Knight Exemplar

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Knights vs. Dragons (DDG) Rare
2011 Core Set (M11) Rare
Promo Set (000) Rare

Combos Browse all

Knight Exemplar

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Price & Acquistion Set Price Alerts

DDG

M11

Ebay

Recent Decks

Load more

Knight Exemplar Discussion

dragon_nin3 on Which Tribe? Every Tribe!!!!

6 days ago

have you considered Crested Sunmare ? or Knight Exemplar? making things indestructible is fun.

ThallionDarkshine on u/w angel/human

3 weeks ago

Looks like a neat take on Ephara! However, there a few cards that stand out to me as out of place. Westvale Abbey  Flip can't be played because its back side is black. Counterbalance seems a bit weird with no topdeck manipulation. Knight Exemplar has only 4 other knights to buff. I'm not really a fan of auras in EDH, and even though flashing in Spirit Mantle to save a creature might be cute, I'm not sure if it's good enough to make the cut.

The deck feels a bit lacking in the ramp department. Solemn Simulacrum and Knight of the White Orchid fill this role while also supporting the etb subtheme. Azorius Signet and Coldsteel Heart are some other good mana rocks to consider.

Finally, some other cards that go very well with Ephara. Deputy of Acquittals and Voidmage Husher are some other humans that help you get more etb triggers. Stonecloaker and Whitemane Lion, while not humans, are extremely powerful with Ephara, letting you draw every turn if you have enough mana. Faerie Artisans gives you lots of etb triggers, and also the etb/ltb effects of all the creatures you copy. In addition, you can flicker it to keep whatever token you currently control. Finally, Silumgar Sorcerer is a counterspell that triggers Ephara, and is even a human.

Hope this helps!

JeranF on Casual GW Sunmare Experiment

4 weeks ago

@wonderboyrox

First of all, thanks for the many tips! It's good to find cheap cards to help out the manacurve. I already heared of Knight Exemplar, but I also really like Silverblade Paladin, especially for the Soulbond effect, so I guess, I will definitely switch out Faithbearer Paladin and Abzan Kin-Guard. What I'm not sure about yet, is for once Sungrace Pegasus. I was thinking about taking him out too, since he's no horsetype, but the cheap flying would be useful aswell. Also have to see if I replace Healing Salve/Healing Leaves with Spirit Link or the proposed Leyline of Vitality, since I wanna keep atleast one of the instants.

I will take a look at all the possible changes tomorrow and then try to upload it for a first time.

wonderboyrox on Casual GW Sunmare Experiment

4 weeks ago

+1 for your theme. I love seeing people try something a little outside of the box. A few changes I would make, but only mostly to help your mana curve. You are currently running 13 creatures at a 4 CMC or higher. That is honestly far too much, especially when you are only running 20 land. I know you are making this just for casual games, but in order to ensure you have a reliable early game, you need to increase your lower end curve and decrease your higher end. (Yes I realize you are also running a playset of Rampant Growth, I still stick by what I am saying.)

Also, I would increase Lone Rider  Flip to 4 copies up from the 3 you have now. It's an amazing card early game as well as late game, this is honestly your alternate win condition if your Sunmare fails you.

At the end of the day, here is what I would do:

-3 Faithbearer Paladin (Too heavy on your mana curve, and only has 3 attack power)

-3 Dawnglow Infusion (Mana better spent elsewhere, imo)

-4 Healing Salve (Mana better spent elsewhere, imo)

-2 Abzan Kin-Guard (To help reduce the overall mana curve)

+1 Lone Rider  Flip (Reasons listed above)

+2 Sungrace Pegasus (Fits the curve, and the lifelink theme)

+2 Knight Exemplar (Rounds out your curve with a 3 CMC creature, and offers the deck more utility)

+4 Spirit Link (Fits the theme, helps lower overall mana curve. Also, can be placed on a creature with Lifelink and will essentially double life gained due to how the enchantment works. And as a bonus, can also enchant an opponents creature and nullify whatever dmg it deals by gaining the life back.)

+3 Silverblade Paladin (Fits horse & knight theme, reduces overall mana curve, and offers the deck more utility)


Overall this would help lower your mana curve, helping the decks tempo and early game out a lot. It would give you access to more utility, including: Double strike, Indestructibility, and even MORE life gain. Let me know what you think and if you decide to implement any of the suggestions!

JeranF on Casual GW Sunmare Experiment

4 weeks ago

@TheVectornaut

I see your point and I really like the idea of some of those cards. I mostly choose the instants like Healing Salve for the ability to cheaply get some life during opponent turns as well. But I'd say I can definitely switch atleast Dawnglow Infusion out for some enchantments or auras of which I definitely love Leyline of Vitality, thanks for that one. Also the Knight Exemplar would definitely fit nicely into it for the mana curve.

TheVectornaut on Casual GW Sunmare Experiment

4 weeks ago

Since Crested Sunmare only cares about gaining life and not the quantity of those gains, I'd prefer to have consistent triggers over large triggers. For example, Healing Salve could be Ajani's Mantra for similar results. Quiet Disrepair and Recumbent Bliss are some similar options with other utility. This does make Lone Rider  Flip a little worse, but I can't imagine it will be difficult to flip him in most games. If you really like the salves, maybe Isochron Scepter could work. I do also like the idea of profiting from creatures entering. The only non-creature options I found were Angelic Chorus and Leyline of Vitality, although I would probably go with the Leyline for the possible turn 0 play. Finally, I'd probably try to find some creature to play at 3 mana so the deck curves out better. Knight Exemplar is the first that comes to mind since it can boost the many knights already here.

Neotrup on Two Knight Examplar vs Destroy/Damage ...

1 month ago

Except that two Knight Exemplars do grant each other indestructible, so neither die to Anger of the Gods. In order to lose your board state your opponent would need to play exile (like Settle the Wreckage or Vraska's Contempt), bounce (like Unsummon or River's Rebuke), sacrifice (like To the Slaughter or All Is Dust), or return to library (like Condemn or AEtherspouts).

DRACULA150704 on Two Knight Examplar vs Destroy/Damage ...

1 month ago

All your knights will die if someone plays a card like Anger of the Gods (Assuming they all have power =<3) because they all take the damage, but it only kills Knight Exemplar because he doesn't grant himself indestructible. Then because he died the other knights wouldn't have indestructible and then they die because of the lethal damage because indestructible doesn't prevent damage it only prevents the creature from being destroyed by lethal damage.

Load more