Creature — Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Printings View all
|Throne of Eldraine (ELD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Worthy Knight Discussion
2 weeks ago
As for cordialities, welcome to the format! First decks are always a crucible, so I shall do what I can to aid.
I will abstain from mana-base suggestions, for I don't know the deck's potential budget.
I don't have an equipment deck myself, so I shall do my best. Seeing the commander, rather than a single creature being stacked with everything on it, Syr Gwyn seems to prefer many creatures, perhaps endighted by a single equipment.
There are some cards I am unsure of.
A card I run in my black decks is Painful Truths, which is fantastic for fastly paced decks.
Having a package of cards for each tutor is always a great plan. Seeing as that you run Open the Armory, granting the tutor utility outside of just equipment seems wise. Darksteel Mutation and Prison Term are favourites of mine, so now the tutor can be a kill spell.
Now, Haakon, Stromgald Scourge is a splendid engine for the deck to have, but this means a graveyard sub-theme would be relevant. Faithless Looting may aid in card draw; Cathartic Reunion fills a same role; Entomb, Dread Return and Unburial Rites are similar to find with entomb; Buried Alive finds Haakon and some fuel for it; Cavalier of Night and Cavalier of Flame may suffice; Corpse Knight is prolific in its affliction; Dauntless Bodyguard has utility for cheap; Hero of Bladehold just gets scary far too quickly, as does Hero of Oxid Ridge; Midnight Reaper is fantastic; Marton Stromgald is selcouth to most and absolutely destructive; and Khorvath Brightflame could be quite the finisher; Worthy Knight can swarm quickly; and Ashenmoor Liege bestows power across the board.
Skullclamp and Grafted Wargear could be a fun package to run. Equip Skullclamp, then Grafted Wargear to the same creature. Attach the Wargear to another creature, the other one will die and you draw two cards, all for one mana.
For an aggressive deck, as I'd assume this to be, Tymna the Weaver can draw cards abound. Alesha, Who Smiles at Death, who may not be a knight, is quite the reanimation engine. Buried Ruin to get back equipment could be a worthy inclusion.
As for your decklist, the only cards I would consider ablating are Order of Midnight, Vona, Butcher of Magan, Heirloom Blade, and Helm of the Host. Of these, Order of Midnight has the most utility. It brings something back, then can become an evasive threat to put some junk onto. Heirloom Blade just seems far too slow. Sorin, Vengeful Bloodlord is interesting. I'm not too big of a fan, but the lifelink seems relevant. Vona, Butcher of Magan doesn't actually do all of that much. She gives a deck that is attempting to swarm, equip, and maybe reanimate another hole to jump down. Now, Utter End is (in my humble opinion) an overplayed card. It's four mana to kill something Four. Sure, it's an instant, but it's four mana. I prefer Vindicate
That shall be all from me. My condolences if this sounded blunt, but I had a lot to say and I attempted to be as laconic as possible.
May fortune be with you!
3 weeks ago
I certainly agree with Fling being situational at best, but my point with Bone Splinters is that apart from being Sorcery-limited, it's the most mana-efficient universal creature destroy you'll come across. Sacrificing a creature isn't really a big cost if you load up on Worthy Knight since those humans don't really do much unless complemented by a global like The Circle of Loyalty or Unbreakable Formation. That's all
Regardless, I'm glad to hear there were a couple decent suggestions in there for ya - hope it works out!
3 weeks ago
Apollo_Paladin Thank you for the upvote! Since the new Theros block has rolled in I already had some changes in mind. Since my deck has gone down in mana cost I have swapped out Venerable Knight for Worthy Knight. I also think that Bone Splinters & Fling aren't really a good option simply because you have to sacrifice a creature to destroy only a another creature. With sorcery speed for bone & fling only dealing as much damage as the creatures power.
I have given The Circle of Loyalty some thought as well, but I would only end up putting in 2 mainly as a replacement for Icon of Ancestry which is now also out of the deck until I try testing it out with a few more changes. Another reason that I wouldn't really put it in the deck is because of it's mana cost. Already breing a little more heavier on white mana if you're up against someone with a lot of cheap removal you will end up using a lot of mana to cast it, in which itself can also be easily taken down with Embereth Shieldbreaker which a lot of decks with red have in sideboard including myself.
Unbreakable Formation is a good suggestion, so I have put in 2 in sideboard to see how it will go.
3 weeks ago
If you end up going the Token-generation route with Worthy Knight like I suggested, you might also look at Outflank and similar creature-count options or things that hit every creature like Unbreakable Formation & keep pumping them up.
3 weeks ago
Found this deck while searching for ideas on my MTG Arena W/B/R Knight deck; have to say you're missing out on some opportunities not including 4x Worthy Knight. This makes destroy options like Bone Splinters and Fling much more viable and mana-friendly.
Nevertheless, Upvoted +1!
You have quite a few things similar to my deck. Any thoughts on The Circle of Loyalty? I've found that if you're running lots of cheap knights this quickly becomes a 2 or 3-mana cast.
1 month ago
1 month ago
Sacred Foundry Is arguably the most important shockland for this list. It'll allow you to cant Fervent Champion or Venerable Knight on turn one whist covering half the colour requirements for both Inspiring Veteran and Stormfist Crusader for turn 2. Red Duel lands are the most important lands in this list because they are the only lands that allow you to empty your hand T1 - T2 and still kill with a T3 Embercleave
1 month ago
I feel like Icon of Ancestry is a bit too slow in this deck as your trying to go as fast as possible. The +1+1 to all Knights is nice but its your most expensive card aside from Embercleave , which can cost RR with 4 attackers. I would reccomend Rotting Regisaur if you want large creature granted this deck seems to want to go wide so Worthy Knight would be good as well as it gives you a free 1/1 creature and can stack with Corpse Knight .