Awakening Zone

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Planechase Anthology Rare
Planechase 2012 Edition Rare
MTG: Commander Rare
Rise of the Eldrazi Rare

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Tokens

Awakening Zone

Enchantment

At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

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Awakening Zone Discussion

Loco-Motive on Meren's So Damn Good in the Sac

1 hour ago

Mortiferus_Rosa, there was never a solid commitment to going the route of tokens. Never a plan that required them from the start...just a manifestation of certain strategies that came together as such.

Very rarely does this deck win off of total Commander damage kills or attacking until life is at zero. The majority of the time, my wins come out of locking up the entire board through sac and attrition. So initially, tokens ended up being good blocking fodder until strategies manifested...then tokens became a more efficient way to get that Experience Count up faster...then finally, certain components of the deck used tokens crazy-efficiently.

I suppose it started with Awakening Zone, which I will always find to be an auto-include in any Commander deck running Green. The exponential mana / chump blockers are a no-brainer, especially when it comes to increasing Commander cast costs.

Things that produce tokens, but were added for their overall efficiency and not so much tokens specifically, were things like Grave Titan, Creakwood Liege, Wurmcoil Engine, etc...

Then things started coming into play that used tokens so well, or relied on them, such as Eldrazi Monument, Skullclamp, Ashnod's Altar, Attrition, Birthing Pod, etc...

Finally, it all came together with additions such as Butcher of Malakir, Grave Pact, Dictate of Erebos, etc...to completely lock out multi-player scenarios. This has been the usual way in which games are ending with this deck.

That's not to say that I only sac tokens and forego getting quality card creatures into the 'yard that I can bring back with their ETB's using Meren, but it gives me options.

Hope that gives you a good window into the mentality of the deck's construction thus far. The deck's gone through roughly 8-mos of metamorphosis...heavy in the beginning and certainly slowed recently as its been pretty well-tuned by the conversations here with the community.

GabeCubed on Eldrazi and Demons, What Could Go Wrong?

1 day ago

I would suggest adding in more powerful Eldrazi, including Drowner of Hope and Thought-Knot Seer, both which are great. I'd also say to add Eldrazi Temple if you up the number of Eldrazi, to power them out quicker. For your mana dorks, keep them at 1 CMC, so this would mean getting some Arbor Elf + Utopia Sprawl, Elvish Mystic, or Noble Hierarch (the latter being mediocre in this deck).

If flipping Westvale Abbey  Flip is really your plan, I suggest going a different route, as Awakening Zone is a bit too slow. If you are keeping Eldrazi, Eldrazi Skyspawner and Eldrazi Displacer would be awesome, but if you want more tokens, Krenko's Command, Dragon Fodder and Hordeling Outburst are in your colors, and aren't bad.

I'm not sure trying to have multiple plans like this will work, as a more coherent plan is typically more powerful.

Just my two cents! Good luck!

stephen.mecham on Trying to make a competitive ...

1 day ago

I use Westvale Abbey  Flip and Awakening Zone along with mana ramp to pull Reality Smasher early game and then flip a Westvale Abbey  Flip to dominate the board. I am trying to make this competitive and deck building advice would be greatly appreciated. Here is the deck: Eldrazi and Demons, What Could Go Wrong?

Forceofnature1 on Paul Walker

1 day ago

I run a few cards in my superfriends deck that might be helpful in that case, as I have a pretty aggressive playgroup that knows what walkers can do. I had to learn to be prepared to lose at least one walker if I couldn't create enough blockers.

Awakening Zone is a good semi-budget card that creates chumps. Since you have 5 color, Sliver Queen would be a good producer too. I finally managed to get my hands on a Bitterblossom and that's been a real help too, cuz flyers, I see you've got that there. Definitely consider throwing Obzedat's Aid in as there is nothing more exciting than bringing back Karn Liberated at a discount.

I also run Moonsilver Spear cuz it's fun to slap on an eldrazi spawn and start pumping out angels. But that's just me.

Wizard_of_the_Broke on Help me tweak it before ...

4 days ago

There were a couple of sac/recur decks that surfaced a couple years ago based on Abzan Ascendancy that were decent, you might also see them referred to as Abzan Aristocrats. They usually packed a bunch of stuff like Doomed Traveler and Blisterpod, and a set of Blood Artist, then a few of something like Return to the Ranks. The card I think could make that idea a little stronger is Hidden Stockpile, so that might be something you consider building around, and don't forget that Lingering Souls is one of the best cards in the format, yet still dirt cheap.

