Worthy Knight

Worthy Knight

Creature — Human Knight

Whenever you cast a Knight spell, create a 1/1 white Human creature token.

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Set Rarity
Throne of Eldraine (ELD) Rare

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Format Legality
Legacy Legal
Vintage Legal
Standard Legal
Tiny Leaders Legal
Historic Legal
Duel Commander Legal
Highlander Legal
Arena Legal
Canadian Highlander Legal
Penny Dreadful Legal
Frontier Legal
Leviathan Legal
Oathbreaker Legal
1v1 Commander Legal
Pre-release Legal
Block Constructed Legal
Pioneer Legal
Modern Legal
Unformat Legal
Brawl Legal
Magic Duels Legal
Casual Legal
Commander / EDH Legal

Worthy Knight Discussion

Rorolith on Knights

1 month ago

Worthy Knight is good in knight decks in my opinion, if you splashed red in there you could add Inspiring Veteran. Venerable Knight is good for early game aggro. If you splash red in there, a good land for that is Tournament Grounds. Blacklance Paragon is pretty good as well. I don't know how good Steelclaw Lance would be, but you could give it a try.

Nametagg0 on Syr Jirina

1 month ago

Wintermoor Commander + Knight Exemplar or Riders of Gavony + Concerted Effort will be an exciting combo for giving creatures indestructible/Protection on mass

Corpse Knight + Knights' Charge is a nice life leech combo aswell.

Aryel, Knight of Windgrace + Worthy Knight might make for a nice token mill

DadHumanPraetor on Knight Deck (incomplete)

1 month ago

Knight Exemplar Kinsbaile Cavalier Student of Warfare are the staple cards for monowhite knights. Since you are playing casual (kitchen table I assume) you can include 3 Terrain Generator instead of the Knight of the White Orchid because when youre on the draw orchid doesnt always do anything plus you can slot a better knight.
Worthy Knight makes tokens, but they arent knights so they dont get anthem effects from knight lords so they arent very useful unless you maybe run Heraldic Banner instead of the The Circle of Loyalty or better yet just go Boros (red and white) and include Skynight Vanguard and use the tokens to help reduce the cost of an Embercleave. Boros also means Inspiring Veteran Fervent Champion and Tournament Grounds and Clifftop Retreat to smooth out the mana for the 2w and 2r spells. Path to Exile would be the mot efficient removal but if its a budget deck go ahead and throw in a couple Conclave Tribunal which would also give your tokens something to do. Id cut circle of loyalty. Its a good card in commander but its really slow for other formats.

DadHumanPraetor on First deck, feedback please

2 months ago

Knights tribal flavor was first strike for a long time, because a wall of untapped first strikers can multiblock a big creature and kill it one first strike step before final damage step. The only knight lord in standard is Inspiring Veteran which makes the Mardu or Boros package a lot more viable, especially since you can include cards like Skyknight Vanguard and Worthy Knight to get wide with tokens for chump blocks and to and activate your Embercleave which, by the way, is basically a must have for this deck. My advice is to expand your collection and study what other people have brewed in the tribal knight archetype to you have a better understanding of how these decks work.

Apollo_Paladin on Mardu Knights of Eldraine

3 months ago

Hey, I did up my own Mardu Knight build and then started searching for others for some ideas. I like some key differences in our builds, though both seem very quick and reliable.

I'm curious about Murderous Rider whom you brought up in the description. I've been plugging away at packs of Throne on Arena trying to snag a copy to Wildcard, but 100+ packs have still left me wanting so I've had to find workarounds as well.

My deck relies heavily on Worthy Knight and the subsequent token generation to speed-play Convoke-mechanic cards (Venerated Loxodon and Conclave Tribunal). I'm wondering if Tribunal would fit in your build as well rather than having to rely on Sideboard swaps (and probable losses prior to doing that if playing multiple games against the same deck)??? It seems like you'd be able to swing it with this build even not having token-generation to help out. Just a thought.

In any case, +1 for a nice build. You're not obligated, but I'd be interested to hear your thoughts on my take on Mardu Knights as well. Mardu Speed Knights (MTG Arena Build)

Sylvarion on Vial Knights

4 months ago

I dig this deck. I have one very similar. What do you think about Worthy Knight?

Azeworai on Syr Gwyn, Hero of Ashvale

5 months ago

As for cordialities, welcome to the format! First decks are always a crucible, so I shall do what I can to aid.

I will abstain from mana-base suggestions, for I don't know the deck's potential budget.

I don't have an equipment deck myself, so I shall do my best. Seeing the commander, rather than a single creature being stacked with everything on it, Syr Gwyn seems to prefer many creatures, perhaps endighted by a single equipment.

Lightning Greaves and Swiftfoot Boots are both phenomenal.

There are some cards I am unsure of.

Masterwork of Ingenuity is dependent on there being equipment on the field, so you may prefer something such as Sculpting Steel.

A card I run in my black decks is Painful Truths, which is fantastic for fastly paced decks.

Having a package of cards for each tutor is always a great plan. Seeing as that you run Open the Armory, granting the tutor utility outside of just equipment seems wise. Darksteel Mutation and Prison Term are favourites of mine, so now the tutor can be a kill spell.

Auriok Steelshaper seems like a given, and Blacklance Paragon is a fine trick. Gideon, Ally of Zendikar propels your militia of knights whilst being a lovely threat after a wrath resolves.

Now, Haakon, Stromgald Scourge is a splendid engine for the deck to have, but this means a graveyard sub-theme would be relevant. Faithless Looting may aid in card draw; Cathartic Reunion fills a same role; Entomb, Dread Return and Unburial Rites are similar to find with entomb; Buried Alive finds Haakon and some fuel for it; Cavalier of Night and Cavalier of Flame may suffice; Corpse Knight is prolific in its affliction; Dauntless Bodyguard has utility for cheap; Hero of Bladehold just gets scary far too quickly, as does Hero of Oxid Ridge; Midnight Reaper is fantastic; Marton Stromgald is selcouth to most and absolutely destructive; and Khorvath Brightflame could be quite the finisher; Worthy Knight can swarm quickly; and Ashenmoor Liege bestows power across the board.

Skullclamp and Grafted Wargear could be a fun package to run. Equip Skullclamp, then Grafted Wargear to the same creature. Attach the Wargear to another creature, the other one will die and you draw two cards, all for one mana.

For the bromidic staples; Swords to Plowshares, Path to Exile, and Despark are all great.

For an aggressive deck, as I'd assume this to be, Tymna the Weaver can draw cards abound. Alesha, Who Smiles at Death, who may not be a knight, is quite the reanimation engine. Buried Ruin to get back equipment could be a worthy inclusion.

As for your decklist, the only cards I would consider ablating are Order of Midnight, Vona, Butcher of Magan, Heirloom Blade, and Helm of the Host. Of these, Order of Midnight has the most utility. It brings something back, then can become an evasive threat to put some junk onto. Heirloom Blade just seems far too slow. Sorin, Vengeful Bloodlord is interesting. I'm not too big of a fan, but the lifelink seems relevant. Vona, Butcher of Magan doesn't actually do all of that much. She gives a deck that is attempting to swarm, equip, and maybe reanimate another hole to jump down. Now, Utter End is (in my humble opinion) an overplayed card. It's four mana to kill something Four. Sure, it's an instant, but it's four mana. I prefer Vindicate

That shall be all from me. My condolences if this sounded blunt, but I had a lot to say and I attempted to be as laconic as possible.

May fortune be with you!

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