Vengeful Pharaoh


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Rare

Combos Browse all

Vengeful Pharaoh

Creature — Zombie


Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.

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Recent Decks

Vengeful Pharaoh Discussion

griffstick on Help with Forced Attack Deck

3 weeks ago

Nice. Don't forget about Dread, and Vengeful Pharaoh, and Teysa, Envoy of Ghosts, and Aurification they are all like No Mercy

alexandrebrunelledaigle on The Scarab God Not all Zomb. Casual.

1 month ago

Thanks for the suggestion i will try Monastery Siege, Compulsive Research in my next play, im not very lucky thats why i play ponder and preordrain...For Ravenous Chupacabra, i will probably try somthing recuring Vengeful Pharaoh, but i dont know what i could replace.

Mortiferus_Rosa on Not Another Dredge Deck

1 month ago

I still havent played enough to decide on Driven vs Rally. Rally is definitely superior for the damages and forcing trades but Driven does have some advantages of its own. Sticking with Rally for the moment though.

My list preforms quite well without the Narcos. I do trade of some of that traditional explosive start but the Lotleth Trolls (which is what I brought in for the Narcos) pull their own weight. Yes, I do wish the Trolls were Narcos every time I dredge one, but I am glad they are Trolls and not Narcos when they are in my opening hand or I draw one naturally.

At this time I dont want to dedicate 4 of my sideboard slots to the mirror matchup. First off, Dredge is surprisingly not that popular at my FNM. I am the only one who plays it consistently. So, on the off chance I do run across it I will pretty much be racing as is, siding in Bojuka Bog for my graveyard hate (which I like because if Im not worried about accidentally dredging it and it cant be stopped) and playing around any graveyard hate they might have.

Also, with regards to your statement about playing against Leyline of the Void, it doesnt stop my deck dead. Lotleth Troll has regularly won me games against it as they focus so hard on mulliganing to a leyline/sometimes even side out their targeted removal I just stick a Lotleth, discard my creatures for the counters and beat their face in. I also do have Golgari Charm for enchantment removal, and I run that because it is a great multitool for wiping weenies and protecting against some boardwipes (Supreme Verdict and Anger of the Gods).

Vengeful Pharaoh is in my sideboard specifically for the Death's Shadow matchup (and I guess decks that are incapable of going wide too). It isnt a card I side in often, but when I do it does its job. Death's Shadow is a very popular deck at my FNM.

A one of Gnaw to the Bone doesnt slow down the race against burn and if I successfully cast it puts the game completely out of the Burn players reach. Yes, it can be played around by the Burn player but if he is actively playing around it I am still buying myself time.

I do agree, I want a second Lightning Axe in my sideboard and am evaluating on what to take out for it. At the moment I am leaning on just taking out the Thoughtseizes which would open up an extra slot for me to add something. I dont often side in Thoughtseize and when I do it rarely makes an impact.

In a nutshell, if a card cant be cast/interact from the graveyard, or doesnt facilitate dredging (ie, has a discard effect)

BlackShadowWolf on Not Another Dredge Deck

1 month ago

How does your list perform without Narco? I didn't end up liking Driven, and ultimately removed it from my list to bring Rally back in, and Rally just performs amazingly and catches so many people off guard.

I haven't had a good experience with Vengeful Pharaoh, because your opponent will just build and swing wide the second they see it. I do think you want at least 2 Lightning Axe, cause they just come in for Cathartic Reunion when you need the larger removal shots. I've rocked out with 2 Grudges, partially because I'm supplementing it with a 2-of Nature's Claim, because while Grudge is great for Affinity, Grafdigger's Cage, Relic of Progenitus etc, you really want something that can take out Leyline of the Void, which actually stops us dead.

Finally, what is your answer to the mirror? Personally, I run 4 Leyline of the Void in the board, which makes the match up almost one-sided. Looking at your list, I'd run them over the third Grudge, Bojuka Bog, Gnaw to the Bone and Vengeful Pharaoh. Bog doesn't really do a whole lot in a mirror situation unless you can consistently sac it, which I don't see happening often; Gnaw can be played around in the burn match up, and I think you're just better off racing Burn for the win; the third Grudge feels like overkill, especially since the premier grave hate is an enchantment; and Vengeful Pharaoh is simply too easy to play around and doesn't provide much value.

NuMetal on Lifeswap

1 month ago

Ich schreibe dir morgen (oder vielleicht heute Abend, welche Karten ich rausnehmen wrde und warum.

