|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Rare|
|Planechase 2012 Edition (PC2)||Rare|
|MTG: Commander (CMD)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."
|Have (4)||, Zyrook , metalmagic , LordBlackblade|
|Want (5)||johnkarpuk , da-cube , whitethunder8101 , Sorensking , emobob|
Awakening Zone Discussion
3 days ago
-3x Awakening Zone
+2x Savor the Moment
3 days ago
Birthing Pod , Empty the Pits , Palace Siege , Hardened Scales , Midnight Reaper , Dragon Throne of Tarkir , Bojuka Bog , Acidic Slime , Retreat to Kazandu , Beast Within , Reclamation Sage , Read the Bones , Sign in Blood , Hornet Queen , God-Eternal Rhonas , Nylea, God of the Hunt , Erebos, God of the Dead , Sword of Fire and Ice , Sword of Feast and Famine , Sword of Light and Shadow , Umezawa´s Jitte, Thelon of Havenwood , Beastmaster Ascension , Growing Rites of Itlimoc Flip, Cryptolith Rite , Verdant Force , Leyline of Lifeforce , Leyline of the Void , Eternal Witness , Champion of Lambholt , Heroic Intervention , Harmonize , Eldrazi Monument , Awakening Zone , Sandwurm Convergence , Nissa, Voice of Zendikar ,
5 days ago
Hey you two!
I've also increased the budget in the land base with a shock and more dual typed lands, as well as more creatures that get mana that can be sac-ed later.
I'm looking for more cards to add, I'm just trying to find cards that are, well creatures, that do things enchantments like Awakening Zone does. Any suggestions?
1 week ago
I'm glad my two cents worth could help your decision. I didn't realize how good Rhythm would be in Thromak until holding a freshly pulled copy in my hand, wondering if any of my decks wanted it. As soon as I thought of the hungry hellion, I was super stoked. I haven't actually gotten to play with the deck since adding it, but I expect it will be useful.
Earlier suggestions included effects that steal opponents' creatures; I run several myself. However, all I run are sorceries ( Insurrection , Mass Mutiny , Mob Rule ) and an instant ( Grab the Reins , which also can also be a second Fling ). Captivating Crew sounds like a great idea, and one I might try to work into my build. Other creature - based options include Zealous Conscripts , Conquering Manticore and Molten Primordial , but they're much more mana intensive. Since you're thinking about using elves to ramp anyway, this might not be an issue for you.
While searching up creatures that stole those of your opponents, Varchild, Betrayer of Kjeldor popped up. I think this may be a card for us both to consider, as it gives creatures upon death and plays nicely with trample.
I second the suggestion of Awakening Zone and From Beyond as repeatable sources of mana or sac fodder, as need be. I run both, though I have no targets for the tutor effect on the latter. (Well, I mean, Blisterpod , technically, but I don't foresee myself searching that up too often...).
I hadn't thought about turning lands to creatures so they can feed Thromak, but that's something I'll have to look into. I run Dryad Arbor for that purpose; not sure why I didn't think about Living Lands , etc.
1 week ago
Hey, saw your forum topic asking for help. I haven't seen very many decks with this Commander.
Consider Fauna Shaman and Anger ? Fauna can be a repeatable creature tutor and is good to be able to discard Brawn or Anger and tutor for Mycoloth or Tendershoot, etc. I think creature ramp is better here than artifact ramp because of devour. Mana dorks are good targets to devour because before they can first be ramp. Creatures who first land ramp, getting you a land and then can be devoured is better ramp with devour.
Creature ramp to consider:
- Birds of Paradise
- Llanowar Elves
- Elvish Mystic
- Arbor Elf
- Fyndhorn Elves
- Solemn Simulacrum
- Farhaven Elf
One drop mana dorks are huge reason to want to play green since other colors don't have as much of this luxury of ramp. Consider more sources of no mana cost repeatable token creation?
Eldrazi tokens can be used as ramp or devour fodder. You could also include a budget Eldrazi such as Artisan of Kozilek to be able to tutor for with Beyond. Kozilek can reanimate a creature you devoured. Garruk and Xenagos can be repeatable source of tokens. Xenagos's +1 with tokens can make a lot of ramp and Garruk can be repeatable draw, his -3 can draw a lot of cards with Thromok.
If you like some of these suggestions I offer more advice including cuts. Good luck with your deck.
2 weeks ago
If you're looking for even more token gen:
Awakening Zone , From Beyond , Master of the Wild Hunt : These all give you a token per turn, which is generally better than having to pay mana for tokens in my opinion. Eldrazi tokens also give you extra ramping utility even if you aren't swarming your opponent with them.
I also think it would benefit this deck to have more ramp/mana dorks. Green has so many options in these categories. Ramping up to your commander is essential once you get some tokens.
3 weeks ago
I see you have a mix of recursion and tokens in here. Given you have Parallel Lives and Doubling Season , I think it would be better to focus on tokens instead of the recursion like Squee, the Immortal or Eternal Scourge since they tend to be more mana intensive as well.
Slimefoot, the Stowaway is pretty mana intensive for token gen. Is there a reason for choosing that over things like Creakwood Liege or From Beyond ? They might fall off late game, but it's frees up a lot of mana.
1 month ago
Ramp is never an issue, it looks like it should be but tutoring out Sakura-Tribe Elder , Yavimaya Elder or Solemn Simulacrum will get you the endless mana nearly each turn due to our great leader Meren of Clan Nel Toth .
Additionally, having eldrazi scions being created by Awakening Zone and From Beyond tends to give me the edge to have a bit more mana, but I tend to usually just use them as a sac outlets due to the mana flood in nearly every game.
As for the suggestions: Pattern of Rebirth is an amazing card which I used before! but by the time I enchant one of my creatures with this, someone always removes it before it gets attached or exiles it before I can sac it or kill it, the card Journey to Eternity Flip is what replaced it. It may not tutor a creature out but boy does it sure allow for more recursion.
Songs of the Damned is risky, when everyone plays gravehate you may be expecting a dead card in hand for a quite a while, never liked it, never will.
Blasting Station was also in the deck, but without any infinite combos and relying on this as a sac outlet was not so great, it ended up being removed for Krav, the Unredeemed which happened to be a greater sac outlet, card draw engine as well as a life gain mechanism.
And the second vampiric tutor has been removed, it was placed there by accident as I got an altered art version and failed to see I didnt remove it.
Thank you so much for your suggestions! If you have anything else please don't hesitate to comment!
Awakening Zone occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%