Legendary Creature — Human Assassin
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature is put into the graveyard from the battlefield this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
|Have (2)||metalmagic , orzhov_is_relatively_okay819|
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|Commander / EDH||Legal|
Massacre Girl occurrence in decks from the last year
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Latest Decks as Commander
Massacre Girl Discussion
2 months ago
I've been "upgrading" the deck a bit recently with some cash from selling some old Pokemon cards I had laying around (seriously, check if you have any old ones... some are worth a LOT).
I've been focusing on lowering the average CMC of the deck and making it more consistent! I've also added few more cards that can regain me life, mainly to balance out the damage many of my own cards deal to me! I'm swapping out my Swamps with Snow-Covered Swamps to fuel Dead of Winter, a pet sweeper of mine. I'm also preparing for the possibility of a Snow theme in the 2021 sets!
I've added some more large-scale removal options, including Dead of Winter, Archfiend of Depravity, as well as some new pinpoint removal options with Hagra Mauling Flip and Noxious Gearhulk. I'm hoping all the removal will make Revel in Riches (which I've finally gotten around to adding after so many recommendations) a viable win condition!
The cards that I've been cutting have mainly been ones I've found sitting dead in my hand for many games because they're just too situational. Skeleton Key costed too much just to have the chance to Loot a few times, and relied on having a Creature in play that could attack without dying instantly. Supernatural Stamina had a best case scenario of getting a 1-for-1, and maybe triggering an ETB effect again, and the new card Malakir Rebirth Flip does a very good impression, but with the bonus of being a and in an opening hand. Plaguecrafter and Massacre Girl weren't tooooo bad, working well with recursion effects and Mimic Vat, but I found they were often dead in my hand for many games.
The only card I've recently cut that I think I might try to fit back in is Desecration Demon. This absolute BEATSTICK has performed really really well! He's also a pretty good resurrection target, and most games I find ways to play him over and over again (I think my record is 6 times in a 1v1 match). He works very well with Profane Command as he's so cheap! His downside of being able to be tapped at start of combat with a Sacrifice tends to be almost totally negated in this deck, which actively wants your opponents Creatures to die!
I've recently gotten a copy of Chainer, Dementia Master, which I'm going to try out as an alternative commander for this deck when I'm feeling extra spicy. I might end up putting him in the 99, maybe replacing Geth, Lord of the Vault, who can't target my own creatures? If anyone has experience with Chainer, I'd love to know how well he works in the 99!
Anyway, Commander Legends looks like it's not going to give me tooo many new toys for this deck (although War Room looks pretty good!). If anyone has any further suggestions or any questions, I'd love to hear them!
2 months ago
Might I suggest for possible board wipes: Dregs of Sorrow, Evincar's Justice good to remove token and machine gun opponents, Last Laugh could be interesting if you include Sanguine Bond, Massacre Girl
Conspiracy (if we can find one cheap enough) would be good with a couple of cards you already have.
Priest of Forgotten Gods could definitely work for some more card draw and disruption. TCG says it's a $1
Grim Harvest is a pretty cool recursion tool - especially with Priest.
3 months ago
I would recommend an aristocratic build. You may choose to go spore counter route, which I'm not a huge fan of, but the following ones pull double duty (and I am a fan of):
On-theme Sac outlets that also make saprolings:
Deathspore Thallid: Great sac outlet and potential removal piece.
Savage Thallid: Another great sac outlet and protection piece.
Vitaspore Thallid: I think giving haste is the weakest effect of the bunch, this is just another budget on-theme sac outlet.
Budget sac payoffs,
Epicure of Blood and Marauding Blight-Priest: Help to increase the payoff of slimefoot and are so cheap they are essentially free (literally, ask anyone at your LGS for these, they have them and don't want them).
Falkenrath Noble: Who doesn't love life loss?
Poison-Tip Archer: Great blocker (reach and deathtouch? No one wants to lose there dragon to this) but this one starts to impact the budget.
Syr Konrad, the Grim: He just does soo much.
Vindictive Vampire: This guy should say life loss.... I mean, it's black and not red.
Zulaport Cutthroat: Classic but approaches a dollar.
Slime Foot god stuff,
Jade Mage: Back up slimefoot that does stuff at a discount.
Massacre Girl: Best board wipe in this build.
Verdant Force: It says EACH upkeep. Yes, each.
Gift of Doom: Cheap protection for slimefoot that has the added benefit of killing a saproling you already want dead.
Moldervine Reclamation: Card draw and life for just playing? Of course.
Snake Umbra: Protection and three cards every time you sac a saproling.
Sprout Swarm: Convoke makes this broken.
Some less budget friendly cards (all under $10, but above $1):
Ohran Frostfang: Turns each saproling into a card draw or a removal spell.
Pitiless Plunderer: Solid ramp.
Priest of Forgotten Gods: Under appreciated. This card does everything a black mage should be doing.
Tendershoot Dryad: Can win you the game on its own.
Black Market: Slime foot loves stupid amounts of mana.
Keen Sense: Insane card draw for 1 green mana.
Casualties of War: Expensive to cast but worth it. Worth it every time.
Best of luck building.
3 months ago
I love this deck! A couple suggestions...
Fit Beastmaster Ascension in there somehow
Vivien Reid mostly for the ult, but her first ability feeds the theme somewhat as well.
That's all I got for now.
3 months ago
3 months ago
4 months ago
Some things to do with a Lord Windgrace deck:
Everybody Dies! : Massacre Wurm + Natural Affinity. Have the affinity in play, cast the Wurm when all of your opponents have a lot of land out. All of your opponents will lose 2 life for every land you just killed. If any of your opponents are still alive. Use your crucible and stuff like World Shaper or even Groundskeeperto get your lands back. Additionally, you can add Massacre Girl in place of the wurm but it will only kill their lands if a 1/1 creature is in play and wont do damage to the players. You can also replace Natural Affinity with anything else that makes all lands creatures like Living Plane or Nature's Revolt.
I'm A Fat Bastard! : Before you cast your Craterhoof Behemoth put any of those lands into creatures cards like Natural Affinity, Living Plane or Nature's Revolt into play first! Then when you cast the behemoth, it, and all of your creatures and land creatures will become HUGE!
Kill It With Fire! : Using Scapeshift or World Shaper or Splendid Reclamation while you have Valakut, the Molten Pinnacle in play or in graveyard and Prismatic Omen in play. X number of lands enter play, valakut thinks they are all mountains and you get to spray damage everywhere. You can also put Field of the Dead in the deck and take advantage of that for lots of zombies when you do this event. If you add Ob Nixilis, the Fallen to the mix you can drain your opponents all out while this is going on as well.
Hocus Locus! : With Omnath, Locus of Rage in play and Goblin Bombardment you do something to trigger his landfall a little or a lot. You get a lot of 5/5 elementals who are 4 pts of ticking time bomb damage! At any time, you can sack any elemental to the enchantment. This does 1 pt to any target, then the Omnath trigger does another 3 pts! Just putting lands into play the normal way makes this good. But then when you have a bunch of land in the yard, using Splendid Reclamation is insane with this.
That is all i got for now! Good luck with the deck!