Flicker

Flicker

Sorcery

Remove target nontoken permanent from the game, then return it to play under its owner's control.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Flicker Discussion

Neotrup on Can I Cloudshift the creature …

3 months ago

Cloudshift even includes this ruling:

3/16/2018 When an effect returns the exiled card "under your control," you control it indefinitely after that. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any creatures you control from Cloudshift's effect are exiled.

It is worth nothing that most cards Flicker effects return the creature under it's owners control, but there are some like Cloudshift , Thassa, Deep-Dwelling , and Ghostly Flicker that return it to you instead.

SithLord on Rick Rolled

3 months ago

Flicker does wonders man

Gattison on Marath, Fall of the Land

5 months ago

Ashaya, Soul of the Wild only turns nontoken creatures into lands. It looks like unfortunately that last combo involving Felidar Retreat's token would not work the way you described. Sorry to be the bearer of bad news. =(

If you were to replace Felidar Retreat with something like Conjurer's Closet or Eldrazi Displacer then it could work. You'd Flicker a creature with an ETB effect each turn instead of generate a new token.

griffstick on Is Competitive Phage Possible?

7 months ago

Phage the Untouchable is so dangerous. In cmdr, the other players will know exactly how to deal with it. She is too flawed for cedh. Even in casual edh if an opponent catches on to what you're doing than it's easy to take you out. They could simply Flicker phage and you'll lose the game.

jakeyuki12 on ArchAngel Of Wrath

1 year ago

Hello! Long time Boros player here.

I like how you've paired blink effects with your commander, it looks to make your deck quite resilient to many different kinds of removal, something every deck wants.

There are a few pretty serious problems that I see with your deck currently.

The biggest one that I see is that your deck has very few ways to ramp. I counted two cards that can ramp you consistently. Those are ETB creatures that you have multiple ways to tutor for and can have the ability to blink, your deck would appreciate more ways to ramp. A few mana-rocks would fix that issue.

After that, while not as few as ramp, your deck can use a few cards that can generate card advantage turn after turn. Your deck has a lot of ways to produce one-off pluses since you have a lot of ETB tutors, but a handful of cards that can be your ol' reliable looks like it would be useful.

Lastly, I think you're running not enough lands. If you've found that this many lands lets you consistently hit your land drop every single turn of the game, then you can ignore this. I find it important to not miss any land drops.

Overall, I think you fell into the trap of believing the myth that Boros can't draw cards and ramp well, and that blinded you to the actual many options that Boros has to do this in EDH. In your case though, because of this it looks like you've stumbled upon something super creative that I think is really cool. In order to get your value (both card value and mana value) you've made some really cool packages of ETB effects, tutors, and blink effects that I've never thought of before, nor seen in Boros. It appears that lack of familiarity of the kind of cards that Boros typically uses for value has forced you to discover something that regular Boros players wouldn't have. I think that's really cool, shows how important outside perspectives can be.

With this in mind, I noticed your deck also has several cards that seem to focus more on equipment, but your deck isn't running very many equipment (Fervent Champion, Puresteel Paladin, etc.). Since you've found such a cool blink strategy (which seriously, I'm getting pretty excited about here), I think you should lean into that more. Run more blink effects like maybe Cloudshift or even the original Flicker. Goblin Matron is another tutor that can grab the powerful Dockside Extortionist as well as something like Kiki-Jiki, Mirror Breaker which synergizes extra with your ETB effects!

Anyways, while I think the deck can still be improved, you've definitely earned my upvote. This is the second time I've found a Boros list that has stumbled upon a rather unique way to generate value, create and engine, and ultimately win the game.

SquirrelPenguin on Card creation challenge

1 year ago

Flickering Insight

Sorcery

Exile target nontoken permanent, then return it to the battlefield under its owner's control.

Whenever an opponent casts a green spell this turn, you draw a card.


Ninja'd, i need to do above.

Plynar, Bridge Reborn

Legendary Artifact--Gate

, : Search your opponent's library for a permanent card, put it onto the battlefield, then shuffle your library.

So I made another Planar Bridge for when Tezzeret, Agent of Bolas rebuilds it.


Now this is for the wildcard that I got ninja'd on.

I mashed up Flicker and Insight. for the wildcard. For the next challenge, try to make a card based off of a Wizards employee (Richard Garfield, Ph.D. is an example)

Titus7007 on How to break standard --- 3 easy steps!!!

1 year ago

Sorin_Markov_1947 Yes, particularly Starfield Mystic. It was never a terrible draw, and it got down early and maybe murdered a creature blocking. His static ability was a bit useful, but he was always dead before his ability triggered or I could put his static to use on larger enchantments.

I agree Elspeth Conquers Death is pretty crucial. I expect to have those in here sooner rather than later. I think standouts included Flicker which was versatile as advertised. I used it to murder a huge Stonecoil Serpent. Narset worked. Teferi worked.

It's true Azorius control is what was causing problems for the most part. I think in those match-ups I would have preferred Dovin's Veto or Mystical Dispute over Destiny Spinner because it was my board wipes and Dance of the Manse getting countered that was causing the biggest problems. Some matches would have been won pretty easily because they had countered enough enchantments that Dance of the Manse was gonna go off big.

cgomes on Competitive Marath (GRW, Naya combo)

1 year ago

you mean the actual Flicker ? it's sorcery speed, so it doesn't really work defensively or as occasional disruption. that's a deal breaker for me. it does, however, untap cradle, or reset walkers, or kill marath, hehe. regarding final fortune, I used to play it and only removed it to test Smothering Tithe , which I've been pretty unhappy with. i'm fairly certain that smothering tithe does not belong here and will probably bring back Final Fortune . i've been testing Sevinne's Reclamation as well and I've been pretty impressed with it. I didn't realize it can get land back, too, and it's basically a 3 for 1.

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