|Commander / EDH||Legal|
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|Duel Decks: Knights vs. Dragons||Rare|
|2011 Core Set||Rare|
Combos Browse all
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
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Knight Exemplar Discussion
3 days ago
Another problem is, if I have a 10/10 creature with first strike, I want Lure in order to force them to block it. I need some way to force them to block my attacks, or some other way of wiping the field. I was thinking I could just go for more Wrath of God, but then that forces me to rely too much on Knight Exemplar's indestructible, plus the 4 mana cost.
2 weeks ago
700.4. If a permanent is indestructible, rules and effects can't destroy it. (See rule 701.6, "Destroy.") Such permanents are not destroyed by lethal damage, and they ignore the lethal-damage state-based action (see rule 704.5g). Rules or effects may cause an indestructible permanent to be sacrificed, put into a graveyard, or exiled.
The important text here is the part about how they are not destroyed by lethal damage.
But on the new card, Without Weakness, it says "Damage and effects that say "destroy" don't destroy it. If it's toughness is 0 or less, it's still put into its owner's graveyard."
So the official rules say it basically ignores combat and non-combat damage, but the new card says it still hits the graveyard for 0 or less damage.
My understanding was that if I swing with a 2/2 Indestructible Zombie and it is blocked by 3/3, my zombie technically becomes a 2/-1 but that is ignored and damage is scrubbed off. Now it would appear that the damage is checked and is seen to be below zero, making it hit the graveyard.
So what gives? And yes, I am aware that older cards like Darksteel Myr also used this wording. I am asking primarily because I have a Mono-white Knight Tribal deck that uses Knight Exemplar, and I've already been hit with this argument that my Indestructible Knights die to blocking. Hence the post, here.
3 weeks ago
I have been running a mono white knight deck for a good 6-8 years. and it was me first ever actually good deck. here are my suggestions. first off put in Knight of the Holy Nimbus it is and incredible 2 drop that not only has a cool ability (flanking it also has free regeneration. second add in Kinsbaile Cavalier and Hero of Bladehold they really set the game in your favor.also replace your honor of the pure with things like Armored Ascension and Spirit Mantle the main purpose of those is to get your creatures around there blockers and to start hitten their face more often.then also add a card calledCathars' Crusade it synergies es nicely with Hero of Bladehold really makes a huge punch when you deal 6 more dmg to the opponent when they were not expecting it. also something that helps you survive much longer and simply win games more is a card called Martyr of Sands then add a few one of cards that will help but you dont need a lot of them to do so. Pariah synergises well with your Knight Exemplar.Lifelink you know for life. Ethereal Haze this is a good card for when your opponent has like unshockable stuff or even infect so you can use this and get your board state up while they waste their spells. Nykthos, Shrine to Nyx is a god land in here and lets you drop your game enders sooner. Odric, Master Tactician is a good one of that also synergieses really well with Hero of Bladehold and allows you to make practically everything that turn unshockable.so to sum up-2 lands Nykthos, Shrine to Nyx-4 Student of Warfare+4 Knight of the Holy Nimbus-2Mirran Crusader-4 Honor of the Pure-5 2 drops pick the ones that you like though i would suggest Knight of the Holy Nimbus and half in half Knight of Meadowgrain and Knight of the White Orchid +4 Hero of Bladehold+4 Spirit Mantle+4 Ethereal Haze+3 Martyr of Sands+1 Pariah+1 Lifelink+2 Armored Ascension+1 Odric, Master Tactician+2 Cathars' Crusade
1 month ago
Thanks for advice! Let me comment on each of those:
- Elspeth, Sun's Champion is (at least in my opinion) too mana costly. I probably need something cheaper to use it earlier in the game
- Always Watching / Honor of the Pure - I used to have Honor in my deck, but now I prefer to throw a Knight that actually does something and now I've got even better boosts from Knight Exemplar. On the other hand Always Watching looks tempting, thanks for this suggestion :)
- Emeria, The Sky Ruin - one of this instead of Sejiri Steppe might sound like a plan. I think I've got enough Plains to utilize this, because you can count fetchlands and Flagstones of Trokair (aka. White Fetchland) as other Plains :D
- Godsend - I completely forgot about this card, looks promising. 3+3 cost looks awful but maybe after playtests I'll change my mind
About Light from Within - thing is, I used to use Elspeth, Knight-Errant but she gave me boost to only one creature, while Light gives a little less but to every knight I have. Also that little blocker sometimes wasn't enough so I buffed my royal army to use them as a shield, especially with spells like Brave the Elements
Anyway, thanks for help, I really appericiate that, hope you like this deck :)
1 month ago
Thanks for your help! I appreciate it. :)
Hehe, sorry about that. Some feedback from reddit said similar things, so I moved some stuff around.
I like the idea of Battlecry effects! Currently Knight Exemplar is the only card providing serious synergy, which is somewhat peeving.
Thoughts on the deck as-is?
1 month ago
interesting take but where are the Crib Swap's?
If i went white i would definitely add them.
Also the point of playing as tribal are the "lords" and the synergy.(example "Knight Exemplar"),other than that i like the idea.
2 months ago
With all of your creatures being knights why funny you use Knight Exemplar
2 months ago
A number of excellent lords and tribal options that you could consider including:
Also, Descendants' Path could be a really good if you up the creature count.