|Commander / EDH||Legal|
Printings View all
|Future Sight (FUT)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Korlash, Heir to Blackblade
Legendary Creature — Zombie Warrior
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
: Regenerate Korlash.
Grandeur Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.
Price & Acquistion Set Price Alerts
Korlash, Heir to Blackblade Discussion
1 week ago
I'd argue that Gonti, Lord of Luxury fits better for jack - the whole ability to use an enemy's deck against them, along with deathtouch, and a hint of class.
For Crawler, there needs to be some built in regenerate - Slith Bloodletter and Mortivore come to mind, but if you wanted to keep it legendary, Korlash, Heir to Blackblade works too. Masticore fits more for the acid spitting aspect, but not so much for the growth / adaptation.
Burnscar feels like Jaya Ballard, Task Mage
Ink-Eyes, Servant of Oni as a non-general version of bonesaw?
just tossing out ideas, seeing if anything sticks. Not finished with worm, only around chap 27 at the time of posting this. glad to see another story-based deck around!
3 weeks ago
I think Korlash, Heir to Blackblade x4 is too much if you play just 9 swamps. if you play with ps of Tidehollow Sculler and Lord of the Undead you could use some sac out (Viscera Seer, Vampiric Rites, Nantuko Husk. When Tidehollow Sculler enters the battlefield you can sacrifice him in response to his first ability. this way second ability resolves first with no card to return to oponent hand, then resolves the ability why you sacrificed the tidehollow and then look at oponents hand and exile a card that wont come back. with Lord of the Undead you will can play the Tidehollow Sculler again.
4 weeks ago
Hero's Downfall is strictly better than Murder, as it also gives you the option of killing planeswalkers. Otherwise, I agree with xyr0s' suggestions regarding Fatal Push, or the more budget friendly Victim of Night. Dismember is another powerful spot-removal card, and will kill most everything you need. The option of casting it for 1 mana is quite handy in an emergency.
Otherwise, I think you have too many one-ofs, and should try to focus the deck on your best cards. Again, I agree with xyr0s that your early game can use some work. Either you should run more efficient removal, so you can survive to play your larger creatures, or some hyper-efficient black creatures.
Since you are running several creatures that rely on the number of swamps you control, I recommend Korlash, Heir to Blackblade. Unlike most legendary creatures, you can run 4 copies of him in your deck fairly safely--most legends are dead draws once the first is in play. Extra copies of Korlash, on the other hand, provide absurd amounts of ramp, while simultaneously giving the one in play +2/+2. As if he was not broken enough, you can regenerate him for only two mana!
Also, while "casual" can be used as a modifier on any format, in terms of this site, casual is also considered a format for your deck creation. I think a more accurate term would be "Kitchen Table," since that is how most people refer to unrestricted, casual, usually-budget play, but so it goes. At the very least, it might be helpful to add a brief note in your description stating "this deck is not for competitive play, and my playgroup is usually fine with limited deviations from the modern banlist."
2 months ago
with your current lands, Korlash, Heir to Blackblade is entirely useless. korlash is best in a deck where most, if not all, of the lands are swamps. same deal with Nightmare, and Squelching Leeches, but those 2 aren't modern viable regardless. not to be mean, but it kinda boggles my mind how you could read "swamps" and think to yourself "almost all my lands should be basic forests". Overgrown Tomb exists you know.
you don't run enough lands and mana ramp to be using all those cmc 4+ cards. land search does not equal land ramp, and the little ramp you do have has a high cmc of its own.
2 months ago
Here's my take on your Mono Black deck utilizing swamps. It's basically a creature control deck with tons of removal spells with life drain as your wincon. However, when you're up against control, the sideboard changes the deck into hand disruption and aggressive creatures.
(1) Damnable Pact
(4) Doom Blade
(4) Sign in Blood
(1) To the Slaughter
(2) Ruinous Path
(4) Read the Bones
3 months ago
I play legacy zombies. Unless you play zombardment (not a true zombie tribal) they are pretty weak. Legacy is a brutal format and elves/gobs seem to be the main viable tribals. That being said I love the direction you took with your legacy zombs, way different than the way I went.
I do think 4x Gravecrawler with 3-4x Buried Alive is probably one of the most synergistic combos for a zombie tribal, especially with the mana ramp like Dark Ritual you have in there. I also think that if you are playing monoblack like this you should ABUSE the discard power black has with Thoughtseize or Hymn to Tourach. One of the most broken black cards in the format Reanimate or Animate Dead if you want budget is great with zombies as well. With these you have some nasty potential for turns 1-2 to either force and opponent to discard a powerful creature card and reanimate it on your side, or t1 start shitting out gravecrawlers from your yard and overwhelm. A turn 1 Buried Alive will also be great to fuel your graveyard for dropping a very early Gurmag Angler if you have to.
I have been playing with Smallpox recently, and it could have some potential.
Diregraf Colossus is nuts for zombies.
You have the same amount of land I ran in a GoN elves deck, which doesn't seem right.
3 months ago
Here's my U/B Emergevoke deck. I want to know how I can improve it, both by changing numbers of cards and the cards themselves. Also looking for thoughts on the disruption package, and suggestions about Opt vs. Serum Visions vs. Sleight of Hand. Thanks!
3 months ago
Please link all cards using double brackets.
The way copy effects interact with cards is a little different than your understanding, but the difference is important to understanding the answer to this question. When a card references itself using only the card name it means "the permanent this ability is printed on". So for example Inferno Titan's fire breathing ability would allow Mairsil to give himself +1/+0. When a card says "a card named ..." or "creatures named ..." then it is looking for that specific name, no matter what it is printed on. So if you are playing a 60 card format and cage Korlash, Heir to Blackblade you could discard a Korlash and get two swamps. Similarly the bat from Mairsil could pull the caged Sengir Nosferatu from exile, but can not bring Mairsil because it is not a card named "Sengir Nosferatu".
Also the command zone is not "inside" the exile zone, it is a completely different zone. However it is a public zone and abilities can track it if it goes to the command zone instead of exile.