All that said, I think one of the most important things you could to improve the concept is go with a 2-color build, because any kind of consistent 3-color landbase is gonna be expensive, assuming you don't want to make a waay more expensive deck. I also think free tokens are what you want to make a sac-based deck run smoothly. So you could do something along the lines of what I mentioned above (but probably in BW), or you could build around something like Goblin Assault (though the other red token spells you have are decent), or Nissa, Voice of Zendikar or Awakening Zone.

As is, I'd say that deck is pretty slow, and needs more 1-drops and 2-drops, and a lot fewer 3-drops and 4-drops, and more ways to disrupt your opponent, whether that's Lightning Bolt, Fatal Push, etc..

Good luck.

windexnose44 on How Bernie Sanders Plays Magic

6 days ago

@xmistfitxzviprx - Birds of Paradise is a great card, to be sure. It just doesn't play with counters. Not sure it'll find a spot in here.

@feyn_do_alduin - Thank you for the kind words!

  • Bow of Nylea is very versatile, which is great in edh. It's a good card! I was thinking I would never use the counters, but then I thought about using them on Ezuri himself, and I was sold. I'll try to fit it in!

  • I had not seen Soul Foundry before. The only downside with this is that, should the artifact be destroyed (a common occurrence in edh, as I'm sure you know), then I would lose the creature. But , that said, it's still a good card, and U'll see if I can squeeze it in the build.

  • Master Biomancer is one I hear often. The only issue with this is that it gives counters to creatures before they hit the board; meaning, they won't trigger Ezuri. Now obviously I have creatures that are already too big, but I want as many experience counters as I can get, since that's how the deck grows. Thus, although it is a great card, Biomancer will most likely not see play in my build. Were this an Atraxa, Praetors' Voice build, however...

You asked about what to put in if the infect cards were cut. I've actually been considering removing that aspect, myself. My playgroup has been engaged in a rather cancerous arms race as of late, with the likes of Sen Triplets, Meren of Clan Nel Toth, and Sliver Overlord. So I'm trying to clean up our group. Were I to cut infect, I would go full-blown token generation. I would introduce such cards as Hangarback Walker, Awakening Zone, Hornet Queen, as well as Parallel Lives and Primal Vigor on top of the already included Doubling Season. What do you think about that? Let me know :)

Corpulus on Sidar & Tana Tokens

6 days ago

So I'd say that you want more token support in this deck. Also Given the low CMC, I'd say you can take out a land and go 35 lands. Given that, I'd say add Parallel Lives in. Doubles the tokens from any source, which is kinda ridiculous. I'd also say instead of Secure the Wastes put in Martial Coup as it also doubles as a board wipe.

I would also say remove Awakening Zone for Intangible Virtue as in this deck, a 0/1 doesn't benefit you unless you are going to be swinging for lethal.

Also, Verdant Force seems to slow for the deck. Instead, a card engine could be very powerful. Mentor of the Meek works perfectly as each token you make will give you the ability to draw a card from.

Also, the cost for Titanic Ultimatum seems to be too expensive and mana specific for just about any deck. Instead, something that sticks around and remains a threat is Legion Loyalist while only costs one mana. Triumph of the Hordes also acts as a finisher in an incredibly dirty way as well.

Vandalblast also takes care of any and all artifacts opponents have, so does a good job stopping artifacts from becoming more of a threat. I'd put that in over Growing Ranks as Growing Ranks only nets you at most one creature a turn and that is not very beneficial when the creature it makes is a small token. If you were making Angels or Wurms, I'd say it would be worth having it in.

I would like to see the Purph+Tempt combo, but I know you aren't putting that in. :'(

waffledevouror on LURMAGOYFS

1 week ago

This deck, as you may have noticed, has 146 (correct me if I'm wrong) cards in it. This can lead to very inconsistent draws, and subsequent game losses. Here are some suggestions for cards you should cut: Mask of Avacyn, The Chain Veil, and Detritivore because it's too slow and the payoff minimal. There are also a lot of cards that are good but don't have much synergy, such as Gaea's Anthem, Clan Defiance, Animist's Awakening, Elspeth, Sun's Champion, Leyline of Anticipation, Aurelia, the Warleader, and Awakening Zone. Also as a tip, most people don't like mass land destruction, so you could cut down on that.

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