Growing Ranks

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Rare

Combos Browse all

Growing Ranks

Enchantment

At the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

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Growing Ranks Discussion

FerventMonkey on Token army

3 weeks ago

Growing Ranks will help push out another token of your choice each turn.

Killer_Tofu on Selesnya's Choice

3 weeks ago

Thanks Treehugger003 !

I will definitely be making a spot for Cryptolith Rite. Thanks for the suggestion !

So, Where I do agree with you on a lot of these, I decided (At least until a few play tests) to keep in a few of the ones listed. (Narrowing these down has been so hard!)

Intangible Virtue - Vigilance is great in some circumstances and doesn't draw a ton of hate.

Dictate of Heliod - Kept for buff + flash is nice.

I kind of agree with you on Armada Wurm, Desolation Twin & Growing Ranks, but for now I have left these all in.

Cards I removed -

Serra Avatar - Same reasons listed above. I do not feel it does much for the token theme, and were a big dumb dude is sometimes nice, it does not have trample on its own, and like you said - this deck is not a life gain deck (more of just an added benefit)

Trostani's Summoner - Nice if I have out a Parallel Lives type effect out, but otherwise kind of lackluster for the mana.

Emmara Tandris - If left unanswered, this can get to be pretty annoying. Although it has the potential to be very strong, it maybe doesn't promote the funnest play environment. I am going to take this out of the main, but keep it in mind.

Druid's Deliverance - I've never liked this type of effect. It's usually just a dead card and at best a gotcha (which is never fun to play against)

Call of the Conclave - I had thought this was an instant speed, so this was even more of a no brainer for me.

Increasing Devotion - without a buff, this can be pretty lackluster. Where pretty good with a Cathars' Crusade on the battlefield, I think I will just take this one out.

Treehugger003 on Selesnya's Choice

3 weeks ago

So my understanding is you are looking for Cuts and not additions. One addition that I think you should consider making room for is Cryptolith Rite. I know some people prefer to attack with their tokens but it can be a nice mana boost. For CutsCreatures:

Serra Avatar - Yes its huge and a big boost to your health but doesn't help the token theme or have any other boost to it. This isn't a life gain deck with something like Aetherflux Reservoir where you are weaponizing lifegain.

Armada Wurm - its mana intensive and single use. You already have Sandwurm Convergence its more mana but also harder to remove generally and repeats every turn.

Trostani's Summoner it gives a bunch of tokens but its one use and expensive.

Desolation Twin - its just too much mana for what I think you want. Most token decks win by going wide. This belongs in a deck trying to go over the top.

Emmara Tandris - Just a thought here. I've found she never pulls her weight. She hits the board and then leaves the board. at 7 mana that is a big risk.

Instants

Druid's Deliverance-it just prevents damage to you. This is why you generate tokens. Unless you have a meta where unblockable/infect are a major thing.

Sorceries

Call of the Conclave - even at 2 mana in commander I would pull this one.

Increasing Devotion - things need to be cut.

Enchantments

Dictate of Heliod

Intangible Virtue

Growing Ranks this is just slow to really build.

Other notes:

I'm not seeing much card draw in the deck.

Good Luck,

Tree

RustyQuarters on Rith Tokens & Fatties

1 month ago

I REALLY considered putting Utopia Mycon in the deck but I haven't figure out what card I'd swap it out for yet. Thinking about maybe removing Growing Ranks for it but that's mostly from that card getting into my hand at the worst possible moment every game I've had, so a little biased against it lol

Also, already have Psychotrope Thallid in there and it's amazing, I've had it completely refresh my hand before.

Conflykt on Rith the Awakener 2.0

1 month ago

11 Creatures! That's scary as hell. I like the ramp and I get that the creatures are somewhat not as needed given you have so many token generators in the deck, but I still run a bit more. Look for cards that will trigger effects when other creatures come into play (or die, as you sacrifice them a lot. I am now considering Goblin Bombardment). Your play style is all about pump and sac, but I noticed you wanted other win scenarios. I got your original playstyle adds, the traditional Swarming adds, and just some quality of life to look for. Sorry it's a lot.

Sac Win Adds:

  • Thromok the Insatiable : The ultimate way to Sac your own creatures and become the scariest guy around.
  • Stalking Vengeance : You won't have problems ramping in this deck, this allows you to sac kill one player, proc kill another.
  • Descent of the Dragons : Sac AND buff. Can't get much better in your original play style.

Swarm Win Adds:

Quality of Life Adds (for both styles):

Obviously none of this is required. And it would be hard knowing what to put in and/or take out because of the many directions Rith, the Awakener can go. Bringing up Earthcraft though, it's not completely needed unless you want to run Squirrel Nest for the infinite token generator win scenario.

_raeofsunlight on White Token Deck

2 months ago

Personally I would take out Growing Ranks and add more Anointed Procession. Gather the Townsfolk might be a smarter move than Captain's Call due to mana, but Secure the Wastes is also pretty cool.

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