Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Flicker
Sorcery
Remove target nontoken permanent from the game, then return it to play under its owner's control.
Rhadamanthus on Necropotence, Necromancy, and “Gary”.
2 months ago
Right, because it uses the cleanup step to manage itself rather than the end step, there's no way to make a flash-cast Necromancy carry over between turns other than using something like a Flicker effect to make it a new game object. Like you noted, Sundial of the Infinite doesn't work either because it also operates by stopping the current step/phase and going to cleanup.
irmsilver on Necropotence, Necromancy, and “Gary”.
2 months ago
Thanks everyone.
So then that means if Necromancy is cast at instant speed through itself, then it MUST go to the graveyard at the end of that very turn, because unless you did something like Flicker
it, infinite cleanup steps will occur the same turn until one eventually sacs it? You could even respond to the sacrifice trigger with Sundial of the Infinite
, and that will only create another cleanup step where, again, Necromancy will still trigger and sacrifice itself?
Rekt_Angles on
The Extra Spicy Splicers
1 year ago
I second the suggestion of Conjurer's Closet, but also Displacer Kitten, Eldrazi Displacer, and maybe some other flicker effects like Cloudshift, Ephemerate, or Flicker.
You could also run some "exiled cards matter" themed pieces since your commander can exile things from the graveyard. Riftsweeper seems like an interesting insert, though maybe not the best option. Riftsweeper is, however, hilarious against Suspend decks
TehGrief on Losing and Gaining Abilities
2 years ago
Player A controls a creature with Hexproof; Uril, the Miststalker. Player B controls an ability like Shadowspear or Bonds of Mortality, where it can remove the Hexproof from player A's creature.
Since these abilities are not worded in the same way as Archetype of Endurance, if player A was to Flicker their Uril, the Miststalker, it would regain Hexproof?
Azoth2099 on
The Maniacal Court
2 years ago
Flicker, Ephemerate & Cloudshift could be pretty nice here!
Azoth2099 on
Anikthea, Hand of Erebos is Graverobbing
3 years ago
I'd cut those Uncommon Sagas The Binding of the Titans & The Eldest Reborn for sure. Not enough bang for your buck.
Also consider Argothian Enchantress, Braids, Arisen Nightmare, Vraska, Golgari Queen, Claws of Gix, Anointed Procession, Parallel Lives, Doubling Season & Flicker.
Stardragon on Got a bone to pick?
3 years ago
Ok let's unpack your thoughts
Glad you like the less rare equipments. As for whip there is no real reason for it to have flash it could be cut. As for hammer yes it itself has regenerate in case someone tries to Shatter it, and it make opponents discard 2 cards.
As for bone plate it was meant to be skeleton equipment will fix that, and yeah it does do a lot but I wanted to a great almost finisher equipment to justify its mythic rare status.
As for your comment on have an Undying army if you have all of them on the field that's the point but the only way your going to be able do that is to run a 5 color deck
For Smoldering bone the pay 3 life is intended as part of the regenerate cost
For Calc yeah Mtg.design crop the pic will find another. His stats can change to make him more balance will probably go for a 2/3
For Lord I can change the hybrid mana to white mana and switch his P/T around but also his second effect doesn't hit him only other skeletons will make it non-token. The reason his regen cost is higher to balance him as he is a almost a combination of Atheros and Smothering Tithe
For Agamemnon thxs for noticing the zombie problem will fix that. For the spirits I'll make them a 1/1 for and keep the discard effect and lose the pay 1. As for giving creatures Undying, I wanted to have Unearth, Undying and Persist have more cards so this way skeletons have all the reanimated abilities without actually using reanimate cards
The whole Undying and Persist syergy was on purpose. And the whole keeping the counters was ripped whole from SkullBriar which existed before alchemy was even a thought.
As for his last effect hmm as it stands now with no tinkering Blood for Bones would trigger twice as would as would Zombify, and yes I fully expected it Flicker a bunch if the brewer so chooses.
As for his mana cost I could make higher or different will think on that
As for live test not at the moment need to balance them before it happens and you pointed out many things for me to fix so I'm glad I didn't print them yet
Gidgetimer on How do multi-faced cards handle …
3 years ago
The rule quoted in the question you linked was 711.5, which has changed rule number to 712.5. With the addition of modal double-faced cards (MDFCs) they added the word "transforming" in two places to the rule. MDFCs can't transform and won't transform. If The Prismatic Bridge Flip is ever Flickered or Blinked Esika, God of the Tree Flip will enter the battlefield since DFC enter with their front face up by default when entering from a zone other than the stack. If the card is bounced you will get to cast it on whichever side you choose, just as if it were in your hand from any other way like drawing it or casting a Regrowth effect.
712.5 Only permanents represented by transforming double-faced cards can transform. (See rule 701.28, “Transform.”) If a spell or ability instructs a player to transform any permanent that isn’t represented by a transforming double-faced card, nothing happens.
712.10. A double-faced card put onto the battlefield from a zone other than the stack enters the battlefield with its front face up by default.
Hypothetically, if you could connive a way for a daybound card to be on the battlefield at night (cloning a daybound creature and waiting for it to become night for instance) and you cast Mirrorweave turning a transforming DFC into a copy of that creature, yes that creature would have to flip infinitely causing the game to end in a draw. This is convoluted enough that you are going to have to be trying to intentionally draw the game IMO, and there are easier ways.



