tide, didn't know Awakening Zone but it looks pretty good too, would be a nice touch to it.I've been aiming to get a Walking Ballista but unfortunately can't find it for a reasonable price! :/ same for Doubling SeasonI took a look at your own Ezuri deck and found out Nissa, Voice of Zendikar might speed up my game speed a little more!Again I thank you for your recomendations and kindness! cheers

slayingmatt1234 on karametra primer

3 weeks ago

Hey Man! I'm a big Karametra fan myself, and I can share with you a few lists. Here's mine that you can look at. Feel free to ask me anything you like concerning card choices, etc. And here's another list that takes her in a different direction for reference. I'll just leave here a few miscellaneous suggestions that should be helpful.

In my deck, I use Whitemane Lion and Stonecloaker instead of Kor Skyfisher and Fleetfoot Panther because the two cost has flash the three cost has graveyard hate packed in for free.

Tireless Tracker is amazing with Karametra, as well as some other general good green draw cards like Sylvan Library and Rishkar's Expertise. Nissa, Vastwood Seer  Flip and Nissa, Vital Force also synergize well.

You'll probably want to run a few more enchantments in your deck to get Karametra active more often. This can be of any kind really, as long as they provide devotion. I like to use enchantments that provide other good utility to the deck like Song of the Dryads, Awakening Zone, and Quarantine Field. Hatebear-like enchantments can work too, like Stony Silence.

Another Mana doubler that counts as a creature you can use is good ol' Vorinclex, Voice of Hunger. Similarly, another Asceticism you can use is Archetype of Endurance.

Knight of the Reliquary is great for fetching out any non-plains-or-forest utility lands, and it can ramp one mana in a pinch.

Hope this helps!

drohack on Voltron, False God

3 weeks ago

Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.

The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.

Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)

Mana (14)

Ramp(10):

Mana fixing(2):

Cost reduction(2):

Tutor(9) *

Enchantment tutor(6):

Graveyard(3):

Draw(6):*

Removal(7):

Protection(5):

Combo(8):

Buff(4):

Other(8):

OwenJohnson on Ezuri, Claw of Counters

3 weeks ago

Overall, it looks pretty good. I love your inclusion of Ornithopter, there's nothing better than winning a game because of a 0/2 creature.

Because the deck is built heavily around putting counters on things, something like Primal Vigor or Doubling Season could help a lot.

Something that creates a lot of creatures as it enters like Avenger of Zendikar, Hornet Queen, or Patagia Viper can be good for getting a few experience counters at once.

To go along with the deck's low-ish casting costs, As Foretold and Inexorable Tide seem good.

Lifecrafter's Bestiary is usually a good card in green. Bow of Nylea is useful as well.

Awakening Zone gets you a bit of mana and an experience counter on each of your turns if your commander is out. And it pairs nicely with Animation Module.

For land, Dryad Arbor or Khalni Garden could be nice because they give you experience counters, but they can slow your deck down a bit. Same with Llanowar Reborn.

If you need more protection for your creatures, Asceticism and Plaxcaster Frogling can help them survive.

Arachnogenesis could be great if you have you commander out and you opponent is playing agro. Prevent all damage, gut a bunch of creatures, then get a bunch of experience counters. Fungal Sprouting or Cobra Trap can be good for the same reasons minus damage prevention.

I would recommend replacing Triskelion with Walking Ballista. Triskelion might be the better deal for 6 mana, but Walking Ballista is more versatile. You can cast it sooner or later and give it more counters when you have no use for extra mana.

That's about all I can think of. Good luck with commander! And keep in mind that if you're just playing with friends you don't have to worry much about building the best deck in the world. Build a deck that you think will be fun to play.

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