|Commander / EDH||Legal|
Printings View all
|2010 Core Set (M10)||Rare|
|Tenth Edition (10E)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
Warp World Discussion
2 days ago
Looks nice! I’d suggest Aetherflux Reservoir though I see you’re going for budget. Another wincon is Approach of the Second Sun , and if you’ve given away enough permanents you can play it for the second time the next turn.
Smoke is a stax-y card, but if you dont run many creatures it’s pretty good (also seeing how Zedruu doesn’t need to be untapped to work)
Jace, Wielder of Mysteries is a cheaper alternative to Lab Maniac.
I’ve built my own Zedruu deck, Zedruu, Giver of Chaos if you want to check it out.
2 weeks ago
Now there's an Idea. I think my problem is that this is half way between getting lots of permanents for recurring Warp World s until your opponents have very few permanents and you have lots, and the other build which has lots of ETB damage effects. I need to pick a path and I think I will go with permanents, except for the Tunnel Ignus . So Saproling Burst is definitely in the running.
2 weeks ago
Saproling Burst might be interesting. Assuming you have to play it a turn before Warp World , you'll remove one fade counter during your upkeep. Then you can remove five more counters to create five 1/1 saprolings. Counting Saproling Burst itself, that's six extra permanents.
4 weeks ago
Made some changes to achieve better ramp and some more chaotic fun:
1 month ago
I agree with having more ramp. You can do this through spells, as Chhris suggested, which are good, or you can add some more mana rocks, like the Signets: Selesnya Signet , Gruul Signet , and Boros Signet , and/or the Talismans: Talisman of Conviction , Talisman of Impulse , and Talisman of Unity . I'd prefer to run one or more of these over a mana rock like Gilded Lotus . The Lotus is nice, but when ramp costs 5 CMC, you have to start to wonder if it's really ramp. I'd probably drop the Gruul Keyrune and Thran Dynamo to run some of these cheaper costed mana rocks. But that's my preference, and it would help drop the overall average CMC of your deck, which is pretty high with all the fatties you're running.
I'd look into cutting Warp World and Breath of Life , unless you just really like to mess with the table with Warp World. Breath of Life is a good reanimator spell, but it doesn't seem like it's what your plan with this deck is, and putting in another ramp spell or rock would probably be better served in that slot.
I think Anger would be a good cut, too, as it tends to run better with decks that can just throw it into the bin reliably, as opposed to just waiting for an opponent to kill it for you, or using it as sac fodder. eliakimras suggestion of Rhythm of the Wild is a good one, and if you are looking for another similar spell, Fires of Yavimaya is another budget option.
It looks like a good start, so have fun with it!
1 month ago
Does anyone think the big sorceries should be unbanned? ( Biorhythm , Sway of the Stars , and Worldfire , as Coalition Victory was mentioned already) I think these would be a lot of fun to play with, and because many similar complicated and slow massive cards already exist to these that are unbanned, Warp World , The Great Aurora , Decree of Annihilation , etc., it seems these were chosen almost at random xD.
3 months ago
I can see one possible use: during a Warp World combo, if you use an Eternal Witness to return a Wooded Foothills from your graveyard to your hand, your Arboreal Grazer can put it on the battlefield. This is a thing the old Elvish Pioneer couldn't do, because it only allowed basic land.
Since it enters tapped, this doesn't net you any more mana, just more permanents. So, I don't think this is a very good plan.
5 months ago
Warp World occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%