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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
1 week ago
A chaotic force that I think wizard dropped the ball on BIG TIME. For one thing almost no devils deal with chaos with Wildfire Devils and to a much lesser extent Sin Prodder and Vexing Devil being the exceptions. Instead they went with yet another Aristocrat/Sacrifice playstyle I mean come on we have enough of those already it just feels uninspired and lazy on wizards side and with lore of devils being agents of pure chaos and at least on Innistrad servants of demons sent to sow guess what more chaos. And with the half devil walker Tibalt in his first card Tibalt, the Fiend-Blooded he is also chaotic in his card effects even if it wasn't the greatest it was memorable at least to me (and not just for being a terrible walker in general) for cementing in my mind that devils are chaos would that way in the future boy was I wrong.
I think they should of went hard on the chaos aspect with things like Chaos Warp and Warp World effects as an etb or boss devil effect as well as Tibalt, the Fiend-Blooded's first effect or a Gamble like effects or hell just making search for random from your library without letting you see what one you picked, make people discard cards at random, or dealing damage to a random target (something like when this deals damage to player choose a player, creature or planeswalker at random and deal damage to it instead) and all these effect could be targeted at random players as well: Example when X enters the battlefield choose target player at random (including yourself) that player may search for a random card from library and put into their hand (or where they put is also random be hand, graveyard, exile, battlefield tapped, battlefield untapped, top of library or bottom ect.) than shuffle their library or When X is target of a spell or ability choose a target a random this target becomes the new target of the spell or ability, thing like that.
Would it be good...debatable, would be more interesting and fun I think so, I also think they should add a small amount of anti-instant and sorcery as devils seem to be a wizards bane in ways that punish players for playing those types of spells so such as life loss or random redirection for the effect or something else that just as wacky.
I also feel like they stay away from coin flip aspect since
I feel like there can be more than one style of chaos and
The coin thing is more luck than chaotic so it isn't the same for me. (and yes ik you can manipulate the tosses but that brings farther from chaos and being a more roundabout and less reliable control deck all things considered)
I don't mind the devil token for what they are and think they are fine as is just need more support to make them a bit more...spicy
But what do guys think?
Do you agree with me that they should of made devils chaos?
Do you think Sacrifice was the right way to go?
Or do you think they should of taken devils in different route from either Chaos or Sacrifice?
1 month ago
If it was , I'm going to say Ob Nixilis, the Fallen + Warp World or something very similar. The idea here is to play out a bunch of permanents (often tokens), reshuffle them into your library with Warp World, and put that many permanents onto the battlefield. If you hit Ob Nixilis and a critical mass of lands this way, it can be a one-shot win.
3 months ago
@ metuhs Thank you for checking out my list and giving me some suggestions. I've been thinking about what direction to take the deck in and have decided to add in the Kiki-Jiki, Mirror Breaker infinite combo as well as the Dualcaster Mage infinite combo. As such I have made significant changes to the list.
As far as your recommendations go Valakut, the Molten Pinnacle and Vesuva have relatively low downsides to running in a Gruul list. However with a combined price tag of $30 I think it's more worth it to run in a dedicated landfall list where they would shine as a win condition.
Furthermore Warp World really doesn't belong in my Wort list. I know the tokens counts as permanents but the deck runs 43 instances and sorceries. The permanents it does run do not create other permanents. In essence because of the high non-permanent count if I start with 30 permanents in play when I cast one copy of Warp World I will end with around 15. If my token creation was based more around etbs. For example: Avenger of Zendikar, Scute Swarm, Omnath, Locus of Rage, etc then it would be worth it.
Fork's effect is a little underwhelming for its price tag. I do like the rest of your suggestions and will keep them in mind when I make future changes. Thanks again!
3 months ago
I would recommend Valakut, the Molten Pinnacle, Vesuva and Warp World. Warp World counts tokens for the amount of cards you reveal from your deck and all of the lands enter together so valakut triggers for all of the mountains you get out of it, also many people would rather concede than resolve two Warp Worlds one after the other. Fork, and Reverberate are also useful as they can act as counterspells when someone tries to counter a key spell and vexing shusher is turned off or removed. Past in Flames can be very useful for recursion or for doubling up on ramp or token generation early game and for getting key combo pieces late game. Thought Vessel could be a good backup for Reliquary Tower to keep your hand after a big drawspell. Harmonize can be quite good with Wort too.
7 months ago
@ mlequesne Thanks for the complement.
I have considered the MDFC lands. The problem is the front of the card isn't the land side. If the front was the land side I would be running them. The way they are now if I flip them off the top with Glimpse of Tomorrow / Warp World they go to bottom of library lowering the permanent count. Spikefield Hazard Flip provides a further problem that if I cast any of my 2 CMC instant/sorcery with Codie I am no longer guaranteed to hit Glimpse of Tomorrow as Spikefield Hazard Flip is CMC 1.
The reason the adventure cards from Throne of Eldraine work is that in all zones other then when cast for the adventure cost they are read as a permanent. When I cast a 2 CMC instant/sorcery with Codie it doesn't matter that the adventure cost for Lovestruck Beast is 1 because Codie's activation sees Lovestruck Beast as a 3 CMC creature. But I can cast Heart's Desire using Codie to pseudo "cascade" into Glimpse of Tomorrow because I am casting a sorcery and therefore not breaking Codie's rule that you can't cast permanent spells.
I hope my explanation make sense. Thanks for the suggestion. I have put way too much though into this deck. But man is it a blast to play and way more consistent then I would have ever thought.
7 months ago
The color pie does accomodate for enemy colors. Philosophically so. One way to justify the corner cases discussed in this thread: Green, the color of life, adaptation and growth is not just opposed to black in the color wheel, it's also thematically opposed to self-interest,sacrifice and death. That's why green gets Lifeforce. Not because green usually counters spells, but because green mages diametrically oppose black mana and its users, and grab any available tool to assist them in their crusade against their black mage enemy. That's also how Pyroblast came to be, impulsive and emotional red's desire to eradicate the cold, logical, deceitful blue out of their world. Guttural Response has similar flavor. Those color hosers are still printed, even to this day. Although since Rosewater is in charge, the effects are a lot more in line with what we expect from the colors; think Divine Smite or Burning Hands.
The power of a card or its impact on a format says nothing about their fit into the color pie though, I'm not sure how the discussion drifted that way.
Chaos Warp is very red, in the sense of: "I don't care what happens to me or the rest of the world, I need to get rid of this thing, and I need it gone now! Just transform it into something else and let's hope we can deal with that." Is exactly the short-sighted, impulsive way of thinking that red is known for. Warp World deals with enchantments too, in pretty much the same way, yet that one is never brought up in conversations about color pie breaks.
7 months ago
At Sambo3975 thanks for the feedback / good catch. I had missed that.
Warp World is the back up win and most of the time I have won with this deck off of casting multiple copies of Glimpse of Tomorrow. From my research Purphoros, God of the Forge still works with Warp World as he enters with the creatures.
7 months ago
I would just like to point out Impact Tremors won't do anything with Warp World because it puts out enchantments after the other permanent types. It will work with Glimpse of Tomorrow, though, as that card puts out enchantments (that aren't auras) at the same time as creatures.