Jetzt scheie ich dich erstmal mit Karten zu, die mir noch dazu einfallen :D

Kram, der mit deiner Strategie zu tun hat (beinhaltet sowohl shit, als auch geile Sachen):Deepwood Ghoul, Ethereal Champion, Glorifier of Dusk, Greed, Hatred, Lurking Evil, Marrow Bats, Martyrs' Tomb, Mischievous Poltergeist, Necrologia, Plague of Vermin, Souldrinker, Tymna the Weaver, Underworld Connections, Yawgmoth's Bargain, Tree of Perdition, Ajani Goldmane, Ajani, Caller of the Pride, Arbiter of Knollridge, Beacon of Immortality, Celestial Mantle, Oketra's Last Mercy, Invincible Hymn, Serra Avatar, Storm Herd, Chalice of Life  Flip, Nightmare Lash, Phyrexian Processor, Well of Lost Dreams

Kram, der unabhngig von deiner Strategie gut ist:Soul of Innistrad, Grave Betrayal, Ogre Slumlord, Vengeful Pharaoh, Sudden Spoiling, Painful Quandary, Ophiomancer, Necropolis Regent, Dread, Murder, Royal Assassin, Silence the Believers, Ever After, Ghastly Conscription, Oblivion Ring, Banishing Light, Journey to Nowhere, Stasis Snare, Windborn Muse, Blind Obedience, Prison Term, Aura of Silence, Profound Journey, Comeuppance, Settle the Wreckage , Stalking Leonin, Swiftfoot Boots, Lightning Greaves

Bedenke auerdem, dass du nur 5 Karten haben darfst, die ber 2 Euro kosten und achte besonders beim Basteln auf deine Mana-Kurve (nicht zu viele teure Sachen).

ReaperDrek on Long Live the Queen

1 month ago

If so, you want people not to attack you, Vengeful Pharaoh could be a nice include in the 99? It provides you with a good argument why not to attack you and also lets you discard to your advantage.

Madhava on Zombie Self Mill Trying Again (Please Help!)

1 month ago

If you want to be competitive in a Modern setting, then first decide if you want to play Dredge, or play Zombie Tribal. Sadly, if you try to 'pseudo-dredge', it will be the most difficult thing in the world to pilot. Either dredge, or don't dredge. Forget about anything halfway.

Dredge is primarily a RED deck, supported by black & green. It may run a handful of blue or white cards Prized Amalgam, Narcomoeba, infrequently Lingering Souls ...but the idea is not to hand-cast these. With Dredge, you want a majority of nonland cards which are useful/usable from the 'yard (Darkblast, Raven's Crime, et al). Sidisi has no place here; he's slow & he can't recur himself. Dredge cards are the only self-mill engine you'll need.

Dredge runs a handful of zombies; Amalgam, Haunted Dead, & Vengeful Pharaoh. Gravecrawler is questionable, because you won't always have the zombies to recur him with. Dread Wanderer might be better. Bloodghast is better still... albeit not a zombie.

Dredge relies on fast early-game red plays to kick-start the mill engine; Faithless Looting, Insolent Neonate, Cathartic Reunion, Burning Inquiry. Plus Life from the Loam is in there to make sure you hit your land drops. Once you can begin dredging, you will continue doing so all game.

Zombie Tribal can be built a bit more loosely. This is a black deck which sometimes splashes green for interaction (Abrupt Decay, et al), or white for Tidehollow Sculler + key sideboard pieces (Stony Silence), or blue for The Scarab God ...although Scarab God is a tad slow for Modern, so he would need plenty of interaction to support him (Inquisition of Kozilek + Thoughtseize, for starters).

But Zombie Tribal primarily just wants fast, solid, value creatures: Gravecrawler. Cryptbreaker. Relentless Dead. Geralf's Messenger. Diregraf Colossus. A few lords, too; Death Baron + Lord of the Accursed. Ideally, you'd want a few Mutavaults, too... so don't splash more than one color (mono-black is fine!). Try to keep the land-count low-ish... maybe < 21 ...unless you're running Scarab Gods or Dark Salvations.

Your manabase, as it is now, is not doing a lot of good towards either option. Three fetchlands + zero anycolor lands cannot reliably support 3 colors, ever. But that's okay, because neither option calls for 3 colors.

You'll either want to get Gemstone Mines + Mana Confluences + some fetches which find mountains, for Dredge... or else get a few Cavern of Souls, Mutavaults, + a pile of swamps, if you want to build zombies.

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