Memorial to Folly

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Uncommon
Dominaria (DOM) Uncommon

Combos Browse all

Memorial to Folly

Land

Memorial to Folly enters the battlefield tapped.

: Gain .

, , Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.

Browse Alters

Memorial to Folly Discussion

7H30F7 on Black is still the best

4 weeks ago

epartica So modern as a format is in the perfect middle ground in terms of power level. The decks are not terribly broken (except for the fun Hogaak) and the control is not powerful enough to stop the most aggro decks. As you get to Legacy, however, you will see that aggro decks that are not combo decks/storm no longer exist. With the addition of Force of Will and Daze and cards like that, it's hard to have a deck that focuses on too much aggro w/o being combo. Thus, a tempo deck, which takes its place, is a deck that is more aggressive than not but also has a lot of control. Thus, while it can be a faster deck, it also uses control to lockdown the opponent. A good example is a Death and Taxes deck.

I'll do a little bit of thinking and get back to you on the other suggestions. I have a few right now.

At some point, if you're more committed to the deck, I really would recommend getting a couple Liliana, the Last Hope for the deck. But a good alternative would be Liliana, Death's Majesty it's about $6-7 (compared to the $40 for the Last Hope). Especially the {-7} will help with control, and the ability to recur creatures from your graveyard.

I also suggest adding a couple of more early game instants and sorceries that help control your opponent. Inquisition of Kozilek / Duress / Divest are good hand control cards. Fatal Push , Go for the Throat , and Liliana's Triumph would be good for creature control. All of the sacrificing your own creatures will trigger the revolt on Fatal Push a lot, so I really recommend it. All of them are pretty inexpensive. Profane Command can also be quite helpful. If you need GY hate, maybe Deadeye Tracker or Nihil Spellbomb .

I'd also suggest getting a couple better sacrifice outlets. The best I can currently think of is Carrion Feeder and Altar's Reap , but I'll get back to you w/ more. In addition, I would use Unearth rather than Blood for Bones . I would also definitely add Mortician Beetle .

For lands, I would suggest Blast Zone , Scavenger Grounds , Mortuary Mire , Ifnir Deadlands and Memorial to Folly are some that I can think of immediately, but I'll dig around for some more.

hnewman125 on More cards being flagged

1 month ago

My decks are showing Diabolic Tutor , Memorial to Folly , Mortuary Mire , Coat of Arms , Debtors' Knell and Golgari Guildgate as illegal in EDH but MTG's site says they're still legal so...?

Bramdal on Kessig Reanimator

3 months ago

what do you think of Winding Way instead of Commune with the Gods ? Or maybe a split to see what works better for you?
Otherwise wouldn't Gather the Pack or Grisly Salvage be a strikt upgrade to Commune with the Gods ?

maybe Memorial to Folly would be nice in the landbase as a 2-off?

Stitcher's Supplier looks like a nice onedrop for the deck for me.
Molderhulk could loop with Memorial to Folly .

Sectiron on The First Sliver to the Last Sliver

3 months ago

Hi Strangelove, +1 for your list too!

  • This has definitely been tuned for a more casual play group. My group usually avoids combos, particularly infinite ones. But those are some very interesting combinations that I hadn't really noticed/ turned my attention to; I would definitely experiment with them in a more competitive meta. It just depends on the play group and what they're ok with.

  • I love Firewake Sliver and I really didn't notice the haste ability. I was too focused on the pay (1) ability, which I was trying to avoid haha. This will probably be an include- I want as much haste as possible. Mindlash Sliver is great, though in my group, as I wrote in the guide, is not too fond of hand disruption. Though in any other situation, it would be a definitely added in. Your suggestion of sac slivers and Dormant Sliver and Harmonic Sliver is an interesting idea I would like to actually test. I was worried about doing this because of consistency issues in seeing both a sac outlet + one of these slivers, because on their own these slivers and sac slivers don't really serve the purpose of this deck. Though, I've definitely thought of using Darkheart Sliver to capitalise on board-wipes; however I've been trying to avoid wipes entirely.

  • I'm testing the deck with more ramp and hope to add more soon!

  • Sometimes its super annoying to flip through the whole deck, though for me it feels very rewarding to potentially play 3 pieces of power in 1 turn. I guess that's just the gimmick of the deck. It's hilarious seeing my friends' faces when this happens.

I like reclamation, reconnaissance and summoner's pact, but I generally avoid cheap non-sliver spells. Instead of reclamation, I'll be trying to get recursion with my land base, e.g. Volrath's Stronghold and I'm testing Memorial to Folly and Mortuary Mire .

However, in future I would like to add more tutors to increase the consistency of the deck. Thus, Summoner's Pact would be a good include. Once I increase the consistency of the deck more, I'll go for more 1 cmc non-slivers, as you've suggested. This can be achieved by tutors or cards that reorganise the top of the library, e.g. Sylvan Library , Sensei's Divining Top or Scroll Rack . However, right now, I'm sticking to the current build in hopes of testing cards such as:

Maelstrom Nexus Living End Wheel of Fate Diffusion Sliver Mirari's Wake

This'll be the first phase of my testing before I go more into tutors and ramp.

