|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Rare|
|Planechase 2012 Edition (PC2)||Rare|
|MTG: Commander (CMD)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
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At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."
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|Want (3)||Turtlelover73 , mafmatician , The_Munchkin|
Awakening Zone Discussion
1 day ago
white - Mobilization
to name a few
1 week ago
I've tried building a 5 color deck myself for Eldrazi but decided to not include . a few good colored eldrazi are
- Forerunner of Slaughter: for haste shenanigans
- Deepfathom Skulker: Card draw and evasion
- World Breaker: Enchantment and Artifact removal (land too)
- Ulamog's Nullifier: nobody expect the counterspell with a body
- Smothering Abomination: If you can get either From Beyond or Awakening Zone, it is a good card draw engine.
Technically not colored but- Deceiver of Form: kind of a scry each combat.
+1 because I too like spaghetti monsters
Here is my deck, in case you'd like to have a look: 4.5 shades of Eldrazi
1 week ago
Ramp is very important, with instants, sorceries or enchantments. Jund is one of the more powerful shards for ramp and tutors. Diabolic Revelation Behold the Beyond are just a couple that some folks might forget or overlook.
I gotta make dinner for my kids. I'll revisit this later and see if anything else strikes me. In the meantime, you can check out my Kresh the Bloodbraided deck for some ideas.
Commander / EDH
SCORE: 3 | 501 VIEWS
1 week ago
If you uploaded the decklist to your profile and linked here it would make it much easier to help.
That being said, your mana base is, for lack of a better word, terrifying.
Shock lands, check lands, show lands and fast lands are a fairly budget way to boost the speed of the early game.
The guildgates are some of the WORST fixing in commander. ETB tapped, and don't give even the minimal lifegain.
Also, without being able to view this in a decklist, I can only assume that your average CMC is ridiculously high.
3 weeks ago
OwenJohnson Hey man! Sorry it took me so long to answer you.Thank you so much for your attention and suggestions! This week I've added Inexorable Tide, didn't know Awakening Zone but it looks pretty good too, would be a nice touch to it.I've been aiming to get a Walking Ballista but unfortunately can't find it for a reasonable price! :/ same for Doubling SeasonI took a look at your own Ezuri deck and found out Nissa, Voice of Zendikar might speed up my game speed a little more!Again I thank you for your recomendations and kindness! cheers
3 weeks ago
Hey Man! I'm a big Karametra fan myself, and I can share with you a few lists. Here's mine that you can look at. Feel free to ask me anything you like concerning card choices, etc. And here's another list that takes her in a different direction for reference. I'll just leave here a few miscellaneous suggestions that should be helpful.
Tireless Tracker is amazing with Karametra, as well as some other general good green draw cards like Sylvan Library and Rishkar's Expertise. Nissa, Vastwood Seer Flip and Nissa, Vital Force also synergize well.
You'll probably want to run a few more enchantments in your deck to get Karametra active more often. This can be of any kind really, as long as they provide devotion. I like to use enchantments that provide other good utility to the deck like Song of the Dryads, Awakening Zone, and Quarantine Field. Hatebear-like enchantments can work too, like Stony Silence.
Knight of the Reliquary is great for fetching out any non-plains-or-forest utility lands, and it can ramp one mana in a pinch.
Hope this helps!
3 weeks ago
Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.
The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.
Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)
- Kodama's Reach
- Awakening Zone
- Fertile Ground
- Font of Fertility
- From Beyond
- Khalni Heart Expedition
- Trace of Abundance
- Birds of Paradise
- Courser of Kruphix
- Enchantress's Presence
- Argothian Enchantress
- Eidolon of Blossoms
- Kor Spiritdancer
- Mesa Enchantress
- Verduran Enchantress
- Assault Suit
- Furor of the Bitten
- Guise of Fire
- Vow of Duty
- Vow of Flight
- Vow of Lightning
- Vow of Malice
- Vow of Wildness
3 weeks ago
Overall, it looks pretty good. I love your inclusion of Ornithopter, there's nothing better than winning a game because of a 0/2 creature.
Arachnogenesis could be great if you have you commander out and you opponent is playing agro. Prevent all damage, gut a bunch of creatures, then get a bunch of experience counters. Fungal Sprouting or Cobra Trap can be good for the same reasons minus damage prevention.
I would recommend replacing Triskelion with Walking Ballista. Triskelion might be the better deal for 6 mana, but Walking Ballista is more versatile. You can cast it sooner or later and give it more counters when you have no use for extra mana.
That's about all I can think of. Good luck with commander! And keep in mind that if you're just playing with friends you don't have to worry much about building the best deck in the world. Build a deck that you think will be fun to play.