Warchief Giant

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Tokens

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal

Warchief Giant

Creature — Giant Warrior

Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the token at the end of combat.)

carpecanum on isshin samurai tribal

7 months ago

Blade of Selves would make two duplicates per opponent after the first (but only the original would get the "attacks alone" bonus that so many Samurai seem to have).

Angelic Exaltation and any of the cards with Exalted

Ronin Cliffrider (especially if you drop in equipment with Deathtouch...), Ironsoul Enforcer, Nagao, Bound by Honor, Sensei Goldentail

If you wanted to add non-samuri creatures I would suggest Ankle Shanker, Aurellia the warleader, Krenko, Tin Street Kingpin, Banshee of the Dread Choir, Herald of the Host and maybe Warchief Giant

Rolska on Isshin Twin Triggers

7 months ago

I've been finding that with the use of Hoarding Ogre, the goblin created by Fable of the Mirror-Breaker  Flip, Sword of the Animist, Aerial Surveyor, and Shiny Impetus (used to buff a creature that I want to continuously attack with anyways in order to fix mana or defensively), along with one of the copy generators such as the Delina, Wild Mage. Flamerush Rider, or Reflection of Kiki-Jiki  Flip that I have an embarrassment of treasure tokens by turn 4 or 5. It seems like I can get away with drawing into one or two big guys in order to really solidify a lead. I'm also just into big bombs a not so guilty pleasure!

That being said I forgot to mention Fireflux Squad. As far as I can tell we can actually sac the tokens generated by Captain's Claws, Myriad copies from Warchief Giant (not in your deck last I checked but in your maybeboard) and Herald of the Host, Goblins created by Krenko, Tin Street Kingpin, Flamerush Rider and Delina to dig through our decks to throw out a non-token creature that won't exile or die at the end of combat. I'm going to test this card out. I think it may be something of a sleeper. Unless I completely misunderstand its effects it'll be like a second, less strict Winota, Joiner of Forces cheating out some of those bombs.

king-saproling on Mono Red 4.0

7 months ago

Purphoros is a really strong choice for a commander. Personally I would take advantage of his ability by running more token generating cards. These would be my swaps:

Flame Spill -> Elemental Mastery
Expedition Map -> Mind Stone (Mind Stone gets Purphoros out faster)
Archwing Dragon -> Chancellor of the Forge
Red Elemental Blast -> Firecat Blitz
Drakuseth, Maw of Flames -> Neheb, the Eternal
Bombard -> Tempt with Vengeance
Dragon's Approach -> Thatcher Revolt
Moltne Influence -> Rally the Horde
Lambholt Raconteur -> Tilonalli's Summoner
Arclight Phoenix -> Warchief Giant
Greater Gargadon -> Norin the Wary
Fling -> Hordeling Outburst
Staggershock -> Mogg War Marshal
Captivating Crew -> Grinning Ignus
Bloodsworn Steward -> Torbran, Thane of Red Fell
Cleansing Screech -> Panharmonicon

brandonplaysmagic on Wulfgar of Icewind Dale

1 year ago

Super fun deck! I have a few suggestions that I think may be fun.

I think one of the more fun mechanics to play with having Wulfgar out is myriad. For instance Caller of the Pack or Warchief Giant or Blade of Selves.

Any cards with Lure effects like Shinen of Life's Roar or Roar of Challenge are fun ways to get extra damage through.

I would also consider some recursion since the deck runs so aggro, like Bala Ged Recovery  Flip or Regrowth to get some of those heavy hitters back.

Super fun deck! Looks like a lot of fun!

Optimator on Giant's Deck

1 year ago

As far as giants that I own that you may be interested in, I have a promo Hamletback Goliath - Kalemne's Captain - Jareth, Leonine Titan - Warchief Giant - Two-Headed Giant - Sun Titan

Most of these are worth running. I'll scope out the internet tomorrow to see if there are any winners that we missed.

PaulaTicks on Hehehehe

1 year ago

Obeka looks awesome to brew, but Zealous Conscripts unfortunately doesn't work here, "at the beginning of the end step" and "until end of turn" are different, there's no delayed triggered ability you can respond to with "until end of turn", they just get their things back at end of turn as a state based action, there's no trigger Obeka can exile. I thought the conscripts and Molten Primordial would be really good but you can't abuse the theft, at least with just Obeka's ability.

Something you might want to look at is Myriad. With stuff like Broodbirth Viper or Warchief Giant, it makes copies of itself which also have Myriad. If you exile the "Exile the tokens at end of combat" trigger with Obeka, all the copies you keep also have Myriad, and will make their own myriad clones when they attack again! Don't forget Blade of Selves is also bonkers and if it's in your budget, would work great along with any of the nasty ETB's effects you want to be abusing.

cbsmith on Greven, Magic's Cannibal [Primer]

2 years ago

I'm surprised no Cabal Coffers to really burst up the mana.

Always good to add some damage multipliers like Temur Battle Rage, Unleash Fury, Fiery Emancipation (though it's a bit pricey unless you've got Treasonous Ogre there to help you out on the costs).

Also fun to combo it up with things to copy your extra combat cards like Kiki-Jiki, Mirror Breaker, Splinter Twin.

Tentative Connection is a great ol' "one turn steal and sack" trick that synergizes amazingly with Greven, but there's one more that I throw in so I can have more fun: Act of Aggression. I'd give up some of those homespun sacrifice targets and enjoy sacrificing other people's creatures! ;-)

On the life gain side of things, you gotta want Exquisite Blood no? Throw in a Tree of Perdition and you can do horrible, horrible things to people: the Tree swaps their health down to 13, and that counts as life gain for you, and then you sack the Tree, giving up all that life you just gained, but now Greven is this unholy monster that just levels the playing field (and ironically, if that wasn't lethal, you'll get back all the life loss they get again). It also pairs similarly with Heartless Hidetsugu (though the Whip of Erebos you've got already in there makes it work well enough).

Some things are just better in graves, like Filth and Anger... and if you aren't going to have much in the way of reanimators, Necrotic Ooze comes in handy... just in case someone somehow dodged a bullet with the first use of Tree of Perdition's active ability... now you can try taking them down to 3 health! ;-)

I also like having Squee, the Immortal and Gravecrawler around to give me cheap card draw, and Rekindling Phoenix for a bit more juice in "immortal" sacrifice targets.

Pro-tip if you play multi-player games: the myriad mechanic is your friend. Banshee of the Dread Choir and Warchief Giant let you trigger any ETB effects, and then you can play politics with your opponents trading favours for which token you are going to sacrifice to boost Greven.

I love pairing Greven with Flayer of the Hatebound as you do. Even more fun is bringing in K'rrik's old man, Yawgmoth, Thran Physician, because at the cost of 1 life (yeah! Greven and Font of Agonies get even more charged up!, and a minion sacrifice, you can cancel out that +1/+1 counter so that you can keep sacrificing the Flayer each round.

One more fun thing that can add chaos into everything is Brash Taunter. Not only is he a great blocker, but If you've got Fiery Emancipation out, you can use Soul's Fire and then have Brash Taunter be the target, who then redirects to your opponent... with the damage tripling on each hop, for 9x damage from Greven's power after he's done a sacrifice... and that's not counting his actual attack damage.

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