Vengeful Pharaoh

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set Rare

Combos Browse all

Vengeful Pharaoh

Creature — Zombie

Deathtouch

Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.

Price & Acquistion Set Price Alerts

M12

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Vengeful Pharaoh Discussion

mikeintosh on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

4 weeks ago

Hey guys, played some more games with my playgroup and came with some more observations:

1) non-black-claused removal sucks. Black is very popular color in Commander so you have to have non-conditinal removal. Out - Snuff Out, In - Rapid Hybridization

2) Enchanments can be bane of this deck. Our playgroup play a lot of nasty enchantments like No Mercy, Bloodchief Ascension, Painful Quandary and other stax and prison spells. Having a way to get rid of those is essential. In - Nevinyrral's Disk and Aura Thief. Cant wait to steal those nasty enchantments

3) Vengeful Pharaoh keeps impressing me. An prison effect that is hard to deal with.

4) With more games I find gravehate more and more essential. Scarab provides some hate but you need to have a way to get rid of cards other than creatures. Withered Wretch is great for that.

5) Lords that dont do anything besides +1/+1 underperforms. Axed Cemetery Reaper. (clashes with our commander).

@man1ac I really dont like dismember, misses a lot of targets. Murderous Cut seems good but before considering it I would go with Pongify and Rapid Hybridization first.

mikeintosh on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

1 month ago

@man1ac Nice observations. I came mostly to same concluisons. I have been tuning my deck yesterday based on some games we had with our playgroup recently.

Totally agree on targeted removal. Myself, I prefer Pongify, Snuff Out (free removal so more mana to use the God) and Curtains' Call (as it takes out two creatures unconditionaly. Some other observations I had:

1) You may end up playing against spell decks, had a hard time playing against Glissa and combo Hanna, Ship's Navigator. both reccuring artifacts and enchantments from the graveyard. So you need a beatdown plan and also gravehate for other than creatures. Therefore I added Withered Wretch

2) Vengeful Pharaoh is better than Propaganda, let people know you have it in your graveyard, they will likely attack elsewhere

3) Muddle the Mixture is just perfect card. And if you transmute, go for Cyclonic Rift

4) Crypt Ghast seems to underperform. you almost never wanna to play him T4 and its instant target once its out. Rather settle for Cabal Coffers, replaced with Notion Thief

5) Dont forget Bloodchief Ascension plus Mindcrank is an infinite combo. Had to take it out due to our playgroups tier rules

6) Memory Plunder continues to impress. Played Toxic Deluge in opponents combat phase or Krosan Grip to take out a combo piece I wouldnt be otherwise able to ged rid of. This card is an all-star in the deck.

mikeintosh on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

1 month ago

Hi, I happened to build a similar Scarab deck and I can offer few tips from my experience with my playgroup.

First of all, as you mentioned, mana acceleration is very important as dimir doesnt have many natural ways to ramp. Aside from mana rocks, I found Solemn Simulacrum and Burnished Hart surprisingly effective. They are great targets for eternelizing later. I prefer them to some lesser mana rocks as those can be destroyed.

I also agree that counterspells can be the key, you are missing two very important ones: Stubborn Denial is basically one-mana Negate in the deck. Muddle the Mixture can be 2-mana Swan Song but it can find your Rings, Mindcrank or Cyclonic Rift. You really want cheap counterspells as you want to spell most of your mana eternelizing. Psychic Strike might seem sweet (ran it initially) but it can be very underwhelming.

Shriekmaw and Mulldrifter the effect is too strong to ignore, they generate great value early and can be used in the lategame with our general.

Fleshbag Marauder should be autoinclude. It's a zombie and it puts creatures in opponents' graveyards which is what we really want here. Same goes for Sheoldred, Whispering One. I also like Stronghold Assassin especially when paired with Relentless Dead. Siren of the Silent Song is also surprisingly fun. Vengeful Pharaoh is worth considering too. Its pseudo prison card and you can kill their best attacker and convert it to your side. Lastly, Evil Twin is also nice value, kills the cloned creature, you reanimate it, then reanimate Twin, kill another creature next turn, reanimate. Pure value.

As for other spells, I kinda like Memory Plunder since you mill your opponents quite a lot. Imagine resolving say Cruel Ultimatum or In Garruk's Wake at instant speed for 4 mana. I also value Pull from Tomorrow highly.

So those are my two cents, hope it helps with the deck.

Polupus on Faux Pox

2 months ago

@Weenie_Roaster9000 :

Thanks!

Yeah Painful Quandary is kind of expensive and it's rare that I'm able to get it on the field in time to matter, but it is game over once it's out with Necrogen Mists. They essentially can only play 3 more spells for the rest of the game, which helps shore up the weakness to topdecks most discard decks have. This generally stops most opponents from trying to race The Rack in damage and is really good against storm and control decks. This deck is more durdly than most discard decks and I've been trying to model it more on legacy pox than on other 8rack decks by diversifying my threats.

I really like Waste Not. I can imagine playing it turn 2 then using cheap discard to ramp into a Vengeful Pharaoh or Painful Quandary turn 3 as well as helping offset the symmetry of Necrogen Mists.

Bellock86 on Gisa

2 months ago

Hello there. I would like to suggest Vengeful Pharaoh. It's a wonderful shield against commander damage or just generally nerfing someone's beater. And with your general you can sac him for 5 zombie tokens and get him in the graveyard at will making attacking you a very precarious prospect.

Also not sure what sort of budget you're working with but also recommend Cabal Coffers, Nykthos, Shrine to Nyx and a Liliana of the Dark Realms. The lands are just plain great in mono color decks and that particular Lily is amazing for mono black since she gets lands and has buff/removal in her -3. I like never ultrasound her because keeping her around is more fun.

Asher18 on Ghoulcaller Gisa's NecroWarfare

2 months ago

Mind's Eye. A poor man's rhystic study.

Vengeful Pharaoh is also fun.

Gravespawn Sovereign for repeatable conversion.

Soulless One, just because

Super_Utah_Thief on Boneyard Beasts V2

3 months ago

I had not even though of Grisly Salvage I will make the change asap. Commune with the Gods will also be maybe for the extra chance to grab the Nylea, God of the Hunt to get that trample on Boneyard Wurm and Ghoultree more consistently. Though Mortal Combat might see a cut for Vengeful Pharaoh considering after changes I may not have enough creatures to get the triggers consistent enough late game. It will take some testing.

Druid_of_Blight on Boneyard Beasts V2

3 months ago

Looks pretty fun, I like Llanowar Augur. I would run Grisly Salvage over Scout the Borders though, it's the same thing for less mana. Also Commune with the Gods might be worth looking into as well, since it can grap your Mortal Combats. Also, I really like Vengeful Pharaoh in these style of decks, possible five mana slot over The Gitrog Monster? It's something to consider.

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