|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Rare|
|Planechase 2012 Edition (PC2)||Rare|
|MTG: Commander (CMD)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."
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Awakening Zone Discussion
6 days ago
Some other ideas: Kazuul, Tyrant of the Cliffs , No Mercy , Marchesa's Decree , Dread , Vigor , Grenzo, Havoc Raiser , Royal Assassin , Pir, Imaginative Rascal , Awakening Zone , From Beyond , Dictate of Erebos , Dolmen Gate , AEther Membrane , Tree of Perdition , Whip of Erebos
Seem So-so: koskun falls - depends on number of players but not a lot of tax otherwise. Meren - doesn't work with tokens and not as a commander might not be worth it. Mogis - not much token syn. Dual nature - doesn't work with tokens. Greater good - the deck doesn't have a ton of big creatures to sac. Primal vigor - great syn but can be very dangerous. Yawgmoth's vile offering - not bad, but not a ton of legendary creatures in the deck.
1 week ago
I would add more token generators that can make creatures on their own. Planeswalkers are usually the best especially in these colors but if you doing a more budget route use cards like Awakening Zone. If you're looking for ideas check out my token build. If you have an questions or comments I'll be happy to reply. Here is the link The Elven Planeswalk (Rhys EDH)
1 month ago
So I commented on this deck over 6 months ago and now I saw it on the feed so... Imma do it again. And Imma be more specific this time. Let's start with cuts.
Bane of Progress is not great. If all goes well you'll absolutely be hitting your own enchantments and artifacts.
Gray Merchant of Asphodel is not anything exceptional in this brew. Yeah his ETB is really strong but it draws a ton of hate and you don't seem to have many ways of subverting or withstanding that hate.
Greenwarden of Murasa is really mana-costly. 6 mana for an eternal witness effect? Pass.
It That Betrays is really bad. Better when you can reanimate it, but still unless your opponents are running aristocrats or you're forcing them to sac things (and yeah I know It does that but that's not enough), really bad. Oh yeah, and that thing I said with Gray Merchant about drawing hate? That.
Lord of Extinction's lack of trample makes him pretty meh.
Massacre Wurm is pretty meta-dependent. If your buddy runs weenies he's decent but if not...
Mycoloth is great, but the 5-mana slot is competitive.
Pathbreaker Ibex honestly doesn't seem that great. Most he's giving your guys is +5 unless you find Lord of Extinction.
Terastodon is really cool and all, but it does have one huge drawback... You can EITHER repeat the etb OR have it as a beater. And for 8 mana, repeating the etb is not enough.
Greater Good is great when you have larger creatures than this deck does. As it is it's just gonna make you discard a bunch of cards, probably.
Torment of Hailfire gives your opponents something you don't want them having: choice. They'll just sac a bunch of useless crap or discard lands. Without steps to limit their options, it's not a great card.
So I looked at your maybeboard and holy crap dude, you need to put some of those in. Night Incarnate, Whisper, Blood Liturgist, Savra, Queen of the Golgari, Craterhoof Behemoth, I'm actually adding the first two to my brew now. Thanks for the ideas, sorry for stealing them.
Now Imma give you some card suggestions.
You forgot Fleshbag Marauder when you got the rest of the edict gang!
Thragtusk is pretty underrated in aristocrats.
As is Treasure Keeper, but that's less good in your deck since you have a really high mana curve.
Vindictive Lich gives you options!
Wall of Blossoms is good protection and a draw!
Hell's Caretaker is reanimation and a sac outlet.
Phyrexian Delver is also good reanimation.
Attrition is excellent removal.
Perilous Forays is an awesome card for this deck, I love it.
Quagmire Druid isn't the greatest ever, but it's enchantment removal.
Sadistic Hypnotist can play the long game, run opponents out of resources.
Thoughtpicker Witch can screw combo.
Vraska, Golgari Queen is an epic sac outlet and the ult is perfect for this deck.
Entomb is legendary.
Grim Flayer is great card advantage.
Fauna Shaman is like Entomb but better maybe?
Underrealm Lich is good card advantage.
Thank you for coming to my ted talk.
1 month ago
Hey, looks really good for a first Commander deck even though you used another deck as inspiration that's fine, you've still made it your own.
I suggest including more low mana cost cards that can interact with Emmara, giving you more opportunity to tap her to make a token as well as use her as mana ramp.
Budget cards to consider:
- Command Tower
- Survivors' Encampment
- Holdout Settlement
- Springleaf Drum
- Smuggler's Copter
- Honor-Worn Shaku
- Nature's Chosen
- Mirror Entity
- Trostani Discordant
- Avenger of Zendikar
- Llanowar Elves
- Avacyn's Pilgrim
- Canopy Vista
- Sunpetal Grove
- Temple Garden
Other budget cards to consider:
- Seeker of Skybreak
- Nullmage Shepherd
- Awakening Zone
- Beast Within
- Swords to Plowshares
- Sundering Growth
- Eladamri's Call
Cards to consider cutting:
- Perilous Forays
- Pollenbright Wings
- Broken Bond
- Emmara Tandris
- Beast Whisperer
- Tolsimir Wolfblood
- Trostani's Summoner
- Rampaging Baloths
- Arcane Encyclopedia
- Bramble Sovereign
- Crown of Convergence
- Vitu-Ghazi Guildmage
- Ranger's Path
- Aura of Silence
2 months ago
First few thoughts:
I will keep Preators, because well...PRAETORS.
Not sure about Fauna Shaman (I have one from old Meren deck), and whole Meren-recursion idea (involving eldrazi tokens generated with From Beyond and Awakening Zone. They are ok-ish ramp and pump exp on Meren.
Hideaway lands - this idea just bumped into my head today when my friend casted new Emrakul with red one (that was really bad :D)
2 months ago
You can lower your curve by using all the one mana dorks which can lead to faster Ezuri cast and will trigger your experience counters.
Some synergy plays are like using Walking Ballista to have a shotgun and removal for creatures and Glen Elendra Archmage to have reusable denial. Hardened Scales gives uyou an extra counter which can matter quite a bit. Green Sun's Zenith and Chord of Calling are great cards that can help you be more versatile.
Marwyn, the Nurturer can lead to an explosive amount of burst mana, while cards like Heroic Intervention can come in clutch to save your boardstate from getting wiped. Temur Sabertooth is also a good way for protection. Awakening Zone does double duty here in helping you add more experience counters as well as ramping you up.
Hope some of these cards will be of help to you!
2 months ago
I'm gonna tell you but then I'm gonna mock up a deck list and tag you in it so you can it it as well
A token go wide stragity complimented with sacrifice and edict effects so for starters here is my token deck that's got green in it, there are some cards in it that I'll be using like Awakening Zone. Here's the deck click here
2 months ago
I might consider Grave Pact but not Attrition, reason being, they cost the same in the end but grave pact does not cost more to keep activating and is a static effect. That being the main reason, the other reason is: if i remove a card in my deck for Attrition, will Attrition make up for the combos i could of done for whatever card i removed? As for Vitu-Ghazi, the City-Tree i played it, but i removed it due to mana issues, my deck starts out needing mana like crazy, tapping a land and 4 mana for a saproling is not cost efficient for my ghave deck as i run combo interaction, i find through testing that Awakening Zone, From Beyond and Bitterblossom are better for the purpose of making tokens.