At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."
|Want (6)||CodeGorilla , JazzCrimes , brunlacouleurdelamour , Jonbons , bi9jed , GARlockSpiral|
Printings View all
|Double Masters (2XM)||Rare|
|Planechase Anthology (PCA)||Rare|
|Planechase 2012 Edition (PC2)||Rare|
|MTG: Commander (CMD)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Awakening Zone occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Awakening Zone Discussion
3 days ago
Unaligned Hedron Network
Legendary Tribal Artifact - Eldrazi
At the beginning of each player's upkeep, they put a 1/1 Eldrazi Scion token into play under their control. They have: "Whenever this creature where to die, you may pay , if you do, put a storage counter on ~."
Whenever ~ has five or more storage counters, transform it.
Aligned Hedron Network
Legendary Tribal Artifact - Ally
Whenever ~ transforms, exile all colorless creatures.
Ally creatures gain +X/+X, where X is the number of colors among creatures you control.
Whenever an Ally Creature dies, remove a storage counter on ~. If it has 0 storage counters on it, transform it.
Create a WUBRG Omnath!
2 months ago
Hey, nice start and base. Several good cards and interactions here.
Some interesting lower mana cost card interactions for repeatable sac with Korvold that are within the budget:
Invasion and Zone create a token that you can sac each turn when you attack with Korvold. Skeleton and Champion can be a repeatable creature to sac since they can reanimate themselves for two mana. Excavator lets you sac a land which you can play from your graveyard. A repeatable token/creature to sac each turn also good with Evolutionary Leap for one mana to put a creature into your hand.
I'm a big fan of one drop mana dorks when playing so much green and with Korvold. Dorks are ramp to play Korvold faster and then can be sac fodder. Goose is fine, but consider more?
Lumberjack is good with 10x Forests; it can be a repeatable source of sac that also makes mana. It makes it so a single Forest can equal four mana (combination of green/red) since you can tap the Forest to make one green mana before you sac it with Lumberjack. It's good with Ramunap Excavator since then you can play the Forest from your graveyard.
Fierce Empath is a budget creature tutor to get a threat such as Prossh, Skyraider of Kher or Broodmother. After tutoring Empath can be sac fodder. Prossh is powerful with Korvold since it can make a large amount of Kobolds who can be sac fodder and Prossh is also a sac outlet. For six mana if Prossh sacs all the Kobolds created can equal six +1/+1 counters on Korvold and draw six cards. You can even pay more than six mana to cast Prossh to create more than six Kobolds.
Could improve the manabase with some budget lands:
- Command Tower
- Exotic Orchard
- Savage Lands
- Llanowar Wastes
- Karplusan Forest
- Cinder Glade
- Smoldering Marsh
- Jund Panorama
- Ash Barrens
Good luck with your deck.
3 months ago
I like cards like Brood Butcher, but I think Phyrexian Plaguelord might be better in that spot, as it's a free sac outlet. Just a bit more efficient, I think. Also, Awakening Zone and From Beyond are great. Also, Animation Module. This card is an all-star.
3 months ago
I have used Shanna, Sisay's Legacy. Kind of a voltron/battlecruiser route with token support. It can get outta hand. The token doubters like Anointed Procession, Parallel Lives, and/or Doubling Season are must haves. Good support cards like Awakening Zone/From Beyond, Growing Rites of Itlimoc Flip, Intangible Virtue are definitely worth considering. Check out my All for One Shanna token deck if you want some ideas.
3 months ago
Awesome deck man! I think it's very well done and focused and the card choices are all solid. I dont have that many suggestions. Token strategies run very little removal so your low count makes sense. The ones you do have, like aura shards, are great choices and will be powerhouses. Anyways here are my few suggestions. Cascading Cataracts can replace Crystal Quarry. Aside from being indestructible, it can still add WUBRG like quarry, but unlike quarry it will also let you add other combinations of mana. Also despite being strictly better, it somehow costs less money irl so that's nice too. Probably because quarry is so old. Also Arcane Signet is better than Fellwar Stone and Coldsteel Heart. Both of those are amazing cards tho and since this is singleton format, I'd probably add it alongside fellwar and coldsteel. If you don't have the space to cut, then I would at least straight up replace coldsteel or fellwar with arcane signet. Other general good cards for your strategy (these are just suggestions rather than straight upgrades that you should definitely make) would be Awakening Zone and Iroas, God of Victory. +1 from me sick deck dude!
4 months ago
IzmAYAYA: The best advice I can give is that high-power creatures are not very powerful: life totals matter a lot less than in EDH. For example -- Nessian Boar is an actively awful card in EDH, because your opponent will almost always be happy to get a bunch of cards, especially since they can plan around it (because it doesn't have haste). And even if it goes through -- who cares about 10 damage? It's only 1/4 of a single opponent's life total (or, put another way, 1/12 of the total damage you'll need to do over the game). So cards like Knight of the Ebon Legion, Nessian Boar, Questing Beast, Lovestruck Beast, etc aren't very good in 40-life multiplayer, because the type of pressure you have to apply is different.
Sisters of Stone Death CAN be fine, but she's very VERY mana intensive. I'd only run her if you run a lot more ramp.
