Warp World

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Warp World


Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.

Balaam__ on Tectonic Uplift

1 month ago

I can’t say as I’ve ever played a game of Oathbreaker, but I was recently trying to work Warp World into a (somewhat janky) Modern shell. I didn’t get very far. This looks pretty fun, so if I can get a game going I may try to proxy this and test it out. Good stuff here, +1

legendofa on Spectra Ward

2 months ago

How about some specific scenarios? From basic to advanced:

  1. I have Eager Cadet enchanted with Spectra Ward. I cast Holy Strength targeting Eager Cadet. What happens?

  2. I have Eager Cadet enchanted with Spectra Ward and Glory Seeker enchanted with Holy Strength. I cast Aura Finesse to move the Holy Strength to Eager Cadet. What happens?

  3. I have Eager Cadet enchanted with Spectra Ward, Glory Seeker enchanted with Holy Strength, and Bruna, Light of Alabaster. I attack with Bruna, and move Spectra Ward and Holy Strength onto her. What happens?

  4. Opponent casts Warp World. I reveal Eager Cadet, Spectra Ward, and Holy Strength. I put down the Eager Cadet, then put Spectra Ward and Holy Strength on it as Warp World resolves. What happens?

mtgApprentice21 on https://www.madhouse.dek/troll

10 months ago

Sigh... Sumradagnoth, you were right. Squee and Goblin Assassin are actually kind of amusing. I didn't see it right away 'cause I'm just dumb like that, I guess? I also put in two basic lands and took out Scrambleverse and Thieves' Auction. The former was a headache that couldn't be resolved in less than 30 minutes (trust me, I've tried) and the latter was just a 15 minute minigame that does essentially nothing for the most part. I kept Warp World in the list, though.

legendofa on My cognitive dissonance around multicolor …

1 year ago

wallisface Green is super-anti-flying, but cards with flying and a green ability keep being printed. Why is red first strike + green deathtouch a bend? As far as deathstrike goes, first strike is tertiary in black and a non-ability in green, and this only appears on Glissa, the Traitor and Glissa Sunslayer.


Daveslab2022 Would you consider cards like Recoil, Lightning Helix, the guild charms like Selesnya Charm, or Putrefy bad design, boring, or unintuitive? I understand that + =/= . I'm wondering why that's the case.

I completely understand that there's an active effort to prevent color pairs from feeling too samey, and in interest of completion, I feel obligated to say that Voracious Cobra exists. But I still have some questions.

Is there an absolute prohibition on red-green deathstrike? If so, what distinguishes red-green deathstrike from black-green flying/vigilance?

Is there simply too much overlap between 's dedicated removal and deathstrike?

With Ambush Viper, Ice-Fang Coatl, Winged Coatl, and Fleetfeather Cockatrice, is instant-speed creature spot removal more acceptable in than in ?

What makes Golgari Death Swarm a better creative choice than Warrant / Warden, and why did that get printed if it's an inferior choice?

Is there any potential for a card like Warp World or The Great Aurora to be made in ? Why or why not?

legendofa on What is Gruul to you?

1 year ago

Big, aggressive mana into big, aggressive creatures, like TypicalTimmy said. Anti-hate and forcing effects through, like SteelSentry said, to which I would add that Gruul is good at punishing stall and non-combat effects (Burning-Tree Shaman, Mage Slayer, etc.)

It doesn't have especially deep combo potential, with something like Nature's Will/Bear Umbra + Aggravated Assault/Hellkite Charger, or something with Scapeshift, being more or less the standard. Control is possible, with a good suite of damage-based creature removal, a huge variety of targeted and mass artifact and enchantment destruction, and targeted land destruction, but the win condition will generally come back to big creatures or damage over time. It can't set any hard locks, but it can find a way to punish an opponent for doing just about anything, even tapping or not tapping lands, even if it's not for mana.

I'd like to see more trickery from the color pair. Red has a very good selection of redirection and randomization effects, and green is good at maximizing its resources, through ramp, draw, and recursion. I can imagine a commander that's all about changing the battlefield and rules, messing up everyone else's strategy while accumulating resources and opportunities. Something that The Great Aurora and Warp World, for example, can fit into.

KongMing on I Have No Master (Maraxus EDH)

1 year ago

How about Dockside Extortionist? Has good value if it comes in before or from a Warp World.

Ammonzy on The Beast Awakens

1 year ago

You need Priest of Titania if you're running a elf-mana dork package. Warp World is a cool card but i dont think youll have a wide enough boardstate for it to be used advantageously.

If you ever have a wide boardstate, by that time, you should be able to win since you're running huge beaters. The Urza lands will almost never come online in an EDH game unless you have lots of land tutors.

Stardragon on Devil Rant

1 year ago


A chaotic force that I think wizard dropped the ball on BIG TIME. For one thing almost no devils deal with chaos with Wildfire Devils and to a much lesser extent Sin Prodder and Vexing Devil being the exceptions. Instead they went with yet another Aristocrat/Sacrifice playstyle I mean come on we have enough of those already it just feels uninspired and lazy on wizards side and with lore of devils being agents of pure chaos and at least on Innistrad servants of demons sent to sow guess what more chaos. And with the half devil walker Tibalt in his first card Tibalt, the Fiend-Blooded he is also chaotic in his card effects even if it wasn't the greatest it was memorable at least to me (and not just for being a terrible walker in general) for cementing in my mind that devils are chaos would that way in the future boy was I wrong.

I think they should of went hard on the chaos aspect with things like Chaos Warp and Warp World effects as an etb or boss devil effect as well as Tibalt, the Fiend-Blooded's first effect or a Gamble like effects or hell just making search for random from your library without letting you see what one you picked, make people discard cards at random, or dealing damage to a random target (something like when this deals damage to player choose a player, creature or planeswalker at random and deal damage to it instead) and all these effect could be targeted at random players as well: Example when X enters the battlefield choose target player at random (including yourself) that player may search for a random card from library and put into their hand (or where they put is also random be hand, graveyard, exile, battlefield tapped, battlefield untapped, top of library or bottom ect.) than shuffle their library or When X is target of a spell or ability choose a target a random this target becomes the new target of the spell or ability, thing like that.

Would it be good...debatable, would be more interesting and fun I think so, I also think they should add a small amount of anti-instant and sorcery as devils seem to be a wizards bane in ways that punish players for playing those types of spells so such as life loss or random redirection for the effect or something else that just as wacky.

I also feel like they stay away from coin flip aspect since

  1. I feel like there can be more than one style of chaos and

  2. The coin thing is more luck than chaotic so it isn't the same for me. (and yes ik you can manipulate the tosses but that brings farther from chaos and being a more roundabout and less reliable control deck all things considered)

I don't mind the devil token for what they are and think they are fine as is just need more support to make them a bit more...spicy

But what do guys think?

Do you agree with me that they should of made devils chaos?

Do you think Sacrifice was the right way to go?

Or do you think they should of taken devils in different route from either Chaos or Sacrifice?

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