  • And yeh, slivers are definitely going to be hated, no matter how you put it haha. I think in my play group, one which is not that used to slivers, they are a bit more kind.

Help was much appreciated! Glhf to you too,

Sectiron on The First Sliver to the Last Sliver

3 months ago

Thanks TefflonDice!

Recently more edh videos on Youtube have emerged regarding The First Sliver , however they have not come very close to a victory. Infact, most games I've watched see the deck being the first to be killed. I don't believe that will happen in the case of this deck, being much faster. The decks on Youtube play much more non-creature spells and low cmc non-slivers which end the cascade chain. I personally enjoy my more sliver-centric, pseudo-power build.

In my opinion, if you want to play The First Sliver you might as well be abusing the cascade ability, otherwise other sliver commanders, such as Sliver Overlord or even Morophon, the Boundless are much better. We're not playing The First Sliver to go slow. I've had wins in my semi-competitive meta with this deck, purely because of the sheer overwhelming nature of the deck.

In saying this, I am currently experimenting with these cards:

Some weaker slivers I MIGHT get rid of:

  • Mesmeric Sliver (although it can screw with an opponents deck, it doesn't do much for the board or the opponents hand; in a pinch it can be not so good)
  • Lavabelly Sliver (with Purphoros, God of the Forge it can do wonders. Without, one damage and one life per sliver is quite lack lustre, especially when you already have lords to pump +1/1, equaling to one damage PER TURN)
  • Shapesharer (3 mana is actually quite expensive to activate an ability in this deck. And the ability of Shapesharer only lasts until your next turn. Very few situations have I found its copy ability to be useful in the deck, at best copying a small pump ability. Even when copying the opponents creatures, I have found very few relevant ones. Perhaps the right situations haven't come up yet, so I'm still placing hopes on this card)

Due to the amount of cards I need to move around and test (as you can see above), the next update might be in a while. I want to do a big update soon, providing as accurate information as possible on how these cards do. Hopefully, if you're interested, you can test with me and provide suggestions!

SideBae on Mono-Black Gold (Shirei, Shizo's Caretaker)

4 months ago

Mana Vault on turn one allows you to cast your general turn two. I imagine one of the challenges with this general is his costing 5, as lack of access to another color means your options for ramp are rather limited. By the same token, Charcoal Diamond , Coldsteel Heart , Chrome Mox and the Cabal Coffers + Urborg, Tomb of Yawgmoth combo are your friends as well.

Nausea is good for you, as it gives you a way to kill off a bunch of little creatures and rebuy their ETB triggers. As Non-Linear points out, Grave Pact is good in your deck. Nausea makes it into a one-sided board wipe.

God-Eternal Bontu seems kind of absurd, with all them creatures you can feed him. With all the sac-ing you're likely to be doing, you might have luck with Harvester of Souls .

I see Demonic Tutor is in your 'Maybeboard.' I feel that this should be in the main deck of any black EDH deck if at all possible. It simply gets whatever you need more efficiently than anything else can.

Qarsi Sadist allows you to drain an opponent for two at each end step, if you have it exploit itself each time and Shirei stays on the board.

Night of Souls' Betrayal is an interesting thought. With a carful build, it could probably bust the deck wide open, as it auto kills each 1/1 and then brings them right back each end step. Pairing it with something like Burglar Rat , Skyscanner , Pilgrim's Eye , Black Cat or other such creatures seems simply rude as ****.

Finally, regarding the lands, I haven't had much luck with Crypt of Agadeem . You might want to replace that, Mortuary Mire and Memorial to Folly with basic lands. I also don't think Ghost Quarter is very good in EDH, unless your meta plays some powerful utility lands like The Tabernacle at Pendrell Vale or Glacial Chasm . Ancient Tomb is a better Temple of the False God , but it is a more expensive card.

DigitalFear on Death by 1,000 Cuts [ELD]

5 months ago

I like this theme a lot, I played something similar about a year ago with a deck I went undefeated with Construct Tribal - Recurison (what is shown on tappedout is not what I ended up with)

I am going to work on something similar to what you have here, and make some improvements through playtesting.

So far I think sub out Rakdos Guildgate for Evolving Wilds to trigger the Mayhem Devil I also like that EW trims your lands for better draws, which would be an improvement to the gate alone.

Also looking into maybe Memorial to Folly

SynergyBuild on Need help with land creature ...

6 months ago

Go 5 color with Child of Alara as the commander. Remember it has to go to the graveyard to trigger, so use reanimation effects or recursion like Memorial to Folly , Mortuary Mire , Volrath's Stronghold or Haunted Fengraf to reuse Child. Try to use indestructible cards or utility lands to get all of the effects you want, probably with cards that synergize with lands.

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Memorial to Folly occurrence in decks from the last year

Standard:

All decks: 0.38%

Golgari: 5.75%

Commander / EDH:

All decks: 0.02%

Black: 0.18%

Golgari: 0.1%