I'd also tentatively recommend against Skinrender, because it only gets you a single snake. Still, depending on your meta, it can be pretty sweet.
Both of your PWs seem... so-so, and too high-cmc; if you want to run a planeswalker I'd recommend Vraska, Golgari Queen. She did good work for me once upon a time, since you can protect her well, she draws cards by sacrificing excess tokens, and her third ability is absolutely brutal.
I didn't love Uncage the Menagerie when I ran it (remember that all the creatures have to have cost exactly X, no more and no less). But it might work better for you, keep me updated on it.
I'd highly recommend Eldrazi Monument if you can afford it.
Finally, I'd generally recommend lowering your curve. My deck barely gets away with 34 lands and 13 other mana sources, and I have a much lower curve than you. I would suggest starting with 35 lands and at least 5 mana rocks/dorks, and work from there. I'd aim for an average CMC around 3 -- anything over 5 mana should threaten to win the game IMMEDIATELY, within a turn cycle or two.
Hope this helps! (Oh, and you can mark a deck's format as "Commander", and put the commander in the correct place by typing [asterisk]CMDR[asterisk] on either side of her.)
4 months ago
Competitive as possible with no infinite combos isn't competitive.... Now, that i have that off my chest, i have several ideas to add power to this deck. Bishop of Wings + Divine Visitation = lots of life and angels. Fiend Hunter+Angel of Glory's Rise= protection from most board wipes. Fiend Hunter + Sun Titan = infinite sac for altars like Ashnod's Altar or Altar of Dementia. Birthing Pod + your deck = tutor for any creature. Karmic Guide + Reveillark = infinite reanimation plus one extra creature, i recommend Eternal Witness. Skullwinder is another copy of Eternal Witness but adds politics. Field of the Dead just for the free token it produces. Giant Adephage and Polyraptor, you'll have to find clever ways of triggering them but once you do enjoy. Other than that Mox Amber, Teferi's Protection, Finale of Glory, Kodama's Reach, Finale of Devastation, Smothering Tithe, Resplendent Angel, Crested Sunmare, Zendikar's Roil, Awakening Zone, Sandwurm Convergence. To be more competitive it's all about curve and interaction. The only spells you want to be more than 3cmc are spells you plan to win with. everything else should push you towards the win condition you pick. cEDH decks tend to be a combo, lots of fast mana, every tutor in the colors, and 23-30 cards of 'stop my opponents.' If i had to pick one route though i like running Bishop of Wings, Protean Hulk, Divine Visitation and maybe Reap. Reap is only if your play group loves black. but basically get Protean Hulk kill it. search for Bishop of Wings and Academy Rector. kill Academy Rector to fetch Divine Visitation then start gaining life and making angels. i would include the Fiend Hunter + Angel of Glory's Rise trick in it and grab a few more humans that interact well or do powerful things. This can go infinite if you have a sac outlet but it isn't complicated to explain, uses four cards to start in most cases, and will end a game when you do it. The earliest you could do it from what i can tell is turn 5 but it's more likely your games will end between turn 10-15 which should keep your play group happy.
5 months ago
Otherworldly Outburst - Like Extricator, a 3/2 is unlikely to make a very big difference.
Isochron Scepter - with 109 cards in deck right now, there are only 4 cards that could even meet the criteria to use this. Fall of the Titans won't work because this won't let you pay alternative costs.
Planar Gate - quite expensive, and while awesome, you would get more mileage out of something like Ugin, the Ineffable, since your Devoid spells are technically colorless. It would benefit your artifacts as well as your Eldrazi. His activated abilities are nothing to sneeze at either.
Rhystic Tutor - someone is going to pay the 2... if you could pick the opponent, different story. As is, it's unlikely to ever resolve. you would be better off with something like Vampiric Tutor if you were going for another tutor effect, but that one is rather pricey as well.
From Beyond - very slow for what it does, not sure it's worth it in the long run.
Endless One - a big mana sink with no keywords or activated abilities is underwhelming.
Desolation Twin - the 10/10 token is only on cast, so if there are any effects that would reanimate it, put it into play, etc that happen to go off, it's just a vanilla 10/10. For 10cmc, you would be better off running either version of Kozilek or Ulamog.
Emrakul's Evangel - I didn't realize that the condition to get the 3/2's required "non-eldrazi" to be sacrificed. It's a non-bo with the deck.
Cards to consider:
Void Attendant - Mana sink to potentially get more scion tokens.
World Breaker - a recurrable threat that exiles permanents.
Essence Depleter - Mana sink to lifegain/drain someone.
Grip of Desolation - 2 for 1 removal spell.
Ruination Guide - Colorless, front-end creature pump.
Sire of Stagnation - Jerk card for jerks. Slows opponents down or exiles their fuel. slows them down either way to give you more time to amass your army.
Cards to Add:
Herald of Kozilek - cost reduction for your deck.
Swarm Surge - Colorless creature pump and First Strike.
Smothering Abomination - Card draw for sac'ing a token on upkeep.
Brood Butcher - turns your tokens into removal for BG to -2/-2 something.
Deepfathom Skulker - lets you draw for each attacking creature you control that connects with a player.